• Title/Summary/Keyword: 신뢰성 있는 멀티캐스트 서비스

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A Study for Multicasting Algorithm with Hop Limit (홉제한이 있는 멀티캐스팅 알고리즘의 연구)

  • 이성근;한치근
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10a
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    • pp.520-522
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    • 2003
  • 통신망의 발전으로 사용자는 새로운 인터넷 서비스를 요구하게 되었다. 이러한 서비스의 대부분은 멀티 캐스팅을 사용하며, 전송되는 데이터는 대용량의 멀티미디어 데이터가 주를 이루고 있다. 멀티미디어 서비스는 일정한 수준의 서비스를 위하여 신뢰도를 보장해야만 한다. 신뢰도는 경로의 흡수와 관련되어 있다. 즉, 경로에 포함된 홉의 수가 많아지면 그 경로를 통한 서비스의 신뢰도는 떨어지게 된다. 이러한 이유로 전송에 관련된 경로의 홉수에 제한을 두는 것은 통신의 신뢰성을 위하여 고려되어져야하는 중요한 문제이다. 본 논문에서는 멀티캐스트 트리의 각 경로의 흡수와 비용의 관계를 알아보기 위해 유전자 알고리즘과 개미 알고리즘을 사용한다.

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QARA: Quality-Aware Rate Adaptation for Scalable Video Multicast in Multi-Rate Wireless LANs (다중 전송율 무선랜에서의 스케일러블 비디오 멀티캐스트를 위한 품질 기반 전송 속도 적응 기법)

  • Park, Gwangwoo;Jang, Insun;Pack, Sangheon
    • KIPS Transactions on Computer and Communication Systems
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    • v.1 no.1
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    • pp.29-34
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    • 2012
  • Wireless multicast service can be used for video streaming service to save the network resources by sending the same popular multimedia contents to a group of users at once. For better multimedia streaming multicast service, we propose a quality-aware rate adaptation (QARA) scheme for scalable video multicast in rate adaptive wireless networks. In QARA, transmission rate is determined depending on the content's type and users' channel conditions. First, the base layer is transmitted by a low rate for high reliability. That means we provide basic service quality to all users. On the contrary, the transmission rate for enhancement layer is adapted by using channel condition feedback from a randomly selected node. So, the enhancement layer frames in a multimedia content is sent with various transmission rates. Therefore, each node can be provided with differentiated quality services. Consequently, QARA is capable of serving heterogeneous population of mobile nodes. Moreover, it can utilize network resources more efficiently. Our simulation results show that QARA outperforms utilization of the available transmission rate and reduces the data transmission time.

Internet Advertising System based on Wireless LAN Access Point (무선 LAN 액세스 포인트 기반의 인터넷 광고 시스템)

  • Kim, Young-Dae;Jeong, Geun-Ho;Choi, Jae-Young
    • Journal of Internet Computing and Services
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    • v.6 no.5
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    • pp.143-154
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    • 2005
  • This paper presents a reliable multicast transmission for the advertising-supported Access Point in which a user can use a wireless network access service through receiving the advertisement. In this paper we propose a application-layer multicast protocol that controls a transmission rate of the mobile device for the reliable multicast in wireless LAN environment. Internet advertising includes all means and medias for advertising on the Internet in order to raise sales or popularity of the products or services. Since the current Internet advertising systems are passive, the target systems are exposed to unspecified persons and its exposure rates of the advertisement are changeable and unpredictable. In this paper, we propose an Internet advertising system, with which users can access the wireless Internet without charge, advertisers can provide customized advertisement according to location, time, and categories of users, and owners of network infrastructure can manage the system with a low cost.

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A Top-down based Control Tree Construction Mechanism for Reliable Multicast Transport Protocols (신뢰적인 멀티캐스트 전송 프로토콜을 위한 Top-Down 기반의 제어 트리 구축 방안)

  • Kim, Eun-Sook;Koh, Seok-Joo;Kang, Shin-Gak;Choe, Jong-Won
    • Journal of KIISE:Information Networking
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    • v.28 no.4
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    • pp.611-620
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    • 2001
  • To meet the requirements of reliable service for various applications, a Reliable Multicast Transport Protocol should be implemented over IP Multicast where currently best-effort service is provided. Among the current researches, hierarchical tree-based mechanism has been proposed and actively studied. This mechanism is known to provide high scalability as well as reliability, but needs an additional tree configuring mechanism for building an efficient logical tree in transport layer. Bottom-up approach has been used for creating such a tree. This method has benefits from parallel tree construction for receivers, while it has some drawbacks such that it does not guarantee a loop-free tree and brings heavy message overhead during tree creation process. Therefore, this paper proposes a top-down based mechanism for constructing a control tree, which can guarantee loop-freeness by step-wise mannered tree building. From experimental simulations, it shows that the proposed mechanism has less message overhead. It is recommended that the bottom-up and the proposed top-down will be selectively used in real networks, according to the requirements of the concerned multicast applications.

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Design and Implementation of Tree-based Reliable Dissemination Multicast Protocol With Differential Control and Key Management (차별 제어와 키 관리 기능을 통한 트리 기반의 신뢰성 있는 멀티캐스트 프로토콜의 설계 및 구현)

  • Kim, Yeong-Jae;Park, Eun-Yong;An, Sang-Jun;Hyeon, Ho-Jae;Han, Seon-Yeong
    • The KIPS Transactions:PartC
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    • v.9C no.2
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    • pp.235-246
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    • 2002
  • While the Internet is suffering from the massive data such as video stream, IP multicast can ease the load of the Internet by enabling one copy of digital information to be received by multiple computers simultaneously. But If multicast is based on UDP, packets are delivered using a best-effort Policy without any reliability, congestion control or flow control. Multicast group members can join or leave a multicast group at will, and multicast uses broadcast mechanism, it's very hard to keep security from unauthorized members. In this paper, we introduce a new reliable multicast protocol TRDMF proper for one-to-many multicast model with reliability, flow control, congestion control and key management.

Performance Improvement Methods of Multicast using FEC and Local Recovery based on Sever in Mobile Host (이동 호스트에서 FEC와 서버기반 지역복구를 이용한 멀티캐스트 성능 향상 방안)

  • Kim, Hoe-Ok;Yang, Hwan-Seok;Lee, Ung-Gi
    • The KIPS Transactions:PartC
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    • v.9C no.4
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    • pp.589-596
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    • 2002
  • Tn the data transmission service of the mobile host, it is needed to reduce the bandwidth and to make a reliable error recovery. there are two appropriate methods in that. One is FEC which retransmits the parity of error recovery, in case of happening of the loss after forming the parity of error recovery by grouping original data. The other is local recovery based on server which can block the implosion of transmission. The use of FEC and local recovery based on server at the same time enables the reliable multicast. This paper suggests algorithm that recovers the loss by FEC and local recovery based on server through the solution of the problems about triangle routing, tunnel convergence by dividing mobile host into two parts-the sender and the receiver. This model about the loss of algorithm tested the efficiency of performance by the homogeneous independent loss, the heterogeneous independent loss, the shared source link loss model. The suggested algorithm confirms effectiveness in the environment where there are much data and many receivers in mobile host.

(Buffer Management for the Router-based Reliable Multicast) (라우터 기반의 신뢰적 멀티캐스트를 위한 버퍼 관리)

  • 박선옥;안상현
    • Journal of KIISE:Information Networking
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    • v.30 no.3
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    • pp.407-415
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    • 2003
  • As services requesting data transfer from a sender to a multiple number of receivers become popular, efficient group communication mechanisms like multicast get much attention. Since multicast is more efficient than unicast in terms of bandwidth usage and group management for group communication, many multicast protocols providing scalability and reliability have been proposed. Recently, router-supported reliable multicast protocols have been proposed because routers have the knowledge of the physical multicast tree structure and, in this scheme, repliers which retransmit lost packets are selected by routers. Repliers are selected dynamically based on the network situation, therefore, any receiver within a multicast group can become a replier Hence, all receivers within a group maintains a buffer for loss recovery within which received packets are stored. It is an overhead for all group receivers to store unnecessary packets. Therefore, in this paper, we propose a new scheme which reduces resource usage by discarding packets unnecessary for loss recovery from the receiver buffer. Our scheme performs the replier selection and the loss recovery of lost packets based on the LSM [1] model, and discards unnecessary packets determined by ACKs from erasers which represent local groups.

Performance Improvement Scheme based on Proactive Transmission for Reliable Multicast in Wireless LANs (무선 랜에서 신뢰성 있는 멀티캐스트를 위한 능동적 전송 기반의 성능 향상 방법)

  • Kim, Sun-Myeng;Kim, Si-Gwan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.5
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    • pp.16-24
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    • 2011
  • The IEEE 802.11 wireless LAN (Local Area Network) is widely used for wireless access due to its easy deployment and low cost. Multicast in wireless LANs is very useful for transmitting data to multiple receivers compared to unicast to each receiver. In the IEEE 802.11 wireless LAN, multicast transmissions are unreliable since multicast data packets are transmitted without any feedback from receivers. Recently, various protocols have been proposed to enhance the reliability of multicast transmissions. They still have serious problems in reliability and efficiency due to the excessive control overhead by the use of a large number of control packets in the error recovery process, and due to a large number of retransmissions to satisfy all receivers. In this paper, we propose an effective scheme called PTRM(Proactive Transmission based Reliable Multicast). The proposed scheme uses a block erasure code to generate parity packets and to reduce the impact of independent packet error among receivers. After generating parity packets, the PTRM transmits data packets as many as receivers need to recover error, and then requests feedback from them. The simulation results show that the proposed scheme provides reliable multicast while minimizing the feedback overhead.

The Mechanism for Reliable Group Communication Based on CORBA in Distributed Environment (분산환경에서 CORBA를 기반으로 한 신뢰성 있는 그룹통신기법)

  • 안계호;이재완
    • Journal of Internet Computing and Services
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    • v.3 no.2
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    • pp.79-85
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    • 2002
  • In open communication architecture, application systems consist of objects distributed in lots of computing nodes. To reduce complexity of development. and management of distributed software, to manage efficiently distributed objects and to provide realtime service, the mechanisms for object group management and communication are needed in distributed environment. In this paper we compose object groups and provide reliable group communication mechanism based on CORBA which can adopt a new service without lots of changes on existing system. Group consist of some subgroups that subgroup manager manages for improving the efficiency of group management and message ordering is kept by using sequencer, Communication method among groups uses multicast based on paint to point communication as well as IP multicast and we provide high performance by using selective retransmission of message through message history, We analyze the performance of the proposed mechanism through simulation in distributed environment.

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Reliable Hybrid Multicast using Multi-layer Transmission Path (다계층 전송경로를 이용한 신뢰성 있는 하이브리드 멀티캐스트)

  • Gu, Myeong-Mo;Kim, Bong-Gi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.1
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    • pp.35-40
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    • 2019
  • It is important to constantly provide service in real-time multimedia applications using multicast. Transmission path reconstruction occurs in hybrid multicast using Internet Protocol (IP) multicast and ALM in order to adapt the network status to things like congestion. So, there is a problem in which real-time QoS is reduced, caused by an increase in end-to-end delay. In this paper, we want to solve this problem through multi-layer transmission path construction. In the proposed method, we deploy the control server and application layer overlay host (ALOH) in each multicast domain (MD) for hybrid multicast construction. After the control server receives the control information from an ALOH that joins the MD, it makes a group based on the hop count and sends it to the ALOH in each MD. The ALOH in the MD performs the role of sending the packet to another ALOH and constructs the multi-layered transmission path in order of priority by using control information that is received from the control server and based on the delay between neighboring ALOHs. When congestion occurs in, or is absent from, the ALOH in the upper MD, the ALOH selects the path with the highest priority in order to reduce end-to-end delay. Simulation results show that the proposed method could reduce the end-to-end delay to less than 289 ms, on average, under congestion status.