• Title/Summary/Keyword: 안구 운동

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Relationship between SNP A and P1763 Polymorphisms on Dystrobrevin Binding Protein 1(DTNBP1) Gene and Smooth Pursuit Eye Movement(SPEM) Abnormality in Korean Schizophrenic Patients (한국인 정신분열병 환자의 안구추적운동 이상과 Dystrobrevin Binding Protein 1(DTNBP1) 유전자의 SNP A와 P1763 다형성의 연합에 대한 연구)

  • Lee, Chang Hee;Park, Byung-Lae;Kim, Lyoung Hyo;Kim, Dong Hyeon;Cho, Sook Hyun;Park, Jin-Soo;Kim, Im-Yel;Lee, In-Sang;Seo, Han-Gil;Byun, Ki-Ook;Kim, Bong-Jo;Hahn, Kyu-Hee;Kim, Ki-Hoon;Shin, Tae-Min;Shin, Hyung Doo;Woo, Sung-Il
    • Korean Journal of Biological Psychiatry
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    • v.13 no.4
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    • pp.279-288
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    • 2006
  • Objectives : We investigated the association of SNP A and P1763 polymorphisms on dystrobrevin binding protein 1(DTNBP1) gene with smooth pursuit eye movement(SPEM) abnormality in Korean schizophrenic patients. Methods : We measured SPEM function in 217 Korean schizophrenics(male 116, female 101) and divided them into two groups, one is a good SPEM function group and the other is a poor SPEM function group. We then analyzed SNP A polymorphism and P1763 polymorphism on DTNBP1 gene from their DNAs extracted from their blood. We compared the differences of genotype and allele distributions of the two polymorphisms on DTNBP1 gene between the two groups. Results : The Ln S/N ratio(mean${\pm}$SD) of the good SPEM function group was $4.39{\pm}0.33$ and the ratio of poor SPEM function group was $3.17{\pm}0.71$. There were no statistically significant differences of age and male/female ratio between the two groups. There were no significant differences of genotype or allele distributions of the SNP A polymorphism and P1763 polymorphism on DTNBP1 gene between the two schizophrenic groups divided by SPEM function. Conclusion : The results suggest that SNP A polymorphism and P1763 polymorphism on DTNBP1 gene might not be related to SPEM function abnormality in schizophrenia.

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The Effect of Optokinetic Stimulation with Smooth Pursuit Eye Movement to Chronic Hemispatial Neglect: A Pilot Study (완곡 추적 안구운동을 동반한 시운동자극이 만성 편측무시에 미치는 영향 : 예비연구)

  • Shin, Jae-Yong;Yoo, Eun-Young
    • Therapeutic Science for Rehabilitation
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    • v.5 no.2
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    • pp.81-92
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    • 2016
  • Objective: This study aim is to identify whether 30minutes optokinetic stimulation(OKS) with smooth pursuit eye movement can alleviate chronic hemispatial neglect. Methods: We applied optokinetic stimulation with smooth pursuit eye movement to 2 chronic hemispatial neglect patients. experimental duration was total 4weeks - 1week baseline, 2weeks OKS intervention, 1week 2nd. baseline. The intervention was 10 OKS sessions (30min each, 1session daily, from Monday to Friday) over a period of 2weeks. The neglect test carried out 3 times a week every other day. The OKS was provided on the screen when patient sat in front of the screen(13.5 inch). The OKS video that the 24 yellow squares moving coherently from the right to the left side. Patients were instructed to perform smooth pursuit eye movement without head and neck movement. Results: As a result of the OKS for 2weeks, the degree of neglect trends to decrease on both 2 cases compared to baseline A. The degree of the neglect of subject 1 tended to increase the at the baseline A. In contrast, the subject 2 showed that tendency that the degree of the neglect declined additionally at the baseline A. Conclusions: We identified that 30 minutes optokinetic stimulation with sooth pursuit eye movement is effective intervention method for chronic hemispatial neglect.

Development of the Heuristic Attention Model Based on Analysis of Eye Movement of Elementary School Students on Discrimination task (변별과제에서 초등학생의 안구운동 분석을 통한 발견적 주의 모델 개발)

  • Shin, Won-Sub;Shin, Dong-Hoon
    • Journal of The Korean Association For Science Education
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    • v.33 no.7
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    • pp.1471-1485
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    • 2013
  • The purpose of this study was to develop a HAM (Heuristic Attention Model) by analyzing the difference between eye movements according to the science achievement of elementary school students on discrimination task. Science achievement was graded by the results of the Korea national achievement test conducted in 2012 for a random sampling of classes. As an assessment tool to check discrimination task, two discrimination measure problems from TSPS (Test of Science Process Skill, developed in 1994) which were suitable for an eye tracking system were adopted. The subjects of this study were 20 students from the sixth grade who agreed to participate in the research. SMI was used to collect EMD (eye movement data). Experiment 3.2 and BeGaze 3.2 programs were used to plan experiments and analyze EMD. As a result, eye movements of participants in discrimination tasks varied greatly in counts and duration of fixation, first fixation duration, and dwell time, according to students' science achievement and difficulty of the problems. By the analysis of EMD, strategies of the students' problem-solving could be found. During problem solving, subjects' eye movements were affected by visual attention; bottom-up attention, top-down attention and convert attention, and aflunter attention. In conclusion, HAM was developed, and it is believed to help in the development of a science learning program for underachievers.

The Change of Accommodative Function by the Direction of Eye Movements During Computer Game (컴퓨터 게임 시 안구운동의 방향에 따른 조절기능의 변화)

  • Kwon, Ki-Il;Woo, Ji Yeon;Park, Mijung;Kim, So Ra
    • Journal of Korean Ophthalmic Optics Society
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    • v.17 no.2
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    • pp.177-184
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    • 2012
  • Purpose: In this study, the effect of the eye movement direction on visual function related to accommodation was investigated when playing computer games for a certain period of time. Methods: Total 60 subjects in 20s who had the visual acuity of 1.0 or higher without any ocular disease and accommodative dysfunction were asked to play computer games separately in horizontal and vertical directions for 40 and 90 minutes and then measured their accommodative amplitude, accommodative facility, accommodative lag and relative accommodations. Thevisual function when not doing the computer game was regarded as a control value, and further compared and analyzed. Results: The accommodative amplitude, accommodative facility, accommodative lag and relative accommodations showed the tendency of decrease after the computer game for 40 minutes, and more reduced values of the visual functions were shown when the computer game extended up to 90 minutes except positive relative accommodation. Positive relative accommodation had a tendency to increase slightly after the computer game for 90 minutes. Meanwhile, the change of the visual functions was primarily influenced by the eye movement in horizontal direction rather than by the eye movement in vertical direction during computer game when analyzed by the direction of eye movement. Conclusions: Over all accommodative functions tended to decrease with the extended VDT working time by computer game, and the frequent eye movement in horizontal direction during VDT tasks could be the main cause of eyestrain since the eye movement in horizontal direction rather than vertical direction significantly affected the change of accommodative function.

Development of Videooculograph for Vestibular Function Test (전정 기능 평가를 위한 영상 안구 운동 측정 시스템의 개발)

  • 김수찬;남기창;이원선;김덕원
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.40 no.3
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    • pp.189-198
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    • 2003
  • Videooculography (VOG) is one of the eye-movement measurement methods used for objective evaluation of vestibule -ocular reflex. A key feature of VOG is to estimate accurately the center of pupil and ocular torsion with being less influenced by the upper eyelid droop, eyelashes, corneal reflection, and eye blinks. Especially, it Is important to find the accurate center of the pupil in 3-D VOG because the inaccurate pupil center causes significant errors on measuring torsional eye movement. A new algorithm was proposed to find the center of pupil which is a little influenced by factors mentioned above. In this study, real time three-dimensional VOG which can measure horizontal, vortical, torsional eye movements, and the diameter of pupil was implemented using the proposed method.

The Effect of Bilateral Eye Movements on Face Recognition in Patients with Schizophrenia (양측성 안구운동이 조현병 환자의 얼굴 재인에 미치는 영향)

  • Lee, Na-Hyun;Kim, Ji-Woong;Im, Woo-Young;Lee, Sang-Min;Lim, Sanghyun;Kwon, Hyukchan;Kim, Min-Young;Kim, Kiwoong;Kim, Seung-Jun
    • Korean Journal of Psychosomatic Medicine
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    • v.24 no.1
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    • pp.102-108
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    • 2016
  • Objectives : The deficit of recognition memory has been found as one of the common neurocognitive impairments in patients with schizophrenia. In addition, they were reported to fail to enhance the memory about emotional stimuli. Previous studies have shown that bilateral eye movements enhance the memory retrieval. Therefore, this study was conducted in order to investigate the memory enhancement of bilaterally alternating eye movements in schizophrenic patients. Methods : Twenty one patients with schizophrenia participated in this study. The participants learned faces (angry or neutral faces), and then performed a recognition memory task in relation to the faces after bilateral eye movements and central fixation. Recognition accuracy, response bias, and mean response time to hits were compared and analysed. Two-way repeated measure analysis of variance was performed for statistical analysis. Results : There was a significant effect of bilateral eye movements condition in mean response time(F=5.812, p<0.05) and response bias(F=10.366, p<0.01). Statistically significant interaction effects were not observed between eye movement condition and face emotion type. Conclusions : Irrespective of the emotional difference of facial stimuli, recognition memory processing was more enhanced after bilateral eye movements in patients with schizophrenia. Further study will be needed to investigate the underlying neural mechanism of bilateral eye movements-induced memory enhancement in patients with schizophrenia.

An Analysis of Eye Movements in Visual Inspection Tasks (시각검사 작업시의 안구운동 분석)

  • 우동필;이상도
    • Proceedings of the ESK Conference
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    • 1995.04a
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    • pp.145-154
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    • 1995
  • 복잡한 생산시스템 속에서 빠른 속도로 제품을 생산하기 위해서 도입된 신형 고성 능 기계류의 경우에는 검사 작업자가 제품의 결점을 검출하기가 매우 어렵다. 검사작 업을 위해서 충분한 시간이 주어진다면 정확하게 처리할 수 있겠지만, 실제로는 많은 제약이 있다. 이러한 관점에서 검출오류의 결과에 대한 중요성은 증가되고 있다. 본 연구에서는 검사작업의 개인차에서 비롯하는 작업자의 결점검출방법에 관하여 살펴보고자 한다. 이를 위해서, 먼저 피실험자를 대상으로 두가지 작업방법, 즉 기능적 검사(functional search)를 하는 작업자와 지형적 검사(topographic search)를 하는 작업자로 나누어 실험을 하였다. 또한 이들이 검사작업을 하는 동안 일어나는 안구운동(eye movements)의 몇가지 요인을 측정하여 시각검사작업에 영향을 미치는 안구운동요인을 파악하고자 한다.

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Nonlinear and Independent Component Analysis of Eye Movements EEG (안구운동 EEG의 비선형 및 독립성분 분석)

  • 김응수;신동선
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2001.12a
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    • pp.189-192
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    • 2001
  • 뇌 기능의 연구수단으로써 널리 사용되고 있는 뇌파(Electroencephalogram)는 측정시에 노이즈(noise)나 잡파(Artifacts)가 섞여서 측정되기 쉽다. 이러한 노이즈나 잡파들을 제거하기 위하여 미지의 혼합된 신호들을 분리하는데 적용되고 있는 통계적인 처리 방식인 독립성분분석(ICA) 알고리즘을 뇌파에 적용하여 그 결과를 알아보았다. 본 연구에서는 정상인의 안구운동(Eye Movement)상태의 뇌파 신호에 대해서 독립성분분석을 적용하여 안구운동과 관련된 잡파가 포함된 원래의 뇌파신호(Original EEG Signal)와 제거한 다음의 뇌파신호(Corrected EEG Signal)에 대하여 비선형 분석법을 사용하여 두 신호의 유의한 차이점을 밝히고, 분리된 독립 신호들의 해부학적 발생위치 및 분포를 추정하였다.

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Attentional Bias of Avoidance Coping Strategy User on Appearance-related Stimuli: Using Eye-tracker (외모에 대한 회피 대처전략자의 주의 편향 연구: 안구운동 추적장치를 이용하여)

  • Kwak, Soo-Min;Lee, Jang-Han
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.633-638
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    • 2007
  • 본 연구에서는 신체상 위협상황에서 대처 전략을 측정할 수 있는 한국판 신체상 대처전략 척도(K-BICSI: The Korean Version of the Body Image Coping Strategy: K-BICSI)를 사용하여 회피 전략을 사용하는 정도에 따라 고회피집단(N=12)과 저 회피집단(N=12)으로 구분하여 실험참가자를 모집하였다. 연구의 목적은 외모 관련 자극이 제시 되었을 때 달라지는 주의편향과 자극 제시 전후의 정서변화를 살펴보는 것이었다. 실험 참가자는 여대생 24명으로, 안구운동 추적장비의 최초 응시방향과 응시시간을 이용해 주의편향을 확인했으며, 정서변화는 VAS로 측정하였다. 분석 결과 고 회피집단은 저 회피집단에 비해 비매력자극에 대한 더 높은 최초응시 경향을 나타냈지만, 매력자극에 대해서는 유의미하게 긴 응시시간을 보였고, 외모관련 지극 제시 전보다 후에 더 유의미하게 정서가 부정적으로 변하였다. 본 연구의 결과로 고 회피집단은 저 회피집단과는 다른 주의 인지기제를 가지고 있으며 외모관련 자극에 정서적으로 민감하게 반응한다는 것을 확인할 수 있었다.

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The Change of Near Point of Convergence and Fusional Reserves after Computer Gaming with Different Direction of Eye Movement (안구의 운동방향이 다른 컴퓨터 게임 후 폭주근점과 융합여력의 변화)

  • Kim, Se Il;Kwon, Ki-Il;Lee, Jiye;Lee, Hyo Jin;Park, Mijung;Kim, So Ra
    • Journal of Korean Ophthalmic Optics Society
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    • v.18 no.1
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    • pp.37-43
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    • 2013
  • Purpose: The present study was conducted to investigate whether the directions of eye movement in playing computer games for certain period affected the change of near point of convergence (NPC) and fusional reserve (FR) or not. Methods: Total 40 subjects in 20s who have the visual acuity of 1.0 or higher without any ocular disease and accommodative dysfunction were asked to successively play computer games. After the subjects were moving eyes in horizontal and vertical directions for 40 and 90 minutes, their horizontal fusional reserves, vertical fusional vergence and near point of convergence were measured. Results: The near point of convergence showed a tendency to be receded after computer gaming in the horizontal and vertical directions, and both of horizontal and vertical fusional reserves were significantly reduced. The range of declined fusional reserves and receded near point of convergence after computer gaming for 90 minutes was smaller than those after computer gaming for 40 minutes. The change of binocular vision was affected by the horizontal eye movement rather than the vertical movement when analyzed by the direction of eye movement. Conclusions: This study revealed that the change in FR and NPC was different along with dominant direction of eye movement during visual display terminal (VDT) tasks. Therefore, the adjustment of VDT working time is required to prevent the dysfunction of binocular vision according to the dominant direction of eye movement during VDT task.