• Title/Summary/Keyword: 심층행동

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A Study on Information Consumption Behavior Structure of Rural Residents in Changchun, China (중국 장춘시 농촌주민의 정보소비 행동구조에 관한 연구)

  • Liu, Hui-Shu;Jung, Gi-Young;Kim, Hyung-Ho
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.9-16
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    • 2020
  • This study aims to deeply analyze the information consumption behavior structure of rural residents in Changchun, China. and further improve the information consumption level of rural residents. Questionnaire survey and statistical analysis were used in this study. First, Through in-depth interview and open questionnaire collection and compilation of measurement questions. Secondly, residents in 15 rural areas around Changchun were selected for the survey, Finally, SPSS23.0 was used for exploratory factor analysis of recovered data, and Mplus7.4 was used for confirmatory factor analysis. The results show that the structure of information consumption behavior of rural residents in Changchun includes three dimensions of information demand, information literacy and payment ability, which is corresponding to the previous studies on information consumption behavior structure's demand power, purchasing power and information quality. This study has certain empirical validity.

Study on the Influence of Watching Dialectic Dominant Television Drama to the Emotion, Recognition & Action of Regional Youth : In-Depth Interview with the Viewer of tvN Drama (드라마의 주된 언어 사용이 지역출신 청년의 감정, 인식, 행동에 미치는 영향 : tvN 드라마 <톱스타 유백이> 수용자 심층인터뷰)

  • Hong, Kyung Soo
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.366-375
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    • 2019
  • Unlike the conventional dramas, most of characters of tvN drama speak dialectic from Chonnam province. I could predict that watching this drama would influence the feelings, cognitions and behaviors of youth from that province. By interviewing 7 participants, I found that they felt strong familiarity with little exceptions. They recognized the being of dialectic and discovered the attractiveness of dialectic, and the necessity of preservation also. After watching the drama participants made a resolution to speak dialectic more, and made active actions to meet contents and people about dialectic. In conclusion, dialectic could be developed as an important element for interesting contents. The drama has a power to influence youths to change the feelings, recognitions, and actions. So I assert that the use of dialectic in the drama should be considered discretely and positively.

Comparison of learning performance of character controller based on deep reinforcement learning according to state representation (상태 표현 방식에 따른 심층 강화 학습 기반 캐릭터 제어기의 학습 성능 비교)

  • Sohn, Chaejun;Kwon, Taesoo;Lee, Yoonsang
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.5
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    • pp.55-61
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    • 2021
  • The character motion control based on physics simulation using reinforcement learning continue to being carried out. In order to solve a problem using reinforcement learning, the network structure, hyperparameter, state, action and reward must be properly set according to the problem. In many studies, various combinations of states, action and rewards have been defined and successfully applied to problems. Since there are various combinations in defining state, action and reward, many studies are conducted to analyze the effect of each element to find the optimal combination that improves learning performance. In this work, we analyzed the effect on reinforcement learning performance according to the state representation, which has not been so far. First we defined three coordinate systems: root attached frame, root aligned frame, and projected aligned frame. and then we analyze the effect of state representation by three coordinate systems on reinforcement learning. Second, we analyzed how it affects learning performance when various combinations of joint positions and angles for state.

A Study on the Consumer Boycott Participation Experience: Using Text Mining Analysis and In-depth Interview (소비자불매운동 참여 경험에 관한 연구: 텍스트마이닝 분석과 심층면접기법의 활용)

  • Han, Juno;Li, Xu;Hwang, Hyesun
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.88-106
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    • 2022
  • This study examined the social discourse on consumer boycott and explored consumer experience using text mining of mass media and social media data and the in-depth interview. The result showed that the topics of online news related to the boycott included the causes of the boycott, the responses of each actor in the process of the boycott, and the effects of the boycott. In the result of the in-depth interviews, it was found that the boycott has been decentralized and the participants had the experience of exploring and verifying information on their own. In the boycott process, there were mixed experiences due to the absence of substitutes and the marketing influence, and positive experiences of expressing one's thoughts and strengthening beliefs through the boycott.

Beginning Special Education Teachers' Experience of Intervention and Awareness of Positive Behavior Support (초임 특수교사들의 행동중재 경험과 긍정적 행동지원에 대한 인식)

  • Seok, Sung;Jeon, Hae-In
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.11-20
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    • 2019
  • The purpose of this research is to investigate the experience for behavior intervention and awareness of positive behavior support among beginning special education teachers. For this, 5 special education teachers with less than 2 years of experience participated in this research. One-on-one in-depth interviews were carried out with them, and all interview results were transcribed and analyzed according to the constant comparison method resulted in 4 major themes follows: 'motivation', 'a series of choice', 'regret for intervention' and 'awareness of Positive Behavior Support'. also, 9 sub themes follows: 'educational needs', 'living needs', 'starting intervention', 'process of intervention', 'results of intervention', lack of resources', 'lack of communication', 'new attempts', 'new areas'. During a discussion, requests for behavior intervention and awareness of positive behavior support, which had been drawn in the research results, were discussed, and the limitation of this research was suggested.

An Exploratory Study of Natural Scientists' Information Seeking Behavior When Writing a Research Proposal (자연과학분야 연구자들의 연구계획서 작성을 위한 정보추구행동의 탐색적 연구)

  • Eun Youp, Rha
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.1
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    • pp.53-74
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    • 2023
  • This study aims to explore information seeking behavior of natural scientists when they are writing a research proposal for applying to funding. It focuses on understanding their information needs and information seeking behavior, and factors influencing the behavior. Based on the conceptual framework of task-based information seeking, qualitative research methods including in-depth interviews and diary study are used. The results reveal that a variety of communicative subtasks take place in the process of research proposal writing. Also, the scientists tend to need information related funding opportunities and to research design, and access sources including human resources, documents, online databases and websites to meet their information needs. Finally, the study shows that the scientists' information seeking behavior when writing a proposal is influenced by personal, task-related, and sociocultural factors. This study will be helpful to design effective information services and strategies to assist science scholars applying to research funding.

구조생성기호학적 관점에서의 디지털게임의 의미생성방식 연구 - 스타크래프트, 리니지, 스페셜포스에 대한 분석을 중심으로 -

  • Park, Tae-Sun
    • 한국게임학회지
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    • v.6 no.1
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    • pp.41-43
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    • 2009
  • 게임에서의 텍스트를 추출하고 이를 분석하고자 하였다. 기본적으로 그레마스의 구조생성기호학을 활용하여 텍스트를 분석하고자 하였는데, 연구방법론에서는 현상학, 해석에서는 정신분석학의 이론에서도 도움을 받았다. 구체적인 분석대상으로는 온라인게임인 스타크래프트, 리니지, 스페셜포스를 선택하였다. 연구문제는 이들 세 게임의 의미생성방식에 대한 탐구로 구성되었다. 각 게임의 의미생성방식은 구조생성기호학의 세 가지 층위에서 구분되어 연구되었다. 즉, 심층구조, 기호-설화구조, 담화구조의 세층위로 전환, 발화되면서 점진적으로 의미가 풍성해지는 과정이 탐구되었다. 각 게임의 차이, 나아가 게임 장르간의 차이는 주로 심층 수준의 차이에서 기인한다고 보인다. 이들 게임의 주요 공통점이자, 다른 매체와의 차이점은 행동자 모델에서 두드러지는데, 바로 이용자가 스스로 주체의 위치를 점하게 되는 것이다. 상호작용성으로 대변되는 게임의 특성은 이용자의 텍스트로의 적극적인 개입을 할 수 있게끔 한다. 이러한 적극적인 개입은 이용자가 스스로 텍스트의 주체가 되도록 허용하는데, 주체가 된다고 함은 곧 스스로의 욕망을 직접 대상에 투사하면서 텍스트를 창출함을 의미한다. 바로 이러한 점이 게임의 의미생성방식의 큰 특징이며 다른 매체들과의 주요한 차이점이기도 하다. 더불어 게임이 우리 문화와 사회에 커다란 영향을 미칠 수 있는 기제임이 입증되는 것이기도 하다.

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Improving Performance of Human Action Recognition on Accelerometer Data (가속도 센서 데이터 기반의 행동 인식 모델 성능 향상 기법)

  • Nam, Jung-Woo;Kim, Jin-Heon
    • Journal of IKEEE
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    • v.24 no.2
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    • pp.523-528
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    • 2020
  • With a widespread of sensor-rich mobile devices, the analysis of human activities becomes more general and simpler than ever before. In this paper, we propose two deep neural networks that efficiently and accurately perform human activity recognition (HAR) using tri-axial accelerometers. In combination with powerful modern deep learning techniques like batch normalization and LSTM networks, our model outperforms baseline approaches and establishes state-of-the-art results on WISDM dataset.

안전성격진단을 통한 국내중공업의 안전의식 및 태도 향후대척에 관한 연구

  • 기홍기;서성화;안병준
    • Proceedings of the Korean Institute of Industrial Safety Conference
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    • 2001.11a
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    • pp.401-405
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    • 2001
  • 안전성격심리검사(이하 '안전성격검사'라 칭함)란 근로자들의 생산시간에 따른 안전심리변화를 객관적으로 찾아내는 기법으로서 개개인과 집단의 행동특성 및 심리특성을 보다 심층적으로 분석하여 이에 기인된 에러의 결함요소를 찾아내기 위한 방법이라 할 수 있다. 안전성격검사는 안전관리를 효과적으로 추진하기 위해서 종업원, 개개인의 특성을 충분히 파악하지 않으면 않된다는 특징이 있다.(중략)

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Cognitive Neruopsychological Assessment and fMRl Study in an Acquired Dyslexic Patient : A case study (후천성 난독증에 대한 인지신경심리학적 언어행동평가와 대뇌 활성화 양상 : 단일사례연구)

  • Sohn, Hyo-Jeong;Pyun, Sung-Bom;Nam, Ki-Chun
    • Annual Conference on Human and Language Technology
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    • 2004.10d
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    • pp.270-272
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    • 2004
  • 본 논문에서는 뇌손상으로 인하여 난독증을 보이는 환자를 대상으로 시각적 단어 재인과정에 대한 평가와 기능적 자기공명영상기법을 통한 언어처리과정의 대뇌활성 양상을 살펴봄으로써 난독증의 특성을 알아보고자 한다. 인지신경심리학적 언어행동평가를 통해 환자 JYM는 자소-음소 변환(grapheme-phoneme conversion)경로와 직접 경로(direct route) 모두가 손상된 심층성 난독증(deep dyslexia)으로 보이며. 기능적 자기공명영상촬영 결과 언어처리과정에서 특정한 언어관련영역보다 등외측전전두영역과 시각피질의 활성이 증가되는 양상을 나타냈다.

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