• Title/Summary/Keyword: 실/가상/구성 시뮬레이션

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STOW를 적용한 훈련체계

  • 문형곤;장상철
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.05a
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    • pp.126-126
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    • 2001
  • 국방 시뮬레이션 유형은 워게임 모형으로 분류되는 Constructive 시뮬레이션, 실 기동에 의한 Live 시뮬레이션, 그리고 가상현실을 적용한 Virtual 시뮬레이션 등 3가지로 분류될 수 있다. 워게임 시뮬레이션은 일반적으로 대부대 훈련에 적합하지만 많은 가정사항을 내포하게 됨으로써 현실감이 떨어지고 실 기동 시뮬레이션은 실전적인 훈련이 가능하지만 전구급 수준의 대부대 훈련에의 적용이 곤란한 단점이 있다. 또한 이들 시뮬레이션 유형들은 개별적으로 운용됨으로써 각 유형들이 가지고 있는 취약점이 노출되고 있는 현실이다. STOW(합성전장 훈련체계, Synthetic Theater of War)는 실제훈련이 가능한 분야는 실 기동으로, 실 훈련이 불가능한 전장상황은 시뮬레이션 기법을 활용하여 상호결합 시킴으로써 각 시뮬레이션 유형들의 제한사항을 상호 보완하여 실제와 유사한 전장을 조성하여 훈련하는 종합적이고 체계적인 훈련체계로써 21세기에 예상되는 전쟁이외의 작전(OOTW), 비대칭전, 정밀타격 및 C4I를 모의할 수 있는 엔티티 수준의 합성전장이다. 본 고는 STOW의 구성요소(합성부대, 합성환경, 시뮬레이션 네트워크, 지형 DB 개발도구, C4I 인터페이스, 기반체계 등)를 국내기술 능력과 비교, 분석함으로써 우리의 여건에 적합한 STOW 체계 구축방안을 제시하고자 한다.

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The Cockpit Development for the Reconfigurable Flight Simulator (가변형 비행시뮬레이터 조종실 개발)

  • Yang, Ji-Youn
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.7
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    • pp.660-665
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    • 2011
  • Reconfigurable Flight Simulator for an airborne tactical mission based on virtual reality technology is developed as a software configurable cockpit with computer display as virtual instruments. It can simulate F-15K, KF-16, T/A-50 class fighter and depending on simulated cockpit, control stick and throttle are replaceable. For effective immersion, Video See-Through type HMD is applied.

GAIL-based Virtual Dynamic Object Control in Autonomous Driving Vehicle Simulators (자율 주행 자동차 시뮬레이터에서의 GAIL 기반 가상 동적 객체 제어 방법)

  • Park, Yoojin;Sung, Yunsick
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.428-429
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    • 2022
  • 최근에 자율 주행 자동차에 관련한 관심이 증가하면서 다양한 연구들이 도출되고 있다. 특히, 자율 주행 자동차를 시뮬레이터에서 검증하는 방법은 실 환경과 비교할 때 상대적으로 안전한 성능 검증 방법으로 많이 활용되고 있다. 시뮬레이터의 핵심 기술은 실 환경과 가상 시뮬레이션 환경의 차이를 줄이는 데 있다. 본 논문에서는 Generative Adversarial Imitation Learning(GAIL)[1] 기반으로 자율 주행 자동차 시뮬레이터 내에서 다수의 가상 동적 객체들의 움직임을 제어하는 방법을 제안한다. GAIL은 생성기와 판별기로 구성된다. 생성기는 강화학습 정책 생성기와 전문가 정책 생성기를 포함한다. 판별기는 보상 학습기를 포함한다. GAIL 기반으로 가상 자동차 및 가상 보행자를 제어함으로써 동영상에서의 이동경로를 학습해서 표현할 수 있다.

Test-Bed for the Interoperation of Virtual-Constructive Simulation (소부대 교전훈련 Virtual-Constructive 시뮬레이션 연동개념 연구를 위한 테스트베드)

  • Kwon, Soon-Geol;Choi, Mi-Seon;Kim, Mun-Su;Lee, Tae-Eog
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.219-233
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    • 2010
  • The objective of the interoperation of L-V-C Simulation is to enable practical integration training by taking advantages and compensating disadvantages of simulation models, such as Live, Virtual and Constructive models. As a study on the interoperation of L-V-C simulation, this paper suggests effective interoperation method between Virtual and Constructive simulation models and demonstrates small-size intagrated combat training model through V-C Test-Bed.

Hierarchical QoS Architecture for Virtual Dancing Environment (분산 가상현실을 위한 계층적 QoS 지원 기법)

  • 김진용;원유집;김범은;박종일;박용진
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.11
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    • pp.675-690
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    • 2003
  • In this paper, we present the virtual dancing studio for distributed virtual environment. In this system, geographically distributed user shares the virtual dancing hall and interacts with each other. The participating object can be a graphical avatar or a live video stream. It allows the coexistence of graphic objects and real images in the shared virtual space. One of the main technical challenges in developing the distributed virtual environment is to handle excessive network traffic. In an effort to effectively reduce the network traffic, we propose a scheme to adjust the QoS of each object with respect to the distance from the observer in the virtual space. The server maintains the QoS vector for each client's shared space and controls the packet traffic to individual clients based on its QoS vectors. We develop a proto-type virtual dancing environment. Java based development enables the client to be platform independent. The result of experiment shows that the adoption of hierarchical QoS management significantly reduces the overall network traffic.

Design of a Web-based Java Applet for Conceptual Learning in Digital Logic Circuits and its Student Satisfaction Survey (디지털 논리회로의 개념학습을 위한 웹기반 교육용 자바 애플릿의 설계와 만족도 조사)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Lee, Sun-Heum;Chung, Hye-Kyung
    • Journal of Internet Computing and Services
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    • v.16 no.4
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    • pp.61-70
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    • 2015
  • This paper presents a web-based Java applet for understanding the concepts in digital logic circuits and student satisfaction survey was carried out in order to show its educational validity. Through our educational Java applet, the learners will be capable of learning the concepts and principles related to digital logic circuit experiments and how to operate virtual experimental equipments and virtual bread board. The proposed educational Java applet is composed of five important components: Principle Classroom to explain the concepts and principles for digital logic circuit operations, Simulation Classroom to provide a web-based simulator to the learners, Virtual Experiment Classroom to provide interactive Java applet about the syllabus of off-line laboratory class, Assessment Classroom, and Management System. With the aid of the Management System every classroom is organically tied together collaborating to achieve maximum learning efficiency. Finally, we have obtained several affirmative effects such as high learning standard, reducing the total experimental hours and the damage rate for experimental equipments.

A Reconfigurable Integration Test and Simulation Bed for Engagement Control Using Virtualization (가상화 기반의 재구성 용이한 교전통제 통합시험시뮬레이션 베드)

  • Kilseok Cho;Ohkyun Jeong;Moonhyung Yoon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.26 no.1
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    • pp.91-101
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    • 2023
  • Modeling and Simulation(M&S) technology has been widely used to solve constraints such as time, space, safety, and cost when we implement the same development and test environments as real warfare environments to develop, test, and evaluate weapon systems for the last several decades. The integration and test environments employed for development and test & evaluation are required to provide Live Virtual Construction(LVC) simulation environments for carrying out requirement analysis, design, integration, test and verification. Additionally, they are needed to provide computing environments which are possible to reconfigure computing resources and software components easily according to test configuration changes, and to run legacy software components independently on specific hardware and software environments. In this paper, an Integration Test and Simulation for Engagement Control(ITSEC) bed using a bare-metal virtualization mechanism is proposed to meet the above test and simulation requirements, and it is applied and implemented for an air missile defense system. The engagement simulation experiment results conducted on air and missile defense environments demonstrate that the proposed bed is a sufficiently cost-effective and feasible solution to reconfigure and expand application software and computing resources in accordance with various integration and test environments.

Modeling and Implementation of IDS for Security System simulation using SSFNet (SSFNet 환경에서 보안시스템 시뮬레이션을 위한 IDS 모델링 및 구현)

  • Kim, Yong-Tak;Kwon, Oh-Jun;Seo, Dong-Il;Kim, Tai-Suk
    • Journal of the Korea Society for Simulation
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    • v.15 no.1
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    • pp.87-95
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    • 2006
  • We need to check into when a security system is newly developed, we against cyber attack which is expected in real network. However it is impossible to check it under the environment of a large-scale distributive network. So it is need to simulate it under the virtual network environment. SSFNet is a event-driven simulator which can be represent a large-scale network. Unfortunately, it doesn't have the module to simulate security functions. In this paper, we added the IDS module to SSFNet. We implement the IDS module by modeling a key functions of Snort. In addition, we developed some useful functions using Java language which can manipulate easily a packet for network simulation. Finally, we performed the simulation to verify the function if our developed IDS and Packets Manipulation. The simulation shows that our expanded SSFNet can be used to further large-scale security system simulator.

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Virtual Topology Control System for Evaluating Semi-infrastructured Wireless Community Networks (준-인프라 기반 무선 커뮤니티 네트워크 시험을 위한 가상 토폴로지 제어 시스템)

  • Kang, Nam-Hi;Kim, Young-Han
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.275-281
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    • 2012
  • Community network is a communication environment where heterogeneous devices can access and communicate with each other at any time and at any space to share information. To do so, mobile devices are required to be self-configured even in absence of communication infrastructures. Semi-infrastructured wireless ad-hoc network is a promising solution to meet with such a requirement. This paper proposes the VTC(virtual topology coordinator) system as an evaluation tool for examining network protocols that are intended to be deployed in the semi-infrastructured ad-hoc networks. VTC emulates multi-hops wireless network topology virtually using a mechanism of selective receiving MAC frame in a small area, where only a single hop communication is available. VTC system cannot consider all properties introduced in real wireless network, but do more wireless properties than verification through simulation.

Development of an ACMI Simulator Based on LVC Integrating Architecture (LVC 통합 아키텍처 기반 실기동급 ACMI 모의기 개발)

  • Jang, Youngchan;Oh, Jihyun;Myung, Hyunsam;Kim, Cheonyoung;Hong, Youngseok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.6
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    • pp.540-547
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    • 2015
  • This paper describes development contents and flight tests of an ACMI simulator based on LVC integrating architecture. ACMI is the system that provides air combat training and ground bombing training for improving fighting efficiency, that is the live simulation involving real people to operate real systems. ACMI simulator was developed for technic acquisition of LVC interoperability by using data link communication. ACMI simulator simulated maneuvering of a fighter by operating an UAV, a fighter can be distinguished from an UAV by maneuvering characteristics. This study proposes maneuvering simulation method by using flight data of the UAV, and performed its flight test for verifying similarity of fighter maneuvering.