• Title/Summary/Keyword: 실시간 피드백

Search Result 345, Processing Time 0.11 seconds

Adaptive Rate Control Simulation for Packet Losses in Internet Streaming Services (인터넷 스트리밍 서비스의 패킷 손실 억제를 위한 전송률 적응제어 시뮬레이션)

  • 윤인철;권성기;최우정;장봉석
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2002.05c
    • /
    • pp.416-421
    • /
    • 2002
  • 본 논문에서는 인터넷 상에서 UDP 소켓 인터페이스를 이용하여 실시간 스트리밍 전송을 시뮬레이션 하였고 또한 수신자로부터 피드백 된 정보를 이용하여 송신자가 전송률을 제어하는 것을 시뮬레이션 하였다. 수신자로부터 제어정보를 피드백 받아 송신자가 전송률을 제어하는 경우와 송신자가 전혀 전송률제어를 하지 않는 경우의 패킷 손실 값을 비교했다. 결과로서, 피드백 되는 정보를 이용하여 제어를 하는 경우가 지속적인 패킷손실을 방지함을 보여 준다.

  • PDF

Implementation of the Realtime Learning Evaluation System and Interaction for Smart Learning (스마트러닝을 위한 실시간 학습평가 및 상호작용 시스템 구현)

  • Lee, Myung-Suk;Son, Yoo-Ek
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.2 no.6
    • /
    • pp.245-252
    • /
    • 2013
  • We developed a system which supports the functions of real-time evaluation and feedback for smart learning. The system is consisted of an application for tablet PC and smart phone and the server, and the client exchanges data with the server through wireless communication. Whereby, the proposed system enabled realtime interaction and feedback between learner and teacher or between learners. As a result, the instruction for each learner's level is available using the system, and then it could enhance the level of academic achievement and learning interest.

Feedback Phenomenon in Technology Art (예술 공학의 피드백)

  • Kim Hyung-Gi
    • Science of Emotion and Sensibility
    • /
    • v.8 no.4
    • /
    • pp.423-433
    • /
    • 2005
  • The computer hardware development has provided many chances of emergence between art and technology. In many cases today's interactive artworks cannot be completed without audience's participation. The interactive production process with technical supplementation can be celled feedback. Mr. Nam Jun Paik showed 'Participant TV' that interacts with audience's response in real time. It means artwork changes with the constantly changing value from the data set from human visual perception. Dan Graham showed another feedback related work, which delays 5second playback in mirror that implies consequence of time. Today's media art has to sublimate coincidence, time ant audience into philosophical artwork through consonance that comes with video and sound as we can see from Bill Viola. Stelarc produced artworks. That use input data that is weak signals from brain, muscles. Through a terminal display with player, body expanded meaning of media. Jeffrey Shaw's 'Legible City' provided a fabrication of the reality with the interaction of bicycle's pedal speed and steering direction that is controlled by 4river. RE:MARK used microphone as input device as Edmond Couchot's 'Je same a la vent' and Nam Jun Paik's 'Participant TV' did. There is no communication without feedback between human being. The reality makes audience involved into artworks. That is the reason why feedback has to be natural. Through the feedback process, the originality of the idea is altered by audience. The feedback is not just part of flesh of artwork rather skeleton of it. Technological showoff cannot be art itself The perfection of technological application plan helps feedback that interacts with audience naturally in order that audience hoes not feel the feedback as artificial plan. Interactive media art has to be evolved into new media form with new integration feedback technology.

  • PDF

Analysis of Satisfaction of Elementary School Students and Teachers for Software Practice Education in Real-Time Video Classes (실시간 화상 수업 환경에서 소프트웨어 실습 교육에 대한 초등학생 및 교사의 만족도 분석)

  • Kang, Doobong;Park, Hansuk
    • Journal of The Korean Association of Information Education
    • /
    • v.25 no.5
    • /
    • pp.825-834
    • /
    • 2021
  • This study analyzed learners' satisfaction and in-depth interviews with teachers after operating a software practical curriculum as a real-time video class for fifth and sixth graders in elementary school. The correlation between learner's presence, class overall, interaction, and real-time video class satisfaction showed that the positive correlation between presence, class overall, interaction, and satisfaction with real-time video classes was somewhat high. There were some differences in the real-time video class participation environment and real-time video class satisfaction, but it was not found to be statistically significant. In the case of teachers, it was difficult to respond to problems occurring in each student's individual environment, interactions between students, and individual feedback problems for a sluggish student. To solve this problem, opinions such as preliminary guidance and verification of real-time video class connection environment, error support for sluggish students and individual class participation environment, and feedback on individual tasks using LMS were suggested.

A research on feedback effect according to different sensory modality for attention recovery (집중력 회복을 위한 감각 모달리티 별 피드백에 대한 연구)

  • Hyun, Hye-Jung;Whang, Min-Cheol;Park, Jun-Seok;Lee, Yoon-Joung;Kim, Young-Joo;Kim, Jong-Hwa
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02a
    • /
    • pp.137-142
    • /
    • 2007
  • 한정된 주의력 자원을 회복 시키기 위한 방법 중 피드백이 효과가 있는 것으로 보고되고 있다. 그러나 피드백의 구체적 내용에 대한 집중력 회복의 연구는 미미하다. 본 연구는 집중력을 회복할 수 있는 감각적 자극 중 정서적 피드백 간의 효과 차이를 분석 하였다. 집중력을 평가하기 위한 온라인 실험 시스템을 구축하고 시각, 청각, 촉각 피드백 자극을 제시하여 각각의 감각자극과 집중력 회복의 효과를 분석 하였다. 실험 참여자의 감각 피드백의 선호도에 따른 영향 요인을 알아보기 위하여 실험 후 주관적 설문을 실시하였다. 감각 피드백을 6명의 대학원생에게 일주일에 걸쳐 반복적으로 약200개의 자극을 제시하고 5회 이상 실험을 통하여 얻어진 30회 결과를 분석하였다. 결과적으로 피드백 별 수행 수준에서는 청각, 촉각, 시각 순으로 효과가 높았으며, 반응 시간에서는 촉각, 청각, 시각 순으로 효과적으로 나타났다.

  • PDF

Effectiveness of Learning Flow and Academic Achievement on Learning Activities with Real-Time Feedback utilizing a Smart Clicker App in Higher Education (대학교육에서 스마트 클리커 앱을 활용한 실시간 피드백 학습활동이 학습몰입 및 학업성취에 미치는 영향)

  • Bae, Ji-Hye
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.15 no.9
    • /
    • pp.5543-5552
    • /
    • 2014
  • The advancement of smart-phones and their market expansion has led to the development of numerous educational applications (apps). In this study, learning activities were designed for real-time feedback utilizing a smart clicker app for effective communication between the instructors and students, and to provide educational results, such as learning flow and academic achievement. These strategies were applied in the actual educational fields, and 70 college students were taking classes with the same curriculum. Experiments involving an experimental group and control group were conducted. The results of the t-test were follows. In terms of learning flow, a significant difference was observed between the two groups, but not in terms of academic achievement.

The Development of PLC Programming Education System Based on Distance Learning (원격기반 PLC 프로그래밍 교육시스템의 개발)

  • Lee, Sung-Youl;Jeon, Dong-Pyo
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.11 no.5
    • /
    • pp.78-85
    • /
    • 2006
  • Thanks to the spacial and timely flexibility of laboratory's environment, the distance learning based real time PLC education system has been brought into relief as a next generation laboratory alternative. The developed system was installed using a relatively cheap PLC and PC camera. Providing image feedback through the PC camera, the system provides the student's interests of the lab as well as an opportunity to monitor the lab's activities and results.

  • PDF

A Study on Survey System for Customer Feedback (고객피드백을 위한 설문시스템에 관한 연구)

  • Kang, Min-Sik;Song, Eun-jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.10a
    • /
    • pp.878-879
    • /
    • 2013
  • 우리나라는 서비스 관련 기업이 매우 많음에도 불구하고 고객의견의 수집 및 분석 기술이 미흡하다. 따라서 고객의 의견을 실시간으로 모니터링하고 문제가 발생하였을 때 이를 알리고 적절한 대안을 지원하는 시스템이 필요하다. 본 연구에서는 기존 고객의 피드백 측정을 위해 오프라인에서 설문지를 작성하던 방법을 온라인상에서 작성하고 결과를 분석할 수 있도록 하는 시스템을 제안한다. 이 시스템은 온라인 시스템으로 설문작업이 이루어지므로 실시간으로 데이터를 분석할 수 있으며 상품별로 설문지를 작성할 수 있도록 하여 다양한 서비스에서 사용할 수 있다. 향후 언어별로 설문지를 작성하여 외국인도 사용 가능하고 스마트 폰 시대에 손쉽게 설문에 응할 수 있도록 모바일에서도 설문에 응할 수 있는 시스템을 개발 예정이다.

  • PDF

Researching for Improvement Directions for Elementary school Real-time Remote Learning Through Unit Class Analysis and Teacher Interviews (단위 차시 수업 분석 및 교사 면담을 통한 초등학교 실시간 원격수업 개선 방향 모색)

  • Kim, Dong-jin;Koo, Duk-hoi
    • 한국정보교육학회:학술대회논문집
    • /
    • 2021.08a
    • /
    • pp.355-360
    • /
    • 2021
  • COVID-19 has brought major changes to school education. Although it was attempted to guarantee students' right to learn through romote learning, the limitations of remote learning compared to face-to-face classes were clear. Nevertheless, the method of remote learning is undoubtedly a learning method that needs to be continuously developed in terms of being able to consider separated time and space and enabling learners to learn individually and autonomously. Therefore, in this study, real-time romote learning cases were analyzed at the elementary school stage, and problems in real-time remote classes were discovered and improved through teacher interviews. The problems with real-time remote classes in elementary school unit classes examined through examples are: First, that the proportion of teacher activity is high due to the anxiety of the unfamiliar environment of remote classes, and second, even though it is a real-time interactive class, it It was impossible to provide feedback. As a solution to this, it is necessary to consider the basic class steps (introduction-deployment-organization) and the use of class tools to provide appropriate communication and feedback was suggested.

  • PDF

A Study on the Effective Feedback of Practice Course in Cyber Lecture (원격강의에서 실습교과목의 효과적인 피드백에 관한 연구)

  • Lee, Sung-Tae;Lee, Hyang-Ha;Lee, Chang-Wook;Oh, Guan-Tak;Lee, Yun-Bae
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2004.05a
    • /
    • pp.957-960
    • /
    • 2004
  • 원격 교육에서 실습 관련 교과목에 대한 이해 접근 방법은 시각적인 학습을 통해 이루어지는 것이 보다 효율적이고 능률적이다. 그러나 사이버 강의에서 실습관련 교과목 피드백 시 직면하게 되는 가장 대표적인 문제점은 설명하기 어렵거나 이해하기 어려운 상황에 대해 학습자는 문자로서만 교수자에게 전달해야 하고, 교수자는 그 상황을 유추해서 응답 해주어야 한다는 사실이다. 따라서 학습 매체로써 탄력적인 수업이 이루어지기 위해서는 다양한 형태의 피드백으로 강의 컨텐츠를 개발하고 이를 적용하여, 교수자가 학습자의 실습 내용을 실시간으로 볼 수 있는 프로그램과 시스템의 개발이 필요하다. 본 연구에서는 여기에 초점을 맞추어 실습과목의 효과적인 피드백을 구현할 수 있는 방법을 제안하고 검증하였다.

  • PDF