• Title/Summary/Keyword: 실험 패러다임

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A study on the Development Process of Theater Education Programs according to Changes in Cultural Arts Education Facilities (문화예술교육 시설 변화에 따른 연극 교육프로그램 개발과정 연구)

  • Park, Nahyun
    • Trans-
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    • v.12
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    • pp.223-244
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    • 2022
  • The rapid change of the culture and art environment is led to new art & cultural education and differences in culture and art education facilities, away from the traditional closed space culture and art education. Phenomena such as plays out of the theater, exhibitions out of the art museum, and pictures taking a walk indicate that cultural and artistic educational facilities can no longer stay in the existing paradigm and are changing along with the changes in the cultural and creative world. Therefore, to develop a site-specific theater education program centered around a specific place rather than a theater or studio, in line with the changing times of cultural and artistic educational facilities, this researcher analyzes Brecht's radio play experiment and the recent performative performance experiment. Furthermore, using the regional and community values of arts and culture education confirmed as the motive for research on site-specific theater programs, I analyze the implementation and application process by experimenting with theater programs out of the theaters and studios. As a prior study, research on site-specific performances is being conducted relatively actively, but earlier studies were dealing only with the Ligna group performance cases are lacking. However, I would like to use the previous research on site-specific performance cases as an epistemological background. As a result of the study, for the place-specific theater program through a total of 10 learners, a text based on a specific place was created that did not depend on traditional literary texts. Through this, the possibility of a site-specific theater education program could be confirmed.

Parabiosis and Blood Exchange Techniques in Aging Research (개체병렬결합(parabiosis)실험모델과 혈액교환을 이용한 노화(aging)연구 분석)

  • Kyung Tae Chung
    • Journal of Life Science
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    • v.33 no.2
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    • pp.208-215
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    • 2023
  • In recent decades, the field of aging research has progressed from the genetic and cellular levels to in vivo models of blood exchange. Since genes capable of extending the lifespan in C. elegance have been reported, various potential target molecules have been discovered through genomics, proteomics, metabolomics, and transcriptomics. Accordingly, research on the interactions between target molecules has also been increasing. The parabiosis method, in which two experimental animals are surgically combined, was introduced, and a factor that could reverse the aging phenomenon was discovered using this method. The parabiosis method is used to find more accurate and effective aging-reversal factors that could exist in young blood. As more new evidence has been revealed, the parabiosis method has established a new paradigm for aging research. Moreover, a device capable of exchanging blood elaborately in laboratory animals was published in 2022 and presented new results necessary for aging reversal. Since GDF11, was reported, many other anti-aging candidates that are soluble factors in blood, such as β2m, TIMP2, VCAM1, Gpld1, and clusterin, have been discovered. In addition, mcicroglia cells and neuroinflammation have been directly proven to be aging factors. These latest research results were obtained by parabiosis, the newly designed device for plasmapheresis, and injecting young blood or conditioned blood methods. In this review, we discuss the latest research results using the device and young blood administration in old mice.

Performance Evaluation of Bit Error Resilience for Pixel-domain Wyner-Ziv Video Codec with Frame Difference Residual Signal (화면 간 차이 신호에 대한 화소 영역 위너-지브 비디오 코덱의 비트 에러 내성 성능 평가)

  • Kim, Jin-Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.20-28
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    • 2012
  • DVC(Distributed Video Coding) technique is a new paradigm, which is based on the Slepian-Wolf and Wyner-Ziv theorems. DVC offers not only flexible partitioning of the complexity between the encoder and decoder, but also robustness to channel errors due to intrinsic joint source-channel coding. Many conventional research works have been focused on the light video encoder and its rate-distortion performance improvement. However, in this paper, we propose a new DVC codec which is effectively applicable for error-prone environment. The proposed method adopts a quantiser without dead-zone and symmetric Gray code around zero value. Through computer simulations, the proposed method is evaluated by the bit errors position as well as the number of burst bit errors. Additionally, it is shown that the maximum and minimum transmission rate for the given application can be linearly determined by the number of bit errors.

Analysis of Factor's Priority for 4K-UHD content workflow (4K-UHD 콘텐츠 제작 워크플로우 중요도 분석)

  • Chang, Hyung-Jun;Kim, Kwang-Ho
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.271-282
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    • 2014
  • The recent flow of broadcasting technology, HDTV and 3DTV are being followed to develop UHDTV. UHDTV has established itself as the new paradigm. In Korea, the 4K-UHDTV experimental terrestrial broadcasting and cable and satellite TV services are being carried out in the present. 4K-UHD content creation workflow to enable a systematic formulation is needed. In this study, Through expert opinion 4K-UHD production workflow to derive the important topics and Hierarchical analysis methods (AHP, Analytic Hierarchy Process) is applied to 4K-UHD content creation is important to consider the items were compared to each other. The upper layer has a content creation workflow planning side, the media file management side and operational aspects of the selection and production equipment were classified. In the lower layer, UHD STAFF roles between production and training, media management, selection and operation of the storage device was evaluated in a relatively important. In addition, real-time 4K-UHD suggested workflow for production.

A Skip-mode Coding for Distributed Compressive Video Sensing (분산 압축 비디오 센싱을 위한 스킵모드 부호화)

  • Nguyen, Quang Hong;Dinh, Khanh Quoc;Nguyen, Viet Anh;Trinh, Chien Van;Park, Younghyeon;Jeon, Byeungwoo
    • Journal of Broadcast Engineering
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    • v.19 no.2
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    • pp.257-267
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    • 2014
  • Distributed compressive video sensing (DCVS) is a low cost sampling paradigm for video coding based on the compressive sensing and the distributed video coding. In this paper, we propose using a skip-mode coding in DCVS under the assumption that in case of high temporal correlation, temporal interpolation can guarantee sufficiently good quality of nonkey frame, therefore no need to transmit measurement data in such a nonkey frame. Furthermore, we extend it to use a hierarchical structure for better temporal interpolation. Simulation results show that the proposed skip-mode coding can save the average subrate of whole video sequence while the PSNR is reduced only slightly. In addition, by using the proposed scheme, the computational complexity is also highly decreased at decoder on average by 43.75% for video sequences that have strong temporal correlation.

Case Study on User-Participatory Internet Advertising -Focused on the Game-Like Internet Banner Advertising (사용자 참여적 인터넷 광고의 사례연구 -게임성향 배너광고를 중심으로)

  • Seo, Mi-Ra
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.505-510
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    • 2012
  • As games have been used throughout the advertisement design in diverse ways, the paradigm of the internet advertising has also been changed. At the same time, there has been a growing tendency among companies to maximize the purpose of advertising by using game-like internet banner advertising, which provides internet-users with the information of the advertisements by exposing specific information, brands, characters, or image. In spite of the quantitative expansion of the game-like internet banner ads, according to a survey with regard to their click-through rate(CTR), the result indicates the CTR is less than 0.5%. Therefore, this study aims to examine what types of displaying elements of the game-like banner ads gaining in popularity can leave the users with a strong impression, and also to explore what types of displaying elements need to be highlighted for the users' active and aggressive access to internet banner advertisements. Currently advertised game-like banner ads on the internet web sites in different fields are selected. Then, they are analyzed by using seven categories. The findings are expected to lay out systematic and practical guidelines for the future production of game-like banner ads.

A Study on WB(Water-Bubble) Based Highly Secure Flexible Network Section (WB(Water-Bubble) 기반의 강한 보안성을 갖는 탄력적 네트워크 구간에 관한 연구)

  • Seo, Woo-Seok
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.5
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    • pp.737-746
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    • 2017
  • In 2017, amid changes in the security market such as integrated security (IS) and convergence security (CS), a variety of security paradigms in terms of operation and management have been suggested. Rather than changing existing network infrastructure and bringing about fluid, multi-dimensional changes, these solutions and technologies focus entire security capacity on a primary protection, leading to network infrastructure suffering from unexpected inherent violations and problems in a continued manner. Therefore, it is time to propose and develop a flexible network section that can protect from attacks of similar pattern and concentrated traffic attacks by applying a new concept of WB (Water-Bubble) to network infrastructure and analyzing on the basis of experiment and installation. Methodology of the WB-based highly secure flexible network section proposed in this study is expected to provide materials for studies on how to achieve network section security taking into account three major limitations and security standards: fluidity, unpredictability, and non-area scalability by contact point ratio, by changing a network area predicted to be the final target of attack into resonant network section (area) with flexible area changes.

Improved Side Information Generation using Field Coding for Wyner-Ziv Codec (Wyner-Ziv 부호화기를 위한 필드 부호화 기반 개선된 보조정보 생성)

  • Han, Chan-Hee;Jeon, Yeong-Il;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.10-17
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    • 2009
  • Wyner-Ziv video coding is a new video compression paradigm based on distributed source coding theory of Slepian-Wolf and Wyner-Ziv. Wyner-Ziv coding enables light-encoder/heavy-decoder structure by shifting complex modules including motion estimation/compensation task to the decoder. Instead of performing the complicated motion estimation process in the encoder, the Wyner-Ziv decoder performs the motion estimation for the generation of side information in order to make the predicted signal of the Wyner-Ziv frame. The efficiency of side information generation deeply affects the overall coding performance, since the bit-rates of the Wyner-Ziv coding is directly dependent on side information. In this paper, an improved side information generation method using field coding is proposed. In the proposed method, top fields are coded with the existing SI generation method and bottom fields are coded with new SI generation method using the information of the top fields. Simulation results show that the proposed method improves the quality of the side information and rate-distortion performance compared to the conventional method.

A Prediction-based Dynamic Component Offloading Framework for Mobile Cloud Computing (모바일 클라우드 컴퓨팅을 위한 예측 기반 동적 컴포넌트 오프로딩 프레임워크)

  • Piao, Zhen Zhe;Kim, Soo Dong
    • Journal of KIISE
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    • v.45 no.2
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    • pp.141-149
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    • 2018
  • Nowadays, mobile computing has become a common computing paradigm that provides convenience to people's daily life. More and more useful mobile applications' appearance makes it possible for a user to manage personal schedule, enjoy entertainment, and do many useful activities. However, there are some inherent defects in a mobile device that battery constraints and bandwidth limitations. These drawbacks get a user into troubles when to run computationally intensive applications. As a remedy scheme, component offloading makes room for handling mentioned issues via migrating computationally intensive component to the cloud server. In this paper, we will present the predictive offloading method for efficient mobile cloud computing. At last, we will present experiment result for validating applicability and practicability of our proposal.

An Use of the Patterns for an Efficient Example-Based Machine Translation (효율적인 예제 기반 기계번역을 위한 패턴의 사용)

  • Lee, Gi-Yeong;Kim, Han-U
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.3
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    • pp.1-11
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    • 2000
  • An example-based machine translation approach is a new paradigm for resolving various problems caused by the rules of conventional rule-based machine translation. But, in pure example-based machine translation, it is very hard to find similar examples matched with input sentences by using reasonable parallel corpus. This problem causes large overheads in the process of sentence generation. This paper proposes new method of English-Korean transfer using both patterns and examples. The patterns are composed of sentence patterns and phrase patterns. Meta parts of the patterns make the example-based machine translation more practical by raising the probability to find similar examples. The use of patterns and examples can reduce the ambiguities in source language analysis and give us a high quality of MT. And experimental results with a test corpus are discussed.

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