• Title/Summary/Keyword: 실시간 동역학 해석

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Real-Time Dynamic Analysis of Vehicle with Experimental Vehicle Model (실험기반 차량모델을 이용한 실시간 차량동역학 해석)

  • Yoo, Wan-Suk;Na, Sang-Do;Kim, Kwang-Suk
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.36 no.9
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    • pp.1003-1008
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    • 2012
  • The paper presents an Experimental Vehicle Model (EVM), that utilizes the kinematic characteristics of suspensions from SPMD test data. The relative displacement and orientation of a wheel with respect to the body are represented as a function of the vertical displacement of the wheel. The equations of motion of the vehicle are formulated in terms of local coordinates that do not require coordinate transformation, which improves the efficiency of dynamic analysis. The EOM was modularized for each suspension model, and a $6{\times}6$ vehicle model was obtained by combining six suspensions. The analysis results were compared with ADAMS to verify the accuracy of the EVM. This study also verifies the feasibility of real-time simulation with the developed EVM. For a vehicle simulation for 1 ms, the real simulation time required within 20% of the prescribed time. This result shows that the EVM meets the real-time simulation requirements.

Real-time Fluid Animation using Particle Dynamics Simulation and Pre-integrated Volume Rendering (입자 동역학 시뮬레이션과 선적분 볼륨 렌더링을 이용한 실시간 유체 애니메이션)

  • Lee Jeongjin;Kang Moon Koo;Kim Dongho;Shin Yeong Gil
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.1
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    • pp.29-38
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    • 2005
  • The fluid animation procedure consists of physical simulation and visual rendering. In the physical simulation of fluids, the most frequently used practices are the numerical simulation of fluid particles using particle dynamics equations and the continuum analysis of flow via Wavier-Stokes equation. Particle dynamics method is fast in calculation, but the resulting fluid motion is conditionally unrealistic The method using Wavier-Stokes equation, on the contrary, yields lifelike fluid motion when properly conditioned, yet the complexity of calculation restrains this method from being used in real-time applications. Global illumination is generally successful in producing premium-Duality rendered images, but is also excessively slow for real-time applications. In this paper, we propose a rapid fluid animation method incorporating enhanced particle dynamics simulation method and pre-integrated volume rendering technique. The particle dynamics simulation of fluid flow was conducted in real-time using Lennard-Jones model, and the computation efficiency was enhanced such that a small number of particles can represent a significant volume. For real-time rendering, pre-integrated volume rendering method was used so that fewer slices than ever can construct seamless inter-laminar shades. The proposed method could successfully simulate and render the fluid motion in real time at an acceptable speed and visual quality.

Development and Implementation of Real Time Multibody Vehicle Dynamics Model (실시간 다물체 차량 동역학 모델 개발 및 구현)

  • O, Yeong-Seok;Kim, Seong-Su
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.5
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    • pp.834-840
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    • 2001
  • A real time multibody vehicle dynamics model has been developed and implemented using a subsystem synthesis method based on recursive formulation. To verify real time simulation capability the developed model has been applied to HMMWV(High Mobility Multipurpose Wheeled Vehicle) with steering system. For the kinematically driven steering system, the coupled front suspension-steering subsystem can be decoupled into two SLA suspension subsystems, which improves the efficiency of simulation. To investigate theoretical efficiency, operational counting method has been also employed to compare the proposed model with the conventional recursive dynamics model. Various simulations such as unsymmetric bump run, step steering(J-turn) and sine steering input test have been carried out to verify the real time feasibility of the proposed model.

A Real-time Multibody Vehicle Dynamics and Control Model for a Virtual Reality Intelligent Vehicle Simulator (가상현실 지능형 차량 시뮬레이터를 위한 실시간 다물체 차량 동역학 및 제어모델)

  • 김성수;손병석;송금정;정상윤
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.4
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    • pp.173-179
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    • 2003
  • In this paper, a real-time multibody vehicle dynamics and control model has been developed for a virtual reality intelligent vehicle simulator. The simulator consists of low PCs for a virtual reality visualization system, vehicle dynamics and control analysis system a control loading system, and a network monitoring system. Virtual environment is created by 3D Studio Max graphic tool and OpenGVS real-time rendering library. A real-time vehicle dynamics and control model consists of a control module based on the sliding mode control for adaptive cruise control and a real-time multibody vehicle dynamics module based on the subsystem synthesis method. To verify the real-time capability of the model, cut-in, cut-out simulations have been carried out.

Lumped Track Modeling for Estimating Traction Force of Vecna BEAR Type Robot (Vecna BEAR 형 로봇의 견인력 추정을 위한 Lumped 궤도 모델링)

  • Kim, Tae Yun;Jung, Samuel;Yoo, Wan Suk
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.3
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    • pp.275-282
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    • 2015
  • Recently, Vecna BEAR type robot to save injured individuals from inaccessible areas has been developed to minimize the loss of life. Because this robot is driven on rough terrain, there is a risk of rollover and vibration, which could impact the injured. In order to guarantee its stability, an algorithm is required that can estimate the speed limits for various environments in real time. Therefore, a dynamic model for real-time analysis is needed for this algorithm. Because the tracks used as the driving component of Vecna BEAR type robot consist of many parts, it is impossible to analyze the multibody tracks in real time. Thus, a lumped track model that satisfies the requirements of a short computation time and adequate accuracy is required. This study performed lumped track modeling, and the traction force was verified using RecurDyn, which is a dynamic commercial program.

Simplified Model of Wheel Type Dog-Horse Robot to Reduce Dynamic Analysis Time (차륜형 견마 로봇의 동역학 해석시간 단축을 위한 단순화 모델)

  • Kim, Young Jin;Jung, Samuel;Kim, Tae Yun;Yoo, Wan Suk
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.2
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    • pp.157-165
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    • 2016
  • In wartime conditionsmilitary combat vehicles are required to be driven on rough roads that have significant obstacles. A wheel type dog-horse robot with a rotary suspension system was applied to overcome the obstacles. To achieve real-time analysis, a simplified model was proposed by using velocity transformations. Through comparison with the multi-body dynamics model, the efficiency and accuracy of the proposed modeling was proven.

Real-time Dynamic Simulation Using Multibody Vehicle Model (다물체 차량모델을 이용한 실시간 동역학 시뮬레이션)

  • Choe, Gyu-Jae;No, Gi-Han;Yu, Yeong-Myeon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.3
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    • pp.486-494
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    • 2001
  • This paper presents a real-time multibody vehicle dynamic analysis method using recursive Kanes formulation and suspension composite joints. To shorten the computation time of simulation, relative coordinate system is used and the equations of motion are derived using recursive Kanes formulation. Typical suspension systems of vehicles such as MacPherson strut suspension system is modeled by suspension composite joints. The joints are derived and utilized to reduce the computation time of simulation without any degradation of kinematical accuracy of the suspension systems. Using the develop program, a multibody vehicle dynamic model is formed and simulations are performed. Accuracy of the simulation results is compared to the real vehicle field test results. It is found that the simulation results using the proposed method are very accurate and real-time simulation is achieved on a computer with single PowerPC 604 processor.

Development of a Real-Time Vehicle Dynamic Simulation Software (실시간 차량 동역학 시뮬레이션 S/W 개발)

  • Choi, G.J.;Lee, K.H.;Yoo, Y.M.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.3 no.5
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    • pp.30-37
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    • 1995
  • In this research a real time vehicle dynamic simulation software, to be used on real time vehicle simulators, is developed using relative coordinates and suspension super-element concept. Accuracy of the software is verified through comparisons of simulation results with those of a commercial mechanical system dynamic analysis package. It is demonstrated that real time simulation on a workstation with a 15 D.O.F. vehicle model is possible.

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A Study on the Development of Virtual Reality Framework for Visualizing Rotor Dynamics Data on Immersive VR Environments (몰입형 가상현실 환경에서의 로터 동역학 데이터 가시화를 제어하는 가상현실 프레임워)

  • Hur, Young-Ju;Kim, Min-Ah;Lee, Joong-Youn
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06b
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    • pp.271-274
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    • 2010
  • 컴퓨터에서 생성된 시뮬레이션의 결과는 일련의 가시화(VIsualization)라는 과정을 거치면서 컴퓨터 그래픽스 기술이 적용됨으로써 인간이 해석하기 쉬운 형태로 변형되게 된다. 연구자가 직관적으로 이해하기 어려운 수치의 나열로 구성돼 있던 시뮬레이션 데이터가 보다 쉽게 이해하고 분석할 수 있게 되는 것이다. 그런데, 최근에는 고성능 컴퓨터(HPC)의 발달로 인해 시뮬레이션 데이터의 크기가 점점 더 증가하는 추세에 있으며, 데이터의 크기가 기가바이트를 넘어 테라바이트에 이르는 경우도 흔해지고 있다. 기존의 가시화 시스템에서 복잡해진 가시화 데이터를 면밀하게 해석하기에는 많은 제약이 따르며, 그로 인해 고해상도 디스플레이 장치나 몰입형 가상현실 장치의 도입은 필연적일 수밖에 없다. 특히 현 시점에서 클러스터 시스템을 이용한 고해상도의 디스플레이 장치에서 사용자와 상호작용할 수 있는 인터페이스를 제공하는 방법은 가상현실 환경을 적절히 활용하는 것이 거의 유일하다 할 수 있겠다. 본 논문에서는 시뮬레이션 데이터, 특히 로터 동역학 분야의 시뮬레이션 데이터를 가상현실 환경에서 가시화하고 제어하는데 필요한 프레임워크와 인터페이스를 소개할 것이다. 이 프레임워크는 가상현실 환경에서 로터 동역학 분야의 시뮬레이션 데이터와의 실시간 상호작용을 통한 해석을 수행하는데 필요한 기반환경을 제공할 것이다.

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