• Title/Summary/Keyword: 아이콘 디자인

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A Study on the Interface Design of Children's Library (어린이 도서관의 검색 인터페이스 디자인에 관한 연구)

  • Kim, Hye-Joo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.18 no.1
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    • pp.169-187
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    • 2007
  • This study investigated search interface of Korea children's library and suggested how to improve problems. This study researched 4 types search interface of 27 children's reading room, public/private children's Korea home page designs and International Children's Digital Library. To sum up, when interface designers design children's search interface, they should consider following factors. The size of letters are avaliable changed which little readers want to the size of letters. Avaliable to imput the keyboard or the mouse. The size of icons should design easy to click children in size. Children's interface should design user oriented.

Analysis of smartphone application development company's brand identity and Revitalized Design Case (스마트폰 어플리케이션 개발 기업의 브랜드 아이덴티티 분석 및 리바이탈라이제이션 디자인 사례)

  • Lee, Je;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.413-418
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    • 2013
  • This paper studied the revitalization of brand identity. We analysed smartphone applications development company's brand identity and presented revitalization case. Brand revitalization is achieved through the ongoing communication of companies and designers. And should reflect the company's brand strategy.

A Study on the Analysis of Iconic Architectural Design Methods based on Peirce's Semiotics (퍼어스의 기호학적 분석을 통한 건축공간의 아이코닉 디자인 방법에 관한 연구)

  • So, Soo-Won;Shim, Eun-Ju
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.129-134
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    • 2006
  • Before the information revolution, written languages used to be our major communication method, but with development of various types of mass media technologies the role of visual images are becoming more and more essential. Computer which is one of the most popular information medias of today has influenced our lives in many ways including the way we communicate through icons. The current study first explores Peirce's semiotic theory and then accordingly Investigates programs, concepts and expressions of iconic designs. Lastly, analyze modern iconic architectural design examples by using the theoretical framework in order to define concepts of semiotic and its relationship architectural design applications as design methods.

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The Factors Motivating Empathic Responses of Women in their 30s and 40s: Focusing on Kakao Story (SNS에서 30/40대 여성들의 공감 표현에 영향을 미치는 요인 분석 - 카카오스토리 중심으로)

  • Kang, Minjeong
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.125-136
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    • 2016
  • Recently, many people switch from an open SNS like facebook to a closed SNS like Kakaostory to expect more empathetic responses. In this study, I derive the design factors that motivate empathetic responses in SNS. In particular, I focus on Kakaostory that is popular for women in their 30s and 40s. I conduct literature review and survey and find out the design factors and identified the type of photos that induce comments and feeling icons. While writing comments is influenced by the relationship with the poster and the contents, adding a feeling icons is affected by the states of the responders. The heavy users are more affected by the contents than by relationship. The photos with more responses have better image quality and capture situation better. The photos with more comments are cuter, brighter, and more positive. The photos with feeling icons only are visually sophisticated. This results can be useful to develop a design that induce empathetic responses.

A Study on Mobile Application UI Design Components & Design Guidelines -Focused on the Google Material Design Guidelines- (모바일 애플리케이션 UI 디자인 구성 요소와 가이드라인 연구 -안드로이드 구글 머티리얼 디자인을 중심으로-)

  • Jung, Dayoung;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.5
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    • pp.417-423
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    • 2020
  • The purpose of this study is to study the elements that make up the interface design of the applicatio, focusing on Android's Google Material Design Guidelines. and propose a way to produce the UI design guide by categorizing it according to form and combination methods. The components provided by the Materials Design Guidelines were disassembled form and attributes, types, and the characteristics. The components of UI design include surfaces, letters, icons, and media, which enable the creation of UI style guides, and the components for the purpose of exploring and communicating information, with different components and rules of use used for the purpose. Based on these results, I would like to propose design criteria for the interface of mobile applications and how to utilize it effectively.

A Comparative Study of Metaphor & Metro Icon Form (메타포와 메트로 아이콘 형태의 비교 연구)

  • Kim, su-hee
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.63-64
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    • 2013
  • 메타포와 메트로스타일의 형태의 우열은 아직 논하기는 어려운 시점으로 두가지 모두 목적과 개발환경에 맞춰 디자인이 되어야 할 것으로 보이며 지금도 새로운 트랜드라는 명목하에 많은 디자이너들은 계속 새로운 시도를 하고 있다. 새로운 시도도 중요하지만 정확히 알고 적용하는 것이 더 좋은 UI를 제공하게 되므로 간단하게 장단점 및 유형, 특징에 대해 비교하고자 한다.

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Character Interface Design for Digital Appliance (캐릭터를 활용한 디지털 가전 제품의 인터페이스 디자인 연구)

  • Shim, Jea-Hee;Lee, Kun-Sik;Yang, Jeong-Hwa;Shin, Sung-Won
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.20-25
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    • 2006
  • TFT Color LCD 가 보급화되면서 모바일 폰 뿐만 아니라 우리 생활에 친근하게 사용되고 있는 가전 제품 인터페이스 영역에도 점차 그 활용범위가 넓어지고 있는 추세이다. 또, 가전 제품의 역할이 단순히 식품을 보관하거나 집안의 온도를 시원하게 바꿔주는 기본 기능 중심에서, 가족간 커뮤니케이션을 돕는 역할 또는 다양한 정보를 전달해주는 엔터테인먼트 기능 중심으로 변화해 가고 있다. 최근 이러한 복잡한 기능을 편리하게 수행하면서도 동시에 가족 모두가 사용할 수 있는 친근한 인터페이스 디자인을 개발하는데 있어서 캐릭터라는 소재는 유용하게 활용 되고 있다. 가전 제품에서 캐릭터의 활용 부분은 첫 번째, 사용자에게 피드백 정보를 좀더 친근하게 전달하는 것이다. 제품의 상태나 어떤 동작에 대한 수행 결과를 텍스트 혹은 아이콘 위주의 전달 방법보다 좀더 친근하게 표현할 수 있다는 장점이 있다. 두 번째는 프로그래스 애니메이션 부분이다. 제품이 어떤 기능을 수행하고 있는지 캐릭터의 동작을 통해 명확하게, 그리고 재미있게 전달해주는 기능이다. 세 번째는 메시지 전달 측면이다. 가족간의 메모 전달이나 생일, 기념일 등에 대한 축하 메시지를 캐릭터가 메신저 역할을 함으로써 좀더 밝고 경쾌한 환경을 만들어준다. 마지막으로, 대기화면이나 화면보호기 부분이다. 제품을 사용하지 않는 상태에서 사용자가 원하는 이미지로 설정이 가능하도록 하여 개인화 부분을 충족시킬 수 있다. 이와 같이, 멀티미디어 기기나 모바일 폰과 같은 개인 중심형 제품이 아닌 가족 중심형 가전 제품의 인터페이스 디자인에는 친근한 이미지가 부가된 캐릭터의 활용이 사용성은 물론 감성적 측면에서도 좀더 사용자 중심의 인터페이스 디자인을 완성해 가는데 긍정적인 역할을 수행할 것이다.

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A Study on Comparison Analysis of the Design Factors between Korea and China Shopping mall Websites (한·중 쇼핑몰 웹 사이트의 디자인 요인에 대한 비교분석)

  • Kwon, Young-Jik
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.4
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    • pp.133-146
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    • 2014
  • This paper mainly focuses on the design factors of a website targeted at shopping mall websites in China and Korea. We formulated 15 different hypotheses regarding how those design factors are different. The targeted websites are "Gmarket" in Korea and "Taobao" in China. The selected design factors of a shopping mall website are (1) color and design, (2) photo, graphic, and font size, (3) the clarity of information delivery, (4) website structure, (5) screen balance, (6) product display, (7) product harmony, (8) a form of font and icon, (9) visual atmosphere, (10) differentiated color, (11) interesting words, (12) technical skills, (13) entire visual design and atmosphere, (14) navigation, (15) search function for products or information. As a result of analyzing the result using the SAS 9.2 package tool, we figured out that there was a difference between design factors. Additionally, we analyzed this difference and suggested a strategy to design the effective shopping mall web sites.

A Study on Characteristics of Exterior Design in Passenger Ships (여객선 외관 디자인의 특징에 관한 연구)

  • Byun, Lyang-Soun;Park, Jae-Hee
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.65-72
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    • 2005
  • The expected demands for the new styling design can be studied by examining the recent deliveries and the new buildings on order. These ships are setting the trend for the operation of passenger ships. There has been a rapid increase in size and produce of ship some remarkable exterior design image. These ships follow very similar design concept, even if their operator compete with each other in the same market. But also new innovative design solution have been introduced to catch the interest of the passengers. The propose of this study is to investigate the exterior styling design in passenger ships, which result form examining the exterior elements such as funnels, pods, hulls, trademark, colours, flowing curvilinear lines and from. Each different passenger ship lines require different design style for different markets, while ships of different sizes and categories obviously require different solution. When a new class is created later, key design element will be retained, with some items being changed and new ideas introduced.

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Fashion Style and Sensibility Fusion Effect of Fashion Icons in the 21th Century (21세기 패션아이콘의 패션 스타일과 감성적 융합작용)

  • Park, Song-Ae
    • Journal of the Korea Fashion and Costume Design Association
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    • v.15 no.3
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    • pp.109-118
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    • 2013
  • Fashion icons of 21st century are not only the fashion leaders that show fashion trend but also the typical fashion signs or symbols that show visually changes in sensibility trends. The purpose of this study was to analyze the framework of 21st century fashion by the public to recognize through these changes. In this study, the background of the occurrence of various 21st century fashion icons and their characteristics were investigated and the changes of revealed features and symbolic meanings were examined compared with them of 20th century. The 24 celebrities which have been called as the bests of fashion icons since year 2000 were selected by searching the most popular search engines such as daum, yahoo and google, and 13 of them were picked as the highest in preference and awareness by surveying 50 students majoring in fashion. And then their fashion styles, backgrounds, and influence on the public fashion were studied. As a result, the 21st century fashion icons reflecting the cultural characteristics such as convergence and exaggeration and the sensitivities of fusion, collaboration, hybrid sensibility in art were powerful enough to create innovative styles destroying the era and the standard. Their styles have constantly created new looks. The exposed new individual sensitivities on media-fusion of two or more sensibility and coordination techniques without being tied to the existing anchorage system-were as influential as high fashion and leaded the imitation and reproduction by dazzling the public. As the media become more powerful, the influence of fashion icons interacted more closely with the public and has been evolved through the sensitivity of the reversal, cultural, economic, visual, or temporal fusions. To sum up, it is shown that the outstanding fashion styles suggested by the leading fashion designers have approach to the public more closely by the fashion icons.

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