• Title/Summary/Keyword: 실재화

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A Proposal of Safety Risk Management using Virtual Reality (시각화 기술을 이용한 안전관리 방법 제안)

  • Lee, Kwang-Pyo;Lee, Hyun-Su;Park, Mun-Seo;Kim, Hyun-Soo
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.521-524
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    • 2008
  • The main goal of construction projects from the past has been enhancing efficiency by reducing cost and time. Compared to this, it is true that for a long time not much attention was paid to safety management. For this reason, safety management is much behind cost and time management but nevertheless, not much improvement has been made. The current safety management is only focused on managing after an occurrence based on knowledge like safety standards and rules. Even though safety accident is reducing in domestic construction projects, the extent of a accident is getting greater because construction projects are getting more complex and sophisticated. Moreover, the actual loss due to accident is increasing and the severeness of a hazard is getting worse. Therefore, to improve the current conditions of safety management, we propose a more effective safety management program. This program is a safety managing method using virtual reality. Property, entity, safety library is applied and finally, aims to continuously manage and prevent rather than deal with an accident/disaster after it happens.

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Matter and Becoming in Gilbert Simondon's Theory of Individuation (물질과 생성: 질베르 시몽동의 개체화론을 중심으로)

  • Kim, Jaehee
    • Journal of Korean Philosophical Society
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    • no.93
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    • pp.231-260
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    • 2011
  • Simondon's theory of individuation and methodology of transduction presents a possibility of contemporary natural philosophy and a new perspective about the relation between philosophy and sciences. According to Simondon's anti-substantial viewpoint, being, as a metastable system charged with potential energy, complicates itself with quantum leaps transversing successive equilibriums. Individuation is the becoming of phases of being which transits from preindividual state to individuated states. Physical individuation as a paradigmatic model of individuation in general demonstrates not only insufficiency of form-oriented hylomorphism, but also spontaneous formational capacity of matter and reality of energetic relational operation immanent in matter. Genesis of a individual (structure or form) occurs as a resolution of the disparation between orders of magnitude, that is, the difference of potentials immanent in nature through the internal resonance, communication by information, transductive relation between the opposites. I'm trying to show that Simondon revives 'physis' of ancient natural philosophy by his own transductive applications of contemporary physics' conceptions, and therefore suggest a new non-reductive materialism. Especially Simondon's 'transduction' which is neither induction, deduction, nor dialectic, but an original ontological process and a peculiar method of thinking, I think, is worthy of note in order to construct network of knowledge and inter-relation between various sciences.

Research on Cultural Scenic Landscape in Jingyeong Sansuhwa - Centering around Gyeomjae Jeongseon's Works - (진경산수화에 표현된 풍토경관에 관한 기초연구 - 겸재 정선의 작품을 중심으로 -)

  • Yoo, Kahyun*;Sung, Jong-Sang
    • Journal of the Korean Institute of Landscape Architecture
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    • v.37 no.1
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    • pp.87-99
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    • 2009
  • This research is an introductory study that hopes to interpret the cultural scenic landscape by analyzing Korea's mountains, streams, topography, color, light, human behavior, and more based on real landscape paintings. It places its purpose on understanding our intrinsic cultural scenic landscape by investigating the changed topography and the differing life patterns caused bythe active national land development after the modern era. With Seoul, which is now difficult to find images of its past, and the surrounding areas of the Han riverbed, the interpretation related to its original topography, landscape, climate, weather, and human behaviors was observed while the main focus was placed on the climate of the perception held by people regarding Mt. Geumgang and other ranges which are not fully opened to the public yet. In order to comprehensively analyze the figures of features and appearing landscapes including color, light, and more, it was described through the concept called climate. Hereupon, the real landscape paintings by Gyunjae(Jeong-Seon), mainly bearing features of existing Korean mountains, wereutilized as visual historical material. However, not having all his works, other pieces with representative characteristics were utilized such as "Gyeong-Gyo-Myeong-Seung-Chup(a painting with picturesque sceneries around old Seoul)" and "Hae-Ak-Jeon-Shin-Chup(a landscape painting including even the spirits of the seas and mountains)" which contain the regions' distinct scenery. As a result, the old cultural scenic landscapes of Korea are regarded as containing diverse mountains and where the conceptions of the treatment of mountains were reflected.

The Design and Implementation of Natural Environmental/Ecological Information System using GIS and RS Data (GIS 및 RS 데이터를 이용한 자연환경/생태계 정보시스템 설계 및 구현)

  • Hwang, Jae Hong;Kim, Sang Ho;Ryu, Keun Ho
    • Journal of the Korean Association of Geographic Information Studies
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    • v.4 no.3
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    • pp.1-12
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    • 2001
  • This thesis represents the integrated 3D DEM using both the process of satellite image and the real value of topographic maps. This DEM is draped on satellite image processed to improve representations of the real world. The 3D visualization and 3D animation with satellite imagery data enables to depict more vivid and realistic world. The paper also describes and implements the natural environmental/ecological information system that consists of 7 modules to manage environmental data systematically through an enhanced user interface. We make use of topographic map, satellite imagery data and several thematic maps. Each module has a user interface enabling to assist particular needs of decision-making for ecological/environmental assessments associated with spatial analysis of ecosystem and classification of the environmental status quo and other purposes.

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A Study on Dispersed Concentration pattern of Biotechnology Companies Location: Case of Pharmaceutical enterprises (바이오기업의 분산적 집중형 입지패턴에 관한 연구: 제약기업을 사례로)

  • Choi, Yu-Mi;Kang, Myoung-Gu
    • Journal of the Economic Geographical Society of Korea
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    • v.14 no.4
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    • pp.671-683
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    • 2011
  • The technical development of transportation and communication increases freedom of location choice. This higher freedom allows to company can pursues bigger profit than before. Company's separated spatial configurations tend to go to most optimal location, so some places showed unexpected agglomeration. This study conducted to prove "dispersed concentration" for specific example, pharmaceutical enterprises, in real business world. As a result, separation of spatial configuration clearly observed as product output goes bigger and R&D's depth goes deeper. And spatial concentration of each function was found. Most headquarters are located in Seoul, R&D centers make agglomeration at some spaces. Plants' location concentrated until 1990s, but, in 2000s, plants expand out of metropolitan area.

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An Object-Oriented, Client-Server Architecture for a Generalized Multimedia a Processing Model in a Distributed Multimedia System (분산 멀티미디어 시스템을 위한 범용 멀티미디어 처리 모델의 객체지향, 클라이언트 -서버 구조)

  • Kim, Doo-Hyun;Lim, Young-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.9-32
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    • 1996
  • In this paper, we describe a multimedia data processing model that supports wide variety of applications based on multimedia production model. This model supports network-transparent access to stored multimedia data, real-time mult media input devices, and multimedia processing. The model addresses real-time dato a switching and delivery, as well as acquisition, processing, and output. Most translation, compression, and synchronization services are integrated. This model consists of three layers: (1) stream, (2) multimedia presentation, (3) hyperpresentaion. This paper describes the data abstractions associated with each layer. These data abstractions provide a framework for defining the services provided by each layer, and describe the object-oriented mechanisms that provide those services. A sample scenario is presentated to illustrate the use of this model. A server-client architecture and implementation issues, and future directions are also discussed. sed.

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The Effect of AI Agent's Multi Modal Interaction on the Driver Experience in the Semi-autonomous Driving Context : With a Focus on the Existence of Visual Character (반자율주행 맥락에서 AI 에이전트의 멀티모달 인터랙션이 운전자 경험에 미치는 효과 : 시각적 캐릭터 유무를 중심으로)

  • Suh, Min-soo;Hong, Seung-Hye;Lee, Jeong-Myeong
    • The Journal of the Korea Contents Association
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    • v.18 no.8
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    • pp.92-101
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    • 2018
  • As the interactive AI speaker becomes popular, voice recognition is regarded as an important vehicle-driver interaction method in case of autonomous driving situation. The purpose of this study is to confirm whether multimodal interaction in which feedback is transmitted by auditory and visual mode of AI characters on screen is more effective in user experience optimization than auditory mode only. We performed the interaction tasks for the music selection and adjustment through the AI speaker while driving to the experiment participant and measured the information and system quality, presence, the perceived usefulness and ease of use, and the continuance intention. As a result of analysis, the multimodal effect of visual characters was not shown in most user experience factors, and the effect was not shown in the intention of continuous use. Rather, it was found that auditory single mode was more effective than multimodal in information quality factor. In the semi-autonomous driving stage, which requires driver 's cognitive effort, multimodal interaction is not effective in optimizing user experience as compared to single mode interaction.

Interactive Broadcasting Service using Smart-phone with Emotional Recognition (감정인식 기능의 스마트폰을 통한 양방향 방송서비스)

  • Cho, Myeon-Gyun
    • Journal of Satellite, Information and Communications
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    • v.8 no.4
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    • pp.117-123
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    • 2013
  • The development of the latest emotional recognition and multimedia technology has changed the traditional broadcasting system. The previous broadcasting system, which was operated by the terrestrial broadcasters, is now transformed to the viewer-centered and bidirectional broadcasting through the convergence of internet, mobile and smart TV. In this paper, smart-phone application for estimating human emotion(sadness, anger, depression) has been developed and emerged with smart TV, thereby we can present broadcasting service for enhancing the sense of common humanity among people of same group. If there is friend in the depression, we can bring comfort to him by inviting one for TV program what I watch and having a honest talk with facial avatar or emoticon. The proposed emotional broadcasting service inter-working with smart-phone application can give feeling of belonging and happiness to the people suffering from the blues, and it can prevent him from attempting suicide. In addition, smart-phone based emotional broadcasting service can be expended to program recommendation service customized to user's emotion, emotional LED lighting service to maximize the sense of reality and home shopping service taking advantage of the mood of customer.

A Study on Contemporary Murals of Korea; in Lacan′s Psychoanalytic View (라캉의 정신분석학 개념으로 살펴 본 한국의 현대 벽화)

  • 조현신
    • Archives of design research
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    • v.15 no.2
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    • pp.187-196
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    • 2002
  • This article is a study on modern wall painting of Korea. The system of wall paintings in Korea is studied in the first chapter. It contains the function, the painters'peculiar character, the psychological basis and the subjects of wall painting. The most popular subjects are the Lee dynasty's folk custom and visual symbols of this period. The second chapter sees the study of these subjects in Lacan's psychoanalytic view. The representation of Lee dynasts custom in this post modern society reveal that the Korean lives in the realm of the imaginary in visual level. That is the projection of their desire to be in the perfect community which is believed to be existed in Lee's dynasty. However the visual circumstance in Korea is the symbolic which is constructed of the Western symbols. This visual confliction reveals Korean Habitus and the lack of independent visual expression method. For conclusion, it is proposed that the relation of Korean Habitus and design must be studied to create proper visual circumstance.

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Augmented Reality Based Remote 3D Collaborative Design Workspace (증강현실 기반의 원격 3차원 디자인 협업 환경에 관한 연구)

  • SaKong, Kyung;Nam, Tek-Jin
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.221-226
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    • 2006
  • 원격 3차원 디자인 협업 환경이란 원거리에 있는 디자이너들이 3차원 모델을 함께 동시적으로 다루는 협업 환경으로서, 제품 개발 프로세스의 비용과 시간을 단축하는데 매우 중요한 역할을 한다. 그러나 이에 대한 연구는 아직 미비한 실정이며 기존의 연구들도 2차원 데스크탑 환경에 제한된 문제점이 있다. 따라서 본 연구는 새로운 협업 환경의 제안을 통해 지리적으로 떨어진 디자이너들간의 3D 모델에 관한 원활한 협업을 촉진하는 것을 목표로 한다. 본 연구에서 제안한 증강현실 기반의 원격 3차원 디자인 협업 환경은 3D 모델의 공유를 위한 회전 원반(turntable)과 상대의 위치 및 제스처 정보를 제공하는 가상 그림자(virtual shadows)로 구성된다. 동시적으로 회전하는 회전원반은 물리적인 매개체로서 가상물체와 실제 세계를 자연스럽게 연결하는 동시에 상대의 실재감을 높인다. 가상그림자는 가상물체 주위로 보여지는 사람들의 손과 팔의 움직임을 시각화하여 공유하는 것으로, 상대의 위치뿐 아니라 지시, 제스처 등 행동에 대한 인식이 지속적으로 이루어지게 한다. 프로토타입을 제작하고 사용자 평가 실험을 실시하여 3차원 모델을 검토하는 단계에 그 유용성이 있음을 확인하였다. 데스크탑 환경의 모델링 툴에 익숙한 사용자들은 실제 공간에서 가상물체를 조작할 수 있음에 긍정적인 반응을 보였고 회전원반과 가상그림자의 제공은 태스크 수행의 정확도를 높이며 협업을 촉진하는 결과를 보였다. 본 연구는 환경적 제약으로 원활하게 이루어지지 못했던 3D 모델에 관한 원격 협업에 의사소통의 장을 마련하고 이를 촉진시킨다는 점에서 그 의의가 있다. 본 환경에서 제시한 상대방과 협업대상물에 대한 심리적, 물리적 공유 감을 증대시키는 방법들은 3D 모델에 관한 디자인 협업에서 확장되어 다른 원격 협업을 지원하는 데도 적용될 수 있을 것이다.

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