• Title/Summary/Keyword: 연주

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Musical Instrument Conversion based Music Ensemble Application Development for Smartphone (스마트폰을 위한 악기 변환 기반의 음악 합주 애플리케이션 개발)

  • Jang, Won;Cho, Hyo-Jin;Shin, Seong-Hyeon;Park, Hochong
    • Journal of Broadcast Engineering
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    • v.22 no.2
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    • pp.173-181
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    • 2017
  • In this paper, we propose a musical instrument conversion based music ensemble application for smartphone. If we try to create ensemble music using virtual instruments provided by the conventional smartphone application, we should know how to play each instrument. In addition, it is impossible to play the instrument in a natural way if the smartphone screen cannot show the entire part of the instrument. To solve this problem, in this paper, we propose a smartphone application that records music sound by playing an acoustic guitar, converts it to other instruments' sound, applies effect to the converted sound, and creates a final ensemble music after mixing all sounds. Using the proposed application, the user can create ensemble music only by playing the acoustic guitar.

A Study on the Design of Functional Playing Costumes - focusing on Female Harpist - (악기 종류에 따른 기능적인 연주복 디자인 연구 - 성인 여성의 하프 연주복을 중심으로 -)

  • 여승화;정삼호
    • Journal of the Korean Society of Costume
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    • v.54 no.4
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    • pp.75-84
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    • 2004
  • Stage costumes perform not only the instrumental but also the expressive functions. The major goal of this study is to develop the functional and aesthetic costume designs for musical players considering the characteristics of instruments. players’ postures. The scope of this study is restricted to the musical costumes for female adult soloists playing the wind and string instruments. This study is composed of theory research, empiricalresearch and manufacturing a real costume. First, theory research contains theory of musical costumes and that of pure musical areas. Concept, characteristics and wearing effects are analysed in theory of musical costumes. Second, designs of instruments and playing postures are analysed in the theory of pure musical areas. Proper and improper designs are compared based on the survey asking the favorite designs of 56 wind and string players. Third, I manufacture a stage costume for a harpist. The conclusions of this study are as follows. First, wind and string players think the functionality of costumes more importantly than the esthetic sense. And there are differences in design preferences for different playing postures. Second, string Players basically use arms, fingers and the upper body. Wind players use fingers more than string players and do abdominal breathing. Third, string players think the design of arms and sleeves because of frequent usage of bow and prefer the design without sleeves. On the contrary, wind players think the silhouette importantly because of standing playing posture. Fourth, players don't think that the accessory is not important and want it so long as it doesn't hinder playing. Fifth, shoes plays more important role than costume in case of playing posture with using pedals and moving legs frequently. Lastly, both wind and string players prefer the design with simplicity and comfort most.

Clinical Practice-Related Anxiety and Coping Strategies in Music Therapists (음악치료사의 임상불안과 대처방안에 대한 연구)

  • Lee, Ji Yeon
    • Journal of Music and Human Behavior
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    • v.8 no.2
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    • pp.1-20
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    • 2011
  • The purpose of this study was to examine the clinical practice-related anxiety and coping strategies in music therapists. 81 music therapists who are members of the National Korean Music Therapist Association, completed the self-report questionnaires. Results in this study showed that the highest rating scores were found with relationship anxiety, followed by musical performance anxiety and performance anxiety. As causing factors for each anxiety type, uncooperative behaviors and attitudes of clients were reported to highly affect interpersonal anxiety; improvising music during music therapy sessions for musical performance anxiety, and observations of music therapy sessions by staff and related professionals for performance anxiety. Regarding coping strategies used by the respondents, cognitively questioning anxiety issues was most frequently used to deal with performance anxiety; actively involving in behavior modification of clients for relationship anxiety, and practicing music skills for musical performance anxiety. The results provided descriptive information of anxiety and coping strategies that music therapists experienced. Also, this study indicates how music therapists would deal with anxiety-inducing situations and develop their coping strategies for better clinical practice.

Development of Content for the Robot that Relieves Depression in the Elderly Using Music Therapy (음악요법을 이용한 노인의 우울증 완화 로봇 'BOOGI'의 콘텐츠 개발)

  • Jung, Yu-Hwa;Jeong, Seong-Won
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.74-85
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    • 2015
  • The positive effect of percussion instruments can induce increases in self-esteem and decreases in depression in the elderly. Based on this, the content for a percussion instrument robot that the elderly can use to play music is developed. The elements of the interaction between the elderly and the robot through the robot content are extracted. Music that arouses positive memories in the elderly is selected as part of the music therapy robot content in order to relieve depression, and a scoring system for playing music is constructed. In addition, the interaction components of the robot's facial expressions, which stimulate emotions and sensitivity in the elderly, are also designed. These components enable the elderly to take an active part in using the instrument to change the robot's facial expressions, which have three degrees of emotion: neutral-happy, happy, and very happy. The robot is not only a music game machine: it also maximizes the relief of depression in the elderly through interactions with the robot that allow the elderly person to listen to what the robot plays and through the elderly person becoming involved and playing music along with the robot.

A Simulator for the Design and Operation of the Steel Mill (제강.연주 공장 설계와 운영을 위한 시뮬레이터)

  • Choi, Seong-Hoon
    • Journal of the Korea Society for Simulation
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    • v.20 no.2
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    • pp.49-57
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    • 2011
  • Stiff competition and skyrocketing prices of raw materials are increasingly demanding the optimal design and operation of iron and steel mills minimizing trial and error. Computer simulation can provide the methodology in accordance with requirements. The purpose of this paper is to suggest a simulator for the design and operation of the steelmaking and continuous casting mill. The simulator was developed using Arena, popular simulation software and input and output interface based on MS Excel. It allows easy access for the maintenance and extension of the model. One of distinct features of the proposed simulator is the inclusion of complex transportation modules composed of transfer cars and overhead cranes. The simulator can be used for evaluating various alternative designs of a projected mill via throughput analysis and material flow analysis. Also, one can utilize it effectively to search for the best product mix suitable for many types of situations. It could be an invaluable tool evaluating the performance of operation patterns and improving the accuracy.

Interactive Music Performance Content for Infants' emotional regulation Improvement (유아의 정서조절능력 향상을 위한 인터랙티브 음악연주 콘텐츠 제안)

  • Park, Min-kyung;Choi, Ye-ji;Park, Yeong-mi;Jang, Se-jin;Park, Sui
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.141-144
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    • 2018
  • During human development, rapid emotional growth develops in infancy, and emotional regulation affects positive emotional development. Therefore, it is important for infants to learn how to control their emotions in infancy. In this study, we propose music-based media content that can improve the emotional regulation ability of infants. In other words, this study suggests a projector-based interactive content that plays various musical instruments through movement of the body following the music on the basis of the Eurhythmics education. Children were asked to perform five instruments: bass, drums, tambourines, castanets, and maracas in their physical movements using their hands, arms, and legs, so that physical activity had a positive impact on the child's emotional regulation. This music - based interactive content is expected to provide an environment that can help improve the emotional regulation by concentrating the attention of children.

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Implementation of Virtual Violin with a Kinect (키넥트를 이용한 가상 바이올린 구현)

  • Shin, Young-Kyu;Kang, Dong-Gil;Lee, Jung-Chul
    • Journal of the Institute of Convergence Signal Processing
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    • v.15 no.3
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    • pp.85-90
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    • 2014
  • In this paper, we propose a virtual violin implementation using the detection of bowing and finger dropping position from the estimated finger tip and finger board information with the 3D image data from a Kinect. Violin finger board pattern and depth information are extracted from the color image and depth image to detect the touch event on the violin finger board and to identify the touched position. Final decision of activated musical alphabet is carried out with the finger drop position and bowing information. Our virtual violin uses PC MIDI to output synthesized violin sound. The experimental results showed that the proposed method can detect finger drop position and bowing detection with high accuracy. Virtual violin can be utilized for the easy and convenient interface for a beginner to learn playing violin with the PC-based learning software.

Analysis of the use of tuplet by drummer Anika Nilles (드러머 아니카 닐즈의 잇단음표 활용 분석)

  • Han, Ho-Seok;Cho, Tae-Seon
    • Journal of Digital Convergence
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    • v.19 no.7
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    • pp.245-251
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    • 2021
  • Recent popular music is made in an easy, simple, and repetitive style for the audience. German drummer Anika Niles, has creatively expressed her music and performance using Quintuplet, Septuplet, and Nonuplet that are not often used in music, different from traditional music styles. The purpose of this study is to analyze the use of tuplet used by Anika Nilles and derive the effect accordingly to present the possibility of development in future music. The research method analyzes the techniques used by dividing the consecutive notes into three main categories: five, seven, and nine. This study classified and analyzed her performance techniques using tuplet that are not usually used in music and presented various applications. Anika Nilles expressed the characteristics of tuplet and played them accordingly, and the fact that there are various methods of application showed that her performance technique using them was of sufficient research value.

Sound Signal Analysis Using the Time-Frequency Representations (시주파수 표현법을 이용한 소리신호의 분석)

  • Iem, Byeong-Gwan
    • Journal of IKEEE
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    • v.23 no.3
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    • pp.893-898
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    • 2019
  • Time-frequency representations are methods to display the magnitude or energy density of a signal on the two dimensional plane of both time and frequency. They are useful in analyzing the characteristics of time-varying signals. Music is a typical time-varying signal, and it can be analyzed by time-frequency representations. Recently, it is popular to change the sound quality by attaching a safety sounder to an instrument. It is performed to improve perception subjectively by spending little cost and modifying sound quality. In time domain, it is difficult to notify the difference between music signals with and without the sounder. But, it is easy to find the difference in frequency domain or in time-frequency domain. In this paper, the music signal from a flute with sounder is analyzed both in the frequency domain and in the time-frequency domain. It is confirmed that the frequency components in the mid-frequency range of 500~2500 are reinforced.

A Study on the Musical Iconography Consideration of Yanggeum (양금의 음악도상학적 고찰)

  • Lee, You-Jung
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.2
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    • pp.85-95
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    • 2020
  • An Instruments are not only for musical usage, but also for historical, social and cultural contexts. The yanggeum instrument began to be played in Persia before the 10th century and is played in various parts of the world in the 21st century. It has been handed over for many years and played creatively beyond the boundaries of the region. In this paper, we will learn about the meaning of Korean traditional yanggeum, which preserves its original shape without any change in form or technique, through a method of musical iconography. As a method of musical Iconography for the musical instruments, we examined the data on the drawings and compared it with the literature, focusing on the origin, form and performance of the instruments. I hope that this study will not only provide a new perspective on instrument research, but also help understand the historical, social and cultural implications of the instrument. It is hoped that research on musical instruments will be done in many different ways and that the realm of musical science will be approached widely.