• Title/Summary/Keyword: 에너지 낭비

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An Efficient Update of Estimation Model Using Delayed Update in Sensor Networks (센서 네트워크에서의 지연 갱신을 이용한 효율적인 예측 모델의 갱신)

  • Noh, Hyun-ho;Kim, Hongyeon;Min, Jun-Ki
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1243-1247
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    • 2011
  • 센서 네트워크는 많은 수의 센서들로 구성되며 물질세계와 상호작용하여 실시간 감시를 할 수 있는 큰 규모의 네트워크이다. 현실 세계의 물리적 변화를 지속적으로 감시하기 위하여 센서 네트워크에 속해 있는 각 센서들은 주기적으로 측정값을 읽어서 기지국(base station)에 전달하는 기능을 수행한다. 이러한 경우, 각 센서들의 지속적인 통신에 따른 에너지 낭비가 발생하여 센서 네트워크 전체의 수명을 단축시키게 된다. 따라서 데이터 모니터링에 있어서 예측을 통한 근사 데이터 수집을 통해 센서 네트워크의 수명을 연장하고자 하는 연구들이 진행되고 있다. 그러나 현재의 예측을 통한 근사 데이터 수집은 측정값의 변화가 클수록 예측 모델의 갱신이 잦다. 따라서 본 논문에서는 지연 갱신을 이용한 효율적인 예측 모델 갱신 기법을 제안한다. 제안된 기법에서는 예측이 실패하였을 경우 즉시 예측 모델을 갱신하는 대신 문제가 되는 구간의 측정값들을 지연, 근사화하여 전송함으로써 예측 모델의 잦은 갱신을 방지할 수 있다.

Development of recyclables separation and collection device using deep-learning object recognition (딥러닝 객체인식을 이용한 재활용품 분리수거 장치 개발)

  • Kim, Gun-hee;Kim, Hyeon-jeong;Lee, Jun-yeob;Lee, Yoon-soo;Kim, Tae-joong;Yun, Tae-jin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.477-478
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    • 2022
  • 최근 코로나19 팬데믹의 영향으로 온라인 소비가 늘면서 종이, 플라스틱 등 재활용품의 사용량이 증가하고 있다. 또한 1인 가구의 중가에 따라 분리수거 배출이 제대로 이루어지지 않는 추세이다. 대부분의 1인 가구가 거주하고 있는 원룸 밀집 지역의 분리수거 여건이 제대로 갖춰진 곳이 많지 않으며, 분리수거 기준이 모호한 종류들이 많다. 재활용품 분리수거가 제대로 이루어지지 않는다면 에너지 및 자원낭비와 쓰레기 소각으로 인한 환경오염이 초래된다. 본 논문에서는 딥러닝 객체 인식 및 검출을 통한 재활용품 분류 결과에 따른 모터제어 및 분리수거를 진행하는 재활용품 분리수거 장치를 개발하였다. 해당 장치는 객체인식 알고리즘 YOLOV4를 이용하여 객체를 인식 및 검출한 후 모터제어, LED를 통해 분리수거 및 피드백을 제공한다. 이를 활용하여 누구나 쉽게 분리수거를 할 수 있도록 편의성을 제공하며 재활용 쓰레기 수거율을 높여 소각으로 인한 환경오염 방지를 기대할 수 있다.

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An Hybrid Clustering Using Meta-Data Scheme in Ubiquitous Sensor Network (유비쿼터스 센서 네트워크에서 메타 데이터 구조를 이용한 하이브리드 클러스터링)

  • Nam, Do-Hyun;Min, Hong-Ki
    • Journal of the Institute of Convergence Signal Processing
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    • v.9 no.4
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    • pp.313-320
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    • 2008
  • The dynamic clustering technique has some problems regarding energy consumption. In the cluster configuration aspect the cluster structure must be modified every time the head nodes are re-selected resulting in high energy consumption. Also, there is excessive energy consumption when a cluster head node receives identical data from adjacent cluster sources nodes. This paper proposes a solution to the problems described above from the energy efficiency perspective. The round-robin cluster header(RRCH) technique, which fixes the initially structured cluster and sequentially selects duster head nodes, is suggested for solving the energy consumption problem regarding repetitive cluster construction. Furthermore, the issue of redundant data occurring at the cluster head node is dealt with by broadcasting metadata of the initially received data to prevent reception by a sensor node with identical data. A simulation experiment was performed to verify the validity of the proposed approach. The results of the simulation experiments were compared with the performances of two of the must widely used conventional techniques, the LEACH(Low Energy Adaptive Clustering Hierarchy) and HEED(Hybrid, Energy Efficient Distributed Clustering) algorithms, based on energy consumption, remaining energy for each node and uniform distribution. The evaluation confirmed that in terms of energy consumption, the technique proposed in this paper was 29.3% and 21.2% more efficient than LEACH and HEED, respectively.

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The Study on the optimized LED module of VMS for saving energy (에너지 절감을 위한 VMS LED 모듈 최적화 연구)

  • Kim, Young-Rok;Lee, Suk-Ki
    • International Journal of Highway Engineering
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    • v.13 no.4
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    • pp.231-238
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    • 2011
  • Variable message signs(VMS) in use are being displaying with the LED device as the luminous source, and it is a recent trend to be changed from the Lamp type to the Surface-Mount Devices(SMD) type. The LED device leads to get VMS display brightly and clearly, leading to have visibility and legibility better than the existing VMS. However, the lights which display off the road, the unnecessary energy, might have negative effect on ecosystem. This study developed the way of getting the lights be displayed only to drivers without the unnecessary energy and estimated the energy efficiency of the development by the optical testing. As a result, this study showed that the energy consumption of the developed display device appeared to decrease by about 36.1% compared to the existing device. Also the upward and downward angle of the lights changed from an angle of $24^{\circ}C$ to $0^{\circ}C$and from an angle of $-24^{\circ}C$ to $-11^{\circ}C$, respectively. Therefore, it anticipates that the developed device would benefit highway safety due to an improvement in visibility and legibility compared to the existing VMS and the energy consumption would be less lower than the existing VMS.

Design of Naphtha Cracker Gas Splitter Process in Petlyuk Column (납사열분해 가스분리공정에서의 Petlyuk Column 설계)

  • Lee, Ju Yeong
    • Journal of the Korean Institute of Gas
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    • v.24 no.1
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    • pp.17-22
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    • 2020
  • Light Naphtha is distillated from crude oil unit and separated into the methane, ethylene and propylene by boiling point difference in sequence. This separation is conducted using a series of binary-like columns. This separation method is known that the energy consumed in the reboiler is used to separate the heaviest components and most of this energy is discarded as vapor condensation in the overhead cooler. In this study, the first two columns of the separation process are replaced with the Petlyuk column. A structural design was exercised by the stage computation with ideal tray efficiency in equilibrium condition. Compared with the performance of a conventional system of 3-column model, The design outcome shows that the procedure is simple and efficient because the composition of the liquid component in the column tray was designed to be similar to the equilibrium distillation curve. The performance of the new process indicates that an energy saving of 12.1% is obtained and the cost savings of 44 million won per day based on gross domestic product is reduced under same total number of trays and the initial investment cost is saved.

Research on Event Mechanism for Reducing Power Overheads in Cache Memory Synchronization (캐시 메모리 동기화 전력 감소를 위한 이벤트 메커니즘에 대한 연구)

  • Pak, Young-Jin;Jeong, Ha-Young;Lee, Yong-Surk
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.3
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    • pp.69-75
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    • 2011
  • In this paper, we propose an anycast event driven synchronization mechanism to reduce power overheads. Our proposed mechanism can reduce unnecessary polling operations on SHI(Snoop Hit Invalidate) or SHR(Snoop Hit Read) states. It prevents waisting bandwidth and reduces power overheads on polling operation. Also it decreases transition power of state change compared to broadcast model. Simulation results indicated that the proposed architecture had about 15.3% of power decrease compared to spin-lock model and about 4.7% of power decrease compared to broadcast model. Overall results indicated that proposed synchronization mechanism could increase power efficiency of multi-core system by reducing power overheads.

An Proxy Trajectory Based Storage in Sensor Networks (센서네트워크에서의 프록시 트라젝토리 기반 데이터 저장 기법)

  • Lim, Hwa-Jung;Lee, Heon-Guil
    • The KIPS Transactions:PartC
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    • v.15C no.6
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    • pp.513-522
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    • 2008
  • Efficient data dissemination is one of the important subjects for sensor networks. High accessibility of the sensed data can be kept by deploying the data centric storage approach in which data is stored over the nodes in the sensor network itself rather than external storages or systems. The advantage of this approach is its direct accessibility in a real-time without the severe burden on delay and power dissipation on the data path to the external storages or systems. However, if the queries from many users are concentrated to the few nodes with data, then the response time could be increased and it could lead to the reduction of network life time by rapid energy dissipation caused by concentrated network load. In this paper, we propose a adaptive data centric storage scheme based on proxy trajectory (APT) mechanism. We highlight the data centric storage mechanism by taking account of supporting large number of users, and make it feasible to provide high-performance accessibility when a non-uniform traffic pattern is offered. Storing data around the localized users by considering spatial data-access locality, the proxy trajectory of APT provides fast response for the users. The trajectory, furthermore, may help the mobile users to roams freely within the area they dwell.

A Design of the efficient data aggregation using Hotspot Zone on Ad-hoc Networks (Ad-hoc 네트워크상에 Hotspot Zone을 이용한 효율적인 데이터 집계 설계)

  • Kim, Ju-Yung;Ahn, Heui-Hak;Lee, Byung-Kwan
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.7
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    • pp.17-24
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    • 2012
  • As the resources and power on Ad-hoc networks are limited, new data aggregation techniques are required for energy efficiency. The current research on data aggregation techniques is actively in progress, but existing studies don't consider the density of nodes. If nodes are densely placed in a particular area, the information which the sensor nodes placed on those areas detect can be judged as very strong association. But, the energy spent transmitting this information is a waste of energy. In this paper the densely-concentrated node area is designated as Hotspot_Zone in the multi-hop clustering environment using the AMC and a key node is selected in the area. If the request message of data aggregation is transmitted, the key node among the neighboring nodes sends its environmental information to a manager to avoid duplicate sensing information. Therefore, the life of networks can be prolonged due to this.

Development of a Combustor in Portable Pellet Stoves Using Wood Pellets to Improve Combustion Efficiency and to Reduce Carbon Monoxide (CO) Emission (목재 펠릿(pellet)을 활용하는 휴대용 펠릿 난로의 연소 효율 향상과 일산화탄소(CO) 배출 저감을 위한 연소기 개발)

  • Min, Kyoung-Soon;Lim, Dae-Eun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.40 no.3
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    • pp.315-320
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    • 2020
  • Pellets are manufactured using wood by-products. The combustion efficiency of pellets depends on the pellet manufacturing process, the types of materials mixed while manufacturing and the wood pellet stoves themselves. In this study, we developed a multi-layer combustor to be used in a wood pellet stove, for the purpose of reducing environmental pollution and energy waste due to incomplete combustion. The multi-layer combustor was designed to compensate for the shortcomings of existing combustors. A CAD (Computer Aided Design) model was verified using a 3D printer and a prototype was developed. The combustion experiments were conducted on commercial and proposed combustors using pellets of the same brand, manufacturing date, place and specifications. From the experiments, it was found that the proposed combustor produced the lowest carbon monoxide (CO) emission and highest thermal efficiency.

QoS-Aware Power Management of Mobile Games with High-Load Threads (CPU 부하가 큰 쓰레드를 가진 모바일 게임에서 QoS를 고려한 전력관리 기법)

  • Kim, Minsung;Kim, Jihong
    • KIISE Transactions on Computing Practices
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    • v.23 no.5
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    • pp.328-333
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    • 2017
  • Mobile game apps, which are popular in various mobile devices, tend to be power-hungry and rapidly drain the device's battery. Since a long battery lifetime is a key design requirement of mobile devices, reducing the power consumption of mobile game apps has become an important research topic. In this paper, we investigate the power consumption characteristics of popular mobile games with multiple threads, focusing on the inter-thread. From our power measurement study of popular mobile game apps, we observed that some of these apps have abnormally high-load threads that barely affect the user's gaming experience, despite the high energy consumption. In order to reduce the wasted power from these abnormal threads, we propose a novel technique that detects such abnormal threads during run time and reduces their power consumption without degrading user experience. Our experimental results on an Android smartphone show that the proposed technique can reduce the energy consumption of mobile game apps by up to 58% without any negative impact on the user's gaming experience.