• Title/Summary/Keyword: 신체활동 공간

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Study on the Development of Environmental Design Checklist at Exhibition Facility Based on Physical Characteristics of the Elderly (고령자의 신체특성을 반영한 전시시설 환경디자인 체크리스트 개발에 관한 연구)

  • Oh, Ji young;Park, Hey kyung
    • Korea Science and Art Forum
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    • v.20
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    • pp.267-277
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    • 2015
  • The whole world enters the ageing era and 'lifelong education' is issued where the elderly can learn knowledge and techniques caused by era-change. Museum is a cultural public-facility and taking roles to provide education with spatial composition of contents and articles at exhibition. Therefore, museum can be a learning space for the elderly, performance of learning, environmental support to museum is required considering their physical characteristics. This study aims to develop a environmental design checklist at museum and to provide a frame for environmental plans to support the elderly for smooth watching of exhibition and education at museum. The environmental design checklist at museum was drawn for the spaces for entry, exhibition, public-service, educational activity and movement at museum, based on physical characteristics of the elderly or the criteria of 'sense (eye-sight, hearing and feeling by tough)' / 'exercise (skeleton, movement, physical strength and muscular strength). The environmental design checklist at museum for the elderly was composed newly by combining existing related acts, manuals, and preceded studies. For future studies, actual survey items at site and questionnaires for the elderly watchers were drawn.

Developing Virtual Learning Environments for Improving Spatial Sense of Young Children (유아의 공간감각 향상을 위한 가상학습공간 구축)

  • Cha, Eun-Mi;Lee, Kyoung-Mi;Lee, Jeong-Wuk
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.154-160
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    • 2007
  • The 'spatial sense' means an intuitive feel for one's surroundings and the objects in them. The early childhood is an important period to develop the 'spatial sense'. For young children, motion is a major way of extending their spatial awareness. Consequently, an important step in spatial sense instruction involves getting the children moving. This paper proposes four motion based-contents for improving the spatial sense of young children: a bubble game, a cyber goalkeeper game, a mud-huddle game, and a shape recognition game, The proposed four games are implemented to the virtual learning environments. Also, the virtual learning environments utilize the realistic interfaces which can recognize motions of young children and then interact with the games as they do the movement at the virtual environments provided. Using the realistic interfaces not only develops young children's spatial sense but also offers them the pleasure and interest of self-study.

Analysis of Use Behavior of Urban Park Users Expressing Depression on Social Media Using Text Mining Technique (텍스트 마이닝 기법을 활용한 SNS 상에서 우울감을 언급한 도시공원 이용자의 이용행태 분석)

  • Oh, Jiyeon;Nam, Seongwoo;Lee, Peter Sang-Hoon
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.319-328
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    • 2022
  • The purpose of this study was to investigate the relationship between depression due to the COVID-19 pandemic and park use behaviors using on line posts. During the period of the pandemic prevention activities, text data containing both 'park' and 'depression' were collected from blogs and cafes in the search engine of Naver and Daum, then analyzed using Text Mining and Social Network techniques. As a result, the main usage behaviors of park users who mentioned depression were 'look', 'stroll(walk)' and 'eat'. Other types of behaviors were connected centering around 'look', one of the communication behaviors. Also, from CONCOR analysis, as the cluster referred from communication behavior and dynamic behavior was formed as a single behavior type, it was considered park users with depression perceived the park as the space for communication and physical activities. As the spread of COVID-19 caused the restriction of communication activities, the users might consider parks as one of the solutions. In addition, it was considered that passive usage behaviors have prevailed rather than active ones due to the depression. Resulting outcomes would be useful to plan helpful urban park for citizens. It is necessary to further analyze the park use behavior of users in relation to the period of before/after the COVID-19 pandemic and the existence/nonexistence of depression.

Satisfaction with Neighborhood Environments for Dog Walking and Exercise (반려견 산책 및 운동을 위한 근린환경 인식 및 만족도 연구)

  • Song, Jin-Gyeoung;Lee, Jeong-Yeon;Lee, Hyung-Sook
    • Journal of the Korean Institute of Landscape Architecture
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    • v.50 no.4
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    • pp.53-62
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    • 2022
  • Animal companionship is gaining popularity in Korea, and interest in dog walking is also increasing as a strategy to maintain the physical and mental health of dogs and dog owners. The purpose of this study was to investigate the perception and satisfaction of dog owners with the neighborhood environments for dog walking and to examine the willingness to pay (WTP) for an off-leash dog park. Of a total of 249 online survey respondents, 47.8% said they take a walk at least once a day and mainly walk around nearby neighborhoods or parks. Respondents showed a high attachment to their dogs and recognized that dog walks help increase physical activity and maintain the health of owners and their dogs. The satisfaction with neighborhood environments, such as attractive views and the connection of walking trails, was low, and there was a high demand for off-leash dog parks. The truncated mean WTP was estimated to be 85,618 Korean Won, and the result of regression analysis and t-test revealed that walking frequency and the satisfaction with dog walking facilities were statistically significant in the WTP. In order to encourage dog walking to promote physical activity and health, more attention needs to be devoted to improving neighborhood environments for dog walking.

Interpretive Approaches to the Characteristics of Neighborhood Environment Using Qualitative GIS of the Elderly's Outdoor Activities - Focused on the Musugol, a Low-Income Elderly Concentrated Area in Seoul - (노인층 옥외활동의 질적 GIS를 활용한 근린환경 특성의 해석 - 서울시 저소득 노인밀집지역 무수골을 대상으로 -)

  • Yun, Ye-Hwa;Sung, Jong-Sang
    • Journal of the Korean Institute of Landscape Architecture
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    • v.50 no.3
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    • pp.1-18
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    • 2022
  • Prior studies have shown positive effects of outdoor activities on the elderly's physical, mental and social health. 'Active aging' and 'age-friendly' neighborhood can be created by modifying the experiences and perceptions of the outdoor environment. This study aims to investigate the outdoor activities of the elderly living in a low-income elderly concentrated area and their perception of the neighborhood environment. We also explored the context of interactions between the facilitators and inhibitors of outdoor activities on the basis of temporal, spatial, and social conditions. We used a mixed method approach by collecting two different types of qualitative GIS data : observation maps of the main places and individual cognitive maps with in-depth interviews. The observational map analysis indicated that the preferred places and activity patterns differ by age, gender, and size of the group. The cognitive map and interviews demonstrated that the elderly's activity goals and perception of the landscape differ by places such as forests, parks, streams, open-spaces, vegetable gardens, and alleys. The elderly's desire for outdoor activities can be better fulfilled when their front doors and alleys are well-connected to an open-sight pleasant space. Familiarity is an important factor for the elderly, therefore it is important to remove the psychological and physical barriers by increasing the legibility and accessibility of places. In addition, social interactions and conflicts can have a significant influence on the elderly's occupation of space in the neighborhood environment.

A Case Study on Human Factors Approach to Designing the Executive Office in the Insurance Company (사례조사법을 이용한 보험회사 사장실 디자인의 인간공학적 접근)

  • HeeJinPak
    • Journal of the Korean housing association
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    • v.8 no.1
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    • pp.57-75
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    • 1997
  • 사람들은 대부분의 시간을 집이나 직장에서 보내게 된다. 그러므로 집과 사무실은 삶에 있어서 가장 중요한 두 개의 공간인 것이다. 인간공학적으로 디자인된 사무실은 그곳에서 일하는 사람들의 신체적, 사회적 요구에 부합하게되어 작업능률과 만족감을 향상시키며, 스트레스를 조절하고, 건강과 안전을 위협하는 요소를 최소화한다. 특히 많은 책임과 권한을 가진 사장들에게 있어서 인간공학적으로 디자인된 환경은 필수적인 요건이 될 것이다. 본 연구는 사례조사법을 이용하여 미국 Lowa주 주도인 Des Moines에 사무실을 갖고있는 10개 보험회사 사장들을 대상으로 설문지와 관찰조사 및 실내공간 스케치를 이용하였다. 대부분의 사무실은 직접적으로 일과 관련된 디자인 부분만 강조되어 있었으며 그들의 많은 시간이 읽기와 쓰기등 시각적인 일에 쓰여지고 있음에도 불구하고 조명, 특히 국부조명은 거의 고려되어 있지 않았다. 상담이나 접견과 같은 활동을 위한 가구의 선택이나 실내공간계획이 제대로 되어 있지 않았다. 사용후 평가를 실시한 결과 대부분의 대상자들은 심리적, 생물학적 요구사항들에 대해 긍정적인 평가를 하였다. 디자이너는 좀더 사용자 위주의 공간계획을 해 나가야 할 것이며 각각 다른 사무실특성, 기능, 인간관계. 특히 종업원과의 관계, 사업종류 등을 명확히 이해해야 할 것이다.

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The survey on the patterns of school facilities usages for studying a space improvement plan of elementary school on narrow sites - Focused on elementary schools in Seoul - (부지 협소 초등학교의 공간 조성 방안 연구를 위한 학교 시설 이용 실태 조사 - 서울특별시 소재 초등학교를 중심으로 -)

  • Kim, Sae-Rom;Lee, Jae-Rim
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.18 no.1
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    • pp.49-61
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    • 2019
  • In this study, interviews are held with the faculties of two elementary schools on narrow sites located in Seoul to examine the existing problems of the elementary school on narrow site and the need for the new facilities of the elementary school on narrow site in order to derive the implications for the planning guidelines of such school construction. As a result of the survey, it was found that the substitutes of the playground installed in the elementary school on narrow site were not suitable for physical play activities, physical education class activities, and other curriculum operations. In order to secure an adequate physical activity an space for elementary schools, faculty members were demanding that the entire floor or rooftop of the school building be spatialized for physical activities. Additionally, problems such as noise generation and the lack of special rooms and public space were occurring in the elementary schools on narrow sites and are being deteriorated by accommodating an over number of students, and therefore policies are required to ensure that the appropriate number of students are maintained in the case of the schools on narrow sites.

Metaverse as a future living environment of Homo Culturalis (문화적 인간의 미래 생활환경으로서 메타버스)

  • Lee, Arum;Oh, Min Jung
    • Journal of the Korea Convergence Society
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    • v.13 no.2
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    • pp.167-176
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    • 2022
  • In this paper, the metaverse is viewed as a future space for the living environment of Homo Culturalis. Although the metaverse is perceived as a digital 'virtual' space, it should be understood as an extension of the real space. A human dreams of a reincarnation in the digital space, but a human has a body that cannot be completely separated from the physical environment. This means that human activities are not disconnected from reality and more specifically the human existence ought to be found in the socio-cultural context of reality. If the way of life in Metaverse becomes increasingly common, humans should be able to access this metaverse as a reality. Therefore, in this paper, the metaverse that creates the world of creation, play, and empathy, becomes considered as the world of human life of Homo Culturalis, where the realization of human desires and desires in that world are made.

Cognitive Performance Following Oxygen Administration (외부 산소 공급에 따른 인지 능력 변화)

  • 정순철;이유진;이정미;손진훈;김승철
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2003.05a
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    • pp.111-114
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    • 2003
  • 산소는 인간의 신체 및 정신 활동에 필수적인 물질이며, 특히 뇌 기능에 중요한 역할을 수행한다. 본 연구에서는 일반 공기 중의 산소 농도(21%) 환경에 비해 외부에서 고 농도(30%)의 산소 공급이 인지 능력 중 특히 공간 지각 능력에 어떠한 변화를 유발하는지 관찰하고자 한다. 8명의 남자 대학생(평균 23.5세)을 본 연구의 실험 참여자로 선정하였다. 21%와 30% 산소 농도를 각각 8L/min의 양으로 일정하게 공급할 수 있는 장치를 개발하여, 마스크를 통하여 실험 참여자에게 전달하였다. 공간 지각 능력 측정으로 위해 각각 20문항을 포함하는 두 개의 문제지를 제작하였고, 과제 수행 결과로부터 정답률과 평균 반응 시간을 산출하였다. 평균 정답률은 21%와 30% 산소 농도에서 각각 50.63 $\pm$ 8.63과 62.50 $\pm$ 9.64 이었고, 두 농도간의 통계적 유의차가 발생하였다. 평균 반응 시간의 21%와 30% 산소 농도에서 각각 6.60 $\pm$ 0.77〔sec〕이었고, 두 농도간의 통계적 유의차가 발생하지 않았다. 본 연구 결과로부터 외부에서의 고농도의 산소 공급이 공간 지각 능력 증가에 긍정적인 영향을 미친다는 결론을 도출할 수 있다.

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Analysis of Dance Activities Creativity Education Contents Contained in Physical Education Textbooks for 3rd and 4th Grades of Elementary School (초등학교 3, 4학년 체육교과서에 담긴 무용 활동 창의성 교육 내용분석)

  • Chang, Byung-Kweon
    • Journal of the Korean Applied Science and Technology
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    • v.39 no.2
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    • pp.246-260
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    • 2022
  • This study was conducted to analyze the creativity education contents of dance activities in physical education textbooks for the 3rd and 4th grades of elementary school. For this purpose, 16 types of textbooks and auxiliary data for physical education in the 3rd and 4th grades of elementary school were collected and analyzed using the creative education content analysis frame of the physical education textbook based on the 4P model. In order to secure the integrity of the research, expert consultation was operated. The results of this study are as follows. First, from the viewpoint of creative person, 'inquiry' was the most common in creative mind, and the rest of the elements appeared relatively evenly. As for the subject of activity, 'individual' and 'colleague (team)' showed similar frequencies. Second, from the viewpoint of the creative process, all activity areas appeared as 'learning', and most of the elements of the activity purpose appeared evenly, and the creative process was explored. Third, from the viewpoint of creative output, physical activity performance was the most common activity method, and two or three activity methods were used together. In the creativity factor, all factors appeared evenly, and sensitivity and sophistication were the most common with 4 factors. Fourth, from the viewpoint of the creative environment, most of the activity spaces were no restrictions, and the activity media consisted of many educational contents using the body. Through this study, it was requested that creativity education in dance activities should be expanded quantitatively and intensified in quality, and the necessity of spreading creativity education contents of dance activities to other areas was explored.