• Title/Summary/Keyword: 영상문화

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Investigation about Figure Industry by Extension of Image Media (Game, Animation, Motion Picture) (영상미디어(게임, 애니메이션, 영화 분야)의 확장에 따른 피규어 산업에 대한 고찰)

  • Sohn, Jong-Nam;Lee, Jong-Han
    • The Journal of the Korea Contents Association
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    • v.8 no.3
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    • pp.67-74
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    • 2008
  • Various image media such as game, animation, movie is developing. Goods called Figure as extension that use contents source of one kind in several forms were made, and is drawing a lot of popularity today. However, is handled as simple toy of children in the Korea. So, development of allied industry is slow. In case of overseas recognized the importance by means of marketing in contents industry. In this paper, explain meaning about figure and kinds of figure and through philosophical thought and theory, analyzed personality which figure has through scientific investigation(theory of Walter Benjamin, Freud and psychologists). Nowaday, figure industry of the Korea and other foreign country is continuing development. Especially the contents of Hanryu(Korea) star figure has lots of value and possibility of future growth.

A Study on the Expansional Aspects and Supporting Schemes of Scenario (시나리오의 확장 양상과 지원 방안에 관한 연구)

  • Lee Chang-Jo;Kim Yong-Do
    • Journal of Game and Entertainment
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    • v.2 no.1
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    • pp.56-63
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    • 2006
  • It is handled here in this paper, the orality and literacy of scenario, as a basic study for the expansional aspects of scenario at first. And next, it is grasped the specialness and potential energy of scenario checking various matter of Gutenberg Galaxy provided as a literal civilization. Further, basing on the former, various peculiarities of scenario have been linked to the digital storytelling of the internet basic and image writing of visual culture, and the various supporting schemes for new scenario format and creative circumstances in order to build the importance and the ranking of scenario have been presented in the era of the digital image contents. After all, the intention of this study particularly is to lay great emphasis on the supporting schemes and Scenario Galaxy such as a specialized graduate school and national story & scenario agency from a national point of view.

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Business Models and Business Strategies of UCC Web Sites in Korea (국내 UCC 웹 사이트의 비즈니스 모델과 사업전략)

  • Cho, Dong-Hwan
    • The Journal of the Korea Contents Association
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    • v.7 no.10
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    • pp.89-96
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    • 2007
  • UCC stands right in the center of web 2.0 era represented by share, participation, and openness. Moving picture UCC has been facilitated by If infrastructure advancement and sociocultural changes. Its prospect is expected to be brighter because presumers are spreading, cost of creating and distributing contents is greatly reduced, and there is going to appear more companies utilizing UCC in improving firm's competitiveness. In this paper, various UCC business models are analyzed and hot major issues faced by UCC industry such as profit model and copyright are discussed. In addition, strategies for UCC business success and opportunities and challenges confronted by UCC businesses are discussed.

Applications of Satellite Imagery to Surveying Archeological Sites and Remains

  • Chin, Yong-Ok;Park, Kyoung-Yoon
    • Journal of Satellite, Information and Communications
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    • v.2 no.2
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    • pp.75-79
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    • 2007
  • Satellite imagery was applied to locating archeological sites and remains around northeastern areas of China, called as Manchuria, and Korean peninsular, such as Mountain Fortress of Goguryeo Dynasty era($37BC{\sim}771AD$), and firing torch and smoke beacon signal sites at mountain tops in Josun Dynasty era($1392{\sim}1910AD$) as well as burial sites below the ground level in the modern era. Information on archeological sites, fire posts and burial places could be found in various literatures, but real figures of such cultural assets have been disappearing due to land development programs and human activities in recent years. Some of these historical sites were identified in satellite images using GPS(Geographical Positioning System). Real locations of these sites would be further necessary to be verified.

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The Design of Platform for Ecotourism Information Supply (생태 관광 정보 제공을 위한 플랫폼 설계)

  • Kwon, Seong-Hyeon;Kim, Young-Geun;Son, Cheol-Su;Kim, Won-Jung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.2
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    • pp.419-426
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    • 2018
  • Ecotourism refers to tourism that senses and observes superior natural resources, cultural resources and history around. Today, as the current leisure patterns of the people change, a healing trip to find nature is being activated. In this paper, we propose a platform design and construction for providing ecotourism information. In the proposed platform, first, the image file of the eco-tourism objects taken every day from the image capture device is collected, converted into a video, uploaded to the server, then, when the tourist arrives at the eco-tourism object, It is designed to be able to watch.

Real Time Maker Detection Algorithm for Motion Analysis (운동분석 및 측정을 위한 실시간 마커 인식 알고리즘)

  • Lee, Seung-Min;Lee, Ju-Yeon;Hwang, Jun;Kim, Mun-Hwa
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1367-1376
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    • 1998
  • In this paper we propose an real time marker detection algorithm for motion analysis both in 2 dimensions and 3 dimensions with CCD camera and rfame grabber only which has no image processor. The main algorithm consists of the following 3 algorithms; 1) the tracing algorithm that makes it possible to predict the expected marker location by narrowing the searching boundary, 2) the searching algorithm that detects the marker in the expected boundary using Ad-hoc previous screen search technique, tornado search method rotate diagonal search method search technique, 3) the algorithm that finds the central point of the detected marker. We try to narrow the searching boundary for real time processing. Also, it is able to find the central point of the detected marker much faster than typical contour tracing algorithm.

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A Design and Implementation for a Realtime Monitering and Controlling System in the Stockyard (농장 실시간 모니터링 및 제어 시스템 설계 및 구현)

  • Kim, Jeong-Hong;Kim, Young-Sig;Kim, Jae-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.10
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    • pp.167-174
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    • 2009
  • We have recently studied the application of Information Technology to agricultural industry for competitive power. Because the big stockyards are far away from the house, we need a realtime monitering and control system to manage it efficiently. This paper presented design and implementation for a realtime monitering and controlling system that we can use to watch an movement of an electronic devices in the stockyards. Compared to other systems, we have more trust in our system by confirming an operation of devices through a realtime video streaming.

Violence Detection System in Streaming Service and SNS Using Artificial Intelligence Technologies (인공지능을 활용한 스트리밍 서비스/SNS 내에서의 폭력 감지 시스템)

  • Kim, Seon-Min;Lee, Seok-Won;Lim, Seung-Su;Choi, Sangil
    • Annual Conference of KIPS
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    • 2020.05a
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    • pp.442-445
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    • 2020
  • 인터넷 및 IT 기술의 발전과 더불어 미디어산업에도 큰 변화가 일어나고 있다. TV 를 대신하여 스트리밍 서비스를 이용하는 사람들이 늘고 있으며 SNS 를 활용하여 서로의 경험을 간접적으로 공유하는 형태의 새로운 문화 컨텐츠가 자리잡아가고 있다. 하지만 이러한 컨텐츠를 소비하는 주요 계층 중에는 초중고 학생들도 포함되어 있다. 인터넷 혹은 SNS 에서 소비되는 컨텐츠들을 관리 감독하는 컨트롤 타워가 부족하거나 전무하기 때문에 폭력, 음주, 흡연 등 사회적으로 악영향을 줄 수 있는 영상 또는 사진이 무분별하게 생산되어 청소년들에 의해 소비되고 있으며 더 나아가 이것이 사회적 문제로까지 대두되고 있다. 이러한 문제를 해결하기 위해 인공지능 기술을 활용한 여러 다양한 감시 시스템 개발을 위한 연구가 한창이다. 본 연구에서는 SNS 및 스트리밍 서비스에서 제공되는 영상 및 사진을 Pose Estimation 및 표정 인식 기술을 활용하여 폭력을 자동적으로 감지할 수 있는 폭력 감지 시스템을 개발하는데 그 목적이 있다.

A Study on the Image Expression Technique Analysis of Television News Programs - Mainly on the Image Expression of Camera Reporter and VJ - (텔레비전 뉴스 프로그램의 영상표현기법 분석 - 카메라기자와 VJ의 영상표현을 중심으로 -)

  • Park Dug-Chun
    • The Journal of the Korea Contents Association
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    • v.6 no.8
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    • pp.184-191
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    • 2006
  • The purpose of this case study is to understand the characteristics and implication of videojournalist's image expression techniques in the television news programs, comparing with television camera reporter's image expression techniques. Texts chosen in this thesis are 120 programs of KBS2TV 'News Time' which had been on air from July to December in 2005. Shot size, camerawork, shot duration and camera angle of the images were analysed, which had been extracted through the processes of thematic classification. The results of the analysis of thematic classification shows us that videojournalist covered mainly social, economic and cultural news items, almost completely alienated in the fields of hard news as political and health-scientific news items which were very sensitive and influential on the life of the entire people of the nation. The results of the analysis on the characteristics of image expression reveals that videojournalist used one-shot more often than the camera reporter, showing us videojournalist's preference of close news gathering, and videojournalist used following and zooming much more often than camera reporter, showing us videojoumalist's preference of mobile and dynamic cameraworks, and videojournalist used low angles more often than camera reporter, also showing us videojoumalist's preference of candid camera style news gathering.

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A Study on the value and importance of Dancefilm: Focusing on the Wim Vandekeybus's Blush (댄스필름의 역사와 영상기법에 대한 연구 : 빔 반데키부스(Wim Vandekeybus)의 <블러쉬(Blush)>를 중심으로)

  • PARK, Youjung
    • Trans-
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    • v.1
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    • pp.45-66
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    • 2016
  • The study uses the image technique of the movie (analysis) since there are limited analyses and data of the dance film's (cinematic) grammar. The films are limited to the Wim Vandekeybus's Blush. From the analysis of the one film, films are directed using basic movie grammars. Although the films are of the same genre, it differs from the method of using image techniques as well as the director's personal art preference. The cinematic grammars enhance the effect of the movement and it emphasizes the objectives to deliver the audience true meaning of the films. Dance film is not a simple word combination of dance and film to record new type of art; dance is used for the movie's artistic and aesthetic enhancement. To find out dance is the language and important expressive tool of the dance film, at the same time cinematic grammar enhances effect of dance and objective of the film, the study uses image technique analysis. These are the results of dance film analysis by using image techniques. Firstly, Dance film can transcend time and space. Secondly, The creative director could emphasize some part that the audience should focus on to clearly deliver the intention of the choreographer. Lastly, To popularize the dance genre. If the dance film produces with more diversified stories than the resent, it will be a part of a cultural industry and could create profits. Dance film might lose the sense of realism, which is the main characteristic of the stage art; however it could feel the beauty of the film through the mise en scene.

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