• Title/Summary/Keyword: 실시간 스테레오

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High Performance Coprocessor Architecture for Real-Time Dense Disparity Map (실시간 Dense Disparity Map 추출을 위한 고성능 가속기 구조 설계)

  • Kim, Cheong-Ghil;Srini, Vason P.;Kim, Shin-Dug
    • The KIPS Transactions:PartA
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    • v.14A no.5
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    • pp.301-308
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    • 2007
  • This paper proposes high performance coprocessor architecture for real time dense disparity computation based on a phase-based binocular stereo matching technique called local weighted phase-correlation(LWPC). The algorithm combines the robustness of wavelet based phase difference methods and the basic control strategy of phase correlation methods, which consists of 4 stages. For parallel and efficient hardware implementation, the proposed architecture employs SIMD(Single Instruction Multiple Data Stream) architecture for each functional stage and all stages work on pipelined mode. Such that the newly devised pipelined linear array processor is optimized for the case of row-column image processing eliminating the need for transposed memory while preserving generality and high throughput. The proposed architecture is implemented with Xilinx HDL tool and the required hardware resources are calculated in terms of look up tables, flip flops, slices, and the amount of memory. The result shows the possibility that the proposed architecture can be integrated into one chip while maintaining the processing speed at video rate.

Volumetric Image System for High Efficiency Video Coding (고효율 비디오코딩을 위한 입체영상시스템)

  • Kim, Sang Hyun
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.515-520
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    • 2016
  • Volumetric image system has many applications recently in education, 3D movie, medical images but these applications have several problems that need to be overcome. Volumetric display may process a amount of visual data and design the high efficient vision system for realtime display. In case of stereo system for volumetric display motion vectors, disparity vectors from the stereoscopic sequences and residual images with the reference images has been transmitted, and the stereoscopic sequences have been reconstructed at the receiver for volumetric display. So central issue for the design of efficient volumetric image system lies in selecting an appropriate stereo matching and robust vision system. In this paper, we proposed high efficient vision system, which design vision stage with rotating and moving horizontally, and match the successive stereo image efficiently. In experimental results with volumetric image system, the proposed method represents high efficiency with minimizing error and low computational load for volumetric display.

Opto-Digital Implementation of Convergence-Controlled Stereo Target Tracking System (주시각이 제어된 스테레오 물체추적 시스템의 광-디지털적 구현)

  • 고정환;이재수;김은수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.4B
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    • pp.353-364
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    • 2002
  • In this paper, a new onto-digital stereo object-tracking system using hierarchical digital algorithms and optical BPEJTC is proposed. This proposed system can adaptively track a moving target by controlling the convergence of stereo camera. firstly, the target is detected through the background matching of the sequential input images by using optical BPEJTC and then the target area is segmented by using the target projection mask which is composed by hierarchical digital processing of image subtraction, logical operation and morphological filtering. Secondly, the location's coordinate of the moving target object for each of the sequential input frames can be extracted through carrying out optical BPEJTC between the reference image of the target region mask and the stereo input image. Finally, the convergence and pan/tilt of stereo camera can be sequentially controlled by using these target coordinate values and the target can be kept in tracking. Also, a possibility of real-time implementation of the adaptive stereo object tracking system is suggested through optically implementing the proposed target extraction and convergence control algorithms.

Stereo Video Delivery System for Enhanced Immersion (실감성 증진을 위한 스테레오 비디오 전송 시스템)

  • 장혜영;오세찬;김종원;우운택;변옥환
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.6
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    • pp.602-609
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    • 2003
  • Emerging high-speed next-generation Internet is enabling immersive media communication systems and applications to realize geographically distributed team collaborations while overcoming the limit of distance and time. Focusing on the reliable real-time delivery of 3D (i.e., stereo) video among corresponding parties, in this paper, key schemes for stereo video processing/display and reliable transport of stereo video packets over high-speed Internet are designed and implemented. The performance of proposed stereo video delivery system is evaluated both by emulating various network situations for quantitative comparison and by transmitting over real-world Internet up to the speed of around 100 Mbps. The results demonstrate the feasibility of the proposed system in supporting the desired immersive communication.

High-Performance VLSI Architecture for Stereo Vision (스테레오 비전을 위한 고성능 VLSI 구조)

  • Seo, Youngho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.18 no.5
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    • pp.669-679
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    • 2013
  • This paper proposed a new VLSI (Very Large Scale Integrated Circuit) architecture for stereo matching in real time. We minimized the amount of calculation and the number of memory accesses through analyzing calculation of stereo matching. From this, we proposed a new stereo matching calculating cell and a new hardware architecture by expanding it in parallel, which concurrently calculates cost function for all pixels in a search range. After expanding it, we proposed a new hardware architecture to calculate cost function for 2-dimensional region. The implemented hardware can be operated with minimum 250Mhz clock frequence in FPGA (Field Programmable Gate Array) environment, and has the performance of 805fps in case of the search range of 64 pixels and the image size of $640{\times}480$.

Calibration of 3D Coordinates in Orthogonal Stereo Vision (직교식 스테레오 비젼에서의 3차원 좌표 보정)

  • Yoon, Hee-Joo;Seo, Young-Wuk;Bae, Jung-Soo;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.504-507
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    • 2005
  • In this paper, we propose a calibration technique of 3D coordinates using orthogonal stereo vision. First, we acquire front- image and upper- image from stereo cameras with real time and extract each coordinates of a moving object using differential operation and ART2 clustering algorithm. Then, we can generate 3D coordinates of that moving object through combining these two coordinates. Finally, we calibrate 3D coordinates using orthogonal stereo vision since 3D coordinates are not accurate due to perspective. Experimental results show that accurate 3D coordinates of a moving object can be generated by the proposed calibration technique.

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Real-time moving object tracking and distance measurement system using stereo camera (스테레오 카메라를 이용한 이동객체의 실시간 추적과 거리 측정 시스템)

  • Lee, Dong-Seok;Lee, Dong-Wook;Kim, Su-Dong;Kim, Tae-June;Yoo, Ji-Sang
    • Journal of Broadcast Engineering
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    • v.14 no.3
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    • pp.366-377
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    • 2009
  • In this paper, we implement the real-time system which extracts 3-dimensional coordinates from right and left images captured by a stereo camera and provides users with reality through a virtual space operated by the 3-dimensional coordinates. In general, all pixels in correspondence region are compared for the disparity estimation. However, for a real time process, the central coordinates of the correspondence region are only used in the proposed algorithm. In the implemented system, 3D coordinates are obtained by using the depth information derived from the estimated disparity and we set user's hand as a region of interest(ROI). After user's hand is detected as the ROI, the system keeps tracking a hand's movement and generates a virtual space that is controled by the hand. Experimental results show that the implemented system could estimate the disparity in real -time and gave the mean-error less than 0.68cm within a range of distance, 1.5m. Also It had more than 90% accuracy in the hand recognition.

Distance Measurement of Small Moving Object using Infrared Stereo Camera (적외선 스테레오 카메라를 이용한 소형 이동체의 거리 측정)

  • Oh, Jun-Ho;Lee, Sang-Hwa;Lee, Boo-Hwan;Park, Jong-Il
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.3
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    • pp.53-61
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    • 2012
  • This paper proposes a real-time distance measurement system of high temperature and high speed target using infrared stereo camera. We construct an infrared stereo camera system that measure the difference between target and background temperatures for automatic target measurement. First, the proposed method detects target region based on target motion and intensity variation of local region using difference between target and background temperatures. Second, stereo matching by left and right target information is used to estimate disparity about real-time distance of target. In the proposed method using infrared stereo camera system, we compare distances in three dimension trajectory measuring instrument and in infrared stereo camera measurement. In this experiment from three video data, the result shows an average 9.68% distance error rate. The proposed method is suitable for distance and position measurement of varied targets using infrared stereo system.

A study on pointing device system using stereo vision (스테레오 비전을 이용한 포인팅 디바이스에 관한 연구)

  • Han, Seung-Il;Hwang, Yong-Hyun;Lee, Byung-Gook;Lee, Joon-Jae
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.10 no.2
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    • pp.67-80
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    • 2006
  • In this paper, we propose a new pointing device that is replaced a mouse as the pointing device with. For reducing the existing pointing device's problem which had marker and high-cost, we develop a new pointing device using computer vision like as a similar human vision system. The proposed system first carries out a real-time movement tracking system using image data which are segmented by color modeling, and finally does the pointing action by 3-D coordinate calculated from stereo geometry information resulting from stereo matching of the segmented region.

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FPGA/GPU-based Autostereoscopic 3D Video Generation System (FPGA/GPU 기반 다시점 영상 생성 시스템)

  • Shin, Hong-Chang;Um, Gi-Mun;Kim, Chan;Cheong, Won-Sik;Hur, Namho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.220-223
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    • 2012
  • 본 논문에서는 스테레오 영상으로부터 무안경 3D 디스플레이를 위한 다시점 영상을 생성하는 시스템을 제안한다. 제안한 시스템에서는 먼저 비디오 캡쳐 카드를 통해 입력되는 스테레오 영상으로부터 FPGA 상에서 구현된 Trellis 동적 프로그래밍 기법에 의해 좌우 변이 영상을 실시간으로 추출한다. 이 변이 영상을 기반으로 좌우 영상 사이에서 중간 시점 영상을 생성한다. 이렇게 추출된 좌우 변이 영상과 좌우 스테레오 영상은 각각 USB 3.0 과 PCI-express 인터페이스를 통해 GPU 로 전송되고, GPU 에서는 이들 데이터를 사용하여 변이 기반 영상 합성 방법을 통해 다시점 영상을 생성한다. 생성된 다시점 영상은 다시점 3 차원 디스플레이 규격에 맞게 재배치되어 재생된다.

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