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Evaluation of Smart-phone Applications for Young Children and Analysis of Differences according to Review Scores (유아용 스마트폰 애플리케이션 평가 및 리뷰점수에 따른 차이분석)

  • Koo, Heejeong
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.228-236
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    • 2020
  • As of March 2020, this study divided the applications for young children installed on Android-based smart-phones in Korea into top and bottom groups according to review scores, and selected 30 applications each, conducted content analysis and application evaluation, and looked at differences between groups. Through this, by providing objective information on the smart-phone application for young children, it is intended to help parents and early childhood education professionals select high-quality applications, and to present ideas and directions for developing applications suitable for development to application developers. As a result of application content analysis, only data presentation type, simulation type, and game type were found in all the top and bottom groups as for the application type. There was a difference in order. In the case of app purchase cost, the top group in the review score was evenly distributed from the low price to the high price of 100,000 won or more, while the bottom group had few high-priced applications. On the other hand, as a result of application evaluation, a significant difference was found in the entire evaluation score, including all functional elements and all content elements, between the top and bottom groups of the review score. In the case of detailed sub-factors, significant differences were shown in all factors except 'technicality' of functional elements.

Analysis of SNS(Social Networking Service) functions applicable to electronic commerce for building regular relationship with customers (전자상거래에서 단골관계 형성을 위한 SNS의 기능 분석 및 활용)

  • Gim, Mi-Su;Woo, Won-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.4
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    • pp.131-138
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    • 2015
  • One of the most conspicuous characteristics of a business model that pursues expanding customer relationship is that it tries to lock in customers by encouraging them to repeat purchase in the long-term with the help of "Follow" function in Social Networking Service (SNS), which enables producers to automatically register the customers as potentially important ones and to offer them customized marketing services. In the value chain of the agriculture sector, producers of agricultural products can use SNS functions to provide loyal customers with valuable information and experiences such as the real-time information of their farm and products, hidden stories about the whole process from seeding to harvesting, and the storage and cooking methods of their products. These activities help the producers invoke customers' desire to live in the farm and to grow the products themselves. They also raise the accessibility of the producers' websites as customers are able to share a variety of news and knowledge such as the release of new products. This means that the producers's websites are now functioning to enable the producers to perform sales and promotion related activities. It is a big leap from the traditional e-commerce business model where sales and promotion of a product were separated and could be connected only through outside links. This two-way, viral characteristics of marketing services using SNS facilitate customers to share product information and their purchase experience with each other, which leads to more effective and efficient communication within the customer community.

A Frame Stress and Integration Monitoring System based on Continuous Track Type for Multipurpose Application of Electric Wheelchair (전동휠체어의 다목적 활용을 위한 무한궤도형 기반의 프레임 응력 및 통합 모니터링 시스템)

  • Jo, Kyeong-Ho;Jung, Se-Hoon;Park, Jae-Sung;Yoo, Seung-Hyun;Sim, Chun-Bo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.5
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    • pp.1135-1144
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    • 2018
  • An electric wheelchair used to be utilized as a piece of equipment for the disabled and the elderly in the past, but the recent changes to its functions and forms have made it available across various fields and purposes. In this paper, we propose a continuous track type of electric wheelchair prototype to be used in various fields and environments and a monitoring system to control it. A frame stress design was applied to improve its stability during driving compared with the previous wheelchairs. In addition, we provide a convenience for free and easy operation of them using the App. based on android. A monitoring system based on C# was also added to control a large number of electric wheelchairs. As a result of the implementation and performance evaluation, the von Mises stress value was measured 4.401% within the normal range through five times of stress interpretations, and its accuracy of communication for system manipulation was recorded about 98.75%, which means that it has been proven to be safer than the previous wheelchairs.

Comparative Analysis of the Development of Mobile Applications for Electronic Textbooks: Criteria, Case Study and Challenges (디지털교과서 모바일 애플리케이션 개발방법론 비교 분석: 선택기준, 사례연구 및 적용 시 문제점)

  • Lee, HeeJeong;Yau, Kok-Lim Alvin
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.4
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    • pp.145-152
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    • 2018
  • In electronic textbooks (or e-Textbooks) the traditional paper-based textbooks are enriched with multimedia contents and new features such as interactive multimedia-based simulation, interactive quizzes, and content sharing. It has been envisioned that e-Textbooks will gradually replace the traditional paper-based textbooks in classrooms in the near future. HTML5 is an emerging and promising standard that enables web applications (or apps) to incorporate rich multimedia contents such as video clips, flash movies and simulation-based demonstration, as well as to provide cross-platform functionality which allows the apps to run on a diverse range of platforms. To support rich multimedia contents and cross-platform functionality, with respect to HTML5, this paper presents the new features, compares the current trend of mobile apps (e.g., native, web-based and hybrid apps) for e-Textbook development. In order to investigate the suitability of these three development approaches for e-Textbooks, we present a case study on our recent work in developing e-Textbooks using HTML5 and JavaScript, as well as analyses the challenges associated with HTML5 features (e.g, compatibility with web browsers) for developing e-Textbooks.

Design and Implementation of Analysis Techniques for Fragmented Pages in the Flash Memory Image of Smartphones (스마트폰 플래시 메모리 이미지 내의 단편화된 페이지 분석 기법 및 구현)

  • Park, Jung-Heum;Chung, Hyun-Ji;Lee, Sang-Jin;Son, Young-Dong
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.22 no.4
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    • pp.827-839
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    • 2012
  • A cell phone is very close to the user and therefore should be considered in digital forensic investigation. Recently, the proportion of smartphone owners is increasing dramatically. Unlike the feature phone, users can utilize various mobile application in smartphone because it has high-performance operating system (e.g., Android, iOS). As acquisition and analysis of user data in smartphone are more important in digital forensic purposes, smartphone forensics has been studied actively. There are two way to do smartphone forensics. The first way is to extract user's data using the backup and debugging function of smartphones. The second way is to get root permission, and acquire the image of flash memory. And then, it is possible to reconstruct the filesystem, such as YAFFS, EXT, RFS, HFS+ and analyze it. However, this methods are not suitable to recovery and analyze deleted data from smartphones. This paper introduces analysis techniques for fragmented flash memory pages in smartphones. Especially, this paper demonstrates analysis techniques on the image that reconstruction of filesystem is impossible because the spare area of flash memory pages does not exist and the pages in unallocated area of filesystem.

A Study on the Influence of Augmented Reality Experience in Mobile Applications on Product Purchase (모바일 어플리케이션의 증강현실 이용경험이 제품구매에 미치는 영향 연구)

  • Kim, Minjung
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.971-978
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    • 2022
  • As a marketing method in a non-face-to-face society, the purpose of this study is to test how AR experience affects purchase intention in the process of consumers recognizing product information to purchase products and to secure the basis for the effectiveness of developing and introducing augmented reality functions in future product brand applications. Literary research methods and empirical research methods were used to verify the research purpose, and to measure this, an application of domestic tableware brand 'Odense', which implements augmented reality functions, was produced and used as an experimental tool. Also, a direct causal relationship was attempted by constituting a questionnaire by deriving a measurement scale for perceived usefulness, perceived ease, perceived pleasure, and purchase, which are factors of technology acceptance theory (TAM), and empirical analysis was conducted using the SPSS 25.0 statistical package to achieve the purpose of the study. As a result of the study, significant results were derived from all factors in the effect of perceived usefulness, ease, and pleasure on purchase intention, and several significant differences were found among factors according to gender, age, and internet shopping usage time in general characteristics. In conclusion, the user experience of the medium in which the augmented reality function is introduced in the information recognition stage of the product has a positive effect on purchase compared to the user experience of existing applications.

Analysis of User Reviews of Running Applications Using Text Mining: Focusing on Nike Run Club and Runkeeper (텍스트마이닝을 활용한 러닝 어플리케이션 사용자 리뷰 분석: Nike Run Club과 Runkeeper를 중심으로)

  • Gimun Ryu;Ilgwang Kim
    • Journal of Industrial Convergence
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    • v.22 no.4
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    • pp.11-19
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    • 2024
  • The purpose of this study was to analyze user reviews of running applications using text mining. This study used user reviews of Nike Run Club and Runkeeper in the Google Play Store using the selenium package of python3 as the analysis data, and separated the morphemes by leaving only Korean nouns through the OKT analyzer. After morpheme separation, we created a rankNL dictionary to remove stopwords. To analyze the data, we used TF, TF-IDF and LDA topic modeling in text mining. The results of this study are as follows. First, the keywords 'record', 'app', and 'workout' were identified as the top keywords in the user reviews of Nike Run Club and Runkeeper applications, and there were differences in the rankings of TF and TF-IDF. Second, the LDA topic modeling of Nike Run Club identified the topics of 'basic items', 'additional features', 'errors', and 'location-based data', and the topics of Runkeeper identified the topics of 'errors', 'voice function', 'running data', 'benefits', and 'motivation'. Based on the results, it is recommended that errors and improvements should be made to contribute to the competitiveness of the application.

A Study on the Design of Sustainable App Services for Medication Management and Disposal of Waste Drugs (약 복용 관리와 폐의약품 처리를 위한 지속 가능한 앱 서비스 디자인 연구)

  • Lee, Ri-Na;Hwang, Jeong-Un;Shin, Ji-Yoon;Hwang, Jin-Do
    • Journal of Service Research and Studies
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    • v.14 no.2
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    • pp.48-68
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    • 2024
  • Due to the global pandemic aftermath of the coronavirus, the importance of health care is being emphasized more socially. Due to the influence of these changes, domestic pharmaceutical companies have introduced regular drug delivery services, that is, drug and health functional food subscription services. Currently, this market is continuously growing. However, these regular services are causing new environmental problems in which the number of waste drugs increases due to the presence of unused drugs. Therefore, this study proposes a service that not only promotes health management through regular medication adherence to reduce the amount of pharmaceutical waste but also aims to improve awareness and practices regarding proper medication disposal. As a preliminary survey for service design, a preliminary survey was conducted on 51 adults to confirm their perception of drug use habits and waste drug collection. Based on the Honey Comb model, a guideline for service design was created, and a prototype was produced by specifying the service using the preliminary survey results and service design methodology. In order to verify the effectiveness of the prototype, a first user task survey was conducted to identify the problems of the prototype, and after improving this, a second usability test was conducted on 49 adults to confirm the versatility of the service. Usability verification was conducted using SPSS Mac version 29.0. For the evaluation results of the questionnaire, Spearmann Correlation Analysis was conducted to confirm the relationship between frequency analysis and evaluation items. This study presents specific solutions to the problem of waste drugs due to the spread of drug subscription services.

A Study on GUI Design about Tablet PC: Focused on Shopping Application of China (태블릿 PC의 GUI 디자인 연구 -중국의 쇼핑 애플리케이션을 중심으로-)

  • Lu, Han-Yi;Seo, Han-Sok
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.158-169
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    • 2017
  • In the context of the number of Tablet PC users which increases rapidly, online shopping application has also been a corresponding rapid development. However, as a practical matter, the differences among the consumers' ability will affect the purchase of application for the realization of user needs. Therefore, shopping application in the GUI design to improve consumers use needs to be improved to meet the demands of different users. In view of this problem, this paper has carried on the related research on the GUI design of Tablet PC application, and fully considers the visualization image elements of information transmission, then analyzed the top five shopping application in Chinese market via three visual elements - icon, label and color. In addition, it conducted a questionnaire which based on the object of Tablet PC shopping application Chinese users. Consequently, what obtained is, based on the survey findings, the GUI design proposal which reasonable reflects the shopping application with functionality and designability. Through the research results of this paper, we can get the conclusion that the three kinds of visual GUI elements-icon, label and color- have the influence on the user's usability. In addition, this study can be expected as a reference in the shopping software GUI design.

Development of Android Smartphone App for Camera-based Remote Monitoring System (카메라 기반의 원격 모니터링 시스템을 위한 안드로이드 스마트폰 앱 개발)

  • Lee, Seong-Kyu;Kim, Jin-Soo;Kim, Young-Seup;Choi, Chul-Uong
    • Spatial Information Research
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    • v.19 no.5
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    • pp.87-96
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    • 2011
  • Recently mobile users can access to internet using smart phone at any place and any time, through which they can search and share information. In addition, as the sensors with high-tech functions become cheaper and miniaturized along with the development of MEMS (micro-electo mechanical systems) technology, the extent to utilize smart phone is increasing. Smart phone is equipped with various sensors such as high-resolution camera, GPS, gyroscope and magnetic sensor, which is an appropriate system configuration for remote monitoring research using camera. The remote monitoring system requires camera for video and internet network to send video, for which it has a limitation that it is influenced by the monitoring location. This study is aimed to design and develop the monitoring app. which can be remotely monitored using smart phone technology. The developed monitoring app was designed to take images of ROI (region of interest) within the specified time and to automatically send the images to the server. The developed app. is also possible to be remotely controlled by SMS (short message service). The monitoring proposed in this study can take high-resolution images using CMOS built in the smart phone and send the images and information to the server automatically at any place and any time using 3G and Wi-Fi networks.