• Title/Summary/Keyword: 시청동기

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Design and simulation of session synchronization system for Linked Play of Video-on-Demand service in heterogeneous devices (VOD 서비스에서 이종매체간 연결재생을 위한 세션 동기화 시스템의 설계 및 서비스 시뮬레이션)

  • Kim, Seong-Won;Jung, Moon-Ryul
    • Journal of Broadcast Engineering
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    • v.14 no.1
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    • pp.15-27
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    • 2009
  • As various portable digital devices are developed, the space of the TV audience is expanding. We propose a structure of broadcasting control in VOD service in which viewers can resume the viewing of digital broadcasting contents in different devices after they have stopped the viewing to move to another place. Then we design a session and resource management system of VOD for this control. In particular, we design the session management of each consumer and simulate the seamless VOD connection model.

Benefit Analysis of Internet Personal Broadcasting (인터넷 개인 방송의 수익 분석)

  • Jung, Keun-Woong;Park, Seong-Taek;Kim, Jong Uk
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.319-333
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    • 2017
  • This study is aimed at investigating the factors that influence the profits of Internet personal broadcasting to improve unstable benefit structure. 50 viewers of game broadcasting that includes most of internet personal broadcasting's personalities are surveyed, who are watching the broadcasting everyday more than an hour and backing to a broadcast conductor. For investigating Benefit Structure Analysis of Internet Personal Broadcasting, independent variables are composed of Social viewing experience, Parasocial relationship, and Information seeking motive and mediator is composed of viewing satisfaction that influences dependent variable, purchase intention. As a result the study founds that only two independent variables(Parasocial relationship, Information seeking motive) affect to mediator and viewing satisfaction affected to dependent variable.

A Study on subtitle synchronization calibration to enhance hearing-impaired persons' viewing convenience of e-sports contents or game streamer contents (청각장애인의 이스포츠 중계방송 및 게임 스트리머 콘텐츠 시청 편의성 증대를 위한 자막 동기화 보정 연구)

  • Shin, Dong-Hwan;Kim, Jeong-Soo;Kim, Chang-Won
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.73-84
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    • 2019
  • This study is intended to suggest ways to improve the quality of the service of subtitles provided for the convenience of viewing for deaf people on e-sports broadcast content and game streamer content. Generally, subtitling files of broadcast content are manually written on air by stenographers, so a delay of 3 to 5 seconds is inevitable compared to the original content. Therefore, the present study proposed the formation of an automatic synchronization calibration system using speech recognition technology. In addition, a content application experiment using this system was conducted, and the final result confirmed that the time of synchronization error of subtitling data could be reduced to less than 1 second.

Cable TV Violence: A Context Analysis (케이블TV에 나타난 폭력성 연구: 폭력의 맥락화를 중심으로)

  • Ha, Sung-Tae;Kim, Chang-Sook;Ryu, Sung-Hoon
    • Korean journal of communication and information
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    • v.41
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    • pp.200-231
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    • 2008
  • This study content-analyzed Korean cable television programs aired from Feb. 6 to Feb. 19, 2007, focusing on the contextual variables linked to violent acts. A total of 657 PAT's (perpetrator-action-target) in the 68 programs sampled were analyzed for characters' age, sex, type, relationship, and motivation, humorization, punishment for their violent acts, and finally reality of violence. According to the results, (1) most violence occurred among male characters, who were at their ages between 20 and 39; (2) more than half of the total violent acts happened among acquaintances including family members; (3) anger, retaliation, personal or group interest, and violence for fun were ranked at the top tiers of the motivation list; (4) most violences were overlooked without punishment; (5) and about 80% of the whole violence were realistic. In terms of program types, (1) female perpetrator and victims appealed more often in drama than the other genres; (2) violence among acquaintances and simple fun as motivation were prevalent most in entertainment programs; (3) every violent act in children's programs was done by unrealistic characters. According to the analysis by program ratings, (1) while least violence appeared in '19 and older', all of the violent acts were portrayed as realistic; (2) humorization were most prevalent in the 'everyone' rating; (3) and female perpetrators and victims appealed most in the programs rated as '15 and older'. Generally, various contextualized violences displayed different distributions according to program types and ratings. The qualitative features of the current findings about cable television violence provide a fundamental data for future studies, which will explore the subsequent effects of violent media contents.

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Influences of the Audience characters on TV Program Genre (개인 성향에 따른 텔레비전 방송프로그램 장르에 관한 연구)

  • PARK, Jin-Sik
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.29-30
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    • 2016
  • 시청자들의 성격유형에 따른 TV 방송프로그램의 장르선호의 차이는 다양하다. 시청자들이 갖는 기질적 자기의 성향이 결국 방송프로그램의 장르선택과 시청률의 증가로 이어질 수 있어 방송프로그램 편성에 있어서 중요한 의미를 지닌다. 따라서 다양한 인구사회학적 요인들에서도 개인의 성향이 TV시청의 선호에 중요한 선택적 요인과 관련이 있어 캐릭터의 행위 선택 동기와 성향의 관계의 유의미한 차이를 확인할 수 있었다. 이러한 관련성을 토대로 방송프로그램의 기획과 편성에 관한 전략적 활용 지표를 마련하는데 목적이 있다.

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Learning Motivations, Academic Self-Efficacy, and Problem Solving Processes after Practice Education Evaluation (실습교육 평가방법에 따른 학습동기, 학업적 자기효능감 및 문제해결과정)

  • Kim, Yeong-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.10
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    • pp.6176-6186
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    • 2014
  • This study was designed to clarify the learning motivations, academic self-efficacy, and problem-solving processes in the educational evaluative method in the fundamental nursing practice using moving pictures. The learning motivations and academic self-efficacy showed statistical differences based on the students' motivations of selecting, their satisfaction with the major and nursing practice, helpfulness of moving pictures, and the suitability of practical tests using a checklist. Problem-solving processes revealed statistical differences based on the students' motivations of selecting the nursing department, their satisfaction with the major and fundamental nursing their satisfaction with the major and nursing practice, the helpfulness of moving pictures, and the suitability of practical tests using a checklist. The learning motivations showed significant positive interrelations with the academic self-efficacy and problem-solving processes. In conclusion, the educational evaluative method in the fundamental nursing practice using moving pictures was related to the nursing students' learning motivations, academic self-efficacy, and problem-solving processes.

Perceived Substitutability between Video Clips of Naver TV Cast and Regular TV program (네이버TV캐스트 클립영상의 TV 방송프로그램에 대한 인지된 대체가능성)

  • Ham, Min-jeong;Lee, Sang Woo
    • The Journal of the Korea Contents Association
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    • v.19 no.6
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    • pp.92-104
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    • 2019
  • This study aims to figure out perceived substitutability between video clips distributed on Naver TV cast and regular TV program. An online survey was conducted for a week on October 2017, and we collected several responses, such as viewing time, viewing motive, the extent of viewing for video clip categories, and perceived substitutability between video clips and regular TV program. The dependent variable is Naver TV cast users' perceived substitutability between video clips and regular TV program, and the independent variables are viewing time, viewing motive and viewing degree by video clip categories. With these variables, hierarchical regression was conducted. The result shows that viewing time, use motives, including personal relations, booming issue and selective use, and the extent of web-based video content viewing positively affect on Naver TV cast users' perceived substitutability.

A method of frame synchronization for stereoscopic 3D video (스테레오스코픽 3D 동영상에서의 프레임 동기화 방법)

  • Park, Youngsoo;Kim, Dohoon;Hur, Namho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.207-210
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    • 2012
  • 본 논문에서는 스테레오스코픽 3D 동영상에서 왼쪽과 오른쪽 영상 사이의 프레임 동기가 맞지 않아 시청에 어려움을 주는 문제를 해결하기 위해서, 두 영상에서 물체의 움직임에 따른 차이를 이용한 프레임 동기화 방법을 제안한다. 제안 방식은 교정화 과정을 통해 수직 시차를 보정한 왼쪽과 오른쪽 입력 영상에서 각각 전 영상과의 차분 값에 대한 수평 방향 투영 프로파일을 구하고, 이들의 절대 오차에 대한 평균 (mean of absolute difference(MAD))를 계산해 최소값이 되는 프레임 조합을 찾아 프레임 동기를 맞추는 방법이다. 실험결과, 프레임 동기가 맞는 프레임 조합에서 최소 MAD 값을 기록하여 스테레오스코픽 3D 동영상에서의 프레임 동기화가 가능하다는 것을 볼 수 있으며, 특정 잡음이나 영상 압축 조건에 대해서도 동작함을 알 수 있다.

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Effects of Viewing Motivations on Viewing Preferences and Viewing Intentions of Television Food Programs (TV 시청 동기가 식문화 프로그램 시청 선호도 및 시청의도에 미치는 영향 - 식문화 관여도의 조절효과를 중심으로 -)

  • An, Se-Kyung;Lee, Bum-Jun
    • Journal of the Korean Society of Food Culture
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    • v.29 no.3
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    • pp.259-269
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    • 2014
  • The current study investigated the relative effects of viewing motivations on viewing preferences and viewing intentions of television food programs. Data collection was conducted by administering a survey to television food program viewers both on and offline. Viewing motivations were categorized as 'information' 'entertainment', 'pass-time', 'companionship', 'relaxation', and 'social interaction'. 'Information' and 'entertainment' proved to be the most important motivational factors affecting viewing preferences for television food programs. 'Information' and 'social interactions' were the strongest predictors of viewing intentions of television food programs. However, 'pass-time' had a negative influence on both viewing preferences and viewing intentions of television food programs. Furthermore, the results of study verified the moderating effects of food involvement in these relations.

A Study on the Relationship between University Students' Beauty YouTube Viewing Satisfaction and K-Beauty (대학생의 뷰티 유튜브 시청만족도와 K-뷰티의 관계성 연구)

  • Oh, Jeong-Sun
    • Journal of Convergence for Information Technology
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    • v.10 no.12
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    • pp.175-182
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    • 2020
  • This thesis is to investigate the relationship between college students' beauty YouTube viewing satisfaction and the development impact of K-beauty. University students' beauty YouTube viewing satisfaction showed more than average satisfaction in terms of reviews, makeup techniques, makeup trends, agency empathy, and entertainment motives. In order to study the relationship between beauty YouTube viewing satisfaction and K-beauty, as a result of factor analysis of the K-beauty questionnaire, it was divided into factors affecting development and development of other industries. University students' beauty YouTube viewing satisfaction was found to have a positive (+) effect on the factors affecting K-beauty development, and no relationship with other K-beauty industries. Based on these research results, we expect to use reference materials for the development of K-beauty development plans using media contents along with the development of beauty YouTube contents, and we plan to continue a more extensive research.