• Title/Summary/Keyword: 여가 제약

Search Result 184, Processing Time 0.021 seconds

Elderly's leisure participation by the type of leisure attitude and leisure constriants (노인의 여가태도 및 여가제약유형에 따른 여가활동 참여도)

  • 김성희
    • Journal of Families and Better Life
    • /
    • v.15 no.4
    • /
    • pp.253-268
    • /
    • 1997
  • the purpose of this study was to analyze the relationship between elderly's leissure participation and the type of leisure attitude and leisure constraints. The sample of this study consisted of 485 elderly over 55 years old living in Seoul Daejeon Jeonju and Daegu. Statistics employed for the analysis were frequencies means cross-tabs and multiple regression analysis. The results could be summarized as follows The types of leisure attitude and leisure constraints of elderly was affected by the age educational attaintment health status region total asset income pocket money family relationship locus of control and self-esteem. And educational attaintment health status region family relationship locus of control and self-esteem had effects on leisure participation level of elderly. These findings pointed that psychological factors such as family relation self-esteen and type of leisure attitude and leisure constraints were the variables explaining leisure activities of elderly.

  • PDF

CAD S/W 개발사례: MagicCAD

  • Kim, Ho
    • CDE review
    • /
    • v.2 no.1
    • /
    • pp.44-47
    • /
    • 1996
  • 국내에서 오래전부터 몇몇 CAD S/W들이 개발되었고 지금도 이와 같은 노력은 계속되고 있는 상황이다. 본 고에서는 삼성에서 개발한 MagicCAD의 개발과정에 있었던 여러가지 사항을 특별한 제약없이 기술하고 MagicCAD의 몇몇 특징을 소개하고자 한다. MagicCAD는 현재 삼성 그룹내 전자 계역 회사들(삼성전자, 삼성전관, 삼성전기 등) 위주로 1000여 copy가 현업에서 사용중에 있다.

  • PDF

An Ecological Study on the Leisure and Quality of Life for those who reside in free institutionalized elderly homes - Applying a Structural Equation Model - (무료양로시설 거주 노인의 여가와 삶의 질에 관한 생태학적 연구 - 구조방정식 모형 구축을 통해 -)

  • Lee, Yu-Ri;Park, Mee-Sok
    • Journal of the Korean Home Economics Association
    • /
    • v.44 no.11
    • /
    • pp.117-131
    • /
    • 2006
  • The purpose of this study was to verify a Structural Equation Model that constructed the causations among the structural leisure constraints, interpersonal leisure constraints, intrapersonal leisure constraints, leisure motivation, leisure activity participation, leisure satisfaction and the quality of life from the ecological perspective. The respondents were 301 elderly people residing in 4 free institutionalized elderly homes in Seoul. The data were analyzed by confirmatory factor analysis and covariance structure analysis using USREL 8.0 ver. The major results are summarized as follows: 1) Statistically, a goodness of fit is good of structural equation model presented in the study. 2) The structural leisure constraints and the interpersonal leisure constraints are some types of leisure environment of the aged in public homes from the ecological perspective. Such constraints would inevitably lead to a direct effect on individual leisure life and leisure motivation. 3) The important valuable factor which affected the leisure satisfaction and the quality of life in the elderly was the leisure motivation.

Analysis of Activity Participation and Travel Behavior at Weekend (토요일 출근자 및 휴무자의 활동참여 및 통행행태 분석)

  • Kim, Dae Hun
    • KSCE Journal of Civil and Environmental Engineering Research
    • /
    • v.28 no.2D
    • /
    • pp.171-179
    • /
    • 2008
  • In this paper, "Gyeonggi-Do household weekend travel survey" is used in order to analyze activity participation and travel behavior for the people who go to work on Saturday(workers) and those who do not go to work(non-workers). To find out causal relationship between activity participation and travel behavior, Structural Equation Models are developed. Examination of the causal relationship between activity participation and travel behavior identifies three stages. Firstly, subsistence activities and leisure activities are generated. Secondly, each activity participation produces trip volumes and travel times. Finally, the sum of travel times forms trip volumes. Looking into the activity participation stages for the workers, their subsistence activies have a tendency to take place first, and leisure activities usually follow. Non-workers generate more simple trip chains and most of their first stage activities are leisure related.

Optimum of Reinforced Concrete Framed Structures by Multilevel Decomposition (다단계분할법에 의한 철근콘크리트 뼈대구조의 최적화에 관한 연구)

  • 변근주;최홍식
    • Magazine of the Korea Concrete Institute
    • /
    • v.1 no.1
    • /
    • pp.87-94
    • /
    • 1989
  • 철근콘크리트 뼈대구조와 같이 설계변수가 과다하고, 제약조건식이 복잡한 구조물의 최적화를 위하여는 구조물을 여러개의 부분구조물로 분할하여 최적해를 구하는 분할법이 많이 사용되고 있다. 그러나 기존의 분할법에 의한 최적화는 구조해석과정과 고정된 부재력에대한 단면설계변수의 부분최적화 과정만으로 이루어지기 때문에, 최적해를 구하려면 반복적인 재해석과정만을 수행하지 않으면 안된다. 따라서 본 연구에서는 다단계분할법에 의하여 철근콘크리트 뼈대구조의 최적화 문제를 3단계로 형성하고, 분할된 부분최적화문제의 최적화시 전체구조의 강성 및 부재력 변화가 반영되어 부분 구조물의 결합을 유지시킬 수 있는 최적화 알고리즘을 제안하였다. 최적화 문제에서 설계변수로는 단면의 크기, 철근량, 모멘트 재분배율등을 취하고,목적함수는 경비함수, 제약조건으로는 강도설계법에 의한 부재강도, 시방서의 요구사항등을 고려하여 문제를 형성하였다. 본 연구에서 개발한 다단계 최적화과정의 첫째 단계에서는 탄성해석에 의하여 재분배모멘트의 설계공간을 형성한다. 이 때 부재력변화량추정(forece approximation technique)에 의하여 단면치수의 변화에 따른 부재력의 변화를 제약조건식 내에 포함시킬 수 있도록 하였다. 둘째 단면에서는 첫째 단계에서 구한 부재력변화량추정이 포함된 제약조건식 내에서 무제약최소화기법에 의하여 단면치수를 최적화하도록 하였다. 셋째 단계에서는 재분배 모멘트를 최적화하였으며, 이 때 재분배모멘트의 변화에 따른 단면설계 변수의 변화는 둘째 단계에서 구한 설계민감도(design sensitivity)를 이용하여 반영시키도록 하였다. 제안된 알고리즘을 1층 2경간 및 2층 1경간 뼈대구조에 적용하여 알고리즘의 타당성과 효율성을 입증하였다. 따라서 본 연구의 알고리즘은 철근 콘크리트 뼈대구조의 최적설계에 안정성있게 적용할 수 있을 것으로 판단된다.

A Study on the SNS Advertising's Word-of-Mouth Constraint Factors in the Social Network Service (소셜 네트워크 서비스에서 SNS광고 구전 제약요인에 대한 연구)

  • Yun, Dae-Hong;Kang, Yong-Soo
    • Management & Information Systems Review
    • /
    • v.35 no.1
    • /
    • pp.69-84
    • /
    • 2016
  • This study set the research model to examine the correlation between Word-of-Mouth constraint factors, efforts to negotiate pertaining to these, Flow and Word-of-Mouth intent based on the theory of leisure constrain when it comes to the correlation between consumers' Word-of-Mouth constraint factors and Word-of-Mouth. Correlation among the variables were verified in an empirical manner. Results of this study are summarized as follows. After verifying the hypotheses, all the hypotheses were adopted excluding the hypotheses of two results (Hypothesis 1, hypotheses 5). Detailed results regarding this are as follows. First, the following is the effect of the Intrapersonal Constraint and Word-of-Mouth constraint factors on the Word-of-Mouth constraint negotiation effort. Interpersonal Constraint and Structural Constraint exert positive (-) effect on the Word-of-Mouth constraint negotiation effort. In case of Intrapersonal Constraint, negative (-) effect was demonstrated. Thus, this was statistically significant although dismissed from hypothesis verification. Second, the following is the result of examining the structural correlation between Word-of-Mouth constraint negotiation effort, Flow and Word-of-Mouth. Word-of-Mouth constraint negotiation effort exerts positive (-) effect on the Flow, but it was not statistically effective in case of the Word-of-Mouth. Lastly, it is possible to see that the Flow plays the role of a medium since it exerted positive (-) effect on the Word-of-Mouth. Results of this study are expected to provide key theoretical and working level implications as well as general understanding of the Word-of-Mouth constraint factors, consumers' Flow and Word-of-Mouth.

  • PDF

Spatial Characters of Workplace and Everyday Life of Immigrant Workers in S. Korea (한국 이주노동자의 일터와 일상생활의 공간적 특성)

  • Choi, Byung-Doo
    • Journal of the Economic Geographical Society of Korea
    • /
    • v.12 no.4
    • /
    • pp.319-343
    • /
    • 2009
  • This paper considers some kinds of socio-spatial constraints and strategies for overcoming them which immigrant workers in Korea have experienced in their work-place and life-space, with an analysis of questionnaire data and of direct interview materials on them. Though they appear somewhat satisfactory or positive with their work-place, this can be seen as a hypocritical or false attitude rather than a real one: they are forced to work with long hours (more than 70 hours per week) and rigid controls in the other' territory. Their daily life-spaces also are severe: they can be hardly embedded in an existing community with a sense of place due to serious institutional and interaction constraints, even though they seem to have a basic mobility to survive in life-spaces. In order to escape or alleviate such local constraints, they try to constitute multi-scalar (local, trans-regional, and transnational) networks, and to find informations and means to resolve or cope with them. However, this kind of endeavors of immigrant workers to make a trans-national network and social space has a limitation for them to be free entirely from constraints, which might be strengthened with a lack of geographical knowledge of them. Then immigrant workers in Korea live ineluctably with not only hybrid national identity but also with disturbed local identity in an aliened workplace and life-spaces.

  • PDF

특집 : IT 융복합의료기기 기술 - Type I muscle 강화를 위한 가상현실 컨텐츠 및 3D 입체구동 Balance기기 동향

  • Jeong, Gyeong-Ryeol;Park, Chang-Dae;Lee, Seong-Su;Yu, Sil-Geun;Gang, Tae-Ung
    • 기계와재료
    • /
    • v.23 no.1
    • /
    • pp.52-59
    • /
    • 2011
  • 우리나라의 고령화 속도는 세계에서 가장 빠르며 2000년 총인구에서 65세 이상 인구의 비중이 7.3%로 증가되고 있다. 우리나라는 고령친화제품에 대한 인식과 제품이 점차 늘고 있지만 아직까지는 초보단계에 불과하다. 그러나 노인의 건강 유지 및 여가생활을 위한 고령친화제품의 수요가 꾸준히 증가하는 추세이다. 최근 소프트웨어기술의 발전으로 인하여 3D 가상현실구현이 가능해짐에 따라 실내의 한정된 공간에서 운동을 즐기며 건강을 유지할 수 있는 용품 즉, 기존의 단순한 재활치료 접근방식에서 시공의 제약을 받지 않는 가상현실로 구현된 제품들이 출시되고 있다. 이를 이용하여 Type I muscle 강화를 위한 입체구동 Balance 기기를 상용화 한다면 고령층의 여가활동과 동시에 운동, 치료를 병행할 수 있을 것이다. 본 고에서는 Type I muscle 강화를 위한 Balance기기에 대해 알아보고 가상현실과의 접목을 위한 산업전반의 동향을 파악해본다.

  • PDF

Flash Contents for Mobile Game (모바일 게임을 위한 플래시 컨텐츠)

  • Han, Chang-woo;Kim, Woo-Sung;Hong, Sung-Soo
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2004.05a
    • /
    • pp.495-498
    • /
    • 2004
  • 인터넷 기술의 발전과 개인용 컴퓨터 성능의 향상 그리고 모바일 폰의 일상 생활화로 우리생활의 많은 부분이 변화하고 있다. 예전에는 상상으로만 가능했던 온라인 게임, 가상 쇼핑몰, 모바일 영상과 광고 등이 핸드폰 등으로 짧은 여가 시간에 장소의 제약을 받지 않고 즐길 수 있게 되었다. 플래시는 캐릭터 다운로드 서비스가 주도해온 모바일 컨텐츠 시장의 선두 자리를 위협하고 있으며, 향후 매우 발전 할 수 있는 분야라고 할 수 있다. 플래시가 주목 받는 것은 많은 사용자들에게 접근 할 수 있는 다양한 분야가 많고, 미개척 시장으로 그 가능성이 충분하다는데 있고, 근래 들어 국내 모바일 폰이나 상업용 광고에 플래시 애니메이션이 주를 이루고 있다. 이러한 필요성에 따라서 게임, 애니메이션 관련 학과들이 수 없이 많이 생겨나고 있으나 아직 모바일 컨텐츠를 위한 게임, 애니메이션 모델이 없거나 있어도 미비한 실정이다. 본 논문은 이러한 점에 착안하여 학생들이 스스로 게임, 애니메이션 제작을 할 수 있는 모델을 설계하고 구현 하였다.

  • PDF

University Students' Smartphone Addiction Propensities according to Self-efficacy and Leisure-related Variables (대학생의 자기효능감 및 여가관련변수에 따른 스마트폰 중독성향)

  • Ryu, Mihyun
    • Journal of Families and Better Life
    • /
    • v.32 no.1
    • /
    • pp.63-79
    • /
    • 2014
  • Recently, in our society, the use of smartphones has been widespread and changed our lives positively; however, the excessive use of smartphones has also produced many side effects. In particular, we can see that the reckless use of smartphones has constantly increased smartphone addiction propensities. University students, too, show smartphone addiction propensities more and more gradually; therefore this study intends to perform research related with smartphone addiction propensities with university students as the subjects. Since it is more and more important to perform leisure activities to prevent smartphone addiction and reduce addiction propensities, it can be said that the research on the correlation between leisure activities and smartphone addiction propensities is significant. The major findings of the research are as follows: First, among the smartphone addiction propensities, their tolerance and disturbance of adaptive function were relatively higher than other factors. Second, overall smartphone addiction affects the variables of gender (male), school year (freshmen), economic leisure constraints, time leisure constraints, and the adequacy of travel behavior, sports behavior, media use behavior, reading behavior, volunteer work and religious behavior. The adequacy of the media use behavior variables showed the greatest impact.