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http://dx.doi.org/10.3745/KTSDE.2021.10.8.331

A Study on the Typology and Advancement of Cultural Leisure-Based Metaverse  

Ko, Sun Young (숭실대학교 IT정책경영학과)
Chung, Han Kun (숭실대학교 IT정책경영학과)
Kim, Jong-In (숭실대학교 IT정책경영학과)
Shin, Youngtae (숭실대학교 컴퓨터학부)
Publication Information
KIPS Transactions on Software and Data Engineering / v.10, no.8, 2021 , pp. 331-338 More about this Journal
Abstract
Metaverse is a compound word of 'meta' and 'universe', which means transcendence and the world. It is a digital world where daily life and economic activities are possible. While the Metaverse is being actively used as an alternative space to enjoy leisure life since COVID-19, not much academic research on Metaverse in Korea has been done yet. Based on the previous research on Metaverse in Korea and overseas we conducted a typology analysis on cultural leisure-based Metaverse and a study on its key features. Considering the current situation in which the Metaverse era is blooming we also investigated the development trends of the Metaverse and related technologies at home and abroad. We also presented the direction of advancement of the cultural leisure-based Metaverse. This study differentiates itself from previous domestic and foreign studies by discovering and analyzing theoretical models, frameworks and features in terms of society, collaboration, and leisure use through case studies. It is meaningful that this research presents directions on further Metaverse research that reflect the current information technology (IT) and changes in life.
Keywords
Metaverse; Virtual World; Cultural Leisure;
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