• Title/Summary/Keyword: 언어 모델링

Search Result 582, Processing Time 0.027 seconds

A Case Study on Children's Informal Knowledge of the Fractional Multiplication (분수의 곱셈에서 비형식적 지식의 형식화 사례 연구)

  • Haek, Sun-Su;Kim, Won-Kyung
    • School Mathematics
    • /
    • v.7 no.2
    • /
    • pp.139-168
    • /
    • 2005
  • The purpose of this study is to investigate children's informal knowledge of the fractional multiplication and to develop a teaching material connecting the informal and the formal knowledge. Six lessons of the pre-teaching material are developed based on literature reviews and administered to the 7 students of the 4th grade in an elementary school. It is shown in these teaching experiments that children's informal knowledge of the fractional multiplication are the direct modeling of using diagram, mathematical thought by informal language, and the representation with operational expression. Further, teaching and learning methods of formalizing children's informal knowledge are obtained as follows. First, the informal knowledge of the repeated sum of the same numbers might be used in (fractional number)$\times$((natural number) and the repeated sum could be expressed simply as in the multiplication of the natural numbers. Second, the semantic meaning of multiplication operator should be understood in (natural number)$\times$((fractional number). Third, the repartitioned units by multiplier have to be recognized as a new units in (unit fractional number)$\times$((unit fractional number). Fourth, the partitioned units should be reconceptualized and the case of disjoint between the denominator in multiplier and the numerator in multiplicand have to be formalized first in (proper fractional number)$\times$(proper fractional number). The above teaching and learning methods are melted in the teaching meterial which is made with corrections and revisions of the pre-teaching meterial.

  • PDF

Transformation from Data Flow Diagram to SysML Diagram (데이터흐름도(DFD)의 SysML 다이어그램으로의 변환에 관한 연구)

  • Yoon, Seok-In;Wang, Ji-Nam
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.14 no.11
    • /
    • pp.5827-5833
    • /
    • 2013
  • Due to science and technology evolutions, modern systems are becoming larger and more complex. In developing complex systems, Model-Based Systems Engineering (MBSE), which is approach to reduce complexity, is being introduced and applied to various system domains. However, because of the modeling being made through a variety of languages, there is a problem with communication within the stakeholders and a lack of consistency in the models. In this paper, by investigating the rule explaining the transformation of one of the only traditional diagrams, DFD, to SysML and reusing the formerly built models, we attempt to implement by SysML. Analyzing each diagram's Metamodel and validating the connection of each component through bipartite graph especially suggest an effective transformation rule. Also, by applying to naval-combat system, we confirm efficiency of this study. Establishing the results of this study as basis for conducting further study, we will be able to transform other previous models gained from formerly built system to SysML. In this way, the stakeholder's communication can be improved and we anticipate that the application of SysML will be beneficial to the much efficient MBSE.

A Study on Motion Estimator Design Using DCT DC Value (DCT 직류 값을 이용한 움직임 추정기 설계에 관한 연구)

  • Lee, Gwon-Cheol;Park, Jong-Jin;Jo, Won-Gyeong
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.38 no.3
    • /
    • pp.258-268
    • /
    • 2001
  • The compression method is necessarily used to send the high quality moving picture that contains a number of data in image processing. In the field of moving picture compression method, the motion estimation algorithm is used to reduce the temporal redundancy. Block matching algorithm to be usually used is distinguished partial search algorithm with full search algorithm. Full search algorithm be used in this paper is the method to compare the reference block with entire block in the search window. It is very efficient and has simple data flow and control circuit. But the bigger the search window, the larger hardware size, because large computational operation is needed. In this paper, we design the full search block matching motion estimator. Using the DCT DC values, we decide luminance. And we apply 3 bit compare-selector using bit plane to I(Intra coded) picture, not using 8 bit luminance signals. Also it is suggested that use the same selective bit for the P(Predicted coded) and B(Bidirectional coded) picture. We compare based full search method with PSNR(Peak Signal to Noise Ratio) for C language modeling. Its condition is the reference block 8$\times$8, the search window 24$\times$24 and 352$\times$288 gray scale standard video images. The result has small difference that we cannot see. And we design the suggested motion estimator that hardware size is proved to reduce 38.3% for structure I and 30.7% for structure II. The memory is proved to reduce 31.3% for structure I and II.

  • PDF

Unified Design Methodology and Verification Platform for Giga-scale System on Chip (기가 스케일 SoC를 위한 통합 설계 방법론 및 검증 플랫폼)

  • Kim, Jeong-Hun
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.47 no.2
    • /
    • pp.106-114
    • /
    • 2010
  • We proposed an unified design methodology and verification platform for giga-scale System on Chip (SoC). According to the growth of VLSI integration, the existing RTL design methodology has a limitation of a production gap because a design complexity increases. A verification methodology need an evolution to overcome a verification gap. The proposed platform includes a high level synthesis, and we develop a power-aware verification platform for low power design and verification automation using it's results. We developed a verification automation and power-aware verification methodology based on control and data flow graph (CDFG) and an abstract level language and RTL. The verification platform includes self-checking and the coverage driven verification methodology. Especially, the number of the random vector decreases minimum 5.75 times with the constrained random vector algorithm which is developed for the power-aware verification. This platform can verify a low power design with a general logic simulator using a power and power cell modeling method. This unified design and verification platform allow automatically to verify, design and synthesis the giga-scale design from the system level to RTL level in the whole design flow.

An Object-Oriented Analysis and Design Methodology for Secure Database Design -focused on Role Based Access Control- (안전한 데이터베이스 설계를 위한 객체지향 분석·설계 방법론 -역할기반 접근제어를 중심으로-)

  • Joo, Kyung-Soo;Woo, Jung-Woong
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.6
    • /
    • pp.63-70
    • /
    • 2013
  • In accordance with the advancement of IT, application systems with various and complex functions are being required. Such application systems are typically built based on database in order to manage data efficiently. But most object-oriented analysis design methodologies for developing web application systems have not been providing interconnections with the database. Since the requirements regarding the security issues increased, the importance of security has become emphasized. However, since the security is usually considered at the last step of development, it is difficult to apply the security during the whole process of system development, from the requirement analysis to implementation. Therefore, this paper suggests an object-oriented analysis and design methodology for secure database design from the requirement analysis to implementation. This object-oriented analysis and design methodology for secure database design offers correlations with database that most existing object-oriented analysis and design methodologies could not provide. It also uses UMLsec, the modeling language, to apply security into database design. In addition, in order to implement security, RBAC (Role Based Access Control) of relational database is used.

Semi-supervised domain adaptation using unlabeled data for end-to-end speech recognition (라벨이 없는 데이터를 사용한 종단간 음성인식기의 준교사 방식 도메인 적응)

  • Jeong, Hyeonjae;Goo, Jahyun;Kim, Hoirin
    • Phonetics and Speech Sciences
    • /
    • v.12 no.2
    • /
    • pp.29-37
    • /
    • 2020
  • Recently, the neural network-based deep learning algorithm has dramatically improved performance compared to the classical Gaussian mixture model based hidden Markov model (GMM-HMM) automatic speech recognition (ASR) system. In addition, researches on end-to-end (E2E) speech recognition systems integrating language modeling and decoding processes have been actively conducted to better utilize the advantages of deep learning techniques. In general, E2E ASR systems consist of multiple layers of encoder-decoder structure with attention. Therefore, E2E ASR systems require data with a large amount of speech-text paired data in order to achieve good performance. Obtaining speech-text paired data requires a lot of human labor and time, and is a high barrier to building E2E ASR system. Therefore, there are previous studies that improve the performance of E2E ASR system using relatively small amount of speech-text paired data, but most studies have been conducted by using only speech-only data or text-only data. In this study, we proposed a semi-supervised training method that enables E2E ASR system to perform well in corpus in different domains by using both speech or text only data. The proposed method works effectively by adapting to different domains, showing good performance in the target domain and not degrading much in the source domain.

Outdoor Noise Propagation: Geometry Based Algorithm (옥외 소음의 전파: 음 추적 알고리즘)

  • 박지헌;김정태
    • The Journal of the Acoustical Society of Korea
    • /
    • v.21 no.4
    • /
    • pp.339-438
    • /
    • 2002
  • This paper presents a method to simulate noise propagation by a computer for outdoor environment. Sound propagated in 3 dimensional space generates reflected waves whenever it hits boundary surfaces. If a receiver is away from a sound source, it receives multiple sound waves which are reflected from various boundary surfaces in space. The algorithm being developed in this paper is based on a ray sound theory. If we get 3 dimensional geometry input as well as sound sources, we can compute sound effects all over the boundary surfaces. In this paper, we present two approaches to compute sound: the first approach, called forward tracing, traces sounds forwards from sound sources. while the second approach, called geometry based computation, computes possible propagation routes between sources and receivers. We compare two approaches and suggest the geometry based sound computation for outdoor simulation. Also this approach is very efficient in the sense we can save computational time compared to the forward sound tracing. Sound due to impulse-response is governed by physical environments. When a sound source waveform and numerically computed impulse in time is convoluted, the result generates a synthetic sound. This technique can be easily generalized to synthesize realistic stereo sounds for virtual reality, while the simulation result is visualized using VRML.

The Application of Digital-Diagrams as Infographic Material in Multimedia Design (멀티미디어디자인에서 인포그래픽 도구로서 디지털다이어그램 활용에 관한 연구)

  • 류시천
    • Archives of design research
    • /
    • v.17 no.3
    • /
    • pp.133-146
    • /
    • 2004
  • Diagrams have been deeply and widely used for supporting effective communication relating to design information and knowledge in most design fields. The results show that their role expands to "developmental design material" increasing the principle and method of design process. It's recent trend that Digital-Diagrams are aggressively used in multimedia design fields such as web contents, interactive movies and DVD Titles in order to support user's information understanding more effectively and to stimulate user's participation in information acquiring process. This study aims to clarify the essence of digital diagram corresponding to infographic material in multimedia design and application of multimedia contents development process . This study purpose leads to argue the substance of Digital-Diagrams as one of infographic types and identity of Digital-Diagrams which is relatively compared to existing Diagrams. Eventually, this study examines the application issues of Digital-Diagrams in multimedia design process. Regarding the identity of Digital-Diagrams, they are functionally utilized depending on hypertext based on language forms and interactivity based on graphical forms as core attributes. Therefore, they semantically enlarge user s information understanding by segmenting hierarchy of information expression and rather support user s acquisition of information control ability. Relating to multimedia design process, Digital-Diagrams are used by information designers and navigation designers as method for ‘modeling for realization based on information acquisition support for information-users. Especially, the study results show that the applications of Digital-Diagrams are performed for information representing methods for information designers and embodiment of useful functional factors of interface for navigation designersgation designers.

  • PDF

A model of the practical skill instruction of the special subject using the problem-based learning in the technical high schools (공업계 고등학교 전문교과의 문제중심학습에 의한 실기수업 모형)

  • Kim, Iksu;Moon, Daeyoung;Ryu, Changyol
    • 대한공업교육학회지
    • /
    • v.31 no.2
    • /
    • pp.1-40
    • /
    • 2006
  • The purpose of this study was to development a model of the practical skill instruction of the special subject using the problem-based learning in the technical high schools For the study, various literature researches were reviewed intensively about problem solving process, problem -based learning, and learning principals. The process of the practical skill instruction using the problem-based learning was composed with planning, executing, testing and evaluating. In this practical skill instruction using the problem-based learning, the teacher serves as a coach or guide for students' learning. As a facilitator, the teacher challenges, questions, and stimulates the students in their thinking, problem solving and self-directed study. In this process, students represent problem by thinking aloud, assuming responsibility for their own learning, having self-directed study as well as doing cooperative study, and as a result, education changes move from teacher-centered to student-centered.

KMSCR: A system for managing knowledge assets of an IT consulting firm (IT 컨설팅 회사의 지적 자산 관리를 위한 지식관리시스템)

  • 김수연;황현석;서의호
    • Proceedings of the Korea Inteligent Information System Society Conference
    • /
    • 2001.06a
    • /
    • pp.233-239
    • /
    • 2001
  • 최근 대부분의 회사들은 업무를 수행하는데 필요한 지식과 노하우를 공유하고 재사용하기 위하여 지적 자산 관리의 중요성을 인식하고 있다. 특히 고도로 지식 집약적인 업종이라 할 수 있는 IT컨설팅 회사에서는 지적 자산의 관리가 다른 어떤 회사에서보다 큰 중요성을 가지게 된다. 컨설팅 회사에 있어서 검증이 완료된 지적 자산의 공유 및 지능적이면서도 신속한 검색은 컨설팅 서비스의 품질과 고객 만족에 직결되는 중요한 요소이다. 따라서 대부분의 컨설팅 회사들은 자사의 지식 자산을 관리하기 위하여 많은 노력을 기울이고 있다. 본 논문의 목적은 IT 컨설팅 회사예서 관리되는 다양한 형태의 지적 자산들을 중앙 관리하여 설친 고객 사이트에 흩어져 프로젝트를 수행하는 컨설턴트들이 공유할 수 있도록 함으로써 컨설팅 서비스의 생산성과 품질들 높이고자 하는데 있다 이를 위하여 건설팅 회사에서 관리되는 모든 지적 자산의 재고를 조사하여 모델링하고 이를 쉽게 저장하고 검색할 수 있는 시스템 아키텍처를 제안한다. 제안된 아키텍처를 NT 기반에서 Index server를 이용하여 시스템으로 구현하였다 (KMSCR: A Knowledge Management System for managing Consulting Resources). KMSCR에서는 컨설턴트가 찾고자 하는 검색어를 입력하면 다양한 포맷의 (.doc, .ppt, xls, .rtf, .txt, .html 등과 같은) 결과물을 관련성이 높은 순서대로 출력해 줌으로써 컨설팅 리소스를 효과적으로 재사용할 수 있도록 도와 준다. 또한 검색 시에는 미리 등록된 키워드 뿐 아니라 본문 내의 텍스트 검색까지 가능하게 함으로써 컨설팅 리소스에 대한 보다 효과적이고 효율적인 검색을 가능하게 한다.간을 성능 평가 인자로 하여 수행하였다. 논문에서 제한된 방법을 적용한 개선된 RICH-DP을 모의 실험을 통하여 분석한 결과 기존의 제한된 RICH-DP는 실시간 서비스에 대한 처리율이 낮아지며 서비스 시간이 보장되지 못했다. 따라서 실시간 서비스에 대한 새로운 제안된 기법을 제안하고 성능 평가한 결과 기존의 RICH-DP보다 성능이 향상됨을 확인 할 수 있었다.(actual world)에서 가상 관성 세계(possible inertia would)로 변화시켜서, 완수동사의 종결점(ending point)을 현실세계에서 가상의 미래 세계로 움직이는 역할을 한다. 결과적으로, IMP는 완수동사의 닫힌 완료 관점을 현실세계에서는 열린 미완료 관점으로 변환시키되, 가상 관성 세계에서는 그대로 닫힌 관점으로 유지 시키는 효과를 가진다. 한국어와 영어의 관점 변환 구문의 차이는 각 언어의 지속부사구의 어휘 목록의 전제(presupposition)의 차이로 설명된다. 본 논문은 영어의 지속부사구는 논항의 하위간격This paper will describe the application based on this approach developed by the authors in the FLEX EXPRIT IV n$^{\circ}$EP29158 in the Work-package "Knowledge Extraction & Data mining"where the information captured from digital newspapers is extracted and reused in tourist information context.terpolation performance of CNN was relatively

  • PDF