• Title/Summary/Keyword: 신인류

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The Formation of New Game Generation in Game-Extended Space : Focused on the Experience Game (게임-확장공간에서의 '게임적 신인류'의 형성 : 체감형 게임을 중심으로)

  • Kim, Jae-Young;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.10 no.5
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    • pp.3-13
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    • 2010
  • This paper focuses on the sequences between game performance, game experience, game generation. Present-day the game has powerful effects to form new human species as game generation. Especially, the experience game is important because it could have one of the most powerful effect by characteristics of own interface. First of all, this paper analyzes a experience of the experience game and researches the game-extended space. Secondly, We create concept of 'new game generation' in order to explain new human species on the experience game. So we can reveal the social meaning of accelerated present state by the experience game through this new analysis.

BUSINESS GUIDE 경영정보: 경영상식 -10년 미래를 대비할 "인재 경영"

  • Kim, Ha-Na
    • Product Safety
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    • s.209
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    • pp.58-61
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    • 2011
  • 올해는 기업 인재경영에서 미래 10년을 준비할 중요한 분수령이 될 것으로 보인다. 향후 10년간은 베이비 부머 세대의 은퇴와 신인류의 등장이 교차할 것으로 보이며 기업의 인원 구성에서 국내인력 못지 않게 글로벌 인력이 많아지고 신사업 발굴, M&A등으로 사업포트폴리오의 재편도 활발할 것으로 예상되기 때문이다.

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A Study on Children′s Satisfaction with Food Service in Elementary Schools in Seoul Area (Baps, Soups, Pot Stews, One Course Dishes, Kimchies) (서울지역 초등학생들의 학교 급식 만족도 연구 (밥류, 국류, 찌개류, 일품요리류, 김치류))

  • 박신인;배소연
    • The Korean Journal of Food And Nutrition
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    • v.14 no.6
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    • pp.532-542
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    • 2001
  • The purpose of this study is to investigate children's satisfaction with baps, soups, pot stews, one course dishes, and kimchies provided by elementary school lunch program in Seoul area. Two hundred and thirty two children enrolled in 3 different elementary schools participated In this study through a questionnaire developed by the researchers. Conclusions drawn from the results of this study are 1) children seemed to be generally satisfied with foods provided by school lunch program : 2) it is necessary for children to control amount of food and salt and/or hot peppers depending upon their own preference; and 3) appropriate temperature of each food should be maintained by using thermos pots, and the shape of dining board needs to be improved for younger children's convenience.

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A Study on the Fringe Visibility od the Crossed Laser Beam (교차 Lager 광선의 Fringe 시도에 관한 연구)

  • 김영권;신인철;이영노
    • The Proceedings of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.4 no.4
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    • pp.43-51
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    • 1990
  • 레이저 비임이 대기중을 전파할 때 고류(turbulence)의 영향을 고려해야 한다. 고류의 영향에 의한 프린지 시도는 extended Huygens-Fresnel principle을 도입하여 타원체로 간주할 수 있는 프린지 체적에서 장의 전 분포를 시하고 이 전 분포로부터 평균 강도분포를 얻었으며, 평균 강도분포를 구하기 위해 Fourier-Bessel적분을 행하였다. 평균 강도분포에서 최대 평균 강도분포max 및 최소 평균 강도분포 min을 얻었으며, 이 식들을 프린지 시도의 정의 식 V=(Imax-Imax)/(Imax+Imin)에 적용하였다. 본 논문에서는 광원으로 파장 =4880[]인 아르곤 레이저를 사용하였고 광원의 모우드는 TEM..모우드로 하였다. 또한 비임의 교각 =5˚, 광원으로부터 프린지 체적 까지의 거리 L=10[m], en 광원간의 거리 B=(2tan /2)L, 특성 비임 반경 =2 /[ ( /2)]을 이용하여 프린지 시도에 관한 결과를 얻었으며, 이 결과에 의하면 L'( / ·L)에 대한 변수 r의 비 r/L'= 에서 V=1이고, r/L=0.1에서 프린지 시도가 감소한다. 또 강 고 류인 경우와 약 고 류인 경우에 대해 프린지 시도를 비교하였을 때 강 고류에서 감소폭이 크다는 사실을 알 수 있었다.

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The study on the consumer behavior pattern in digital environment (디지털 환경에서의 소비자 유형 구분과 그 특성에 대한 탐색 -디지털 라이프스타일에 대한 코드의 발견-)

  • Whang, Sang-Min;Kim, Jee-Yeon;Ryu, Ki-Tae
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.624-628
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    • 2008
  • The purpose of this study is to investigate the "map of mind" or subjectivity regarding consumption behaviors of consumers in the digital environment. This study investigated the values and psychological and behavioral characteristics that motivate consumption for each types of consumers in digital environment. 76 Statements were selected from literature review and popular press articles that introduced consumption related phenomena. A total of 33 participants included experts on digital consumption and lay person, The results indicated that there are 6 groups representing Korean consumption patterns in digital environment: Digital Modernist, Digital Boomer, Digital Chic, Digital Ludens, Digital Conservative, and Digital Renaissance. This research is meaningful in that it provides a framework to view the diverse consumption behaviors in a more holistic rather than independent perspective, considering psychological aspects such as personal values and lifestyles.

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A Study on Children's Satisfaction with Food Service in Elementary Schools in Seoul Area(Side Dishes) (서울지역 초등학생들의 학교 급식 만족도 연구(반찬류))

  • Bae, So-Youn;Park, Shin-In
    • Journal of the Korean Society of Food Culture
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    • v.17 no.1
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    • pp.37-48
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    • 2002
  • The purpose of this study is to investigate children's satisfaction with side dishes served in elementary school food service program in Seoul area. Two hundreds and thirty two children participated in this study through a questionnaire developed by the researchers. Conclusion drawn from the results of this study is that there seems no significant problems in school food service program since children are generally satisfied with food provided by school. However, minor problems such as hot and salty food, inappropriate temperature of warm dishes, and excessive amount of food, need to be improved through a newly developed menu, cooking method, and food distribution method.

Manufacture of High Density Graphite Using Coal Tar Pitch (석탄계 피치를 이용한 고밀도 흑연 제조)

  • Cho, Kwang-Youn;Kim, Kyung-Ja;Riu, Doh-Hyung;Lim, Kwang-Hyun;Kim, Jung-Il;Shin, In-Cheol;Lim, Yun-Soo;Joo, Heyok-Jong
    • Journal of the Korean Ceramic Society
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    • v.43 no.12 s.295
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    • pp.839-845
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    • 2006
  • Graphite has hexagonal closed packing structure with two bonding characteristics; (1) van der waals bonding between c axis, and (2) covalent bonding in the a and b axis. The weak van der waals bonds cause self-lubricant property, and the strong covalent bonds cause excellent electric and thermal conductivity. Furthermore, graphite is chemically very inert because of the material composed of only carbon elements. Thus, graphite is very useful for mechanical sealing materials. However, Graphite have porous microstructure because starting materials of graphite produce many volatile during the manufacturing processes. This causes low density of graphite, which is unsuitable for the mechanical sealing materials. Thus, further impregnation process is generally needed to enhance the graphite density. In this work, high density graphite is prepared with the principle of densification when coke and pitch binder, prepared from thermal treatment of coal tar pitch, become dehydrogenation during graphitization or carbonization.