• Title/Summary/Keyword: 에듀테크 기업

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Analysis of differences in perceptions between schools and companies on the utilization of Edutech (에듀테크 활용에 대한 학교와 기업의 인식차이 분석)

  • Gye, Bo-Kyong;Baek, Song-Yi;Koh, Eun Hyeon;Heo, Duyoung;Youn, Jae-hee
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.1-10
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    • 2022
  • As the importance of ICT use in education grows, this study analyzes the differences and characteristics of perceptions of educational fields and industries on the use of Edutech, and proposes policy suggestions for revitalizing Edutech by deriving requirements. Accordingly, a survey was conducted on 201 teachers and 100 companies, and IPA analysis, Borich's needs, basic statistics, and t-test were conducted to find out the necessity and utilization of Edutech. As a result, they were highly aware of the need for the use of Edutech, and perceived that the support or accessibility for Edutech was insufficient. Accordingly, direct exchange between on-site teachers and companies from the product development stage to utilization and follow-up management, professional support for the introduction of Edutech, simplification of the purchase process and deregulation, customized support and training programs according to the characteristics of teachers are required. In the future, it is necessary to consider the changes in education that will occur after COVID-19 and establish appropriate product development and spread strategies.

A Study on the Types of Private EduTech Content for establishment of integrated platform of K-EDU - In conjunction with future teaching-learning methods and learning types - (K-에듀 통합플랫폼 구축을 위한 민간 에듀테크 콘텐츠의 유형에 관한 연구 - 미래 교수-학습 방법 및 학습유형과 연계하여 -)

  • Ha, Ho-Sung;Lee, Jae-Lim
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.20 no.3
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    • pp.11-24
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    • 2021
  • The purpose of this research is to investigate the current status of edu-tech trends and contents of domestic and foreign private companies in order to successfully establish the K-EDU integrated platform, analyze the connection between future teaching-learning methods and learning styles, and provide basic materials to help frontline schools easily link teaching-learning methods to the most suitable contents per subject. To this end, a literature survey and on-site interviews with officials from companies participating in the 2021 Education Fair provided results of investigating 116 edu-tech contents produced by a total of 68 companies, including 22 overseas (28 contents) and 46 domestic (88 contents) ones, on whether they mutually match future teaching-learning methods and learning styles.

Issues of EduTech Discourse and Educational challenges in Korea (에듀테크 담론의 쟁점과 교육현장의 과제)

  • Shin-Hye Heo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.209-214
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    • 2023
  • Interest in Edutech increased rapidly during the pandemic. In a situation where face-to-face classes are impossible, Edutech has become an important issue for schools and the public. Therefore, this study reviewed newspaper articles in Edutech of major daily newspapers nationwide, analyzed the main contents, characteristics, and issues of discourse on this, and explored tasks. Edutech discourse initially emphasized most of its usefulness as an educational tool, but new issues emerged during the pandemic. Beyond the use of new technology, how to induce and sustain learners' will become an issue and remain a task. In addition, as a public education, securing fairness in school records and evaluations and protecting the personal information of related people became sensitive issues. In applying Edutech, the problem of preferential treatment for any technology company has also become controversial. This issue is an area other than technology, but it remains a task in the edutech problem.

Usability Comparison of Educational Webtoon between Touch Display and VR Device Using AttrakDiff (AttrakDiff를 활용한 터치디스플레이와 VR장비의 교육용 웹툰 사용성 비교)

  • Kim, Young-Jin;Yoo, Hoon-Sik
    • Science of Emotion and Sensibility
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    • v.25 no.1
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    • pp.103-114
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    • 2022
  • Global virtual reality (VR) and augmented reality (AR) markets are growing as VR and AR become a new source of revenue for industries around the world. In the edutech sector, an industry that combines traditional education, research on new innovative educational models and business models are scarce, and improvements are needed in the technology group and business environment to realize edutech in detail. Therefore, this study aims to define the elements strategically required for VR Toon development by comparing and analyzing the characteristics of existing touch panel-based display Toon and VR Toon content experiences. Tablet PC Toon and VR Toon were selected to conduct the research. Thirty people (19 men and 11 women) from their teens through their forties were surveyed using questionnaires. The questionnaires were formulated through a quantitative method by using AttrakDiff with a 7-point scale (-3: negative words to 3: positive words). Qualitative evaluations were also performed addressing nine concepts (satisfaction, novelty, operability, creativity, understanding, education, interest, participation, expressiveness). As a result, the usability test results of educational content using tablet personal computers and VR equipment were analyzed from the viewpoint of user experience to define elements expected to be strategically required for VR Toon development.

Effect of Service Factors in Distance Education on Customer Satisfaction and Customer Loyalty Impacts: Focusing on Employment Opportunities (원격교육 서비스요인이 고객만족과 고객충성도에 미치는 영향: 취업 준비생을 중심으로)

  • Park, Kwang Rok;Heo, Chul Moo
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.14 no.4
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    • pp.101-111
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    • 2019
  • In distance learning, quality of service is an important part of improving customer satisfaction and customer loyalty. However, in verifying the effectiveness of remote education service quality, it has been researched based on fragmentary effects on remote education service quality, and the effect study on the specific target is insufficient. In this study, the effects of remote education service factors on customer satisfaction and customer loyalty were analyzed in the previous study and among job seekers. The survey was conducted from March 2019 and 258 samples of job seekers who experienced remote education were used for empirical analysis. As a result of the analysis, typology, problem solving, interaction, information serviceability, and convenience had a positive effect on customer satisfaction, and satisfaction had a significant influence on customer loyalty. In addition, it was analyzed that characterization, problem-solving, interaction, information serviceability, convenience and customer loyalty were affected in the verification of the mediated effects of satisfaction. In response, the implications of this study were derived from practical research on customer satisfaction and loyalty of educational companies related to eduTech, where education and ICT (Information Communication Technology) were integrated during the 4th Industrial Revolution, which suggested that the quality of a company's remote education service affected customer satisfaction and customer loyalty to entrepreneurs and marketers in the education company's start-up and marketing process. Further, further research will be needed in other areas as well as in the areas of employment education to verify the importance of service quality and assess the various effects.