• Title/Summary/Keyword: 에이전트 구조

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Collaboration Framework based on Social Semantic Web for Cloud Systems (클라우드 시스템에서 소셜 시멘틱 웹 기반 협력 프레임 워크)

  • Mateo, Romeo Mark A.;Yang, Hyun-Ho;Lee, Jae-Wan
    • Journal of Internet Computing and Services
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    • v.13 no.1
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    • pp.65-74
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    • 2012
  • Cloud services are used for improving business. Moreover, customer relationship management(CRM) approaches use social networking as tools to enhance services to customers. However, most cloud systems do not support the semantic structures, and because of this, vital information from social network sites is still hard to process and use for business strategy. This paper proposes a collaboration framework based on social semantic web for cloud system. The proposed framework consists of components to support social semantic web to provide an efficient collaboration system for cloud consumers and service providers. The knowledge acquisition module extracts rules from data gathered by social agents and these rules are used for collaboration and business strategy. This paper showed the implementations of processing of social network site data in the proposed semantic model and pattern extraction which was used for the virtual grouping of cloud service providers for efficient collaboration.

Web services Framework for Loyal Customer Management based on RFM Models in Internet Retailing (인터넷 소매유통업의 RFM 모델 기반 충성고객관리를 위한 웹서비스(WeLCM) 프레임웍)

  • 박광호
    • Journal of Intelligence and Information Systems
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    • v.8 no.1
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    • pp.39-62
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    • 2002
  • In retail industry, it has been a major focus of marketing to identify and manage loyal customers effectively. Being established as a mature distribution channel, Internet retailing has launched various one-to-one marketing efforts and enjoyed much more fruitful outcome because it is founded on digitally enabled infrastructure. As more complicated and crowded transactions are expected, Internet retailing is in need of electronically available customer management services. This research presents architectural design of Web services for loyal customer management in Internet retailing. The fundamental models of the services are based on traditional RFM analysis. The Web services provide various agents that automate complicated loyal customer management tasks. beadily available Web services are expected to easily integrate into existing applications of any electronic retailers.

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RBAC-based Trust Negotiation Model for Grid Security (그리드 보안을 위한 역할 기반의 신뢰 협상 모델)

  • Cho, Hyun-Sug;Lee, Bong-Hwan
    • The KIPS Transactions:PartC
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    • v.15C no.6
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    • pp.455-468
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    • 2008
  • In this paper, we propose FAS model for establishing trust based on digital certificates in Grid security framework. The existing RBAC(Role Based Access Control) model is extended to provide permissions depending on the users‘ roles. The FAS model is designed for a system independent integrated Grid security by detailing and extending the fundamental architecture of user, role, and permission. FAS decides each user’s role, allocates access right, and publishes attribute certificate. FAS is composed of three modules: RDM, PCM, and CCM. The RDM decides roles of the user during trust negotiation process and improves the existing low level Grid security in which every single user maps a single shared local name. Both PCM and CCM confirm the capability of the user based on various policies that can restrict priority of the different user groups and roles. We have analyzed the FAS strategy with the complexity of the policy graph-based strategy. In particular, we focused on the algorithm for constructing the policy graph. As a result, the total running time was significantly reduced.

Off-Line Electronic Payment Scheme using Smart Cards (스마트 카드를 사용한 오프 -라인 전자 지불 기법)

  • Kim, Jeong-Eun;Lee, Hyeong-U;Kim, Tae
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.11
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    • pp.1363-1372
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    • 1999
  • 에이전트 기반 이동 컴퓨팅 환경에서 전자 상거래를 구현하기 위해 가장 필요로 하는 것은 안전한 지불 구조를 제공하는 것이다. 본 연구에서는 불확정 전송 기법 1,2 을 사용한 비대화형 엔티티 인증 기법과 Horster 기법 4,5 을 기반으로 메시지 복원 기능을 제공하는 공정 은닉 서명 기법을 제시한다. 또한 이를 직접 Brands가 제시한 오프-라인 전자 지불 시스템 3,6 에 접목한다. 인증 단계가 비대화형으로 수행되므로 이동 엔티티 인증에 효율적이고, 메시지 복원 기능을 갖고 공개 검증 기능을 제공하는 은닉 서명을 적용하기 때문에 카운터 방식을 사용한 스마트 카드 기반 전자 지불 시스템 6 에 효과적으로 적용할 수 있었다. 전자 화폐에 대해서 신뢰 센터에 의한 공정성 검토 기능을 추가로 제공하므로 전자 지불 시스템의 신뢰성을 향상시킬 수 있다.Abstract The primary requirements for realizing the electronic commerce in agent based mobile computing environments are to implement the compatible secure payment framework. In this paper, we propose both the non-interactive entity authentication scheme that is combined with oblivious transfer protocol 1,2 and the message recovery fair blind signature based on Horster scheme 4,5 . And these techniques are directly applied to the Brand's off-line electronic payment system 3,6 . As the authentication processes are done by non-interactive manner, we can also get efficiency for mobile entity authentication. Additionally, as the used signature scheme provides a message recovery function with publicly verifiable properties, it is efficiently applicable to a counter based off-line electronic payment scheme 6 based on the additional device like smart card. Therefore, we can enhance the reliability of proposed electronic payment system based on the publicly verifiable fairness in its electronic cash by a trusted judge.

Designing of Network based Tiny Ubiquitous Networked Systems (네트워크 기반의 소형 유비쿼터스 시스템의 개발)

  • Hwang, Kwang-Il;Eom, Doo-Seop
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.3
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    • pp.141-152
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    • 2007
  • In this paper, we present a network-oriented lightweight real-time system, which is composed of an event-driven operating system called the Embedded Lightweight Operating System (ELOS) and a generic multi hop ad hoc routing protocol suite. In the ELOS, a conditional preemptive FCFS scheduling method with a guaranteed time slot is designed for efficient real-time processing. For more elaborate configurations, we reinforce fault tolerance by supplementing semi-auto configuration using wireless agent nodes. The developed hardware platform is also introduced, which is a scalable prototype constructed using off-the-shelf components. In addition, in order to evaluate the performance of the proposed system, we developed a ubiquitous network test-bed on which several experiments with respect to various environments are conducted. The results show that the ELOS is considerably favorable for tiny ubiquitous networked systems with real-time constraints.

Evolving Team-Agent Based on Dynamic State Evolutionary Artificial Neural Networks (동적 상태 진화 신경망에 기반한 팀 에이전트의 진화)

  • Jin, Xiang-Hua;Jang, Dong-Heon;Kim, Tae-Yong
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.290-299
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    • 2009
  • Evolutionary Artificial Neural Networks (EANNs) has been highly effective in Artificial Intelligence (AI) and in training NPCs in video games. When EANNs is applied to design game NPCs' smart AI which can make the game more interesting, there always comes two important problems: the more complex situation NPCs are in, the more complex structure of neural networks needed which leads to large operation cost. In this paper, the Dynamic State Evolutionary Neural Networks (DSENNs) is proposed based on EANNs which deletes or fixes the connection of the neurons to reduce the operation cost in evolution and evaluation process. Darwin Platform is chosen as our test bed to show its efficiency: Darwin offers the competitive team game playing behaviors by teams of virtual football game players.

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A Bio-Inspired Modeling of Visual Information Processing for Action Recognition (생체 기반 시각정보처리 동작인식 모델링)

  • Kim, JinOk
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.8
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    • pp.299-308
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    • 2014
  • Various literatures related computing of information processing have been recently shown the researches inspired from the remarkably excellent human capabilities which recognize and categorize very complex visual patterns such as body motions and facial expressions. Applied from human's outstanding ability of perception, the classification function of visual sequences without context information is specially crucial task for computer vision to understand both the coding and the retrieval of spatio-temporal patterns. This paper presents a biological process based action recognition model of computer vision, which is inspired from visual information processing of human brain for action recognition of visual sequences. Proposed model employs the structure of neural fields of bio-inspired visual perception on detecting motion sequences and discriminating visual patterns in human brain. Experimental results show that proposed recognition model takes not only into account several biological properties of visual information processing, but also is tolerant of time-warping. Furthermore, the model allows robust temporal evolution of classification compared to researches of action recognition. Presented model contributes to implement bio-inspired visual processing system such as intelligent robot agent, etc.

The design of Intelligent and Integrated Registries System for e-Business (e-비즈니스를 위한 지능형 통합 레지스트리 시스템 설계)

  • 유정연;김계용;이규철
    • The Journal of Society for e-Business Studies
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    • v.8 no.2
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    • pp.63-76
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    • 2003
  • The fundamental technology to the b2b e-commerce framework is Registry. Although Registries have developed, it is yet difficult to apply in actual e-business . That is, the e-business information was stored in physically and/or logically distributed and heterogeneous Registries. And Registry uses the keyword-based search to discovery the information stored. But, the keyword-based search technology can't provide the discovery the business information necessary for parties and trading partners. As spreading the understand of this problem, it requires the technologies for the integration of distributed and various Registries and the systematic definition and intelligent discovery of the e-business information. In this paper we propose the architecture of intelligent and integrated e-business registry system for solving these problems . This system composed of the Registry Integration Query Manager for integrating various registries and the Intelligent Registry Agent providing the systematic organization and discovery of e-business information.

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Load Balancing in Seamless Game with MigAgent (MigAgent를 이용한 Seamless 게임에서의 부하 분산)

  • Kim, Beob-Kyun;Jang, Hang-Jin;You, Kang-Soo
    • Journal of Internet Computing and Services
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    • v.7 no.6
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    • pp.51-62
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    • 2006
  • The load of this kind of gores, which is heavier than that of any other precedent, and on enormous seamless virtual world characterize the MMORPG(Massively Multiplayer Online Role-Playing Game) genres. In this seamless environment, gamers can usually accept a set of independent spaces, which is being held by independent game servers, os a single big virtual world. Despite the efforts of some developers, gamers are suffered from huge message traffic which comes from the interaction between client and server and the interaction between fold sowers. In this paper, new gore server architecture using MigAgent is proposed which tries to reduce message traffic. Usually, message traffic reaches the climax when a PC(Player Character) is moving to other field server. MigAgent, designed in this thesis, tries to manage this kind of PCs and to ploy o role of user's agent to prepare for the unexpected situation. Improvement of this system is shown by the analysis of the effect of the size ratio of AOI (Area of Interest) and AC (Adjacent Cell).

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Design and Implementation of a Location-Based Push-Service Platform (위치기반 푸쉬서비스 플랫폼 설계 및 구현)

  • Shim, Jae-Min;Lee, Eung-Jae;Ju, Yang-Wan;Nam, Kwang-Woo;Ryu, Keun-Ho
    • Journal of Korea Spatial Information System Society
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    • v.11 no.4
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    • pp.47-55
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    • 2009
  • As the wireless internet technology such as mobile phone, WIBRO, HSDPA develops, customized location-based services for traffic, tourism, shopping, and emergency relief has lately attracted attention. For giving customized services. we should consider dynamic characteristics of moving object which continuously change their location. In this paper, we define the context trigger type of moving object and design triggering method for processing context generated by moving object. Also we propose location-based push service platform including context trigger of moving object for supporting location-based information to user. The proposed system gathers moving object stream from the terminal based on MS-assisted or Stand-alone positioning mode of embedded GPS in terminal extract user context by user device agent, and send context information to server.

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