• Title/Summary/Keyword: 에이스타

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이런과학자, 저런기술자 - 바이런의 외동딸 '에이더와 최초의 컴퓨터'

  • Korean Federation of Science and Technology Societies
    • The Science & Technology
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    • v.32 no.8 s.363
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    • pp.19-21
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    • 1999
  • 19세기 영국의 낭만주의 시인 바이런의 외동딸인 오거스타 에이더 킹(Augusta Ada King, 1815~1851년)은 아버지의 글솜씨와 인생에 대한 열정을 물려받은 정열적인 여인이었다. 이 아름다운 여인은 아버지 바이런처럼 36세의 젊은 나이에 세상을 떴으나 그녀가 남긴 귀중한 노트는 오늘날 과학사가 사이의 화두가 되고 있다. 에이더를 세계 최초의 컴퓨터 프로그래머라고 주장하는 사람들이 있는가 하면 노트의 내용이 과연 그녀에게서 나온 아이디어인가를 의심하는 사람도 있다.

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A Study on the Design and Style of Burberry Men's Wear through the Replacement of Creative Directors (크리에이티브 디렉터 교체에 따른 버버리 남성복 디자인 및 스타일 연구)

  • Song, Bu Young;Kim, Yoon Kyoung;Lee, Kyoung Hee
    • Journal of Fashion Business
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    • v.25 no.4
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    • pp.14-35
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    • 2021
  • This study compares and analyzes the designs of Burberry creative directors, Christopher Bailey and Riccardo Tisci. For this purpose, 322 photographs (176 Christopher Bailey and 146 Riccardo Tisci) were collected and the data analysis criteria were classified into color, shape, material, decoration, item, and fashion style. With respect to the data analysis method, statistical analysis and content analysis were combined. First, the design characteristics of Christopher Bailey top and bottom combined bright tone, tone-in-tone color scheme, H-line, heterogeneous material combination, and smart casual appeared very frequently. Second, the design characteristics of Riccardo Tisci top and bottom combined were monotone, tone-on-tone color scheme, H-line, heterogeneous material combinations, and street culture. Third, the design differences between creative directors were significantly different in color, tone, color arrangement, pattern, material type, material combination, detail, top and bottom items, and fashion style. Burberry men's wear maintains Burberry's traditional design identity with achromatic colors, beige-based colors, and beige checks. Christopher Bailey's design direction is characterized by modernity in a casual mood that emphasizes practicality. The design direction of Riccardo Tisci is characterized by a wide gap between images in a semi-formal style that emphasizes Burberry's tradition and a free-spirited casual style.

Effect of novel luminol-based blood detection reagents on DNA stability (새로운 루미놀 기반 혈흔 탐지 시약이 디엔에이에 미치는 영향에 대한 연구)

  • Jung, Ju Yeon;Oh, Yu-Li;Lee, Jee Won;Lim, Seung;Kim, Jung-mok;Lee, Yang Han;Lim, Si-Keun
    • Analytical Science and Technology
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    • v.31 no.2
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    • pp.71-77
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    • 2018
  • Detection of bloodstains is a very important process in scientific investigations, and luminol is often used for the detection of bloodstains that are not visible. Recently, new preparation methods of blood detection reagents based on luminol (BloodFlareA, B) were developed and reported to have higher active persistence and to be more economical than conventional blood detection reagent, BlueStar forensic. In this paper, we tested the specificity and effect of the BloodFlares (A and B) on DNA and compared them with those of BlueStar forensic. False positive results for the BloodFlares were not observed in semen, saliva, vaginal fluids, urine, sweat, and nasal discharge, but were observed in $CuSO_4$, $FeSO_4$, and bleach solutions, and the observed patterns were similar to those of BlueStar forensic. The effect on DNA was determined by analyzing the DNA yield, degradation index, and DNA profiling. Based on these results, we concluded that the BloodFlares based on luminol do not affect DNA stability and are applicable in forensics.

A Study on The Quality of Impact Design of Ads Expression in Newspaper - On The Possibility To Form A Inter-subjectivity of Ads Creation Through The Lifestyle of Ads Creator - (광고표현의 '임팩트 성' -광고크리에이터의 라이프스타일을 통한 광고크리에이션의 공주체성에 관하여-)

  • Joun, Gi-Soon;Park, In-Gi
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.267-276
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    • 2005
  • Advertisement is a creation. However, it is not a sort of self-sufficient creation as can be found in the fine arts that start from and end with an artist's personal sense but an inter-subjective creation formed from the dose relationship between the inner senses of other persons as social factor and the meanings of symbols. In this respect, how to systematically express the cultural aspects seen from the convergence of 'words' and ‘images' that are coexisting within the ads expression depends on the inter-subjective mutual sensitivity between ads creator and consumer. Therefore, it is assumed that the quality of impact the ads expression has is not a personal sense of ads creator based on a consumer survey but an intuitive judgement made by both of them who share their lifestyles. In conclusion, the finding of the quality of impact of ads expression through the lifestyle of ads creator is to make sure that, by directly applying the lifestyle exposed from within the prerequisites of customer to that of ads creator, the inter-subjective ads creation needs to be formulated.

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Verification of advertising star power effectiveness of retired sports players in Korea (국내 스포츠 은퇴 선수들의 광고 스타파워 효과성 검증)

  • Jin-Ho Shin
    • Journal of the Korean Applied Science and Technology
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    • v.41 no.2
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    • pp.242-250
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    • 2024
  • This study attempted to provide basic data for efficient advertising model strategies of companies and advertising agencies by verifying the effectiveness of advertising star power of retired sports athletes in Korea. Therefore, retired domestic sports athletes selected those who were aware of advertisements selected as advertising models as samples, and 206 copies of data were applied to the final analysis. Data processing used the SPSS (ver. 21.0) program to analyze frequency and verify reliability. In addition, confirmatory factor analysis, correlation analysis, and structural equation model analysis were performed with the AMOS (ver. 20.0) program, and the significance of effectiveness was verified. As a result of the study, first, star power had a positive effect on favorability. Second, favorability had a positive effect on advertisement consumption behavior. Third, star power had a positive effect on advertising consumption behavior. Finally, star power was found to have a greater direct effect on advertising consumption behavior, and favorability was verified to have a partial mediating effect.

Efficient Migration of Service Agent in P-Grid Environments based-on Mobile Agent (이동에이전트 기반의 P-그리드 환경에서 서비스 에이전트의 효율적인 이주기법)

  • Kook, Youn-Gyou;Uem, Young-Hyun;Jung, Gye-Dong;Chio, Yung-Geun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.131-134
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    • 2005
  • This paper describes the efficient peer-to-peer migration method of Grid service agent on the mobile agent based P-Grid. The migration mechanism for transmitting service agent upon the service request is based on the peer's logic network topology. The network topologies that this system uses are organized as star topology, ring topology and tree topology, and agents are migrated by the master/slave method and serial/parallel method. The migration method of services is chosen based on the execution range and characteristic of the requested service. Also, the entire execution time of service is affected by the performance of peer that is a part of network topology, and the migration order, Therefore, the system monitors the performance of peers, and determines the migration priority based on analyzing and learning history. The system can reduce service execution time efficiently with decisions of migration method for service agent and priority of peers.

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Service Template Authoring Tool for URC (URC용 서비스 템플릿 저작 도구)

  • Yun, bo-hyun;Cho, kwang-moon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.517-520
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    • 2008
  • This paper implements the graphic service template authoring tool based on the service template object model of describing the meta information of the services in the semantic web service environment. Our proposed system provides the robot services by constructing web services automatically and making the appropriate service plans. Moreover, it can create, append, delete, and update the service templates of URC based on STDL, and provide the graphic function on service template resources. In order to provide the user friendly environment in the service template phase, we implement the various editing environment : flow view style, grid view style, and text view style. We also provide the easy editing function by realizing abstract service block based on the robot API. Finally we can offer the intelligent and autonomous service of service agent based on semantic information.

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Fashion Styles and Characteristics of Game Characters (게임캐릭터의 패션스타일 유형 및 특성)

  • Seo, Mi-Ra;Kim, Ae-Kyung
    • Journal of Digital Convergence
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    • v.13 no.2
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    • pp.343-349
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    • 2015
  • This paper aims to propose the typology suitable for games by analyzing the fashion styles of game characters and define the characteristics by type. The data collected was classified into the style groups with similarities, and the game character styles were named using representative terms. Then, five styles were identified and analyzed with the focus on clothing, hairstyle, and accessories: Creative Style, Attractive Style, Grotesque Style, Usual Style, and Suit Style. Creative Style was the unique style with partial addition or removal as the creative design. Attractive Style expressed the sexual attraction by design with significant exposure of body parts and skintight design. Grotesque Style showed grotesque, eerie, and dreary design. Usual Style was a plain and practical style. Finally, Suit Style was a kind of armor covering the whole body. The analysis results in this paper will bridge the difference of opinions between gamers and developers related to fashion style and, finally, help to enhance the competitiveness of game design.

A study of the Concept of Analogue-Digital Interaction Trace and its Application in Media Art ('아날로그-디지털 인터랙션 흔적'에 관한 개념 연구와 미디어 아트에의 응용)

  • Choi, Min-A;Kwon, Doo-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.76-84
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    • 2011
  • This paper describes the development of the media art environment concept, in which the user's interaction becomes visual arts in both digital and analogue media. It describes AD-Trace, an experimental media art component that investigates the aesthetic and technological possibilities through the development of interactive media artworks that utilizes that the traces of the user's interaction. The AD-Trace consists of three design components: Analogue Trace, Digital Trace, and Interaction Metaphor to guide user interactions with user's understanding. Three artworks are proposed to demonstrate the real world applications of the concept: AD-PD(analogue digital picture diary), AD-Star (analogue digital star), and AD-Map (analogue digital map).