• Title/Summary/Keyword: 언어적 프레임

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Open Services Environment capabilities for NGN Application (NGN 응용을 위한 개방형 서비스 환경 기능)

  • Lee, Won-Suk;Lee, Seung-Yun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.685-688
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    • 2008
  • A Next Generation Network (NGN) is a packet-based network able to provide services including Telecommunication Services and able to make use of multiple broadband, QoS-enabled transport technologies and in which service-related functions are independent from underlying transport-related technologies. It offers unrestricted access by users to different service providers. It supports generalized mobility which will allow consistent and ubiquitous provision of services to users in this paper. we describe the trend of standardization activity related with open services environment capabilities which had been finally approved at September 2008 in ITU-T. ITU-T SG13 is responsible for studies relating to the architecture, evolution and convergence of next generation networks including frameworks and functional architectures, signalling requirements for NGN.

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Evaluation of Car Prototype using CAVE-like Systems (케이브 기반 자동차 시제품 평가)

  • 고희동;안희갑;김진욱;김종국;송재복;어홍준;윤명환;우인수;박연동
    • Science of Emotion and Sensibility
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    • v.5 no.4
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    • pp.77-84
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    • 2002
  • In this paper, we propose the NAVER, a general framework for multipurpose virtual environments, and introduce the case study of evaluating car prototypes using cave-like systems. As a framework to implement variant applications in virtual environment, NAVER is extensible, reconfigurable and scalable. NAVER consists of several external modules (Render Server, Control Server and Device Server), which communicate each other to share states and user-provided data and to perform their own functions. NAVER supports its own scripting language based on XML which allows a user to define variant interactions between objects in virtual environments as well as describe the scenario of an application. We used NAVER to implement the system for evaluating car prototyes in a CAVE-like virtual environment system. The CAVE-like virtual environment system at KIST consists three side screens and a floor screen (each of them is a square with side of 2.2m), four CRT projectors displays stereoscopic images to the screens, a haptic armmaster, and a 5.1 channel sound system. The system can provide a sense of reality by displaying auditory and tactile senses as well as visual images at the same time. We evaluate car prototypes in a CAVE-like system in which a user can observe, touch and manipulate the virtual installation of car interior.

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A Study on the Considerations in Rules for Authorized Access points of Music Work (음악 저작의 전거형접근점 규칙 마련시 고려사항에 관한 연구)

  • Lee, Mihwa
    • Journal of Korean Library and Information Science Society
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    • v.49 no.4
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    • pp.147-166
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    • 2018
  • This study is to suggest the considerations in the rules for authorized access points for collocation of music work by figuring out the directions of authorized access points in FRBR, LRM, ICP 2016, RDA, and BIBFRAME, and by analyzing RDA rules for attributes and authorized access points of music works and expression and VIAF examples. First, an aggregated authorized access points were suggested as the direction of authorized access points, and original title may be selected as preferred title and the authorized access point may be based on forms in one of the languages suited to the users, if the original title is not normally suited. Second, music works's authorized access points is consisted of composer authorized access point and preferred title, and of adapter's authorized access point and preferred title in case of lacks of responsibility in composer. Also, the authorized access point of Korean traditional music work must be reviewed according to work types considering the responsibility of composer. Third, the controlled vocabularies for name of music type, medium of performance, and key could be considered for describing the attributes of work and expression. This study would be the foundation study for the authorized access point of music work, and additional research should be completed through surveying music user's need.

Developing Lessons and Rubrics to Promote Computational Thinking (Computational Thinking역량 계발을 위한 수업 설계 및 평가 루브릭 개발)

  • Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.57-64
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    • 2014
  • This study aims to suggest lesson plans and evaluation methods for primary pre-service teachers by reviewing the concept of computational thinking(CT) skills and its sub components. To pursue this goal, a literature review has been conducted in regards to CT and the effectiveness of programming courses. In addition, the Scratch educational programming functions were analyzed yielding six CT elements(data representation, problem decomposition, abstraction, algorithm & procedures, parallelization, simulation). With these six elements, one semester lesson plans for 15 weeks that represent the connections with six CT elements were designed. Based on the PECT(Progression of Early Computational Thinking) model and the CT framework a rubric to evaluate learners' proficiency levels(basic, developing, proficient) revealed in their final projects was developed as well. Upon a follow-up empirical study, the lesson plans and the rubric suggested in the current study are expected to be utilized in teachers' colleges.

VIOLA : An Iconic Data-flow Visual Language for Web Applications (VIOLA : 웹 응용 프로그램 개발을 위한 자료흐름 방식의 시각 프로그래밍 도구)

  • Jo, Chang-Sik;Sin, Gyu-Sang;Ma, Pyeong-Su
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.1022-1031
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    • 1999
  • In this paper, we propose the framework of a visual language named VIOLA(VIsual Object-oriented Language for Multimedia Applications), which is developed for web authoring. VIOLA supports the user to construct HTML documents and CGI programs even if he/she doesn't know exact HTML tags and CGI programming. VIOLA, a user interface building part and a programming logic building part are combined by the data-flow model. the user interface building part provides direct manipulation and a WSIKWYG interface, and the program logic building part provides more intuitive interface by using predefined classes and the data-flow model. thus, even a novice user can construct sophisticated applications by simply moving or clicking the mouse. several classes which generate CGI codes are predefined, and they are represented with highly abstracted visual components, By reusing predefined classes, CGI codes are automatically generated. In VIOLA, all major steps in builidng generated wit HTML documents and Java CGI programs.

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The Framework Design for Expansion in UCG Authoring Tool (확장성을 고려한 UCG 저작도구의 구조 설계)

  • Sung, Yun-Sick;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.8 no.4
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    • pp.75-85
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    • 2008
  • For the activation and wide distribution of User Created Contents (UCC) sites have diversified user-created possibilities. Among these contents, User Created Game (UCG) sites are places where users can create and share their game contents with others. The method of UCG development can be classified into two categories according to the uses' level of professionalism. First, the method of using the authoring tools is suggested for those unfamiliar with the development or creation of contents. Although the authoring tool is easy to use, there are many functional limitations. Second, development using program languages is suggested for trained advanced users but has the limitation of a prolonged development period. This paper proposes a new method, generating the script which will expand the current functional limitations entailed behind the authoring tools used by first time and less trained users. In order to verify the proposed method in a real UCG development environment, a framework encompassing GUI, script generating function and program source generating function were constructed.

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A Study of the UML modeling and simulation for an analysis and design of the reconnaissance UAV system (정찰용 무인기 체계 분석/설계를 위한 UML 모델링 및 시뮬레이션 연구)

  • Kim, Cheong-Young;Park, Young-Keun;Lee, Jun-Kyu;Kim, Myun-Yeol;Reu, Tae-Kyu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.11
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    • pp.1112-1120
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    • 2008
  • The real-time distributed simulation at the present age concentrates on the construction of a system development environment in order to accomplish a synthetic battlefield environment connected with Live-Virtual-Constructive simulation and to realize the Simulation Based Acquisition which supports the life cycle of weapon system. Accordingly this paper describes the development environment of the UML modeling and simulation which integrates the system analysis and design methods performed during the conceptual design phase of the reconnaissance UAV system development. An integrated framework linked with the UML simulation and X-plane visualization is suggested to efficiently perform the system analysis and design, and finally the implementation contents, the analysis of experiment results and concluding remarks are described.

AST Creating and Crosscutting Concern Weaving Mechanism for Class Optimization in .NET Framework (닷넷 프레임워크에서 클래스 최적화를 위한 추상구조트리 생성 및 크로스커팅 위빙 메커니즘)

  • Lee, Seung-Hyung;Park, Je-Yeon;Song, Young-Jae
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.89-98
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    • 2010
  • The enterprise system is becoming more complex and larger. With the changes of the times, the system is developing to object-oriented programming method(OOP). However, the same code inserts to the core class repetitiously in the OOP, that causes a decrease in productivity and a trouble of application of another requirement. To solve this weak point, we propose a weaving mechanism what applies to metadata and crosscutting concern. For a class optimization and an integration between different languages, we take the following way. This paper uses three ways, those are, metadata generation using reflection, transformation to Abstract Syntax Tree, and mapping through crosscutting information specified XML. Through the proposed theory, class optimization can be accomplished by solving a functional decentralization and a confusion of codes.

A Study on Distributed Parallel SWRL Inference in an In-Memory-Based Cluster Environment (인메모리 기반의 클러스터 환경에서 분산 병렬 SWRL 추론에 대한 연구)

  • Lee, Wan-Gon;Bae, Seok-Hyun;Park, Young-Tack
    • Journal of KIISE
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    • v.45 no.3
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    • pp.224-233
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    • 2018
  • Recently, there are many of studies on SWRL reasoning engine based on user-defined rules in a distributed environment using a large-scale ontology. Unlike the schema based axiom rules, efficient inference orders cannot be defined in SWRL rules. There is also a large volumet of network shuffled data produced by unnecessary iterative processes. To solve these problems, in this study, we propose a method that uses Map-Reduce algorithm and distributed in-memory framework to deduce multiple rules simultaneously and minimizes the volume data shuffling occurring between distributed machines in the cluster. For the experiment, we use WiseKB ontology composed of 200 million triples and 36 user-defined rules. We found that the proposed reasoner makes inferences in 16 minutes and is 2.7 times faster than previous reasoning systems that used LUBM benchmark dataset.

A Method of Service Reuse using Analysis of Process Similarity and Meta Repository (프로세스 유사도 분석과 메타 저장소를 이용한 서비스 재사용 기법)

  • Hwang, Chi-Gon;Yoon, Chang-Pyo;Jung, Kye-Dong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.6
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    • pp.1375-1380
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    • 2014
  • SaaS at a cloud computing is a framework to provide a software as a service. Depending on the difference of the tenant and the use, if the service provider re-establish a service, they are required resources In terms of costs and managerial. So we propose a technique for analysis of software structure using the process algebra to reuse existing software. A process algebra analyze the structure of the software, express in different languages and verify that it can be reused. CCS in a process algebra is useful to convert the business process or XML, by using this, we structure a process as process view and propose meta storage for comparison and management a structured document.