• Title/Summary/Keyword: 여가중심

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A Study on the Status of Safety Accidents and Program Activation in Leisure Welfare for the Elderly : Focusing on Senior Citizens Center (노인여가복지시설 안전사고 실태 조사 및 프로그램 활성화 방안 연구 : 경로당을 중심으로 )

  • Jeong, Kyung-ok;Cheung, Chong-soo
    • Proceedings of the Korean Society of Disaster Information Conference
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    • 2023.11a
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    • pp.178-179
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    • 2023
  • 인구의 고령화로 인한 노인여가복지시설에서 실질적인 생활거점과 복지시설로 역할이 변화하면서 경로당의 이용자가 증가하는 추세이다. 그러나, 다중의 고령층이 장시간 이용하는 시설임에도 불구하고 경로당에서 발생하고 있는 재난 및 안전사고에 관한 기초적인 정보 수집이 전무한 상황이다. 이에, 본 연구는 노인여가복지시설 중 경로당을 중심으로 현장을 직접 방문하여 관련자 인터뷰와 통계자료를 분석하여 재난 및 안전사고 실태를 조사하고자 한다. 또한, 현재 경로당에서 운영하는 프로그램을 조사하고, 노인의 건강하고 안전한 여가생활에 도움을 줄 수 있는 프로그램이 될 수 있도록 활성화 방안을 도출하고자 한다. 본 연구결과가 신(新) 노년 세대를 위한 노인여가복지정책 연구에 기초자료로 활용되길 기대해본다.

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A Study on the Typology and Advancement of Cultural Leisure-Based Metaverse (문화 여가 중심의 메타버스 유형 및 발전 방향 연구)

  • Ko, Sun Young;Chung, Han Kun;Kim, Jong-In;Shin, Youngtae
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.8
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    • pp.331-338
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    • 2021
  • Metaverse is a compound word of 'meta' and 'universe', which means transcendence and the world. It is a digital world where daily life and economic activities are possible. While the Metaverse is being actively used as an alternative space to enjoy leisure life since COVID-19, not much academic research on Metaverse in Korea has been done yet. Based on the previous research on Metaverse in Korea and overseas we conducted a typology analysis on cultural leisure-based Metaverse and a study on its key features. Considering the current situation in which the Metaverse era is blooming we also investigated the development trends of the Metaverse and related technologies at home and abroad. We also presented the direction of advancement of the cultural leisure-based Metaverse. This study differentiates itself from previous domestic and foreign studies by discovering and analyzing theoretical models, frameworks and features in terms of society, collaboration, and leisure use through case studies. It is meaningful that this research presents directions on further Metaverse research that reflect the current information technology (IT) and changes in life.

Information Analysis as Keyword of integrated IoT and Advanced Leisure Sport (IoT와 융합된 선진형 여가 스포츠 산업의 키워드 중심의 정보 분석)

  • Kim, Myeong-Mi;Kim, Ki-Man;Shon, Young-Woo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.5
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    • pp.609-616
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    • 2014
  • Recently information industry has developed from IT into ICT. Among ICT area, M2M is evolving into IoT. As progress is being made in the IoT industry, people continue to try converging the IoT and other industries. One good example of such convergence is with sports industry. In this paper, we perform information analysis centered at keyword as a basic research for development of advanced leisure sports industry integrated with the IoT.

Dysfunction of Digital Leisure of ICT Age and Educational Measurement (ICT 시대의 디지털 여가 역기능과 교육대책)

  • Kim, Myeong-Mi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.12
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    • pp.1979-1984
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    • 2013
  • As digital leisure's activity increase recently, the worry for side effect except right function occurs with reality. In this paper, the importance of leisure, participation effect when someone has a chance to leisure is reviewed. The dysfunction of digital leisure that focuses on usage of the digital device in information society is examined. In order to solve those dysfunction, the measure is presented through education and convergence.

The Basic Study on Activating the Education of Leisure Activity for the Old Age - focus on the relationship between leisure activities(level and types)and life satisfaction - (노년기 여가활동 활성화 교육을 위한 기초 연구 - 노인의 여가활동과 생활만족도 간의 관계를 중심으로 -)

  • Jeong, Yu-Ri;Lee, Shin-Sook
    • Journal of Korean Home Economics Education Association
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    • v.25 no.2
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    • pp.49-63
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    • 2013
  • This study is conducted to activate the education of leisure activity for the old age so as to improve the qualities of the lives in the prolonged elderly lives. The method is examined to see how the level and types of leisure activities and life satisfaction for elderly. The target of the survey for this study was the 280 male and female elderly living in S city and C city. the statistics used for data analysis were reliability, frequency, percentage, mean standard deviation, t-test, one way ANOVA and correlation. The results of study were as follow; First, the result investigating the degrees of old people's participation in the pattern of leisure activities and life satisfaction showed pastime activities and family centered activities as the most participating leisure activity pattern, self developing activities and religious social service activities as the least participating one. Second, in comprehensive social demographic characteristic of the elderly participating in the leisure activities pattern, it was shown that the higher their level of lives was, the better their family atmosphere was, the healthier they were, they participated more in their leisure activities. Third, when the life satisfaction were reviewed to find what relation there were according to the pattern of leisure activities, it was shown that the more they participated in recreation and social activities, the more they participated in self developing activities, the more they participated in family centered activities, their life satisfaction was higher. and the old people who did the pastime activities showed high life satisfaction too. Considering this result, we need to develop systematic programs suited to our culture. In addition, Home Economics Education has to support the ideas and leisure experts have to be cultivated.

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Improvement plan of elderly leisure activity program (노인여가활동 프로그램 개선방안)

  • Son, Myoung-Dong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.01a
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    • pp.97-98
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    • 2017
  • 우리나라의 대표적인 노인여가활동 프로그램의 중심인 경로당은 노인여가복지시설로 노인복지법 제36조에 의거 만65세 이상인 지역노인이 자율적으로 친목을 도모하고 취미활동과 공동작업장을 운영한다. 또한 각종 정보교환과 기타 여가활동을 할 수 있도록 하는 장소를 제공함을 목적으로 하는 시설이다. 그러나 선행연구들에 의하면 가장 가까이에 있는 시설이지만 여러 가지 이유로 활성화되지 못하고 있는 실정이다. 이에 본 연구에서는 노인여가활동 프로그램과 관련된 연구들의 결과를 토대로 현황을 분석하고, 노인여가활동 프로그램의 가치를 극대화하고 지속가능성을 확보하기 위한 방안에 대하여 제안하고자 한다.

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The Causal Relationship Analysis among Leisure Facilitators, Leisure Constraints Negotiation, Serious Leisure for Winter Sports Participants (동계스포츠 참여자의 여가촉진, 여가제약협상, 진지한 여가의 인과관계분석)

  • Oh, Sea Bock;Kim, Hyung-Hoon
    • 한국체육학회지인문사회과학편
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    • v.55 no.1
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    • pp.579-588
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    • 2016
  • The purpose of this study was to analyze Structural relations among leisure facilitators, leisure constraints negotiation, and serious leisure for winter sports participants In order to achieve the purpose of this study, total 320 data were collected who are participating in winter sports at 4 Ski resorts located in Gyeonggi and Gangwon area. The collected data analysis were conducted using SPSS 21.0 and Amos 18.o and its result is as follows; First, through the model-fit validation regarding hypothetical model of leisure facilitators, leisure constraints negotiation and serious leisure, the model-fit was satisfied the standard. Second, leisure facilitators showed no significant effect on both leisure constrains negotiation and serious leisure but leisure constraints negotiation showed significant effect on serious leisure. After validation, all suggested hypotheses were selected. Leisure facilitators showed positive effect on continuous participation on planned, strived serious leisure by encouraging leisure participants and boosted constraints negotiation effort that eliminates negative situation which caused by physical, conscious strategic leisure participation overcoming restricting factors.

Play and leisure status of children in Korea (초, 중, 고등학교 학생의 놀이·여가 실태에 대한 연구 -연령별, 지역별, 성별 차이를 중심으로-)

  • Hwang, Ock-Kyeung;Han, You-Me;Kim, Jeong-Wha
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.5
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    • pp.296-302
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    • 2018
  • The purpose of this study is to assess the play and leisure status of children in Korea. The subjects of the study were 564 children in elementary, middle, and high school classes in four districts of Seoul and one rural district in Gyeonggi Province. We surveyed and analyzed the objects, time, place and cost of both play and leisure and investigated the differences according to age, region and sex. The results of this study can be summarized as follows. First, the children's play and leisure subjects were more likely to be friends than family members, and the proportion of fathers among the parents decreased with increasing age. Second, the children spent most of their play and leisure time on media related activities. Third, unlike in the past, the children's places of play and leisure were very diverse and included many adult or commercial places, such as cafes and karaoke studios. Fourth, there were no differences in the cost of play and leisure, depending on the age or sex of the children, but there were regional differences.

The Study for the Psychological Functioning of Casual Leisure: Compared with Serious Leisure (일상적 여가의 심리적 기능성에 대하여: 진지한 여가와의 비교를 중심으로)

  • Oh, Sae-Sook;Sohn, Young-Mi;Shin, Kyu-Lee;Oh, Kyung-A
    • 한국체육학회지인문사회과학편
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    • v.51 no.3
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    • pp.273-284
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    • 2012
  • There is a large body of literature that studies serious leisure participants in a wide range of activities. By comparison, casual leisure has received scant attention, bearing few empirical studies. And serious leisure is often cast in an superior role in comparison with casual leisure for optimally healthy or beneficial leisure. The purpose of this study is to investigate the psychological functioning of 'casual leisure-serious leisure'. Especially, we pay more attention to reveal the positive functioning of casual leisure. It draws findings from the data of 291 university students. The results are as follows. First, in comparison with 'casual leisure group', 'serious leisure group' was showed a higher significant increase in leisure related functioning(leisure satisfaction and leisure benefits such as physical health, relationship and self-controlibility). However, There is no significant inter-group differences in 'self-life functioning variables(positive·negative self-esteem, happiness, quality of life)'. It implies even though serious leisure has more relation to positive leisure experiences, people maintain and enhance their self-esteem and experience satisfaction and happiness of their entire lives through casual leisure participation as much as serious leisure.