• Title/Summary/Keyword: 시각 음성인식

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Development of a Voice Compass Device to Guide the Person who are Blind (시각장애인을 위한 음성안내 나침반 개발)

  • Kim, C.G.;Choi, M.N.;Song, B.S.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.1 no.1
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    • pp.7-11
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    • 2007
  • A compass device which indicates the right direction using the recorded voice was developed to assist the people who are blind when they are walking and moving to somewhere. The developed voice compass consists of a sensing module which recognizes the terrestrial magnetism with magnetic sensor, voice recorder IC, speaker and microprocessor which controlled all the components. It has 32 directions resolution and can continuously indicates the progressing direction with established time interval for the user convenience. It can help walking of the blind people and designed to be used in various sports and leisure. The performance of the developed device was verified by experiment with person who are blind.

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A Full Body Gumdo Game with an Intelligent Cyber Fencer using Multi-modal(3D Vision and Speech) Interface (멀티모달 인터페이스(3차원 시각과 음성 )를 이용한 지능적 가상검객과의 전신 검도게임)

  • 윤정원;김세환;류제하;우운택
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.4
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    • pp.420-430
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    • 2003
  • This paper presents an immersive multimodal Gumdo simulation game that allows a user to experience the whole body interaction with an intelligent cyber fencer. The proposed system consists of three modules: (i) a nondistracting multimodal interface with 3D vision and speech (ii) an intelligent cyber fencer and (iii) an immersive feedback by a big screen and sound. First, the multimodal Interface with 3D vision and speech allows a user to move around and to shout without distracting the user. Second, an intelligent cyber fencer provides the user with intelligent interactions by perception and reaction modules that are created by the analysis of real Gumdo game. Finally, an immersive audio-visual feedback by a big screen and sound effects helps a user experience an immersive interaction. The proposed system thus provides the user with an immersive Gumdo experience with the whole body movement. The suggested system can be applied to various applications such as education, exercise, art performance, etc.

음성인식 기반 인터렉티브 미디어아트의 연구 - 소리-시각 인터렉티브 설치미술 "Water Music" 을 중심으로-

  • Lee, Myung-Hak;Jiang, Cheng-Ri;Kim, Bong-Hwa;Kim, Kyu-Jung
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.354-359
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    • 2008
  • This Audio-Visual Interactive Installation is composed of a video projection of a video Projection and digital Interface technology combining with the viewer's voice recognition. The Viewer can interact with the computer generated moving images growing on the screen by blowing his/her breathing or making sound. This symbiotic audio and visual installation environment allows the viewers to experience an illusionistic spacephysically as well as psychologically. The main programming technologies used to generate moving water waves which can interact with the viewer in this installation are visual C++ and DirectX SDK For making water waves, full-3D rendering technology and particle system were used.

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Voice Recognition Speech Correction Application Using Big Data Analysis (빅데이터 분석을 활용한 음성 인식 스피치 교정 애플리케이션)

  • Kim, Han-Kyeol;Kim, Do-Woo;Lim, Sae-Myung;Hong, Du-Pyo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.533-535
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    • 2019
  • 최근 청년 실업률의 증가에 따른 취업 경쟁이 날이 갈수록 심해지고 있다. 채용과정에서 면접의 비중을 높이는 기업도 갈수록 증가하고 있다. 또한 대기업에서는 면접의 객관성을 확보하기 위해 AI 면접을 도입했다. 이러한 면접의 도입으로 인해 취업 준비생들의 면접 준비에 드는 비용 부담이 증가하였다. 최근 AI분야에서 음성 인식과 자연어 처리에 대한 개발이 활발히 이루어지고 있다. 본 논문은 녹음된 면접 음성을 음성 인식 기술 중 STT(Speech To Text) 와 TTS(Text To Speech)를 활용하여 면접의 음성을 문자로, 면접 질문의 문장을 음성으로 변환한다. 또한 자연어 처리 및 감성어 사전(KNU)을 활용하여 면접 문장의 형태소 분석하고 긍정 및 부정 단어별 정보를 시각화 하여 나타낼 수 있게 구현하였다.

Smart Braille Learning Board to lower illiteracy rate for the Blind (시각장애인의 문맹률을 낮추기 위한 스마트 점자학습 보드)

  • Kim, Seong-Gyeong;Lee, Hyo-Jeong;Chang, Yoon-Hui;Kim, In-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.977-979
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    • 2022
  • 본 논문에서는 시중에서 판매되는 점자학습 기기의 단점들을 보완한 점자학습 보드를 제안한다. 학습 보드는 다음과 같은 기능을 수행한다. 첫째, 자음, 모음 등의 기초적인 글자 학습, 단어와 문장 학습, 게임학습, 총 세 가지의 학습 모드를 지원하는 기능. 둘째, 사용자의 학습 데이터를 분석하여 마지막 학습 일자, 학습 진행 상황 등의 다양한 요소를 고려한 학습, 복습 내용을 자동으로 업로드하는 기능. 셋째, 기기에 연동된 애플리케이션을 통해 학습상태를 확인하고 기기를 조작하는 기능. 넷째, 학습 보드와 앱의 음성안내, 생체인식을 사용한 로그인, 음성인식을 통한 언어 변환, 보드 자동 교체 등의 사용자 편의성을 위한 기능이다. 본 논문은 이를 통해 점자학습에 대한 접근성을 높여 시각장애인의 문맹률 감소를 목표로 한다.

Development a Meal Support System for the Visually Impaired Using YOLO Algorithm (YOLO알고리즘을 활용한 시각장애인용 식사보조 시스템 개발)

  • Lee, Gun-Ho;Moon, Mi-Kyeong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.1001-1010
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    • 2021
  • Normal people are not deeply aware of their dependence on sight when eating. However, since the visually impaired do not know what kind of food is on the table, the assistant next to them holds the blind spoon and explains the position of the food in a clockwise direction, front and rear, left and right, etc. In this paper, we describe the development of a meal assistance system that recognizes each food image and announces the name of the food by voice when a visually impaired person looks at their table using a smartphone camera. This system extracts the food on which the spoon is placed through the YOLO model that has learned the image of food and tableware (spoon), recognizes what the food is, and notifies it by voice. Through this system, it is expected that the visually impaired will be able to eat without the help of a meal assistant, thereby increasing their self-reliance and satisfaction.

Development of Walking Assist Smartphone Case for Blind People (시각장애인의 보행보조를 위한 스마트폰 케이스 구현)

  • Choi, Jin-Woo;Jeong, Gu-Min
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.3
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    • pp.239-242
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    • 2015
  • In this paper, we propose a walking assisting system for blind people using Android smartphone and Arduino board. In our proposed system, we use an Android smartphone case and an external ultrasonic sensor to detect the obstacles ahead. In this manner, blind people is able to aware unexpected objects by smartphone speakers or vibration functionality. In addition, the walking assisting system is also designed a notice system which will be triggered by built-in smartphone camera flash when blind people walk in some darkness place. The experimental results from real experiments on blind people have demonstrated the applicability of our walking assisting system, when it not only efficiently helps blind people avoid obstacles ahead but also possible traffic collisions in darkness condition.

Design and Implementation of Web browser Using Voice synthesis & Recognition for Korean language (한국어 음성합성과 인식을 이용한 웹 브라우저 설계 및 구현)

  • 조경환;최훈일;조철환;장영건
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.278-280
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    • 2000
  • 인터넷의 중요성이 증가함에 따라, 웹 브라우저에 음성 인터페이스를 추가하는 연구와 개발이 이루어지고 있다. 그러나, 아직까지 기존의 모든 웹 문서가 HTML로 작성되어 있어, 효과적인 음성 인터페이스를 하기에는 많은 어려움이 있으며, 음성이 느린 출력 매체이므로 사용자가 빠르게 인지할 수 있는 방안이 연구되어야 한다. 본 논문에서는 사용자의 웹 액세스를 높이기 위하여, 웹 브라우저에 연결되는 웹 문서에서, 각각의 객체를 추출한 후, 사용자가 그 객체에 바로 액세스를 하거나 한국어 음성으로 그 정보를 알 수 있는 방법을 사용하여, 음성으로 제어할 수 있는 한국어 음성 웹 브라우저를 설계하고 구현하였다. 음성합성과 인식을 사용하여 브라우저를 제어하기 때문에, 노약자나 어린이 또는 시각장애인들이 쉽게 웹 서핑을 할 수 있도록 도와줄 수 있고, 또한 현재 사용되고 있는 웹 문서에서의 객체추출을 사용하기 때문에 특별히 문서의 변환이 필요 없는 장점이 있다.

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Speech Recognition based Message Transmission System for the Hearing Impaired Persons (청각장애인을 위한 음성인식 기반 메시지 전송 시스템)

  • Kim, Sung-jin;Cho, Kyoung-woo;Oh, Chang-heon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.12
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    • pp.1604-1610
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    • 2018
  • The speech recognition service is used as an ancillary means of communication by converting and visualizing the speaker's voice into text to the hearing impaired persons. However, in open environments such as classrooms and conference rooms it is difficult to provide speech recognition service to many hearing impaired persons. For this, a method is needed to efficiently provide it according to the surrounding environment. In this paper, we propose a system that recognizes the speaker's voice and transmits the converted text to many hearing impaired persons as messages. The proposed system uses the MQTT protocol to deliver messages to many users at the same time. The end-to-end delay was measured to confirm the service delay of the proposed system according to the QoS level setting of the MQTT protocol. As a result of the measurement, the delay between the most reliable Qos level 2 and 0 is 111ms, confirming that it does not have a great influence on conversation recognition.

A Smart Closet Using Deep Learning and Image Recognition for the Blind (시각장애인을 위한 딥러닝과 이미지인식을 이용한 스마트 옷장)

  • Choi, So-Hee;Kim, Ju-Ha;Oh, Jae-Dong;Kong, Ki-Sok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.6
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    • pp.51-58
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    • 2020
  • The blind people have difficulty living an independent clothing life. The furniture and home appliance are adding AI or IoT with the recent growth of the smart appliance market. To support the independent clothing life of the blind, this paper suggests a smart wardrobe with closet control function, voice recognition function and clothes information recognition using CNN algorithm. The number of layers of the model was changed and Maxpooling was adjusted to create the model to increase accuracy in the process of recognizing clothes. Early Stopping Callback option is applied to ensure learning accuracy when creating a model. We added Dropout to prevent overfitting. The final model created by this process can be found to have 80 percent accuracy in clothing recognition.