• Title/Summary/Keyword: 액세서리

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휴대폰 악세사리로, 기능 Up, 개성 Up

  • Im, Yeong-Mo
    • Digital Contents
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    • no.8 s.147
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    • pp.56-59
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    • 2005
  • 지난 번 모바일 핫토크를 통해 다양한 모양의 휴대폰 디자인에 대해서 이야기한 바 있다. 이번에는 단말기 제조사에서 제품 제작부터 설계된 디자인에 대한 이야기가 아니라, 제품 구매 후 사용자들이 스스로 꾸미게 되는 액세서리에 대한 부분을 이야기하려고 한다. 사용자들은 휴대폰의 기능을 좀 더 편하게 하기 위해서, 혹은 개성만점의 휴대폰을 만들기 위해서 액세서리를 사용한다. 제조사에서는 간단한 휴대폰 줄과 이어폰 등이 있긴 하지만, 좀 더 색다르고 독특한 컨셉의 액세서리들을 모아서 소개해본다.

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A Sensor Plug&Play Platform for Smart phone Sensor Accessories (스마트폰 센서 액세서리를 위한 센서 플러그앤플레이 플랫폼)

  • Lee, Yong Man;Yoon, Changseok;Kim, Sohee;Kim, Ki Ryong;Eun, Seongbae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.332-335
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    • 2013
  • Recently, it becomes usual that several sensor accessories are attached to the USB port of smart phones. In this paper, we propose a sensor accessory plug@play platform for easing the attachment of it to the usb port in a smart phone. Sensor developers make sensor modules which obey the standard of sensor interface and write the device driver of it using the standard APIs. The sensor application for the smart phone is made using the web app style. The device drivers and sensor web applications are stored in the sensor web server. When a user plugs the sensor module into the usb port, the device driver and sensor web are retrieved automatically from the server and it is played. We believe that our platform activates the development of sensor accessories for smart phones.

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Unified app architecture for plug and play of smart phone accessary (스마트폰용 USB 액세서리 Plug and Play를 위한 통합 앱 구조)

  • Kang, Sun Goo;Chae, Yi Geun;Eun, Sung Bae
    • Journal of Advanced Marine Engineering and Technology
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    • v.38 no.4
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    • pp.470-475
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    • 2014
  • Recently, smart phones are spread out as a universal mobile terminal equipment. Its provide USB interface to connect with various devices. Smart phones may be replaced with high priced monitoring equipments because of portability and mobility as its merit. In addition to that, the various sensor devices detecting surrounding environment of the radioactivity, sodium or electromagnetic waves have been announced. But the plug and play methods of sensor devices have some problem to connect smart phone with USB accessory device. We propose an integrated methodology that can connect smart phone with USB sensor devices and also, we realized USB accessory plug and play with one App that can collect measurement data through various sensor devices.

고전압 케이블 시스템 진단방법

  • 구자윤;김정태
    • 전기의세계
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    • v.45 no.3
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    • pp.3-15
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    • 1996
  • 본 고에서는 케이블 시스템 진단을 위하여, 열화 현상의 확인, 관련된 성질 변화의 측정과 검출방법의 개발 및 운전 지침등에 대해, 관련 문헌에 대한 조사를 토대로 정리하였으며, 이론적인 접근보다는 실제적인 것을 채택하고 케이블 사용자에 적용될 수 있는 방법을 제시하고자 하였다. 진단 시험에 대해서는, 진단법을 다루었거나, 현장이건 아니건 다양한 시험을 고려할 때 진단 시험으로서 정의 -"운전조건에서 케이블이나 액세서리의 사고에 원인이 될 수 있는 열화 현상을 평가하고 찾아내는 것"- 할 수 있다면 본 고에 포함시켰다. 따라서, 사고가 발생되어 교체된 케이블 샘플에 대한 실험실 시험과 현장에서의 비파괴 시험은 모두 진단시험으로 간주하여 정리하였다. 본 고에서는 고전압 OF 케이블과 사출케이블 및 액세서리에 대해 다루었으며, 열화 현상보다는 진단법에 주력하였고 DC 케이블은 제외하였다.이블은 제외하였다.

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Electroplating of Precious Metal Accessory parts (귀금속 액세서리 도금기술)

  • Kim, Yu-Sang;Jeong, Gwang-Mi
    • Proceedings of the Korean Institute of Surface Engineering Conference
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    • 2016.11a
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    • pp.167.1-167.1
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    • 2016
  • 금도금은 장식용 핸드백이나 가방 등에 주로 사용하고 있으며, 이러한 금을 도금하면 장식성이 최대로 되어 고객을 만족시킬 수 있다. 금도금은 초기에는 주로 외관의 장식용에 사용 되었으나, 이후 디자인과 기능성부품으로 이용이 확대되었다. 현재 국내의 금 사용량과 수요량은 매년 급증하고는 있지만 희소성, 지역편중성, 공급불안정과 이에 따른 가격불안정성과 같은 자원적 문제를 갖고 있을 뿐만 아니라 전량 수입에 의존하고 있다. 유럽, 특히 이탈리아의 금도금의 기술동향을 제공함으로써 매출증대를 향상시킬 수 있다. 이러한 금도금기술은 수출용 액세서리 등의 분야로 적용이 확대되고 있다.

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A study on the Purchasing and Wearing Conditions of Accessary in University Students (대학생의 액세서리 구매 및 착용실태에 관한 연구)

  • Lee, Jin Hee;Do, Wol Hee;Kim, Nam Soon
    • Korean Journal of Human Ecology
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    • v.24 no.1
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    • pp.69-77
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    • 2015
  • The study will furnish university students-oriented accessary market with preliminary data by virtue of university students' wearing accessary conditions. It conducted by 151 university students in Jeon-Nam and Jeon-Buk during october through november, 2014. The questionnaire is composed of 17 questions and used 151 out of 152 copies as the final data, except for one insufficient reply. The analysis method carried out a technological statistics such as frequency count, percentage, average and t-test for every questions, used by SPSS 20.0. The investigation result is as follows; The overall numbers of answerers were 151 people, 36 male and 115 female, and showed that they purchase accessaries of less than 20,000won in a jewelry shop. According to the 86.1% of university students' answers, the most well known brand is OST and then Metrocity(76.2%), Swarovski(68.9%) came after. The most visit count is to a jewelry shop, once or twice in a month, on-line shopping malls and department stores came after. Rings and bracelets are purchased once or twice in a month, and earrings are mainly put on. When purchasing accessaries, quality and scarcity design are the most significant conditions, getting the information through internet and fashion magazines. The ground of purchasing accessaries is for self-contentment and for coordinating with their fashion, and also the difficult maintenance as well as untangled wool are defined as uneasiness of using accessaries. Furthermore, the original goods are preferred for rings and necklaces, unlike earrings and bracelets.

A study on the device management application production of the focal of user interface (사용자 인터페이스 중심의 디바이스 관리 앱 제작에 관한 연구)

  • Choi, Yong-Seok;Ju, Woo-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.170-171
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    • 2015
  • At the present time it continues to be the smart device released has also been commercialization device accessories accordingly. Such accessories are getting great response to consumers in the form of an external device to a character commercialization design. However, these products are not useful in the functional aspects of using the external form of the device is concentrated only. This study documents the management app to give the game character acts on the application category grouping the ability to efficiently manage the smart device. Research method is to study the existing product released to find out how it works come from the smart device management side, The device app management features added to the game play will be produced based on them.

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