• Title/Summary/Keyword: 시리

Search Result 31, Processing Time 0.031 seconds

Creative Evolution of Digital Leisure Culture, Serious Games (디지털 레저 문화의 창의적 진화, 시리어스 게임)

  • Lee, Hye Rim;Jeong, Eui Jun
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.12
    • /
    • pp.48-61
    • /
    • 2013
  • At the dawn of a new digital era, people's way of spending their leisure time and leisure activity preferences changed. Accordingly, Leisure culture is in the midst of change, such as watching movie and performance, enjoy golf etc. Due to its nature as an interactive medium, the digital game offers uniquely different approaches to the leisure activity. Leisure as state of mind is much more subjective in that it considers the individual's perception of an activity. In that regard, we used the digital games for leisure activity. Digital games are powerful environments for fun, including functional nature. For that reason digital leisure culture keep creative evolving. This paper proposes a serious games as a branch of digital games that meaningful digital leisure, and introduced the concept of serious games for a serious purpose other than pure entertainment. Many recent studies have identified the benefits of using serious games in a variety of purposes. Games technology is fun and entertaining for people of all ages. Ultimately, serious games become meaningful and valuable performance tools as the Digital Leisure Culture.

Effects of annealing and oxidation on the properties of the tungsten polycide film (어닐링과 산화에 따른 tungsten polycide 막 특성의 변화)

  • 홍성현;이장혁;이종무;임호빈
    • Electrical & Electronic Materials
    • /
    • v.3 no.3
    • /
    • pp.178-186
    • /
    • 1990
  • 다결정 실리콘 상의 텅스텐 시리사이드 막의 Si/W 조성비, 저항 및 응력을 측정함으로써 어닐링과 산화에 따른 막 특성의 변화를 조사하였다. 막형성 직후의 텅스텐 시리사이드 막의 Si/W 조성비는 2.6이었으나 어닐링 후에는 2.4-2.6으로 산화후에는 2.0-2.3으로 감소하였다. 비저항은 막형성 직후에는 41.2.OMEGA./$\square$ 로, 산화후에는 4.3.OMEGA./$\square$으로 감소하였다. 또한 텅스텐 실리사이드 막의 응력은 SiH$_{4}$유량의 증가에 따라 감소하였으며 어닐링후에는 증가하였다. 그밖에 과잉의 Si, 도펀트 P 그리고 막내에 유입된 F와 H등은 열처리시 실리사이드/다결정 Si 및 실리사이드/SiO$_{2}$의 계면으로 이동하여 응력의 증가를 초래하는 것으로 보인다.

  • PDF

Serious Game Scenario Design for Earthquake Response Education and Training in the Gyeongsangbuk-do Province (지진대응 교육 및 훈련을 위한 Serious Game 시나리오 설계방법론 개발 -경상북도를 사례로-)

  • Kim, Seong-Jae;Choi, Ji-Hyang;Nam, Kwang-Hyun
    • Journal of the Society of Disaster Information
    • /
    • v.17 no.4
    • /
    • pp.769-777
    • /
    • 2021
  • Purpose: Earthquake disasters are frequently occur unpredictable situations due to various variables and unexpected situations. As a result, the work process itself is not uniform, making it difficult for public officials in the disaster safety department to familiarize themselves with the earthquake field manual. This paper is specifically and accurately grasp the current work situation conducted by the Disaster and Safety Countermeasures Headquarters of the Gyeongsangbuk-do Office and present a plan for designing serious game scenarios necessary for field manual learning. Method: In this study, scenarios were designed based on the GBS(Goal Based Scenario) model, and in the process of assigning missions and roles based on the Gyeongsangbuk-do earthquake field manual, public officials related to earthquakes were able to acquire knowledge and skills to solve practical tasks. Result: Scenario data of the proposed technique was implemented as a systematic procedure by processing various earthquake-related information into logical data and simplifying and abstracting it for game expression for earthquake situation training. Conclusion: In the event of an earthquake due to learning through serious games, related public officials of Gyeongsangbuk-do provincial are expected to be able to respond quickly to various earthquake disasters.

Study for IEC standard of the low-voltage switchgear and controlgear assemblies (저압배전반 관련 IEC 국제규격 동향)

  • Jung, Heung-Soo
    • Proceedings of the KIEE Conference
    • /
    • 2011.07a
    • /
    • pp.896-897
    • /
    • 2011
  • 저압배전반(Low-voltage switchgear and controlgear assemblies)에 관한 대표적인 국제규격으로는 IEC 60439 시리 가 있어(국내규격으로는 KEMC(한국전기공업협동조합 단체규격) 2102), 저압배전반의 형식시험(Type test)시 이 규격을 적용하여 시험하고 있으나, 최근 IEC 60439 시리즈의 규격 개정작업이 진행되고 있다. 본 고찰에서는 새로 제정된 61439 시리즈의 주요 내용을 개략적으로 소개하여, 신 규격에 의한 배전반 형식시험에 도움을 주고자 한다.

  • PDF

음성인식기술을 활용한 VTS 자동 기록 프로그램 개발의 필요성

  • Park, Min-Gyeong;Kim, Myeong-Su;Lee, Sang-Rok;Heo, Yeong-Gwan
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • 2015.07a
    • /
    • pp.314-315
    • /
    • 2015
  • 최근 음성인식기술이 눈부시게 발전하여 여러 분야에 걸쳐 폭넓게 활용되고 있는 추세에 맞추어, 음성으로 관제의 대부분을 시행하는 VTS에 적용하고자 하였다. 선박 사고 뿐만 아니라, 기타 선박 비리나 정보 공개 요청 등 여러 분야에서 활용할 수 있는 관제내용을 보다 객관적이고 정확하게 기록하고자 VTS 자동 기록 프로그램을 개발하고자 한다.

  • PDF

Open Ending and Incomprehensibility in Film: Focused on the Films of the Coen Brothers (영화의 열린 결말과 불가해성: 코엔 형제의 영화를 중심으로)

  • Chang, Woo-Jin
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2013.05a
    • /
    • pp.83-84
    • /
    • 2013
  • 이 연구는 코엔 형제 영화의 열린 결말이 작품의 주제와 어떻게 연관되는지, 그리고 그러한 열린 방식으로 내러티브를 종결시킬 수 있게 하는 서사 논리가 무엇인지 논의한다. <바톤 핑크>(1991), <노인을 위한 나라는 없다>(2007), <시리어스 맨>(2009) 등 코엔 형제의 열린 결말 영화들은 모두 '불확실성'에 관한 영화이다. 이 불확실성은 부조리하고 아이러니컬한 세상의 불가해성과 그것에 대한 캐릭터의 이해 불능으로 나타난다. 코엔 형제의 영화들은 바로 이러한 세계의 불가해성에 대한 논증의 내러티브이며, 이들의 열린 결말은 플롯과 논증의 중층 구조에서 스토리 문제의 해결이 아니라 논증의 완결을 추구한 결과이다.

  • PDF

A Comparative Study of the Use of Intelligent Personal Assistant Services Experiences: Siri, Google Assistant, Bixby (지능형 개인비서 서비스의 사용경험 비교 연구: 시리, 구글어시스턴트, 빅스비를 중심으로)

  • Yoo, Cho-Rong;Kim, Song-Hyun;Kim, Jin-Woo
    • Science of Emotion and Sensibility
    • /
    • v.23 no.1
    • /
    • pp.69-78
    • /
    • 2020
  • This study compares and analyzes user experiences of intelligent personal assistant services based on the evaluation criteria of human-computer interaction to explore positive elements of user experiences and factors that could be improved. The research was conducted on Apple's Siri, Google's Google Associate, and Samsung's Bixby, which is presently the smartest personal assistant service on the market. The research method was to compare and analyze the concepts and characteristics of the current services through a literature review and by interviewing seven UI/UX design experts for the second 2 weeks using contextual inquiry. The interview reorganized Peter Morville's user experience honeycomb, reducing his seven usability principles down to five, asking questions about usability, convenience, visual attractiveness, reliability, and satisfaction. On the basis of the reconfigured usability principle, the assessment was conducted on the basis of the assessment timing and the system usability scale. This study is meaningful in that it analyzed the user experience of artificial intelligence personal assistant services both quantitatively and qualitatively.