• Title/Summary/Keyword: 실재성

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수돗물 바이러스 논쟁 : 바이러스의 실재와 위험 인식의 구성

  • Seong, Ha-Yeong
    • Journal of Science and Technology Studies
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    • v.7 no.2
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    • pp.125-154
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    • 2007
  • 1997년부터 2002년까지 수돗물의 바이러스 오염 여부에 관한 논쟁이 있었다. 서울대의 K 교수는 학회에서 수돗물을 분석한 결과 질병을 일으키는 바이러스가 검출되었다고 보고했고, 이 내용이 언론을 통해 보도되면서 수돗물의 안정성에 대한 논쟁이 일어났다. 이 논쟁은 바이러스 검출방법론의 신뢰성을 둘러싼 과학적 논쟁과 검출된 바이러스가 위험한지에 대한 위험논쟁이 함께 공존하며 진행되었다. 필자는 정책의 변화를 요구하는 과학적 사실을 둘러싼 논쟁을 분석하기 위해 과학전문가와 정부를 분석의 대상으로 삼고 있으며, 아래의 세 가지를 주장하고 있다. 첫째, 논쟁을 제기한 과학자(K 교수)와 정부(환경부, 서울시)가 바이러스의 확인부터, 승인, 정책 결정에 이르는 전 과정에서 검출방법론에 차이를 보이고 있으며, 이러한 방법의 차이는 민감성과 정확성을 추구하는 과학계와 법적기준을 위한 정량적 가치를 중시하는 정부의 특징이 반영된 것임을 주장한다. 둘째, 과학논쟁에서 K 교수팀이 PCR 방법을 통해 바이러스의 실재(reality)를 확인하면서 과학적 정당성을 확보했음을 보인다. 셋째 바이러스의 검출 방법에서 PCR 방법이 과학적 실재를 결정했지만, 위험의 실재를 규정하는 데에는 한계가 있었음을 지적한다. 마지막으로 본 논문은 논쟁분석을 통해 정책입안을 둘러싼 과학 위험논쟁에서 과학전문가의 역할을 고찰하고 있다.

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Learning Presence Factors Affecting Learning Outcomes in Facebook-based Collaborative Learning Environments (페이스북 기반 협력학습 성과를 예측하는 학습실재감 요인 규명)

  • Lee, Jeongmin;Oh, Seungeun
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.305-316
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    • 2013
  • Despite the potential implications of Facebook use, there is a distinct lack of empirically derived theory for designing learning environment. This may be because Facebook is a social tool and there has been limited opportunity for exploratory research regarding Facebook based learning. Therefore, the purpose of this study is to investigate learning presence factors affecting learning outcomes in Facebook-based collaborative learning. Forty two college students participated in the Facebook-based collaborative learning activity, and the data from thirty nine were used for step-wise multiple regression analysis. In addition focus group interview was conducted to examine learning presence of Facebook-based collaborative learning. The results reported that cognitive presence predicted significantly learning outcomes, however, social and emotional presence did not predict learning outcomes. The implication of this study and future research were discussed in this research.

Identifying a Structural Relationship among Self-Determination, Teaching Presence, Learning Outcomes of Elementary Students in Blended Learning Environment (초등 혼합형학습에서 자기결정성 동기, 교수실재감, 학습성과 간의 구조적 관계 규명)

  • Kang, Myunghee;Park, Namsu;Yoo, Eunjin;Kim, Yuna
    • The Journal of Korean Association of Computer Education
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    • v.16 no.4
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    • pp.1-11
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    • 2013
  • The purpose of this study is to investigate a structural relationship among elementary students' self-determinant learning motivation, teaching-presence and learning outcomes (learning satisfaction, persistence) in blended learning environment. Participants were 5th and 6th grade students who enrolled in a mathematics learning service. The results showed that self-determinant learning motivation had direct effect on teaching presence, learning satisfaction and learning persistence. Teaching Presence had an direct effect on learning satisfaction and learning satisfaction had an direct effect on learning persistence. Based on the results, proper strategies were recommended to facilitate self-determinant learning motivation and teaching presence before and during learning since they play critical roles for the success of elementary students learning outcomes in a blended learning environment.

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Differences in the social presence of instructor by instructor's social intervention and its effects on learning satisfaction in an online university (온라인대학에서 교수자의 사회적 촉진활동에 따른 교수자 사회적 실재감의 차이 및 이들의 관계가 학습만족도에 미치는 영향)

  • Lee, Euikil;Kim, Yun-Jung
    • The Journal of Korean Association of Computer Education
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    • v.18 no.3
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    • pp.69-78
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    • 2015
  • This study aims to analyze differences in the social presence of instructor by instructor's social intervention, the effects of the social presence of instructor on learning satisfaction, and learner characteristics related to the social presence of instructor. Data including subjects' demographic information, interactions, social presence of instructor, social presence of the course, and learning satisfaction were collected from 119 adult learners in an online university in Korea. The main findings of this study are as follows. First, the social presence of instructor was higher in the higher-aged group or active group on intranet message board than the lower-aged group or inactive group on the board. Second, instructor's social intervention increased the level of perceived social presence of instructor. However, the active group on the board has shown the highest level of perceived social presence of instructor, without instructor's social intervention. Third, there was a high correlation between instructor's social intervention and the social presence of instructor, while the variables affecting learning satisfaction were the social presence of instructor and social presence of the course. From the results of this study, it is suggested that instructors' social interventions be provided systematically for those who are not active in social interaction to enhance their learning satisfaction.

The Effects of Task Value, Perceived Usefulness, and Teaching Presence on Learning Outcomes in Cyber University (사이버대학생의 학습성과에 대한 과제가치, 지각된 유용성, 교수실재감의 영향)

  • Lee, Jeong-Min;Yoon, Seok-In
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.449-458
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    • 2011
  • The purpose of this study is to investigate the effects of task value and perceived usefulness on learning outcomes. This study also examined the mediating effects of teaching presence in their relationships. As a result, task value and perceived usefulness significantly predicted learning outcomes (learning flow and learning persistence). In addition, teaching presence mediated between task value, perceived usefulness and learning outcome. This findings imply that task value, perceived usefulness, and teaching presence should be valued to enhance learning outcomes in Cyber university.

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Investigating factors influencing Educational Performanceand mediating effects of learning presence of University Flipped Learning Classroom (대학 플립드러닝에서 수업성과에 영향을 미치는 요인과 학습실재감의 매개효과 규명)

  • Jeon, JeongA;Lee, Jeongmin;Bae, Yunju
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.1-11
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    • 2019
  • The purpose of this study is to investigate factors influencing educational performance and mediating effects of learning presence in the university flipped learning classroom. For achieving this purpose, self-regulation, learning presence, and collaborative preference were selected as learner variables, and perceived academic achievement and learning engagement were selected as variables for educational performance. To investigate causal relationships among the variables, 39 university students who took 16 week course flipped-learning class participated self-reported survey. Collected data were analyzed by multiple regression and mediation analyses. The results were as follows: first, learning presence and self-regulation affected learning engagement, and moreover, the learning presence mediated between self-regulation and learning engagement. Second, only learning presence affected perceived academic achievement. Therefore, various strategies for effective flipped learning should be considered, and well-designed classroom activities that can promote learners self-regulation, learning presence, and learning engagement are needed to successful flipped learning.

A Study on Realism of a Digital Signage using 3D Hologram (3D홀로그램을 활용한 디지털 사이니지의 사실감)

  • Lee, Young-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.9
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    • pp.1150-1157
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    • 2020
  • It is expected that if a viewer feels the higher realism, it will increase efficiency at 3D hologram. Therefore, the purpose of this study is to analyze the effects of the evaluation factors on realism for digital signage using 3D holograms. For empirical analysis, the evaluation factors were derived and built up hypothesis(The evaluation factors of digital signage using 3D holograms will affect the realism). As a result of the experiment, Hypothesis 1 (Social presence) and 3 (Harmony with the space) were adopted while Hypothesis 2 (Graphic's elaboration) was rejected. Finally, research has shown that in order to improve the realism of digital signage using 3D holograms, the contents should be produced in consideration of presence so that the viewers could feel as if they were actually inside of contents rather than expressed extremely well made higher image resolution. Hence, the 3D hologram contents should be installed in a place where it would fit well with the space around it.

The Effect of Metaverse Presence on Intention to Share Knowledge Through Intrinsic Motivation of Employees: Moderating Effect of Digital Technological Competence (메타버스 실재감이 조직원의 내적 동기를 통해 지식공유 의도에 미치는 영향: 디지털 기술 역량의 조절 효과)

  • Hwang, Inho
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.81-96
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    • 2022
  • Covid-19 calls for minimizing gatherings of people in spaces such as offices. Organizations are encouraging information-sharing activities among employees by using online platform technology. Recently, Organizations are supporting their work using the metaverse. This study confirms the effect of metaverse presence on the intention to share knowledge by forming the intrinsic motivation of the employees and the moderating effect of the individual's digital technological competence. We presented research hypotheses through previous studies such as virtual reality and tested the hypotheses using 309 samples obtained through surveys. As a result, the social, tele, and self presence of the metaverse increased organizational-related intrinsic motivation(organizational identification, value congruence) and had a positive effect on the intention to share knowledge. In addition, digital technological competence moderated the relationship between value congruence and intention to share knowledge. This study suggests the importance of strategies to enhance the presence of metaverse for organizations to increase work productivity by using metaverse and the need to support individual digital competence reinforcement.

A Comparative Study of Sartre's imagination theory and Dufrenne's aesthetic theory on a Concept of 'analogon' (사르트르의 상상력 이론과 뒤프렌의 미학 이론의 접점 - 아날로공 개념을 중심으로)

  • Ji, Young-Rae
    • Korean Association for Visual Culture
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    • v.35
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    • pp.5-33
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    • 2019
  • This paper examines the problems of the concept of 'analogon' which occupies an important place in Jean-Paul Sartre's theory of imagination and his 'aesthetic of the unreal', focusing on Michel Dufrenne's objection to the concept. In the Imaginary (1940), Sartre offers a phenomenological account of the imaginative experience and his theory of imagination provides the basis for his account of experience of art. Sartre distinguishes the imagining consciousness from the realizing consciousness of perception. The work of art, for Sartre, is transformed into an irreal thing ("The work of art is irreality."), i.e. it appears only as aesthetic object, and only under the condition that the spectator's consciousness changes into an imagining consciousness. Some claim that Sartre underemphasizes the function of materiality in artworks. Mikel Dufrenne, in his The Phenomenology of Aesthetic Experience (1953), criticizes Sartre's thesis of irreality. Dufrenne argues that the aesthetic object is the work of art accomplished by aesthetic perception, the meaning of the aesthetic object is given as a whole in the sensuous and does not refer to something that lies outside the object as with imagination or irreality. An affective a priori is the condition of possibility for the occurrence of aesthetic experience.