• Title/Summary/Keyword: 역기능 분류

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Design and Implementation of IDS and Management Modules based on Network (네트워크 기반의 침입 탐지 시스템 관리 모듈 설계 및 구현)

  • 양동수;윤덕현;황현숙;정동호;김창수
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.05a
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    • pp.680-683
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    • 2001
  • As the rapid information communication technique, internet users have been continuously increasing every year, but on the other hand many damages have occurred on the internet because of dysfunction for computer system intrusion. To reduce damages, network and system security mechanism is variously developed by researcher, IDS(Intrusion Detection System) is commercialized to security technique. In this paper we describe for intrusion detection based on network, we design and implement IDS to detect illegal intrusion using misuse detection model. Implemented IDS can detect various intrusion types. When IDS detected illegal intrusion, we implemented for administrator to be possible management and control through mechanisms of alert message transmission, mail transmission, mail at the remote.

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The Current Status and Causes of Elementary Students' Internet Addiction (초등학생의 인터넷 중독 현황 및 원인)

  • Jo, Miheon;Shin, Kyung-Sun
    • The Journal of Korean Association of Computer Education
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    • v.7 no.5
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    • pp.45-56
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    • 2004
  • With recent surge of Internet use, many people become concerned with side effects of Internet. Especially Internet addiction has become a significant issue. As Internet users become much younger than before, Internet addiction is salient even among elementary school students. While much research has been conducted on adolescents' addiction, only a little research has been conducted on elementary students' Internet addiction. In addition, it is necessary to use a standardized and reliable evaluation tool that is designed to assess the level of children's and adolescents' Internet addiction. The purpose of this study is to grasp the realities of elementary students' Internet addiction using an evaluation tool developed for elementary and secondary students, and to analyze the factors affecting Internet addiction. A survey was conducted to 1,382 5th and 6th graders selected from nationwide schools. The results of this study shows that 5.5% of the sample students are in the stage of serious addiction, and 12.4% in the stage of early addiction. In addition, the degree of Internet addiction significantly differs by various variables such as demographic factors, the experience of Internet use, family-related traits, and social activities.

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A Distinction Technology for Harmful Web Documents by Rates (등급에 따른 웹 유해 문서 분류 기술)

  • Kim, Yong-Soo;Nam, Taek-Yong;Won, Dong-Ho
    • The KIPS Transactions:PartC
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    • v.13C no.7 s.110
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    • pp.859-864
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    • 2006
  • The openness of the Web allows any user to access almost any type of information easily at any time and anywhere. However, with function of easy access for useful information, internet has dysfunctions of providing users with harmful contents indiscriminately. Some information, such as adult content, is not appropriate for all users, notably children. Additionally for adults, some contents included in abnormal porn sites can do ordinary people's mental health harm. In the meantime, since Internet is a worldwide open network it has a limit to regulate users providing harmful contents through each countrie's national laws or systems. Additionally it is not a desirable way of developing a certain system-specific classification technology for harmful contents, because internet users can contact with them in diverse way, for example, porn sites, harmful spams, or peer-to-peer networks, etc. Therefore, it is being emphasized to research and develop context-based core technologies for classifying harmful contents. In this paper, we propose an efficient text filter for blocking harmful texts of web documents using context-based technologies.

A Prestigious University Students' Perceptions of their Educational Attainment by a Topic model (토픽모델을 활용한 명문대 재학생의 학벌에 관한 인식 분석)

  • Young Son Jung;Seung-Yun Lee
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.503-512
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    • 2024
  • This study examines the essays of academic background, written by students from a university, which is classified into prestigious universities in Korean society. By Latent Dirichlet Allocation, 172 essays were analyzed to explore the students' perspectives of the academic fractionalism. The analysis identified five topics such as, functional aspects (Topic 1), double-edged nature (Topic 2), power communities (Topic 3), symbols of victory (Topic 4), and dysfunctional aspects (Topic 5). The most frequently appearing keywords are 'individual,' 'status,' and 'means' in Topic 1, 'definition,' 'school,' and 'meaning' in Topic 2, 'people,' 'origin,' and 'power' in Topic 3, 'university,' 'ability,' and 'effort' in Topic 4, and 'academic achievement,' 'South Korea,' and 'origin' in Topic 5. By exploring the topics, we found that students regarded class reproduction by education as important social issues and they showed little interest in other factors influencing academic fractionalism, such as race or ethnicity. these findings suggest that professars, who teach the impact of education on academic fractionalism, deal with the influence of diverse factors on academic fractionalism.

A study on the meaning of game policy through the amendment of game law (게임 법률의 제·개정을 통해 본 게임정책이 지향하는 의미 탐구)

  • Kim, Min Kyu
    • Review of Culture and Economy
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    • v.21 no.2
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    • pp.53-88
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    • 2018
  • Among the cultural industries, the game industry is the most economically valuable industry. It has been about twenty years since the game policy has been implemented and the game laws have been enacted. If the law is a willing expression for the realization of the policy, the orientation of the game policy can be grasped through revision of the game laws. SOUND RECORDS, VIDEO PRODUCTS, AND GAME SOFTWARE ACT, established in 1999, and GAME INDUSTRY PROMOTION ACT, which was enacted in 2006, are regulated by many revisions. In this paper, I try to understand the direction and meaning of Korean game policy(classification, game dysfunction, gambling, industry growth) through the contents of the revision of the game law for 20 years. The game policy shown through the amendment of the game law is intended to protect the game by regulating the game, and to protect the game user by preventing the gambling and preventing the game dysfunction, and to increase autonomy of users and choice of producers by switching to self rating system, and based on this, an environment for continuous industrial growth is created. In the future, game policies should consider cooperation with social areas beyond game-specific areas. On the other hand, it needs to respond to new agendas such as polarization of industrial structure, fair environment, employment environment.

Research on Military SNS Protection Profile for National defense (국방정보보호를 위한 군(軍) SNS 보호프로파일(PP) 개발에 관한 연구)

  • Yu, DeokHoon;Kim, SeungJoo
    • Journal of Internet Computing and Services
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    • v.14 no.1
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    • pp.41-52
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    • 2013
  • Social Network Service(SNS) have become very popular during the past few years. Also SNS, an current communication platform, greatly contributes to transmit the information rapidly and strengthen a sense of community and fellowship in military service. however it has vulnerable factors. For example, invasion of privacy, exposure of personal information and military data. In this particular case, it is a deathblow to the military service. Military Social Network Service require to protect the military security threats and disclosure of defense secrets. For such reasons we need the secure SNS that protects from any attacks or vulnerable factors. We present classification of functional type and analysis the SNS architecture. The goal of this work is propose military SNS security functional requirements for practical use safely.

A Study of Computer Toxicosis and Deviant Behavior in Vocational High School Students (실업계 고교생의 컴퓨터 중독과 일탈행동 실태 연구)

  • Choi, Nak-Kwoan;Chung, Jong-In
    • The Journal of Korean Association of Computer Education
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    • v.7 no.3
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    • pp.79-89
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    • 2004
  • Social problems are coming to light due to the dysfunction which is caused by the improvement of ICT and the increasing information with computers and one of these problems is teenagers' computer toxicosis. In order to measure such an toxicosis, test paper that is developed by Kimberly S. Young is typically used. In this study, along with the test paper, localized Korean Internet addiction test (K-index) was used and the study was also made on the basis of such result. With results of sorting the data on the basis of K-index diagnosis criteria, it showed general users were 534 (64.8%), with potential risk users were 229 (27.8%) and high risk users were 61 (7.4%). This study was for the purpose of finding out sufficient and essential conditions ( outer behaviors ) of computer toxicosis for high risk users and searching for preventive measures for them.

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Analysis of the complex effect of grip on performance when playing a drum set. (드럼 세트 연주 시 그립이 연주에 미치는 복합적 영향 분석)

  • Han, Ho-Seok;Cho, Tae-Seon
    • Journal of Digital Convergence
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    • v.20 no.3
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    • pp.349-357
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    • 2022
  • Drum Set are representative instruments that use grips in modern popular music. Depending on how and how clearly you hold the basic grip, it also affects your performance ability. The purpose of this study is to analyze the characteristics, strengths, and weaknesses of each grip, derive the resulting complex effects, and present practical application plans to the drummers. The research method is largely divided into traditional and matched grips, and in detail, German, American, French, and hybrid styles are included to analyze the performance method utilized. It also refers to the grip method of all drummers from the 1930s to the present, which was registered in Drummer World, an overseas drum site. This study proposed several application plans by classifying and analyzing the most basic grip methods in drum set in detail. I was able to see that the performance impact was different depending on the grip, and I think it will be more helpful for future performances if I understand both the positive and adverse functions of each grip and play it.

The Effect of Primary Caregivers' Guilt Feelings on their Request Behaviors for Help with Caring (부양자의 죄책감이 수발도움 요청행위에 미치는 영향)

  • Yun, EunGyeong;Jo, YeunDuk
    • 한국노년학
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    • v.28 no.4
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    • pp.1249-1264
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    • 2008
  • Guilt feelings are dysfunctional feelings that the primary caregiver of the frail elder are apt to have and those feelings increase a burden of caring, while there is lack of empirical study on the effect of guilt feelings on caring behaviors. In light of this, this study lays its purpose on examining the effect of the primary caregivers' guilt feelings on their burden of caring and request behaviors for help with caring, paying attention to their guilt feelings in our society where Confucian values toward supporting the elderly have remained. The questionnaire survey was conducted for 220 primary caregivers caring frail elders over 60 years of age by visiting. As a tool for measuring guilt feelings, a self-designed measure for caregivers was used (${\alpha}=.949$), and factors of guilt feelings were classified into four namely, the factors of lack of self-control, lack of resources, burnout, and the normative factor As a result, the following findings were derived. First, it was revealed that the guilt feelings of caregivers as family members have a positive correlation with a feeling of burden of caring and the feeling of burden have even effects on the four factors of guilt feelings. Second, when primary caregivers request help with caring, they feel guilty toward cohabiting family members and neighbors, and also they show no guilt feelings when using day-care services for the elderly. Especially, guilt feeling factors affecting primary caregivers were found to be the normative factor to cohabiting family members, the factor of lack of resources to neighbors, and the factor of burnout to using day-care services for the elderly. This result tells that the dysfunctional feelings of primary caregivers namely guilt feelings arising when asking help with caring not only increase their burden of caring but also can cause difficulties in sharing the role of the caregiver. Accordingly for the mental health of caregivers, we should develop programs with which we could understand and cope with their guilt feelings.

FAMILY DYNAMICS OF INCEST PERCEIVED BY ADOLESECENTS (청소년이 지각한 근친상간의 가족역동)

  • Kim, Hun-Soo;Shin, Hwa-Sik
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.6 no.1
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    • pp.56-64
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    • 1995
  • Family is a primary unit of the major socialization processing for children. Parents among the family members are one of the most important figures from whom the child and adolescent acquire a wide variety of behavior patterns, attitudes, values and norms. An organization of family members product family structural functioning. Abnormal family structure is one of the most important reference models in the learning of antisocial patterns of behavior. Therefore incest and child sexual abuse including spouse abuse, elderly abuse, and neglect occurs in the abnormal family structural setting. In particular, incest, a specific form of sexual abuse, was once thought to be a phenomenon of great rarity, but our clinical experiences, especially over the past decade, have made us aware that incest and child sexual abuse is not rare case and on the increasing trend. Therefore, the aim of this study was to determine the family problem and dynamics of incest family, and character pattern of post-incest adolescent victim in Korea. A total of 1,838 adolescents from middle and high school(1,237) and juvenile correctional institute(601) were studied, sampled from Korean student population and adolescent delinquent population confined in juvenile correctional institutes, using proportional stratified random sampling method. The subjects' ages ranged from 12 to 21 years. Data were collected through questionnaire survey. Data analysis was done by IBM PC of Behavior Science Center at the Korea university, using SAS program. Statistical methods employed were Chi-square, principal component analysis and t-test etc. The results of this study were as follows ; 1) Of 1,071 subjects, 40(3.7%) reported incest experiences(sibling incest : 1.6% ; another type of incest : 2.1%) in their family setting. 2) The character pattern of post-incest adolescent victim was more socially maladjusted, immature, impulsive, rigid, anxious and dependent than non-incest adolescent. Also they showed some problem in academic performance and their assertiveness. 3) The other family members of incest family revealed more psychological and behavioral problem such as depression, alcoholism, psychotic disorder and criminal act than the non-incest family, even though there is no evidence of the context between them. 4) The family dynamics of incest family tended to be dysfunctional trend, as compared with non-incest family. It showed that the psychological instability of family member, parental rejection toward their children, coldness and indifference among family member and marital discordance between the parents had significant correlation with incest.

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