• Title/Summary/Keyword: 안구운동

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Measurement of Vestibular Ocular Reflex in Normal Subjects Using Galvanic Stimulator and Videooculograph (전기자극과 VOG(Videooculograph)를 이용한 정상인의 전정 안반사 측정)

  • 김수찬;정운교;남기창;이원상;김영하;김덕원
    • Journal of Biomedical Engineering Research
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    • v.22 no.6
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    • pp.487-496
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    • 2001
  • In this study, a galvanic stimulator providing bipolar mode controlled by a PIC(peripheral interface controller) was constructed to evaluate vestibular function The maximum load and maximum current intensity of the constant current source were 3$k\Omega$ and 5mA. respectively. and it could Produce DC, sine wavers. or Pulse waves. Eve movements of 20 normal subjects by galvanic stimulation were analyzed using a commercial videooculogragh. During stimulating with DC for 30 sec. we recorded the response of eye movement with current intensity of 0.75. 1 2, and 3 mA. Nystagmus occurred to all the subjects when the galvanic stimulus intensity was larger than 2 mA. Average SPV(slow Phase eye movement velocity) and the number of nystagmus increased from 7.1 to 4.8 deg/sec and from 17 to 48, respectively, when the stimulus current increased from 0.75 to 3 mA. All the fast eye movement of the nystagmus were the direction of the negative electrode. The asymmetry which means the difference between right- and left-eye movements decreased when the stimulus intensity increased. It is expected that this study would be useful in evaluating vestibular function and in studying basic Physiology mechanism of vestibular ocular reflex by galvanic stimulus .

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The Change of Near Point of Convergence and Fusional Reserves after Computer Gaming with Different Direction of Eye Movement (안구의 운동방향이 다른 컴퓨터 게임 후 폭주근점과 융합여력의 변화)

  • Kim, Se Il;Kwon, Ki-Il;Lee, Jiye;Lee, Hyo Jin;Park, Mijung;Kim, So Ra
    • Journal of Korean Ophthalmic Optics Society
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    • v.18 no.1
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    • pp.37-43
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    • 2013
  • Purpose: The present study was conducted to investigate whether the directions of eye movement in playing computer games for certain period affected the change of near point of convergence (NPC) and fusional reserve (FR) or not. Methods: Total 40 subjects in 20s who have the visual acuity of 1.0 or higher without any ocular disease and accommodative dysfunction were asked to successively play computer games. After the subjects were moving eyes in horizontal and vertical directions for 40 and 90 minutes, their horizontal fusional reserves, vertical fusional vergence and near point of convergence were measured. Results: The near point of convergence showed a tendency to be receded after computer gaming in the horizontal and vertical directions, and both of horizontal and vertical fusional reserves were significantly reduced. The range of declined fusional reserves and receded near point of convergence after computer gaming for 90 minutes was smaller than those after computer gaming for 40 minutes. The change of binocular vision was affected by the horizontal eye movement rather than the vertical movement when analyzed by the direction of eye movement. Conclusions: This study revealed that the change in FR and NPC was different along with dominant direction of eye movement during visual display terminal (VDT) tasks. Therefore, the adjustment of VDT working time is required to prevent the dysfunction of binocular vision according to the dominant direction of eye movement during VDT task.

Example Development of Medical Equipment Applying Power Electronics Technique (전력전자 기술을 응용한 의료장비 개발 사례)

  • 고종선;이태훈;김영일;김규겸;박병림
    • The Transactions of the Korean Institute of Power Electronics
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    • v.7 no.6
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    • pp.524-530
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    • 2002
  • A control of the body posture and movement is maintained by the vestibular system, vision, and proprioceptors. Afferent signals from those receptors are transmitted to the vestibular nuclear complex, and the efferent signals from the vestibular nuclear complex control the eye movement and skeletal muscle contract. The postural disturbance caused by loss of the vestibular function results in nausea, vomiting, vertigo and loss of craving for life. The purpose of this study is to develop a off-vertical rotatory system for evaluating the function of semicircular canals and otolith organs, selectively, and visual stimulation system for- stimulation with horizontal, vortical and 3D patterns. The Off-vortical axis rotator is composed of a comportable chair, a DC servo-motor with reducer and a tilting table controlled by PMSM. And a double feedback loop system containing a velocity feedback loop and a position feedback loop is applied to the servo controlled rotatory chair system. Horizontal, vertical, and 3D patterns of the visual stimulation for applying head mounted display are developed. And wireless portable systems for optokinetic stimulation and recording system of the eye movement is also constructed. The gain, phase, and symmetry is obtained from analysis of the eye movement induced by vestibular and visual stimulation. Detailed data were described.

A Method for Slow Component Velocity Measurement of Nystagmus Eye Movements using RLSM (RLSM을 이용한 안구운동의 저속도 측정방법에 대한 연구)

  • 김규겸;고종선;박병림
    • The Transactions of the Korean Institute of Power Electronics
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    • v.7 no.6
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    • pp.546-553
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    • 2002
  • A control of the body posture and movement is maintained by the vestibular system, vision, and proprioceptors. Especially, vestibular system has a very important function that controls the eye movement through vestibuloocular reflex and contraction of skeletal muscles through vestibulospinal reflex. However, postural disturbance caused by loss of vestibular function results in nausea, vomiting, vertigo and loss of craving for life. Lose of vestibular function leads to abnormal reflex of eye movements named nystagmus. Analysis of the nystagmus is needed to diagnose the vertigo, which is performed by means of electrooculography(EOG). The purpose of this study is to develop a computerized system for data processing and an algorithm for the automatic evaluation of the slow component velocity(SCV) of nystagmus induced by optokinetic(OKN) stimulation system. A new algorithm using recursive least square method(RLSM) to detect SCV of nystagmus is suggested in this paper. This method allows a fast and precise evaluation of the nystagmus, through artifact rejection techniques. The results are depicted in this paper.

Discriminant Analysis of Human's Implicit Intent based on Eyeball Movement (안구운동 기반의 사용자 묵시적 의도 판별 분석 모델)

  • Jang, Young-Min;Mallipeddi, Rammohan;Kim, Cheol-Su;Lee, Minho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.212-220
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    • 2013
  • Recently, there has been tremendous increase in human-computer/machine interaction system, where the goal is to provide with an appropriate service to the user at the right time with minimal human inputs for human augmented cognition system. To develop an efficient human augmented cognition system based on human computer/machine interaction, it is important to interpret the user's implicit intention, which is vague, in addition to the explicit intention. According to cognitive visual-motor theory, human eye movements and pupillary responses are rich sources of information about human intention and behavior. In this paper, we propose a novel approach for the identification of human implicit visual search intention based on eye movement pattern and pupillary analysis such as pupil size, gradient of pupil size variation, fixation length/count for the area of interest. The proposed model identifies the human's implicit intention into three types such as navigational intent generation, informational intent generation, and informational intent disappearance. Navigational intent refers to the search to find something interesting in an input scene with no specific instructions, while informational intent refers to the search to find a particular target object at a specific location in the input scene. In the present study, based on the human eye movement pattern and pupillary analysis, we used a hierarchical support vector machine which can detect the transitions between the different implicit intents - navigational intent generation to informational intent generation and informational intent disappearance.

Development of Videooculograph for Vestibular Function Test (전정 기능 평가를 위한 영상 안구 운동 측정 시스템의 개발)

  • 김수찬;남기창;이원선;김덕원
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.40 no.3
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    • pp.189-198
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    • 2003
  • Videooculography (VOG) is one of the eye-movement measurement methods used for objective evaluation of vestibule -ocular reflex. A key feature of VOG is to estimate accurately the center of pupil and ocular torsion with being less influenced by the upper eyelid droop, eyelashes, corneal reflection, and eye blinks. Especially, it Is important to find the accurate center of the pupil in 3-D VOG because the inaccurate pupil center causes significant errors on measuring torsional eye movement. A new algorithm was proposed to find the center of pupil which is a little influenced by factors mentioned above. In this study, real time three-dimensional VOG which can measure horizontal, vortical, torsional eye movements, and the diameter of pupil was implemented using the proposed method.

MODELING AND SIMULATION OF BEAD MOVEMENT CONTROL SYSTEMS (머리운동 제어 시스템의 모델링과 시뮬레이션에 관한 연구)

  • Nam, Moon-Hyon;Cho, Yong-Jin
    • Proceedings of the KIEE Conference
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    • 1987.07b
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    • pp.1333-1337
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    • 1987
  • 본 연구는 머리운동 제어 시스템에 대한 생체 물리학적인 모델링과 시뮬레이션을 통하여 모델의 동특성을 조사하였으며, 생체운동(머리-안구)의 상호 관계를 비교하였다. 결과를 요약하면 다음과 같다. 1) 시스템을 구성하고 있는 매개변수의 변화가 출력에 미치는 영향을 조사하기 위해 감도해석법을 써서 감도계수를 구한 결과, 입력 제어신호의 펄스높이(PH), 동근의 펄스폭(PW1), 길항근의 펄스폭(PW2)이, 시스템의 출력특성을 결정하는 가장 중요한 매개변수 임을 알 수 있었다. 2) 비 선형 제어모델의 선형화를 통하여 선형모델의 응답특성과 크나큰 차이가 없음을 알았다. 3) Main-Sequence도를 작성하여 실험 데이터와 비교한 결과, 거의 일치함으로서 모델의 타당성을 입증하였다. 4) 머리운동이 시간최적으로 응답하기 위해서는 bang-bang 제어법칙이 적용되어야 함을 알았다. 5) 머리운동이 목표점에 도달하는 순간에는 길항근의 역제통 펄스가 가해 짐으로서, 길항근이 궤적의 마지막 부분을 지배함을 알았다. 6) 머리-안구운동의 main-sequence도를 비교 함으로서 상호관계를 규명하였다. 앞으로는 이 모델링 법을 개선확장하면, 비행시 파일럿의 생체 시뮬레이션, 헬멧 조준 사격 시스템등의 항공공학, 생체의용공학 연구 및 제어입력을 생체신호로 하는 로봇틱스 연구에 본 연구 방법은 유용하리라 생각된다.

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