• Title/Summary/Keyword: 연구수행기반 수업

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The Effect of the Cultural Competence in Multicultural Nursing Education by Action Learning (액션러닝 기반의 다문화 간호교육이 문화적 역량 증진에 미치는 효과)

  • Kim, Yeon-Soon;Kim, Jin-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.11
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    • pp.6527-6535
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    • 2014
  • This research aims is to confirm the effects of cultural competence of an action learning based teaching method in multicultural nursing education. Cultural competence was composed of cultural knowledge, cultural awareness and cultural acceptance. A total of 118 college students were enrolled in this study. Both before and after learning, the students were guided to fill out a questionnaire regarding culture competence. The students from each group studied multicultural nursing by different teaching types: the Traditional Lecture-based Teaching method (TLT) and Action Learning based Teaching method (ALT). Data analysis was carried out by SPSS 21.0. A pre-post comparison within the group was performed using a paired t-test and the comparison between groups was performed using ANCOVA. The results showed that there was a significant difference in the culture competence in both teaching methods. In addition, ALT showed higher cultural acceptance results than TLT; however, there was no difference in cultural knowledge and cultural awareness between the two groups Therefore, ALT should be considered as a teaching method to enhance cultural competence in multicultural nursing education for Nursing students. Further studies on instructional design according to the task types, nursing performance, and the validity of ALT will be needed.

The Analysis of Cognitive and Affective Effects on the CT-CPS Instructional Model for the Software Education Class in Middle School (중등 소프트웨어 수업에서 컴퓨팅 사고력 기반 창의적 문제해결(CT-CPS) 수업모형의 인지적·정의적 효과성 분석)

  • Jeon, YongJu;Kim, TaeYoung
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.47-57
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    • 2017
  • The purpose of this study is to verify the effectiveness of a CT-CPS(Computational Thinking-based Creative Problem Solving) instructional model on the cognitive and the affective area of middle school students' software class. To achieve our goal, we explored theoretical background and designed a lesson plan based on CT-CPS instructional model. Then we analyzed our experimental results after applying the lesson plan to middle school students. We performed our experiment to an experimental group by using our CT-CPS instructional model-based lesson plans, and we carried out three pre and post tests about cognitive and affective area, i.e. creative problem solving ability, meta cognition and motivation of learning. As a result, most of the test factors were statistically improved, so the effectiveness of the CT-CPS instructional model on the cognitive and the affective area of middle school students' software class was verified.

A Study on Three Steps for the Model Development and Process of Cooperative Instruction for Teacher-librarians (사서교사의 협동수업 모형 개발과 과정에 관한 3단계 연구)

  • 함명식
    • Journal of the Korean Society for information Management
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    • v.20 no.1
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    • pp.121-144
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    • 2003
  • This thesis has a research focus in effectively Practicing cooperative instruction where teacher-librarians play a role. The cooperative Instruction means to practice cooperatively with the subject teachers and teacher-librarians, in teaching subject matters(Korean, English, Social studies. Science, History, and so forth), using the school library. This thesis presents three steps by theory-model-support for a practice method through developing a cooperative instruction model. This is based on curriculum which is an axis of school education and an instructional design theory which is a base theory for subject matters.

The E-Learning for Practice Training Using Augmented Reality in the College Education (증강현실을 이용한 대학 e-Learning 실습교육)

  • Lee, Ki-Ho
    • Cartoon and Animation Studies
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    • s.40
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    • pp.443-476
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    • 2015
  • The university e-learning classes give a major focused on practical training in the art and design field are opened such as theory classes. The cyber universities that fully gives on-line classes even open as theory classes. They speak about difficulty and limitation of operating cyber class with practice. So, many of them organize off-line special lecture at the classroom in weekend. In the reason of studying that has the constraints of time and space, the student wastage rates in cyber universities are going higher. This research focused on giving an efficient e-learning practice environment in college e-learning courses, and operated scholastic achievement test between the augmented reality(AR) based practice education and the existing classroom based practice education. The subjects of study were totally 84 people who are the freshmen of the design department in the two-year diploma course college. They were divided 3 groups which one was treated AR based practice e-learning and two others groups were existing classroom based practice. Each of the group took the same treated lecture during 7 weeks. The first of the outcome was the AR based practice e-learning was more effective than existing classroom based practice on the side of scholastic achievement. The second, the AR based practice e-learning aroused increasing in the interest in class on the side of attribute factors. The third, the AR based practice e-learning group made higher level of studying immersion than others. In consideration of this experiment was processed in the regular college academic course, the finding by this research shows AR based major practice e-learning is an alternative lecturing strategy what can be supplemented existing classroom based academic teaching methods.

The Development and Applied Case of Earth Science Class Model Based on Flipped Learning (거꾸로 수업기반 지구과학 수업모델 개발 및 적용 사례)

  • Moon, Byoung-Chan
    • Journal of the Korean Society of Earth Science Education
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    • v.10 no.2
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    • pp.91-103
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    • 2017
  • This study has developed the earth science class model based on flipped learning and analyzed the effects of that model at the elementary pre-teachers' science classes. The model of this study, the material which was consists of all contents and information about classes was offered to learners before science class as a substitute for preceding homework at general flipped learning. In science class, the knowledges which were recorded in materials were explained directly to learners by instructor for 20minutes. So the learners resolved some inquiry questions in materials through mutual debate collaboration with learners in small group. After inquiry questions' resolving, the learner among small group makes a presentation in front of the whole class. At the same time, the instructor evaluated learning action of all small groups' learners during the classes as process evaluation. The final evaluation results of semester were obtained scores of the small group in 14 classes and the achievements of individual portfolio as final exam. The learners were very positive perception to this science class model, why it is helped to concentrate on the class, extended debating and thinking ability. Consequently, the class model of this study is useful to applicate the earth science classes.

A Design and Implementation of Wireless Performance Assessment System for IEISS(ICT Education Integrated Support System) (ICT 교육 통합 지원시스템(1EISS)을 위한 무선 수행평가 시스템(WPAS) 설계 및 구현)

  • Kwon Hyuk-Seung;Lee Jong-min;Kim Kap-Su;Lee Sook Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.91-93
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    • 2005
  • 교육에서 평가가 매우 중요하기 때문에, 인터넷과 정보통신 기술의 발달로 웹을 기반으로 하는 평가에 대한 연구들이 활발히 이루어지고 있으며, 또한 현재의 교육평가에서 강조되고 있는 수행평가를 지원하는 시스템 개발에 대한 연구들이 많이 이루어지고 있지만 이러한 연구들에서 제시하는 평가 시스템이나 수행평가 시스템은 학생들이 대부분의 시간을 보내는 현재의 교실에서 수업 시간에 사용하기는 힘들다. 따라서 본 연구에서는 현재의 교실에서 바로 사용이 가능하며, 수업 시간 중에 언제든지 수시로 사용할 수 있는 무선 수행평가 시스템을 설계하고 구현하였다. 본 연구의 시스템은 수업 과정에서 수시 평가를 통해 목표 달성을 위한 방법을 즉시 수정, 보완할 수 있도록 도울 것이며, 교사의 수행평가 업무를 수월하게 만들 것이고, 학습의 질을 향상시켜 공교육의 신뢰성을 증진시키는데 기여하게 될 것이다. 더 나아가 다양한 수업 활동에도 적용 가능하고, 교사와 학생, 학생과 학생들 간의 실시간 커뮤니티 도구로도 활용될 수 있을 것이다.

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The Efficacy of Using a Learning-App in a Zoom-Based English Class in the Untact Era (언택트 시대 줌 기반 영어 수업에서 학습 앱 활용의 효율성)

  • Kim, Hye-Jeong
    • Journal of the Korea Convergence Society
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    • v.12 no.4
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    • pp.171-177
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    • 2021
  • This study examined how the use of learning apps in Zoom-based classes affects learners' English achievement and assessed the efficiency of app use in Zoom-based English classes. The study utilized the English Central (EC) app to induce learners to actively participate in zoom-based classes. To assess the app's efficiency, two rounds of achievement tests and an open-ended questionnaire were administered. The two tests showed that Zoom-based EC app utilization classes positively affected learners' English achievement and the questionnaire revealed that the learners were highly satisfied with using the EC app in Zoom-based classes. The participants praised this approach for "complementing insufficient class content" and facilitating "immediate feedback" (on the EC app), "English practice," and "real-time communication and sharing of opinions" (on Zoom-based classes), describing it as "not boring" and "4 skill training in English." Instructors should strive to efficiently use such new teaching tools in the evolving environment of the untact era.

Computational Thinking Framework-based Analysis of Afterschool Scratch Team Project Experiences (컴퓨팅 사고 프레임워크 기반 방과후 스크래치 팀프로젝트 경험의 분석)

  • Choi, Hyungshin;Jeong, Inkee;So, Hyojeong
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.549-558
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    • 2014
  • This study aims to provide suggestions for software education in an afterschool program, deriving from the analysis of student experiences of working on Scratch team projects. This study reports on the implementation of the 12 week afterschool software education program in an elementary school, where students worked in pairs to learn Scratch programming from ideation to design and presentation. For an in-depth study of student-generated artifacts, we selected three groups' Scratch projects and conducted artifact-based interviews to unpack student experiences working on Scratch projects as a group. Adopting the computational thinking framework as an overarching analytical lens, we focused on examining student experiences from three dimensions of computational thinking (CT), namely, CT concepts, CT practices, and CT perspectives. The present study provides both theoretical and practical implications. Firstly, we demonstrate the feasibility of applying the CT framework for assessing student-generated artifacts in design-oriented software education. We also believe that this study provides important suggestions to future software education programs adopting CT as an overarching design and assessment framework.

Science Teachers' Orientation toward Scientific Inquiry-Based Teaching (중학교 과학 교사의 과학 탐구 교수 지향)

  • Yang, Jungeun;Choi, Aeran
    • Journal of the Korean Chemical Society
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    • v.64 no.4
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    • pp.210-224
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    • 2020
  • The purpose of this study is to investigate science teachers' orientation toward scientific inquiry-based teaching. In this study, five middle school science teachers formed and participated in a teacher learning community for scientific inquiry-based instruction during one year. Data collection consisted of pre and post questionnaire and interviews, audio-recordings of teachers' collaborative lesson planning and reflection on teaching practice, and field notes of participant teachers' teaching practice and follow-up interviews. Data analysis indicated that there were four orientations toward scientific inquiry-based teaching. They were knowledge and beliefs about 'goals of scientific inquiry-based teaching', 'scientific inquiry-based teaching and learning', 'argumentation-based teaching and learning', and 'nature of science and science inquiry'. Teachers' collaboration in a teacher learning community would be effective in facilitating teachers' orientation to scientific inquiry-based teaching.

Design and application of project based mathematics learning on students' attitude toward mathematics and career awareness (수학에 대한 태도 및 진로인식 함양을 위한 프로젝트기반 수학수업 설계 및 적용)

  • Lee, Soo Hyun;Kim, Min Kyeong
    • Journal of the Korean School Mathematics Society
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    • v.19 no.4
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    • pp.329-356
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    • 2016
  • The purpose of the study was to develop project based math learning using future prospective jobs to find out its effects on elementary school student's attitude toward mathematics and career awareness. Also, this study aims at implementation of this project based math learning program in school math education. The project based math learning using future prospective jobs was conducted through 19 lessons for 7 weeks. As a result, the project based math learning using prospective jobs is turned out to be effective on developing attitudes on mathematics and career awareness positively.