• Title/Summary/Keyword: 여가경험

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Family Activities and Well-being in Midlife: Meal, Phone Conversation, and Leisure (가족간 식사, 통화 및 여가활동과 중년기의 행복)

  • Kyoungmi Kim;Seungah Ryu;Incheol Choi
    • Korean Journal of Culture and Social Issue
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    • v.18 no.2
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    • pp.279-300
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    • 2012
  • Many studies have demonstrated that family plays a crucial role in health and wellbeing in life. There has been little research, however, examining the relative importance of activities together with family members in middle-aged adults. The goal of this study was to examine the effect of family meal, phone conversation with family, and family leisure activities on happiness, health, and family relationship. Total 286 middle-aged adults (M=50.13) participated in this study. Dependent variables were happiness (SWB), physical and psychological illness symptoms, family satisfaction, sex satisfaction, and parenting sense of competence. This research showed that (1) frequency of meal with family was positively correlated with happiness, family relationship, and negatively physical/psychological illness symptoms; (2) high frequency of talking on the phone with family resulted in that high level of happiness, family satisfaction, sex satisfaction, and parenting sense of competence, and lower illness symptoms; (3) the more participants spent leisure time with family, the happier and the more family satisfaction they feel. Findings suggest that activities together with family members in middle-aged adults may enhance their happiness, health, and quality of family relationship. The implication for current study were discussed.

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Actual Analysis and Solution of Aquatic Leisure Activity Safety Accident Around Coast (연안역 수상레저활동 안전사고 실태분석 및 개선방안)

  • Jeong Jong-Seok
    • Journal of Navigation and Port Research
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    • v.30 no.3 s.109
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    • pp.247-251
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    • 2006
  • By becoming 21st century which run be charactered as highly industrialized society which spreads diversification and individualization, there have been elevation of income level and increase of time for leisure activity by introducing 5 working days system. And this brings out increasing of aquatic leisure activity population and the contents of the leisure becomes very active. Static indoor activity which was the main current of the leisure activity in the past, however, it is now called for outdoor activity accompanied by the society growth and even expands towards that people get into action and experience by their own free will. With this point of view, the aquatic leisure run become a safe activity. But with a rapid growth of aquatic leisure activity, safety concerns become a serious problem. To prevent safety accident, training should be given, safety inspection and registration should be requested, and strong support of system is needed so users can have an insurance for safety accident. These complements are necessary for overall nourishment and management measure to charge in systematical safety for the users.

Another Challenge to Conservative Sports: Conflicts and Responses of Women Baseball Players (보수적 스포츠에의 또 다른 도전 : 여성야구인들의 갈등과 대응)

  • Kim, In-hyung
    • 한국체육학회지인문사회과학편
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    • v.55 no.2
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    • pp.81-93
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    • 2016
  • This study was aimed to analyze experiences of conflicts that women confront by participating in a conservative sport, baseball, and to figure out how they cope with these conflicts. In this respect, in-depth interviews were performed targeting 18 women who have been participating in a team registered in Women's Baseball Association for more than 1 year. Interview data went through classification of meaning and an analysis process of conceptualization and led to the following conclusion. First, the women's conflicts from their participation in baseball activities were revealed as the conflict between workplace and leisure activity, the conflict between significant others and leisure activity(objection by family and severance of interpersonal relations), and the conflict between sociocultural prejudice and leisure activity. Second, female baseball participants' strategies to cope with conflict situations were classified as making a group of supporters by persuasion and negotiation, active strategies(my own way and priority of life), and evasive measure(telling lies and avoidance of conflicts).

Time Use and Leisure Activity Status Analysis of Single-Parent-Family - Focusing on Living Experience for a Happy Life (한부모가족의 시간사용과 여가활동 실태분석 - 행복한 생활을 위한 생활경험을 중심으로 -)

  • Yoon, So-Young
    • Journal of Family Resource Management and Policy Review
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    • v.17 no.1
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    • pp.1-18
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    • 2013
  • This study grasps the living condition of Single-Parent-Family, and compares Single-Parent-Family with Dual-Parent-Family to analyze necessary factors to enjoy the happier life. The data from '2009 the Korean Time Use Survey' and '2010 the National Survey of Korean Families(NSKF)' are used for this study. ANOVA, Duncan test, Correlation Analysis(SPSS for windows, Ver. 18.0) are used for statistical method. Here are the results of this study. First, distribution of living-time-usage of the Single-Parent-Family is different from that of Dual-Parent-Family. Second, the difference in the amount of leisure time, time distribution, and the content of activity was observed based on the gender of Single-Parent-Family. Third, there is a difference in family leisure activity time among Dual-Parent-Family, Mother-Single-Parent-Family, and Father-Single-Parent-Family in holidays. Fourth, there is a clear difference between Dual-Parent-Family and Single-Parent-Family, after looking at life satisfaction degree in work-family-leisure life experience.

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Factor Analysis for Activating Game Based Digital Urban Theme Park (게임 기반 도심형 디지털 테마파크의 활성화를 위한 요소 분석)

  • Ra, Gunju;Sung, Junghwan
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.19-30
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    • 2015
  • The increasing interest in digital leisure with virtual reality has led to the emergence of digital based urban theme park. Since there were some game type based digital theme parks, which ended up failed in Korea, we analyzed game and space factors for game based digital theme park by drawing upon Maslow's need theory and the hero's journey by Joseph Campbell. We anticipate our research for analysis of game based theme park provides important groundwork on designing various digital urban theme park.

The Study on the Game World Experience and Peer Interaction of Students with Disabilities in the Community : With Giorgi's Phenomenological Research Method (지역사회 장애학생의 게임세계 경험과 또래상호작용 탐구: Giorgi의 현상학적 연구방법을 활용하여)

  • Yoo, Doo-Han;Jeon, Byoung-Jin;Hong, Deok-Gi
    • The Journal of Korean society of community based occupational therapy
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    • v.2 no.2
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    • pp.1-13
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    • 2012
  • Objective : The purpose of this study was to understand the game world experience and peer interaction of students with disabilities in the community. Method : In this study, Giorgi's phenomenological method was used to understand the game world experience and peer interaction of two students with disabilities in the community. The data collection about the situation and the context of the subjects was conducted over three times of interviews, until no new data. Meaning units through the four steps for Giorgi's scientific phenomenology were analyzed in the context of the overall data. Result : Two students with disabilities in the community had to spend time at home with physical limitation and alienation, and their leisure activities was mainly using the computer and television. Restrictions of leisure activities wad the cause of difficulties of social accessibility, and they need the correct thinking and self-control in the use of the time. Due to the game for fun, they have no interact with peers. On the other hand, most of conversation about the game were with families. Conclusion : Students with disabilities had a physical and psychological difficulties were feeling pleasure through the game. They need the correct thinking and self-control in the use of the time, and need an alternative solution for a reckless game use.

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Study of Planning of Contents for Optimal Experience on Tourism (최적경험 제공을 위한 관광콘텐츠 기획에 관한 연구)

  • Kwag, KyoungHee;Kim, Kijeong
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.735-745
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    • 2013
  • Tour industry has been growing with increasing of people leisure time quantitatively as well as qualitatively. Especially, region tourist industry shows rapid growth because of the development of transportation and communication. Tourist contents that representing the region have been developing briskly. However there are many nominal tourist contents have just region differentiation with same attribute and composition. It has to be consider about tourist first not a contents provider or a developer. To be memorable tourist contents and to connect to consumption, understanding about tourist is needed. So 'Experience' will be standards when tourist contents is planned. In that sense, experience 4factors from Experience Economy and Challenge-skill model from Flow will be frames for giving shape to develop tourist contents. Experience 4factors from Experience Economy suggests 4factors for the superb enjoyment to tourists, and Challenge-skill model from Flow proposes balanced contents for understanding tourists. They will contribute to suggest planning frames for sustainable tourist contents and it lead to tourists' reinstation.

A Study on Elderly Women's Experience of the Convergent Tea Culture Therapy Program: Focusing on female elders who use the day care center (여성노인의 차(茶)문화치료 융합프로그램 경험 현상 연구: 주간보호센터 이용 노인대상으로)

  • Kim, In-Sook;Park, Sun-Hee
    • Journal of Internet of Things and Convergence
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    • v.7 no.1
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    • pp.35-41
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    • 2021
  • The purpose of this study is to explore elderly women's experience of the convergent tea culture therapy program when they use day care centers, ultimately getting a better understanding of such experience. For the purpose, the study made profound interviews with 4 old women who experienced the convergent tea culture therapy program from its start to final session. That program was provided by H day care center located in P city. And then, this research analyzed data from those interviews by using the phenomenological methods. As a result of the analysis, the study could divided the surveyed female elders' experience of the above mentioned program largely into 4 categories, which are, 'getting away from daily routines', 'feeling as if I'm the queen when having tea', 'finding myself feeling younger with tea', and 'feeling the true sense of happiness with tea'. With this result taken into serious consideration, this study suggested that more attention and intervention be urgently needed in the field of senior welfare practices, especially leisure activity for elders which is currently in trouble due to the covid-19 crisis.

Cross-sectional analysis on recreation specialization of surfing participants (서핑 참여자의 레크리에이션 전문화에 관한 횡단적 분석)

  • Yeom, Sang-geun;Kang, Hyun-Wook
    • Journal of the Korean Applied Science and Technology
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    • v.37 no.2
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    • pp.340-353
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    • 2020
  • The purpose of this study is to introduce surfing which is not a familiar leisure activity in Korea and provide understanding of surfing participants through the cross-sectional analysis on the process of forming recreational specialization from introductory levels with enthusiastic surfing participants. This study employs a qualitative approach to analyze each participant's experience on recreation specialization in detail, and in particular uses ethnographic research methods to derive participants' meaning of life and daily routines and cultural behavioral patterns changed through surfing. First, through the analysis of in-depth interview data, total 531 conceptual words were identified and the first categorization was established. Second, surfing participants mentioned that they had high expectations of surfing even before they first encountered it. Third, surfing participants noted that they experienced leisure constraints and made efforts to resolve this issue before reaching the recreation specialization process. Fourth, surfing participants were found to go through a recreation specialization process. Fifth, surfing participants were found to undergo life changes. They worked hard in their everyday life through physical training, improvement of surfing skills, and analysis of their own videos to be better at surfing.

A Study on Factors of Internet Overdependence for Adults Using the Decision Tree Analysis Model (성인층의 인터넷 과의존 영향요인: 의사결정나무분석을 활용하여)

  • Seo, Hyung-Jun;Shin, Ji-Woong
    • Informatization Policy
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    • v.25 no.2
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    • pp.20-45
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    • 2018
  • This study aims to find the factors of Internet overdependence in adults, through the decision tree analysis model, which is a data mining method using National Information Society Agency's raw data from the survey on Internet overdependence in 2016. As a result of the decision tree analysis, a total 16 nodes of Internet overdependence risk groups were identified. The main predicated variables were the amount of time spent per smart media usage in weekdays; amount of time spent per smart media usage in weekends; experiences of purchasing cash items; percentage of using smart media for leisure; negative personality; percentage of using smart media for information search and utilization; and awareness on good functions of the Internet, all of which in order had greater impact on the risk groups. Users in the highest risk node spent the smart media for more than 5 minutes per use and less than 5~10 minutes in weekdays, had experiences of cash item purchase, and had lower level of awareness on the good functions of the Internet. The analysis led to the following recommendations: First, even a short-time use has higher chances of causing Internet overdependence, and therefore, guidelines need to be developed based on research on the usage behavior rather than the usage time. Second, self-regulation is required because factors that affect overindulgence in games, such as the cash items, increase Internet overdependence. Third, using the Internet for leisure causes higher risk of overdependence and therefore, other means of leisure should be recommended.