• Title/Summary/Keyword: 아두이노 응용

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Design of Action Monitoring System Using Arduino Sensors and LEDs (아두이노 센서와 LED를 활용한 움직임 모니터링 시스템 설계)

  • Park, Kyeongseok;Hwang, Soyoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.81-83
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    • 2017
  • 우리 삶의 다양한 분야에서 ICT 기술을 적용하여 편의성과 활용성이 증대되고 있다. 본 논문에서는 최근 다양한 응용에 활용되고 있는 아두이노(Arduino)를 기반으로 사람의 움직임에 따라 이용할 수 있는 Accelerometer와 FSR 센서를 사용하여 RGB LED Strip을 제어하고 여러가지 색상을 다양한 패턴으로 나타나게 하며, 해당 움직임을 모니터링할 수 있는 시스템을 제안한다. 이는 사람의 움직임 또는 동작을 취하는 다양한 신체부위에 적용해 볼 수 있다.

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Smart Solar Control System: Based on the Low-Power Control of Arduino Board (지능형 태양광 전력 관리 시스템 (아두이노 저전력 제어를 중심으로))

  • Kwon, Oh-Sung
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.461-467
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    • 2019
  • As the convergence solutions become more common, the use of Arduino and Raspberry Pi boards has been increasing. These control boards has to be executed under power blackout. In this environment, we take advantage of solar power system to overcome the power out. In this paper, we poposed a effficient power control strategy. Our experimental device is a DSLR shooting device executed based a predesigned interval time. The control module of our experimental device is the compound system of Raspberry Pi and Arduino boards. Arduino board send the force signals to wake up Raspberry Pi. We developed a new control strategy algorithm for the efficient use of solar power energy. In this paper, we mesured the efficiency of solar enery consuming of our system. We programmed a control system to send DSLR shooting signals. In experimentals, we ensured a stable consuming of electricity during 10 days. In the end, it was found that the consumption power of the Raspberry was reduced by about 81% when the Aduino was combined to save power.

Research about Security Attack Methods to Arduino Boards Using Temporary Files Data Manipulation (임시파일 데이터 조작을 통한 아두이노 보드 공격 기법에 관한 연구)

  • Lee, Woo Ho;Jung, Hyun Mi;Jeong, Kimoon
    • Journal of the Korea Convergence Society
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    • v.8 no.11
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    • pp.21-27
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    • 2017
  • Internet of Things(IoT), which is developing for the hyper connection society, is based on OSHW (Open Source Hardware) such as Arduino and various small products are emerging. Because of the limitation of low performance and low memory, the IoT is causing serious information security problem that it is difficult to apply strong security technology. In this paper, we analyze the vulnerability that can occur as a result of compiling and loading the application program of Arduino on the host computer. And we propose a new attack method that allows an attacker to arbitrarily change the value input from the sensor of the arduino board. Such as a proposed attack method may cause the arduino board to misinterpret environmental information and render it inoperable. By understanding these attack techniques, it is possible to consider how to build a secure development environment and cope with these attacks.

Mobile Sundial (모바일 해시계)

  • Lee, Yu-Ri;Park, Ji-Young;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.303-304
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    • 2012
  • 본 눈문은 시각의 중요 수단으로 여겨지는 빛보다, 새로운 시각 표현 방법인 그림자에 초점을 맞추어 제작한 작품 에 대한 것으로 은 전통 시계인 해시계로부터 모티브를 얻었다. 이는 아두이노 보드(Arduino Board)와 SSR(Solid State Relay), 거리감지 센서, 220V 전구 등을 이용하여 제작했다. 이는 전구가 순차적으로 켜지면서 시계방향으로 그림자가 생기는 것을 작동 원리로 한다. 이 작품은 관객 참여를 바탕으로 하며 추후에 모바일 응용 분야로 발전될 가능성이 있다.

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A Pulley-Type VR Interface that Efficiently Conveys a Sense of Weight to the User in a Virtual Environment (가상환경에서 무게감을 효율적으로 사용자에게 전달하는 도르래 방식의 VR 인터페이스)

  • Seong-A Park;YeRin Moon;Soyeon Park;Jong-Hyun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.381-384
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    • 2023
  • 본 논문에서는 마이크로소프트의 홀로렌즈를 이용한 손 위치 추적 및 모션 인식과 아두이노를 통해 상황에 맞는 무게감을 사용자에게 전달할 수 있는 VR 인터페이스를 제안한다. 홀로렌즈는 혼합현실을 체험할 수 있지만 홀로렌즈를 이용해 가상의 물체를 잡았을 때 현실과의 물리적인 상호작용이 없기 때문에 현실감이 떨어져 몰입을 저하하는 원인이 된다. 본 논문에서는 혼합현실에서 사용자의 몰입을 개선하기 위해 아두이노를 이용하여 사용자에게 무게감을 효율적으로 전달하여 현실과 같은 몰입을 줄 수 있는 도르래 방식의 VR 인터페이스를 제안한다.

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Neural networks optimization for multi-dimensional digital signal processing in IoT devices (IoT 디바이스에서 다차원 디지털 신호 처리를 위한 신경망 최적화)

  • Choi, KwonTaeg
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1165-1173
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    • 2017
  • Deep learning method, which is one of the most famous machine learning algorithms, has proven its applicability in various applications and is widely used in digital signal processing. However, it is difficult to apply deep learning technology to IoT devices with limited CPU performance and memory capacity, because a large number of training samples requires a lot of memory and computation time. In particular, if the Arduino with a very small memory capacity of 2K to 8K, is used, there are many limitations in implementing the algorithm. In this paper, we propose a method to optimize the ELM algorithm, which is proved to be accurate and efficient in various fields, on Arduino board. Experiments have shown that multi-class learning is possible up to 15-dimensional data on Arduino UNO with memory capacity of 2KB and possible up to 42-dimensional data on Arduino MEGA with memory capacity of 8KB. To evaluate the experiment, we proved the effectiveness of the proposed algorithm using the data sets generated using gaussian mixture modeling and the public UCI data sets.

VR Interface for Immersive Expression of the User's Walking, Running, Limp and Zombie States (사용자의 걷기, 뛰기, 절름발이 움직임을 몰입감 있게 표현하기 위한 VR 인터페이스)

  • Moon, YeRin;Park, Seong-A;Park, Soyeon;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.549-552
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    • 2022
  • 본 논문에서는 가상현실에서 헤드 마운티드 디스플레이(Head mounted display, HMD) 사용자와 Non-HMD 사용자에게 사용자의 걷기, 뛰기, 절름발이 움직임을 몰입감 있게 표현하기 위한 새로운 가상현실(VR, Virtual Reality) 인터페이스를 제안한다. 가상현실에서는 몰입감을 높이기 위해 시각적 감각을 활용한 HMD와 사용자의 자세나 움직임을 추적하는 장비를 활용하지만, 일반적인 사용자들에게 HMD 보급은 많이 이루어져 있지 않으며, 비용적인 측면과 멀미로 인해 가상현실 콘텐츠에 몰입하기 어렵다. 본 논문에서는 효율적으로 몰입도를 높이고 비용적인 부담을 줄여주기 위해 아두이노를 활용한 새로운 보행 인터페이스 장치를 제안한다. 보행 인터페이스 장치는 사용자의 다리 가속도 정보를 기반으로 사용자의 상태 변화에 맞게 패턴을 설정하여 사용자의 걷기, 뛰기, 절름발이 움직임을 통해 사용자 캐릭터의 움직임을 제어하고 표현할 수 있는 새로운 결과를 보여준다.

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Using Arduino and Processing Graphics performance validation (아두이노와 Processing을 사용한 그래픽 성능 검증)

  • Choi, Chul-kil;Lee, Sung-jin;Lee, Kyung-mu;Choi, Byeong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.975-977
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    • 2013
  • Arduino is for design based on open source prototyping platform, artist, designer, hobby activists, etc, i has been designed for all those who are interested in the environment construct. Arduino adventage you can easily create applications hardware, without deep knowledge about the hardware. Configuration of arduino using AVR microcontroller ATmage 168, software to action arduino using arduino program, MATLAB, Processing. Arduino is open source base, you can hardware production directly and using shield additionally, the arduino can be combined. Processing iis open source. You can 2D, 3D, PDF output, using P3D and OpenGL graphics. Also you can check by running a stand-alone application. Through a combination of Arduino, library support, such as sound, video, and computer vision can be expanded, this program is the Android phone and iPhone programming. In this paper, sortware was used for Processing, hardware was used for arduino MegaADK board, After making easy 2axis game, using the software and hardware verification.

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A Study on the Virtual Remote Input-Output Model for IoT Simulation Learning (IoT 시뮬레이션 학습을 위한 가상 리모트 입출력 모델에 관한 연구)

  • Seo, Hyeon-Ho;Kim, Jae-Woong;Kim, Dong-Hyun;Park, Seong-Hyun
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.45-53
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    • 2021
  • In our technology-driven world, various methods for teaching in an educational venue or in a simulated environment have been suggested especially for computer and coding education. In particular, IoT related education has been made possible owing to the industrial developments that have occurred in various fields since the Fourth Industrial Revolution. The proposed model allows various IoT systems to be indirectly built; it provides an inexpensive learning method by applying a simulation system in a 3D environment. The model is implemented on Virtual Remote IO based on the Arduino platform, thereby reducing the cost of building an education system. In addition various education-related content can be provided to learners through such an indirectly developed system. Test code was written to check the consistency of an operation between the real system and the virtual system.

Development of BLE Sensor Module based on Open Source for IoT Applications (IoT 응용을 위한 오픈 소스 기반의 BLE 센서 모듈 개발)

  • Ryu, Dae-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.3
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    • pp.419-424
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    • 2015
  • The era of IoT in which all objects are intelligent and are connected to the Internet has been started. In order to establish and activate an IoT eco system, open services platform is very important. In this paper, we developed a BLE sensor module as a component of the open service platform based on the IoT and the open source hardware Blutooth4.0. To verify the functionality and performance of the developed BLE sensor module was built to evaluate the performance of the test environment.