• Title/Summary/Keyword: 역사효과

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On Slimming down the Functions Room of Light Rail Transit Stations by Utilizing an Enhanced DSM Method (개선된 DSM 기법을 통한 경전철 정거장 기능실의 슬림화에 관한 연구)

  • Kim, Joo-Uk;Park, Kee-Jun;Kim, Young-Min;Lee, Jae-Chon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.2
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    • pp.927-939
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    • 2015
  • It appears that the rapid advance in technology has allowed to broaden the variety of rail systems technology, thereby fostering new business opportunity in rail industry. The direction of rail systems operations is mainly two fold. In one direction, long distance operations between mega cities are pursued with help of high speed trains under development. In the other case, relatively short distance operations for covering intra-city or suburban area are becoming popular. A good example of the latter case is light rail transit (LRT) systems. Due to the short distance operation, it is thus expected that both the development and operation cost for LRT systems be reduced to some extent. The cost reduction desired in there can be gained by scaling down the sizes of both the trains and stations as compared to those of normal rail systems. However, it is not well known how the LRT stations can be scaled down. The objective of this paper is to study on how to slim down the stations (particularly, the functions room) of LRT systems. To achieve the objective, an approach is studied based on a modified method of design structure matrix (DSM). Specifically, using the enhanced DSM method, an integrated architecture is developed for the functions room, in which equipments are housed to perform the functions of electricity, signaling, and communication for LRT stations. The use of the result indicates that the desired reduction can be obtained with the approach taken in the paper.

Approach to Reality in Never Ending Story, Japanese Sex Slavery Victims Animation (일본군 위안부 피해자 애니메이션, <끝나지 않은 이야기>의 리얼리티에 대한 접근)

  • Oh, Dong-IL
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.699-706
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    • 2015
  • Never Ending Story is an animation work about the stories of the Japanese Sex Slavery Victims who were taken by the Japanese military and forced to sexual slavery, which tormented them with painful memories all their lives. This animation work stimulates the critical perspectives of the audiences in order to ensure a history-based approach based on facts. And, unlike general character animation works which pursue immersion and empathy through illusion of life that are created by the characters, this work demands the audiences to contemplate on historical facts described in the work and make their own judgements. In order to serve these purposes, this work is characterized by its aesthetics properties and elements such as 'sympathy', 'typification', and 'alienation effect'. And, these elements effectively deliver the reality of historical facts that cannot be denied in a chronological narrative. Therefore, this study would sufficiently be of a value in reviewing the diversity in expression and the methodologies used in them, let alone the significance of the theme itself.

Development of Digital Games Based on Historical Material and its Design Components - With History Based Games of 5 Countries (역사소재 기반 디지털게임의 발전과정 및 기획요소 연구 - 동.서양 5개국의 역사소재 게임을 중심으로)

  • Moon, Man-Ki;Kim, Tae-Yong
    • Journal of Broadcast Engineering
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    • v.12 no.5
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    • pp.460-479
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    • 2007
  • When culture took large part in industrial area, every country has tried to utilize own cultural contents for educational or commercial purpose and the various cultures and histories are recognized as a main concept or subject so that a number of scholars who study history increase. In video game field, special characteristics of interface that audiences participate in the game to complete story-telling is considered as efficient material for learning process. As observed above, it is important to analyze the games that every country makes and export to the world in which the video games is understood as a play of human in general. This Paper has firstly analyzed the most favorite historical games developed in Korea, the USA, Japan, Taiwan and Germany from 1980 to 2005 and secondly, compared that wars and historical origin appears in game scenario, a world view and background story and finally after point out the preferable era and genre of the countries then propose the promising way of design for historical video games. In the process of analysis of a view and heroes in historical games, we compared the real persons, the real historical events and novel in which 11.8% only employed the real persons in 8 out of 68 games. Also the real history and background story are appeared in 37 games which is 54.4% of them. We discovered that the main material that is popular for each country is the historical backing rather than real persons where the favorite historical background is chosen at which they are proud of; 3-Throne era with strong ancient Gogurye for Korea, the 1st and 2nd World Wars and the Independence War for the USA, the tide of war around Middle age for Japan, ancient history of Europe for Germany. The favorite age for video games is Ancient times with 37 games for 54.4%, Middle Age with 7 games fer 10.3%, the prehistoric age with 5 games for 7.35%, remote age with 1 for 1.47%, while current historical games favor Ancient or Modern Age.

Smoke Control Experiment of a Very Deep Underground Station Where Platform Screen Doors are Installed (I) - Analysis on Smoke Control Performance on the Platform (스크린도어가 설치된 대심도 지하역사의 제연 실험 I - 승강장에서의 제연의 효과 분석)

  • Park, Won-Hee;Kim, Chang-Yong;Cho, Youngmin;Kwon, Tae-Soon;Lee, Duck-Hee
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.7
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    • pp.485-496
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    • 2018
  • In this paper, the smoke behavior in an underground station on operation of the fans in the ventiliation of the station was measured by the experimental method when the fire occurred in the underground station platform where the platfrom screen door was installed. The ventilation characteristics were compared when the ventilation system was operated and when the ventilation system was not operated when a fire occurred at the platform where the clean door was closed. To simulate the fire smoke, the smoke generated from the smoke generator was heated using a hot air fan. The transmittance was measured using a smoke density meter to quantitatively measure fire smoke. If the screen door is closed and the ventilation system of the underground station does not work, it is confirmed that if a fire occurs in the platform, smoke accumulates inside the platform, evacuating passengers is very difficult and can lead to a very dangerous situation. On the other hand, under the condition that the ventilation facility of the subway station is operated, the smoke evacuates to the outside through the ventilation facility of the underground station, and airflow is formed in the direction from the waiting room to the waiting area, so that the passenger located on the platform can safely evacuate toward the concourse. In the following paper, we will discuss the concurrent effect of tunnel ventilation through tunnel vent near the platform.

A study on the improvement of the air exhaust system at the PSD installed subway station (도시철도 지하역사 PSD 설치에 따른 배기시스템 개선 연구)

  • Kwon, Soon-Bark;Song, Ji-Han;Ryu, Ju-Hwan;Jo, Seung-Won;Oh, Tae-Suk;Bae, Sung-Joon;Kim, Hyo-Gyu
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.17 no.3
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    • pp.353-362
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    • 2015
  • Platform screen door (PSD) installed at underground subway station has reduced the safety accident, but it may cause poor air ventilation condition due to the isolated exhaust duct in the subway tunnel area. In this study, the additional ventilation system was suggested, which can be installed at a void space (i.e., storage room under stairs) of platform in order to improve efficiency of air ventilation rate. Exhausted air from platform was directed to underneath of platform and joined with existing ventilation duct of train exhaust system (TES). One subway station in Seoul city was selected to predict the effectiveness of the suggested lower exhaust system by using the computational fluid dynamics (CFD) analysis. The predicted mean age of air was decreased by 16.5% which proves the improvement of air ventilation efficiency when the suggested lower exhaust system was applied.

Effectiveness Assessment of Additional Gate Installation at a Railway Station: Case Study at Gwang-Myeong Station (철도역 출입구 추가설치 시 효과 평가: 신안산선 광명역 사례를 중심으로)

  • Lim, Kwangkyun;Kim, Sigon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.41 no.5
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    • pp.571-580
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    • 2021
  • When constructing railway stations, gates shall be located in appropriate locations for convenient use. However, to reduce construction costs, the number of gates was minimized and the location was not appropriately placed to the direction of many users. This study proposed a method to calculate the benefits of additional gate installations using the improvement of pedestrian traffic flow, occupied area and travel time as economic effects. In particular, a method of estimating the percentage of people using certain gates and the number of people by route within the station was proposed. This method was applied to analyze the effect of additional gates to Gwang-myeong Station on the Shinansan Line, which is to be opened in 2025. The effect has only improved in mobility. The first year of its opening was estimated at 5.91 billion won for mobility and 75.8 billion won for cost, and the B/C was 1.21 for 30 years after its opening. It is expected that this method will be applied to systematic effect analysis when additional gates are installed at unopened railway stations as well as existing railway stations.

Effectiveness Assessment of Additional Gate Installation at a Railway Station: Case Study at Gwang-Myeong Station (철도역 출입구 추가설치 시 효과 평가: 신안산선 광명역 사례를 중심으로)

  • Lim, Kwangkyun;Kim, Sigon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.41 no.6
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    • pp.715-725
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    • 2021
  • When constructing railway stations, gates shall be located in appropriate locations for convenient use. However, to reduce construction costs, the number of gates was minimized and the location was not appropriately placed to the direction of many users. This study proposed a method to calculate the benefits of additional gate installations using the improvement of pedestrian traffic flow, occupied area and travel time as economic effects. In particular, a method of estimating the percentage of people using certain gates and the number of people by route within the station was proposed. This method was applied to analyze the effect of additional gates to Gwang-myeong Station on the Shinansan Line, which is to be opened in 2025. The effect has only improved in mobility. The first year of its opening was estimated at 5.91 billion won for mobility and 75.8 billion won for cost, and the B/C was 1.21 for 30 years after its opening. It is expected that this method will be applied to systematic effect analysis when additional gates are installed at unopened railway stations as well as existing railway stations.

Study on how to vitalize the historical record management of the provinces (지방의 역사기록관리 활성화 방안 연구)

  • Sohn, Dong-you
    • The Korean Journal of Archival Studies
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    • no.28
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    • pp.155-180
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    • 2011
  • This study presents how to vitalize the record management of the provinces by investigating the current issues and by identifying the universality and the distinctiveness of the record management in local agencies. However, it only deals with the system of the record management, focusing on the history of the provinces. Although the related projects conducted by the provinces of Korea consist of various types, including publishing the local history, creating the activities of local cultural institutes, and collecting and organizing the historical records, these have not been active in many regions with insignificant achievements. In this regard, local self-governing bodies need to actively fulfill the duty of the management not only for the administrative archives but also for the historical archives by aggressively interpreting the associated parts suggested by the Act on the Management of Public Archives. Ultimately, it is proper to integrate theses two functions. Moreover, an effective collection is the core part of the record management of history. Therefore, a 'committee' with experts should provide in-depth views from planning to post-processing stages. Meanwhile, a consensus on the importance and the necessity of the historical archive management between owners and concerned parties should be formed during the collection process. In conclusion, each local autonomous entity should make sure of the active record management of history through establishing their own mid to long-term development plans, securing experts in archive management, as well as providing the service for record contents.

Narrative Composition and Visual Representation of Alternative History in FPS Game Trailer -By focusing on (FPS 게임 트레일러 속 대체 역사적 서사구성과 시각적 재현 - <울펜슈타인: 더 뉴 오더>를 중심으로)

  • Choi, Do-Won;Lee, Hyun-Seok
    • Cartoon and Animation Studies
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    • s.41
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    • pp.253-277
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    • 2015
  • When was launched in 2014, it was immediately ranked 2nd in English gross sales record in the first half of 2014, attracting huge attention from avid game users. Colin Moriarty(2014) states that the worldwide popular game, , lies on the alternative history assumption, 'what if Nazi Germany won the second world war? In regard to this, this research addresses how the characteristics of alternative history was adopted and visually represented in FPS game trailer. In terms of research method, firstly, literatures will be reviewed about definition of alternative history and some of the previous examples where alternative history was applied in novels, films and games. Secondly, narrative composition of alternative history is categorized as three sequential phases, (1) borrowing real history material, (2) connection between real and fictional history and (3) reconstruction of history through reinterpretation. Thirdly, the live-action game trailer will be analysed by three sequential phases of narrative composition, and CG game character and background will be analysed by spatial background, characters and props. The phase of 'borrowing' has used the historic images related to the World War II, and the phase of "connection' has composited by "connection through circumstantial events". The phase of 'reconstruction' has unfolded its fictional narrative in the form of "limited fictional history" In addition to this, has constructed dystopia world through composing of historic images and CG characters by SF design. In the light of this, the narrative composition of alternative history successfully extends to game area.

Improvement of Pedestrian Convenience and Mobility by Applying the Walking Guidance System in Subway Stations (지하철 역사내 동선 분리 시스템을 활용한 보행편의 및 이동성 증진)

  • Lee, Joo-Yong;Kim, Taewan;You, So-Young
    • Journal of Korean Society of Transportation
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    • v.33 no.2
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    • pp.204-213
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    • 2015
  • The congestion of pedestrians impedes the utilization efficiency of a subway station. Conflicts among pedestrians due to unseparated pedestrian flows not only increase the impedance of pedestrian mobility but also negatively affect on pedestrian safety. This paper analyzes the travel characteristics of bi-directional pedestrian flow based on microscopic movements, and evaluates the operation efficiency on separating the traffic line. The subway station was simulated in a 2-D grid structure by applying Discrete Element Method, and the movement is organized in each cell of the grid. As a result, the model explicates that separating the traffic line and encouraging the 'Keep right rule' would be mostly effective for the conflicting flows. Therefore, applying the 'Walking Guidance System' would be efficient to improve the pedestrian convenience and mobility.