• Title/Summary/Keyword: 시간과 움직임

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Study of Image Production using Steadicam Effects for 3D Camera (3D 카메라 기반 스테디캠 효과를 적용한 영상제작에 관한연구)

  • Lee, Junsang;Park, Sungdae;Lee, Imgeun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.3035-3041
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    • 2014
  • The steadicam effects is widely used in production of the 3D animation for natural camera movement. Conventional method for steadicam effects is using keyframe animation technique, which is annoying and time consuming process. Furthermore it is difficult and unnatural to simulate camera movement in real world. In this paper we propose a novel method for representing steadicam effects on virtual camera of 3D animation. We modeled a camera of real world into Maya production tools, considering gravity, mass and elasticity. The model is implemented with Python language, which is directly applied to Maya platform as a filter module. The proposed method reduces production time and improves production environment. It also makes more natural and realistic footage to maximize visual effects.

An MPEG2-to-H.264 Transcoding Method (MPEG2에서 H.264로의 트랜스코딩 기법)

  • Kim, Dong-Hyung;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.7C
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    • pp.706-715
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    • 2005
  • In this paper, we present a transcoding algorithm for converting an MPEG-2 video bitstream to an H.264 bitstream. The proposed transcoder consists of two parts. One is MPEG2 decoding part and the other is H.264 encoding part Because our algorithm is for transcoding in the spatial domain, MPEG2 decoding part carries out full decoding of MPEG2 bitstream. While, because macroblock type and coded block pattern in MPEG2 are significantly related to macroblock mode in H.264, macroblock mode is selected adaptively according to macroblock type and coded block pattern in H.264 decoding part. Furthermore, motion vector is also used as side-information for 16$\ctimes$16 macroblock mode. Simulation results show that the proposed transcoder yields high reduction of total transcoding time at comparable PSNR.

Adaptive Fast Algorithm for Inter/Intra Prediction in H.264 (H.264의 인터/인트라 예측을 위한 적응적 고속 알고리즘)

  • Jin, Soon-Jong;Kim, Won-Ki;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.12C
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    • pp.1153-1161
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    • 2005
  • The latest standard H.264 coding methods show better efficiency compared to the former coding standards from the rate distortion point of view, but also lead to high complexity. In this paper, we propose an adaptive and fast inter/intra prediction algorithm for H.264 video coding. In the inter prediction algorithm, an effective and simple mode selection method is proposed, which can adaptively adjust to motion estimation to reduce complexity. And proposed intra prediction algorithm reduces its complexity by using calculated Minimum Rate-Distortion costs in the prediction of Intra $16{\times}16$ and $4{\times}4$ modes. From experiment using JM8.4, our algorithm can reduce about $60.9\%$ of computation time as compared to JM, with only negligible PSNR and bitrate degradation.

HDTV Image Compression Algorithm Using Leak Factor and Human Visual System (누설요소와 인간 시각 시스템을 이용한 HDTV 영상 압축 알고리듬)

  • 김용하;최진수;이광천;하영호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.5
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    • pp.822-832
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    • 1994
  • DSC-HDTV image compression algorithm removes spatial, temporal, and amplitude redundancies of an image by using transform coding, motion-compensated predictive coding, and adaptive quantization, respectively. In this paper, leak processing method which is used to recover image quality quickly from scene change and transmission error and adaptive quantization using perceptual weighting factor obtained by HVS are proposed. Perceptual weighting factor is calculated by contrast sensitivity, spatio-temporal masking and frequency sensitivity. Adaptive quantization uses the perceptual weighting factor and global distortion level from buffer history state. Redundant bits according to adaptation of HVS are used for the next image coding. In the case of scene change, DFD using motion compensated predictive coding has high value, large bit rate and unstabilized buffer states since reconstructed image has large quantization noise. Thus, leak factor is set to 0 for scene change frame and leak factor to 15/16 for next frame, and global distortion level is calculated by using standard deviation. Experimental results show that image quality of the proposed method is recovered after several frames and then buffer status is stabilized.

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Moving object segmentation and tracking using feature based motion flow (특징 기반 움직임 플로우를 이용한 이동 물체의 검출 및 추적)

  • 이규원;김학수;전준근;박규태
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.8
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    • pp.1998-2009
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    • 1998
  • An effective algorithm for tracking rigid or non-rigid moving object(s) which segments local moving parts from image sequence in the presence of backgraound motion by camera movenment, predicts the direction of it, and tracks the object is proposed. It requires no camera calibration and no knowledge of the installed position of camera. In order to segment the moving object, feature points configuring the shape of moving object are firstly selected, feature flow field composed of motion vectors of the feature points is computed, and moving object(s) is (are) segmented by clustering the feature flow field in the multi-dimensional feature space. Also, we propose IRMAS, an efficient algorithm that finds the convex hull in order to cinstruct the shape of moving object(s) from clustered feature points. And, for the purpose of robjst tracking the objects whose movement characteristics bring about the abrupt change of moving trajectory, an improved order adaptive lattice structured linear predictor is used.

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Disparity Vector Derivation Method for Texture-Video-First-Coding Modes of 3D Video Coding Standards (3차원 동영상 압축 표준의 텍스쳐 비디오 우선 부호화 방식을 위한 변위 벡터 추정 기법)

  • Kang, Je-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.10
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    • pp.2080-2089
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    • 2015
  • In 3D video compression, a disparity vector (DV) pointing a corresponding block position in an adjacent view is a key coding tool to exploit statistical correlation in multi-view videos. In this paper, neighboring block-based disparity vector (NBDV) is shown with detail algorithm descriptions and coding performance analysis. The proposed method derives a DV from disparity motion vector information, obtained from spatially and temporally neighboring blocks, and provides a significant coding gain about 20% BD-rate saving in a texture-video-first-coding scheme. The proposed DV derivation method is adopted into the recent 3D video coding standards such as 3D-AVC and 3D-HEVC as the state-of-the-art DV derivation method.

A Self-Deployment Scheme Using Improved Potential Field in Mobile Sensor Networks (이동 센서 네트워크에서 개선된 포텐셜 필드를 사용한 자율 배치 방법)

  • Lee, Heon-Jong;Kim, Yong-Hwan;Han, Youn-Hee;Jeong, Young-Sik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.1B
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    • pp.106-116
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    • 2010
  • Sensor deployment makes an effect on not only covering of the interesting area but also reliable data acquisition and efficient resource management of sensor, so that sensors must be deployed at their better place. In traditional static wireless sensor networks, however, it is impossible to deploy the sensors manually when they are distributed in unexploited, hostile, or disaster areas. Therefore, if each sensor has locomotion capability, it can re-deploy itself using the location information of neighbor sensors. In our previous study, we showed that moving sensors to the centroids of their Voronoi polygon is efficient for extending the coverage area. In this paper, we present an improved potential-field-based sensor self-deployment scheme by combining the centroid of Voronoi polygon with the traditional potential-field scheme. Simulation results show that our scheme can achieve higher coverage in shorter time and less movement than the traditional potential-field scheme.

A Fast MB Mode Selection Algorithm in the H.264 Standard (H.264에서의 고속 매크로블록 모드 선택 알고리듬)

  • Kim Donghyung;Jeong Jechang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.1C
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    • pp.61-72
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    • 2005
  • For the improvement of coding efficiency, the H.264 standard uses new coding tools such as VBS, 1/4-pel accurate ME, multiple references, intra prediction, loop filter, etc. Using these coding tools, H.264 has achieved significant improvements from rate-distortion point of view compared to existing standards. However, the encoder complexity is greatly increased due to these coding tools. We focus on the complexity reduction method of MB mode selection. Among all modes which can be selected, $8{\times}8$ and intra $4{\times}4$ mode have higher complexity than the others. So we propose the methods for reduction of the $8{\times}8$ and intra $4{\times}4$ mode complexity by using information of other modes with relatively low complexity. Simulation results show that the proposed methods save up to $54.6{\%}$ of total encoding time while keeping the average decrease about 0.012dB in PSNR.

Numerical Analysis of the Movement of an Initially Hemispherical Droplet on Hydrophilic/Hydrophobic Surfaces (친수성/소수성 표면상에서 초기 반구형 액적의 움직임에 관한 수치해석)

  • Myong, Hyon Kook;Kwon, Young Hoo
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.39 no.5
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    • pp.405-414
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    • 2015
  • Fluid transport is a key issue in the development of microfluidic systems. Recently, Myong (2014) has proposed a new concept for droplet transport without external power sources and numerically validated the results for a hypothetical 2D, initially having a hemicylindrical droplet. In this paper, the movement of an actual water droplet, initially having a 3D hemispherical shape, on horizontal hydrophilic/hydrophobic surfaces is simulated using a commercial computational fluid dynamics (CFD) package, Fluent, with VOF (volume of fluid) method. The results are compared with the 2D analysis of Myong (2014), and the transport mechanism for the actual water droplet is examined based on the numerical results of the time evolution of the droplet shape, as well as the total kinetic, gravitational, surface free and pressure energies inside the droplet.

Visual Multi-touch Input Device Using Vision Camera (비젼 카메라를 이용한 멀티 터치 입력 장치)

  • Seo, Hyo-Dong;Joo, Young-Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.6
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    • pp.718-723
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    • 2011
  • In this paper, we propose a visual multi-touch air input device using vision cameras. The implemented device provides a barehanded interface which copes with the multi-touch operation. The proposed device is easy to apply to the real-time systems because of its low computational load and is cheaper than the existing methods using glove data or 3-dimensional data because any additional equipment is not required. To do this, first, we propose an image processing algorithm based on the HSV color model and the labeling from obtained images. Also, to improve the accuracy of the recognition of hand gestures, we propose a motion recognition algorithm based on the geometric feature points, the skeleton model, and the Kalman filter. Finally, the experiments show that the proposed device is applicable to remote controllers for video games, smart TVs and any computer applications.