• Title/Summary/Keyword: 여가시간제약

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A study on the motivation to purchase Overseas golf tour package (해외 골프상품의 구매동기에 관한 연구)

  • Ahn, kyung-ok
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.647-648
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    • 2010
  • 골프는 경제 발전과 함께 생활수준의 향상, 여가시간의 증대로 인하여 특권계층이나 부유층만의 전유물이 아닌 일반 스포츠로서 대중화 시대를 맞이하고 있다. 그러나 국내에서 골프가 대중화되기 에는 여러가지 제약이 따른다. 이런 제약으로 인해 골퍼들은 해외골프를 즐기게 된다. 골프관광객들은 여행만을 목적으로 한 관광객들보다 여행 빈도도 높게 나타나고 있다. 국내외 많은 골퍼들이 해외 골프리조트로 여행하는 빈도가 급속히 증가하고 있는 상황에서 해외골프관광객들의 여행상품을 선택하는데 중요하게 인식하고 있는 구매동기에 대한 연구가 필요하다.

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Leisure Performance and Leisure Satisfaction by Preference Leisure Performance in the Elderly: Comparison between Young-old and Old-old (노년기 선호여가 수행여부에 따른 여가수행도 및 여가만족도의 차이분석: 전기노인과 후기노인의 비교)

  • Woo, Ye-Shin;Park, Da-Sol;Shin, Ga-In;Park, Hae-Yeon
    • 한국노년학
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    • v.39 no.2
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    • pp.199-211
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    • 2019
  • The purpose of this study is to analyze leisure satisfaction and leisure performance according to whether elderly people are performing their preferred leisure activities. For the analysis, we used sample from the 6th (2015) panal data as Korean Retirement and Income Study(KReIS). The results of this study were as follows. First, the total data of 4,197 elderly (2,212 young-old and 1,985 old-old) were analyzed. As a result, weekday and weekend leisure time of the old-old (7.64 hours / 7.81 hours) than the young-old (6.83 hour / 7.39 hour) was increased and resting activites (over 70% of watching TV and listening to the radio) accounted for more than 80% of the both elderly leisure activities. Leisure performance were higher in old-old who did not perform preferred leisure activities during weekdays. Leisure performance on weekends was higher in old-old regardless of whether they had preferred leisure time. Average of leisure performance was high in both groups and they responded leisure satisfaction was moderate. In the case of need for leisure change, young-old was higher than oid-old regardless of preference leisure performance and day of the week. However, the responses of the both groups are closed to those that do not want to change. Based on the results of this study, it should be practiced such as develomenting program and introduction of health management system considering leisure constraints to improve leisure satisfaction and continuance of leisure activities for young-old and old-old. We also emphasize the need for a systematic survey scale that takes into account the qualitative aspects of leisure activities as well as the subjective factors influencing leisure participation.

The Relationship between Quitting Time and Subsequent Time Allocation of Full-time Workers in Korea (전일제 임금근로자의 퇴근시간과 일과 후 생활시간의 관계)

  • Lee, Seungho;Park, Mijin
    • 한국사회정책
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    • v.24 no.1
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    • pp.117-151
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    • 2017
  • This study explored the relationship between quitting time and subsequent time allocation of full-time workers with young children. First, as a result of sub-group difference analysis of subsequent time allocation by quitting time, the group who finished their work early used their additional time mostly for housework and care work. And if the workers finish their work late, they decreased their housework and active leisure time first, and then supplementally reduced their care work and passive leisure time. In addition, SUR analysis showed that as the workers finish their work earlier, the proportion of housework, care work and active leisure among five activities was getting higher. Last but not least, it was verified that the relationship between the quitting time and the subsequent time allocation was moderated by gender in housework, care work, and regenerative activity. This research can contribute to the development of debate on work-life balance of workers' by providing the concrete and detailed results.

Analysis on Leisure ViewPoint of Immigrant Female of Multi-Cultural Families (다문화가정 이주여성의 여가관 분석)

  • Yun, Min-Sook;Lee, Jeng-Heun;Kim, Jeong-Ryeon
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.337-349
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    • 2011
  • The purpose of this research is to elucidate the analysis on leisure viewpoint of immigrant female of multi-cultural families. This survey research have been performed with 140 of immigrant females who participate to the program of multi-cultural families support center located in Kyungki-do, Taejeon city, Chungnam-do and Chungbuk-do in 2010 by purposive sampling method. The final analysis was obtained from the survey results of total 89 immigrant females and the credibility of this survey represented Cronbach's ${\alpha}$ value above .613. The apparent results were the follows: First, the major leisure time of immigrant females of multi-cultural families on week days as well as weekend represented to be 1~2 hours. Second, the satisfaction on leisure activity of immigrant females was average level. Third, the best preference as leisure activity was travel. Fourth, their husbands were the favor partner for leisure activity of immigrant females. Fifth, the restriction on leisure activity of immigrant females showed some differences based on age, academic background, nationality and residence period. That is, personal restriction of age was below 25 years old, the highest personal and relative restriction of academic background represented in immigrant females below middle school graduator. Furthemore, the structural restriction and personal restriction on nationality showed the highest in the china and phillippine females, relatively. Personal restriction on residence period was mainly represented in immigrant females residing during 2.1~4 years.

A Study on Leisure Activities for Workers -Focusing on a Cooking Category- (국내 직장인을 위한 여가활동 방안 연구 -요리 분야를 중심으로-)

  • Lee, Jaeeun;Kim, Seung-in
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.305-310
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    • 2018
  • The purpose of this study is to suggest a leisure activity for improvement of personal life and career of Korean workers. To do this, DIY was selected as a method of leisure activity that minimizes cost, time and space contraints. As a method of research, I did case study for investigating the characteristics of existing leisure activities. In addition, I examined the needs about cooking activity through an in-depth interview with 8 workers whose hobby is cooking. As a result, two essential elements were derived. First, it is necessary to establish a clear scope and content of the brand. Secondly, a platform for sharing activity is needed. This study is significant in that it suggests the way to improve leisure activity of workers. After this study, it is expected that it will help to spread leisure activities of workers through the design of leisure activities plan.

The Development and Validation of the Leisure Obsession Scale (여가강박 척도의 개발 및 타당화 연구)

  • Jiyeon Yoon;Seung-Hyuk Choi;Taekyun Hur
    • Korean Journal of Culture and Social Issue
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    • v.19 no.2
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    • pp.235-257
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    • 2013
  • The purpose of this study is to develop the Leisure Obsession Scale and examine the validity of the scale. The Leisure Obsession Scale was developed and identified its validity by exploratory factor analysis, confirmatory factor analysis, and correlation analysis. The Leisure Obsession Scale consists of two factors, which are 'Leisure Preoccupation' and 'Leisure Stereotype'. Those two factors indicated the reasonable fit index by confirmatory factor analysis. In addition, this scale displayed discriminant validity via measurement of obsession, workaholism, leisure anxiety, and leisure constraint. Also, the results of criterion validation analysis shows that the Leisure Obsession Scale and its subscale are correlated with measure of age, leisure information searching, intention of participation to new leisure activities, and intention of increase in leisure time. Conceptualizing leisure obsession and exploring components of leisure obsession would be valuable for understanding the nature of leisure obsession and its effects on leisure satisfaction, and suggesting more effective psychological intervention in a diverse population.

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Dynamic Structural Equation Models of Activity Participation and Travel Behavior using Puget Sound Transportation Panel (Puget Sound Transportation Panel을 이용한 활동참여와 통행행동의 Dynamic SEM)

  • 최연숙;정진혁
    • Journal of Korean Society of Transportation
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    • v.20 no.6
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    • pp.129-140
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    • 2002
  • This paper develops a dynamic structural equation model, which captures relationships among socio-demographics, activity participation(i.e., time use) and travel behavior in consideration with time variation effects. The data used in developing the model are two waves(the year 1991 and 1992) from Puget Sound Transportation Panel (PSTP). which is surveyed in Puget Sound Region in United States. The PSTP is widely used in transportation behavior analysis and includes various information of traveler's socio-economic, travel patterns, and activity participation. In the model, we use 10 endogenous variables including activity participations and travel behaviors and 10 exogenous variables composed of time variant and invariant traveler's socio-demographic variables. The empirical model shows that strong relationships exist not only between socio-demographics and travel behavior, but between waves. We also confirm needs of panel data set to identify and understand time variation effects and travel behaviors.

The Effect of Leisure Activities on Depression in Grandparents Raising Grandchildren (조손가정 내 조부모의 여가활동이 우울감에 미치는 영향)

  • Lee, Yoon-Jung
    • 한국노년학
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    • v.34 no.2
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    • pp.299-313
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    • 2014
  • Recently, an interest on parenting stress and depression of grandparents raising grandchildren is rising according to the increase of working couple and divorce. Discussing around developmental task of elderly, one of the influencing factors on increase of grandparents' parenting stress and depression is leisure restriction. However, this factor has received far less rigorous analysis. Thus, the purpose of this article is to offer an analysis of the effect of leisure activities on depression in grandparents raising grandchildren. The data was collected from 172 grandparents raising their grandchildren in 2011 national survey results on the elderly life conditions. Their analyses were composed of descriptive statistic and multiple regression analysis. The study generated several findings. First, grandparents participated in activities for exercise and religion at a high rate and their mean score of depression was 7.1 of 15 what suggests middle level of depression. second, multiple regression analysis showed that the factor of exercise, travel experience, leisure activities satisfaction and other special leisure activities were statistically significant predictors of depression. Implication for social welfare services and programs to improve the mental health of grandparents raising their grandchildren to have positive self-awareness and attitude about life in their position and living condition for help prevent depression were discussed.

Personalized Itinerary Recommendation System based on Stay Time (체류시간을 고려한 여행 일정 추천 시스템)

  • Park, Sehwa;Park, Seog
    • KIISE Transactions on Computing Practices
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    • v.22 no.1
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    • pp.38-43
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    • 2016
  • Recent developments regarding transportation technology have positioned travel as a major leisure activity; however, trip-itinerary planning remains a challenging task for tourists due to the need to select Points of Interest (POI) for visits to unfamiliar cities. Meanwhile, due to the GPS functions on mobile devices such as smartphones and tablet PCs, it is now possible to collect a user's position in real time. Based on these circumstances, our research on an automatic itinerary-planning system to simplify the trip-planning process was conducted briskly. The existing studies that include research on itinerary schedules focus on an identification of the shortest path in consideration of cost and time constraints, or a recommendation of the most-popular travel route in the destination area; therefore, we propose a personalized itinerary-recommendation system for which the stay-time preference of the individual user is considered as part of the personalized service.

Prototype Tangible Bicycle Game Contents for the Silver Generation (실버 세대를 위한 체감형 자전거 게임 콘텐츠 개발)

  • Han, Yoon-Seok;Kim, Eun-Seok;Lee, Hyun-Cheol;Kim, Beom-Seok;Joo, Jea-Hong;Hur, Gi-Taek
    • The Journal of the Korea Contents Association
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    • v.9 no.8
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    • pp.166-177
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    • 2009
  • As the aged have increased due to the progress of medical science and the low birth-rate, the various cultures and industries for them are on the rise. The aged want to enjoy the diverse social activities and the culture content for spending their spare time. But they are liable to be restricted by the activities due to the physical, psychological, and mental disorder. This paper suggests a tangible bicycle game content and interface with the function of training and improving the lower part of body that is necessary to the old people's movement. The suggested game content can attract the interest of the aged by the familiar device, bicycle, and the game design for the old people. We develop the sensory interface for augmenting the immersion in the game. The aged can enjoy their spare time doing both game and exercise through the sensory interface and the real-time display of 3D graphics.