• Title/Summary/Keyword: 알고리즘 설계 활동지

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From wearing desires to the power of gazing hidden wearable technology algorithm (Based on system design) (웨어러블 기술 알고리즘에 숨겨진 입는 욕망에서부터 시선의 권력까지(시스템 설계 관점에서))

  • Kang, Jangmook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.4
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    • pp.205-210
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    • 2018
  • This paper examines the wearable technology in two aspects. First, it is the desire that permeates the clothes that smart technology is embroidered. Second, it is a reflection on the gaze that looks at the user wearing clothes. This article is a study on clothes that will be newly appeared with wearable technology. But this is not just a technical issue. Rather, it is a system design that takes human instinct into clothes. Therefore, this study encompasses social scientific boundaries. This article does not refer to data collected from wearables as simple sensing based data. Rather, wearable technology reveals human life activities and emotions. This paper is an attempt to combine or combine humanities and technology.

Design of Operation-Level Simulator for Wireless Sensor Network (무선센서네트워크용 동작레벨 시뮬레이터 설계)

  • Lee, Doo-Wan;Kim, Min-Je;Lee, Kang-Whan;Jang, Kyung-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.733-739
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    • 2011
  • Recently, a lots of research proposals and results on mobile sensor network are actively announced. The most of such works are based on general-purposed network simulators such as ns-2, mathlab, etc. But, It is not easy to model and simulate the detail activities of each sensor node, data deliveries between them, and its cost such as power consumption and resource utilization, so that the simulation results of those simulators show the limited aspects of overall networks features or performance metrics. In this paper proposed, power consumption of each node, performance, mobility, and location information in operation-level of the network that can simulate a wireless sensor network simulator platform. Because the network routing algorithm analysis of being developed in an existing becomes available, the proposed simulator can usability in the new network routing algorithm development.

Implementation of Zigbee/PLC Gateway System for U-Health Care (유비쿼터스 헬스케어를 위한 Zigbee/PLC 게이트웨이 시스템 구현)

  • Kim, Sung-Yun;Kang, Kyung-Il;Kweon, Min-Su;Rhee, Young-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.3
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    • pp.332-338
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    • 2010
  • In this paper, Zigbee/PLC gateway system is designed for Ubiquitous health care. A protocol conversion algorithm for smooth information exchange between Zigbee and PLC communication has been implemented on the gatway. If a moving object is detected by wireless sensor, the data is transmitted to gateway. Zigbee/PLC gateway analyzes received data and transmits to Power Line Communication for real-time monitoring. Implemented system is can support elder who lives alone activity analysis, crime prevention system, Home network service.

A Study on the attitude control of the quadrotor using neural networks (신경회로망을 이용한 쿼드로터의 자세 제어에 관한 연구)

  • Kim, Sung-Dea
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.9
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    • pp.1019-1025
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    • 2014
  • Recently, the studies of the Unmanned Aerial Vehicle(UAV) has been studied a variety from military aircraft to civilian aircraft and for general hobby activity aircraft. In particular, for small unmanned aircraft research for the ease of turning and hovering and Vertical-Off Take Landing(VTOL), have been studied mainly quadrotor unmanned aircraft is a type suitable for this study of small unmanned aircraft. The studies of these unmanned aircraft is the kinetic analysis requires complex processes, because these support by the aerodynamic forces on the unmanned aircraft study, and the controller design based on these dynamical analysis and experimental model analysis. In this paper, after the implementation of the basic attitude control based on a general PID controller, we propose concept design of the attitude control method on quadrotor attitude control by using the reinforcement learning algorithm of neural networks for non-linear elements not considered in the controller design.

EA Study on Practical Engineering Education through the Design and Configure of Safe Running Type Drones (안전 주행형 무인기의 설계 및 제작을 통한 실천 공학 교육에 관한 연구)

  • Jo, Yeong-Myeong;Lee, Sang-Gwon;Chang, Eun-Young
    • Journal of Practical Engineering Education
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    • v.9 no.1
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    • pp.7-13
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    • 2017
  • This study will provide a practical plan of engineering education through the study of major activities connected with the production of works to accomplish the graduation conditions by completing the comprehensive design subject and the result of the performance. The designed subject is to measure the minimum safety distance during driving using the obstacle detection function of the ultrasonic sensor and to perform the avoidance algorithm based on the measurement value of the acceleration gyro sensor. It is proposed an access surveillance system that minimizes the damage of drones, surrounding objects, and people, and improves air mobility. Experimental results show that the obstacles around the drone are detected by five ultrasonic sensors and the difference of output value is applied to each motor of the drone and obstacle avoidance is confirmed. In addition, the content and level of the data for measuring the achievement of learning achievement in the engineering education certification program were used and the results were confirmed to be consistent with the description of the engineering problem level required for the graduates of 4-year engineering college.

A Course Scheduling Multi-module System based on Web using Algorithm for Analysis of Weakness (취약성 분석 알고리즘을 이용한 웹기반 코스 스케줄링 멀티 모듈 시스템)

  • 이문호;김태석;김봉기
    • Journal of Korea Multimedia Society
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    • v.5 no.3
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    • pp.290-297
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    • 2002
  • The appearance of web technology has accelerated the role of the application of multimedia technology, computer communication technology and multimedia application contents. Recently WBI model which is based on web has been proposed in the part of the new activity model of teaching-teaming. How to learn and evaluate is required to consider individual learner's learning level. And it is recognized that the needs of the efficient and automated education agents in the web-based instruction is increased But many education systems that had been studied recently did not service fluently the courses which learners had been wanting and could not provide the way for the learners to study the learning weakness which is observed in the continuous feedback of the course. In this paper we propose design of multi-module system for course scheduling of learner-oriented using weakness analysis algorithm. First proposed system monitors learner's behaviors constantly, evaluates them, and calculates his accomplishment and weakness. From this weakness the multi-agent prepares the learner a suitable course environment to strengthen his weakness. Then the learner achieves an active and complete teaming from the repeated and suitable course.

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Development and evaluation of AI-based algorithm models for analysis of learning trends in adult learners (성인 학습자의 학습 추이 분석을 위한 인공지능 기반 알고리즘 모델 개발 및 평가)

  • Jeong, Youngsik;Lee, Eunjoo;Do, Jaewoo
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.813-824
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    • 2021
  • To improve educational performance by analyzing the learning trends of adult learners of Open High Schools, various algorithm models using artificial intelligence were designed and performance was evaluated by applying them to real data. We analyzed Log data of 115 adult learners in the cyber education system of Open High Schools. Most adult learners of Open High Schools learned more than recommended learning time, but at the end of the semester, the actual learning time was significantly reduced compared to the recommended learning time. In the second half of learning, the participation rate of VODs, formation assessments, and learning activities also decreased. Therefore, in order to improve educational performance, learning time should be supported to continue in the second half. In the latter half, we developed an artificial intelligence algorithm models using Tensorflow to predict learning time by data they started taking the course. As a result, when using CNN(Convolutional Neural Network) model to predict single or multiple outputs, the mean-absolute-error is lowest compared to other models.

Differences in self-efficacy between block and textual language in programming education using online judge (자동평가시스템을 활용한 프로그래밍 교육에서 블록형 언어와 텍스트형 언어 간 자기효능감의 차이)

  • Chang, Won-Young;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.23 no.4
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    • pp.23-33
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    • 2020
  • Online judge provides compilation, execution, and immediate feedback on the source submitted by the learner, and ensures the accuracy and reliability of the evaluation, but it's difficult to select the language according to the level of the learner because most of them provide only textual language. In this study, a block language for online judge was developed and applied to high school classes, and the difference in self-efficacy between the block language and the textual language group was confirmed. It was found that Block language group have more ability expectation to overcome disgust experience than textual language group and Textual language group have significant decrease in ability expectation to start activity and to continue activity. It implies that Block language has an effect on self-efficacy for afterward programming activities, and methods of teaching, learning and evaluation should be devised in the case of textual language so that student's self-efficacy does not deteriorate at the initial and ongoing stage of activity. The results of this study are meaningful in that it provide various implications of methods for enhancing self-efficacy in high school class of programming.

The Effect of Learning Scratch Programming on Students' Motivation and Problem Solving Ability (스크래치 프로그래밍 학습이 학습자의 동기와 문제해결력에 미치는 영향)

  • Song, Jeong-Beom;Cho, Soeng-Hwan;Lee, Tae-Wuk
    • Journal of The Korean Association of Information Education
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    • v.12 no.3
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    • pp.323-332
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    • 2008
  • This paper propose to use a new educational programming language, Scratch, to help students' programming study. For this purpose, a course has been developed which consists of (1) strategies to motivate students and (2) Creative Problem Solving (CPS) teaching model to improve their problem solving abilities. We experimented the course with sixth-grade elementary students for 4 weeks and we could observe that the Scratch programming learning helps motivating students and improving their problem solving abilities. Based on this observation, we believe that Scratch programming can be an alternative for current programming education in elementary schools.

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The Effects of Learning App Inventor Programming Education Plan for Gifted Elementary Students (초등정보영재 대상의 앱 인벤터 프로그래밍 교육의 효과)

  • Seo, Hyung-Seok;Lee, Yong-Bae
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.13-22
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    • 2017
  • Recently, the emphasis on education of informatics gifted elementary students is to make creative leader in knowledge-based society. It need the high mental faculties and problem solving ability to solve many problem situations for students. In this paper, we developed App Inventor programming education plan. We taught this plan to gifted elementary students and observed the effects of their problem solving ability, self-efficacy and achievement of programing process. In order to achieve the research goals, we designed the appropriate App Inventor programming plan for gifted elementary students and we changed the Learning Model of Renzulli's three step for gifted students to achieve this research goals. Designed learning program was utilized by twenty informatics gifted elementary students for 15 times during five weeks period. In conclusion, we confirmed that App Inventor programming education for gifted elementary students affected the problem solving ability, self-efficacy and achievement of programing process positively.