• Title/Summary/Keyword: 시각화실험

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An Optimal Adaptation Framework for Transmission of Multiple Visual Objects (다중 시각 객체 전송을 위한 최적화 적응 프래임워크)

  • Lim, Jeong-Yeon;Kim, Mun-Churl
    • Journal of KIISE:Software and Applications
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    • v.35 no.4
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    • pp.207-218
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    • 2008
  • With the growth of the Internet, multimedia streaming becomes an important means to deliver video contents over the Internet and the amount of the streaming multimedia contents is also getting increased. However, it becomes difficult to guarantee the quality of service in real-time over the IP network environment with instantaneously varying bandwidth. In this paper, we propose an optimal adaptation framework for streaming contents over the Internet in the sense that the perceptual quality of the multi-angie content with multiple visual objects is maximized given the constraints such as available bandwidth and transcoding cost. In the multi-angle video service framework, the user can select his/her preferred alternate views among the given multiple video streams captured at different view angles for a same event. This enhanced experience often entails streaming problems in real-time over the network, such as instantaneous bandwidth changes in the Internet. In order to cope with this problem, we assume that multi-angle video contents are encoded at different bitrates and the appropriate video streams are then selected or transcoded for delivery to meet such bandwidth constraints. For the user selective consumption of the various bitstreams in the multi-angle video service, the bitstream in each angle can be encoded in various bitrate, and the user can select a sub-bitrstream in the given bitrstreams or transcode the corresponding content in order to deliver the optimally adapted video contents to the instantaneously changing network condition. Therefore, we define the transcoding cost which means the time taken for transcoding the video stream and formulate a unified optimization framework which maximizes the perceptual quality of the multiple video objects in the given constraints such as the transcoding cost and the network bandwidth. Finally, we present plenty of the experimental results to show the effectiveness of the proposed method.

Adaptive Image Content-Based Retrieval Techniques for Multiple Queries (다중 질의를 위한 적응적 영상 내용 기반 검색 기법)

  • Hong Jong-Sun;Kang Dae-Seong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.3 s.303
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    • pp.73-80
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    • 2005
  • Recently there have been many efforts to support searching and browsing based on the visual content of image and multimedia data. Most existing approaches to content-based image retrieval rely on query by example or user based low-level features such as color, shape, texture. But these methods of query are not easy to use and restrict. In this paper we propose a method for automatic color object extraction and labelling to support multiple queries of content-based image retrieval system. These approaches simplify the regions within images using single colorizing algorithm and extract color object using proposed Color and Spatial based Binary tree map(CSB tree map). And by searching over a large of number of processed regions, a index for the database is created by using proposed labelling method. This allows very fast indexing of the image by color contents of the images and spatial attributes. Futhermore, information about the labelled regions, such as the color set, size, and location, enables variable multiple queries that combine both color content and spatial relationships of regions. We proved our proposed system to be high performance through experiment comparable with another algorithm using 'Washington' image database.

Gauss-Newton Based Emitter Location Method Using Successive TDOA and FDOA Measurements (연속 측정된 TDOA와 FDOA를 이용한 Gauss-Newton 기법 기반의 신호원 위치추정 방법)

  • Kim, Yong-Hee;Kim, Dong-Gyu;Han, Jin-Woo;Song, Kyu-Ha;Kim, Hyoung-Nam
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.7
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    • pp.76-84
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    • 2013
  • In the passive emitter localization using instantaneous TDOA (time difference of arrival) and FDOA (frequency difference of arrival) measurements, the estimation accuracy can be improved by collecting additional measurements. To achieve this goal, it is required to increase the number of the sensors. However, in electronic warfare environment, a large number of sensors cause the loss of military strength due to high probability of intercept. Also, the additional processes should be considered such as the data link and the clock synchronization between the sensors. Hence, in this paper, the passive localization of a stationary emitter is presented by using the successive TDOA and FDOA measurements from two moving sensors. In this case, since an independent pair of sensors is added in the data set at every instant of measurement, each pair of sensors does not share the common reference sensor. Therefore, the QCLS (quadratic correction least squares) methods cannot be applied, in which all pairs of sensor should include the common reference sensor. For this reason, a Gauss-Newton algorithm is adopted to solve the non-linear least square problem. In addition, to show the performance of the proposed method, we compare the RMSE (root mean square error) of the estimates with CRLB (Cramer-Rao lower bound) and derived the CEP (circular error probable) planes to analyze the expected estimation performance on the 2-dimensional space.

Semantic Network Analysis of Science Gifted Middle School Students' Understanding of Fact, Hypothesis, Theory, Law, and Scientificness (언어 네트워크 분석법을 통한 중학교 과학영재들의 사실, 가설, 이론, 법칙과 과학적인 것의 의미에 대한 인식 조사)

  • Lee, Jun-Ki;Ha, Minsu
    • Journal of The Korean Association For Science Education
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    • v.32 no.5
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    • pp.823-840
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    • 2012
  • The importance of teaching the nature of science (NOS) has been emphasized in the science curriculum, especially in the science curriculum for science-gifted students. Nevertheless, few studies concerning the structure and formation of students' mental model on NOS have been carried out. This study aimed to explore science-gifted students' understanding of 'fact', 'hypothesis', 'theory', 'law', and 'scientificness' by utilizing semantic network analysis. One hundred ten science-gifted middle school students who were selected by a national university participated in this study. We collected students' written responses of five items and analyzed them by the semantic network analysis(SNA) method. As a result, the core ideas of students' understanding of 'fact' were proof and reality, of 'hypothesis' were tentativeness and uncertainty, of 'theory' was proven hypothesis by experimentation, of 'law' were absoluteness and authority, and of 'scientificness' were factual evidence, verifiability, accurate and logical theoretical framework. The result of integrated semantic network illustrated that the viewpoint of science-gifted students were similar to absolutism and logical positivism (empiricism). Methodologically, this study showed that the semantic network analysis method was an useful tool for visualization of students' mental model of scientific conceptions including NOS.

A Study on SNS Reviews Analysis based on Deep Learning for User Tendency (개인 성향 추출을 위한 딥러닝 기반 SNS 리뷰 분석 방법에 관한 연구)

  • Park, Woo-Jin;Lee, Ju-Oh;Lee, Hyung-Geol;Kim, Ah-Yeon;Heo, Seung-Yeon;Ahn, Yong-Hak
    • Journal of the Korea Convergence Society
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    • v.11 no.11
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    • pp.9-17
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    • 2020
  • In this paper, we proposed an SNS review analysis method based on deep learning for user tendency. The existing SNS review analysis method has a problem that does not reflect a variety of opinions on various interests because most are processed based on the highest weight. To solve this problem, the proposed method is to extract the user's personal tendency from the SNS review for food. It performs classification using the YOLOv3 model, and after performing a sentiment analysis through the BiLSTM model, it extracts various personal tendencies through a set algorithm. Experiments showed that the performance of Top-1 accuracy 88.61% and Top-5 90.13% for the YOLOv3 model, and 90.99% accuracy for the BiLSTM model. Also, it was shown that diversity of the individual tendencies in the SNS review classification through the heat map. In the future, it is expected to extract personal tendencies from various fields and be used for customized service or marketing.

Functions and Roles of Digital Landscape Architectural Drawing (조경 설계에서 디지털 드로잉의 기능과 역할)

  • Lee, Myeong-Jun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.46 no.2
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    • pp.1-13
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    • 2018
  • This work discusses the major roles of digital technologies in the history of landscape architectural drawing, and offers a critique of the dominant trend towards realism in recent digital landscape representations. During the period of transition from conventional drawing tools, computer technologies generally functioned as mechanical tools to imitate prior manual techniques. Specifically, the GIS was served as a mechanical tool to efficiently process the manual layer cake; CAD software generally functioned to translate physical models to two-dimensional construction documents while graphic software generally functioned as a tool to perform processes similar to those of manual collage and montage techniques. Recent digital landscape drawings tend to adopt a realistic depiction like the painting of landscape appearance. In the representations, discernible traces of cutting and assembling are removed via graphic software; thus, the complete representations are perceived as if they were a copy of an actual landscape. The realistic images are an easy way to communicate with the public. However, it is difficult to achieve a full embodiment of all of the multisensory characteristics of a landscape through these visuals. They often deceive viewers by visualizing idealized conditions of not-yet-actualized landscapes and production of the final images takes up a large portion of the overall design process. Alternatively, 3D digital modeling of landscape performance and creative uses of digital technologies during the overall design process, as well as hybridized techniques with different drawing techniques and technologies, provide the opportunity to explore various aspects of a landscape.

The Philosophical Perspective on Discussion of Human Body in Digital Media Era - focused on new media art cases (디지털 미디어 시대의 신체담론에 관한 철학적 고찰 - 뉴미디어 아트에 나타난 신체담론을 중심으로)

  • Kah, Eun-Young;Kim, Jong-Deok
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.109-114
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    • 2008
  • We have long kept our Cartesian tradition in which Mind privileges over Body; the invention of printing technology has accelerated the tradition in which the intelligence and legibility of media were considered as a higher human value. However, the development of media and technology are supporting the multisensory mechanisms of the body as it was in preliterate era when we communicated with our whole bodily experiences. The development and spread of mass-media and new technologies have broaden the boundary of human sensory that are largely dominated by visual information and expanded it to auditory, olfactory and even gustatory sensation. Since 1960's, some philosophers and artists have recognized the human body as a subjective matter, starting the movement in which the body plays a role as an essential factor in study of human perception and cognition, aesthetics in art, and sociology, and the changed perspectives are practiced vigorously in the field of new media art; the theory of Maurice Merleau-Ponty who clarified the body as a general means for the body's possession of world, so that recognize the importance of cognition of one's body and approved the embodiment could be applied and practiced here. Therefore, we discuss how Merleau-Ponty's philosophical theory can be practiced and how McLuhan's perspective could be applied on the notion of body's extension in media by analysing some new media art cases.

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Diurnal Variation of $CO_2$ Concentration and Air Temperature inb Polyethylene Film Covered Rice Seedbed Subjected to Various Ventilation Methods (벼 보온절충 못자리의 바람트기 방법에 따른 상내 2산화탄소 농도와 기온의 일변화)

  • 윤성호;이변우;김병찬;이정택
    • KOREAN JOURNAL OF CROP SCIENCE
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    • v.35 no.6
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    • pp.543-547
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    • 1990
  • Diurnal courses of $CO_2$ concentration and air temperature in the rice seedbed tunnel covered with polyethylene film, subjected to three different ventilation methods, were traced. Regaredless of ventilation methods, $CO_2$ concentrations in the tunnel on a clear day were lower than that in ambient air, and vice versa before dawn. $CO_2$ concentration during the day was lowest in the tunnel with non-ventilation (NV), followed by horizontal slit ventilation (HSV) and traditional one(TN), reaching down to the lowest level of 58ppm, 155ppm and 272ppm, respectively. Air temperature in the tunnel reached 46$^{\circ}C$ in NV, 37$^{\circ}C$ in HSV and 32$^{\circ}C$ in TV at the daytime when ambient air temperature was 22$^{\circ}C$. Even at night time of ambient air temperature below 15$^{\circ}C$, HSV was more effective than TV in raising the air temperature in the tunnel. The dry weight of 40-day old seedling weighed heaviest in HSV, followed by TV and NV.

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Light ID and HMD-AR Based Interactive Exhibition Design for Jeonju Hanok Village Immersive 3D View (전주 한옥마을의 실감 3D View를 위한 Light ID 및 HMD-AR 기반 인터렉티브 전시 설계)

  • Min, Byung-Jun;Mariappan, Vinayagam;Cha, Jae-Sang;Kim, Dae-Young;Cho, Ju-Phil
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.414-420
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    • 2018
  • The digital convergence looking for new ways to engage visitors by superimposing virtual content on projection over the real world captured media contents. This paper propose the Light ID based interactive 3D immersive exhibition things view using HMD AR technology. This approach does not required to add any additional infrastructure to be built-in to enable service and uses the installed Lighting or displays devices in the exhibit area. In this approach, the Light ID can be used as a Location Identifier and communication medium to access the content unlike the QR Tag which supports provide the download information through web interface. This utilize the advantages of camera based optical wireless communication (OWC) to receive the media content on smart device to deliver immersive 3D content visualization using AR. The proposed exhibition method is emulated on GALAXY S8 smart phone and the visual performance is evaluated for Jeonju Hanok Village. The experimental results shows that the proposed method can give immersive 3D view for exhibit things in real-time.

A Study on Classification of CNN-based Linux Malware using Image Processing Techniques (영상처리기법을 이용한 CNN 기반 리눅스 악성코드 분류 연구)

  • Kim, Se-Jin;Kim, Do-Yeon;Lee, Hoo-Ki;Lee, Tae-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.9
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    • pp.634-642
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    • 2020
  • With the proliferation of Internet of Things (IoT) devices, using the Linux operating system in various architectures has increased. Also, security threats against Linux-based IoT devices are increasing, and malware variants based on existing malware are constantly appearing. In this paper, we propose a system where the binary data of a visualized Executable and Linkable Format (ELF) file is applied to Local Binary Pattern (LBP) image processing techniques and a median filter to classify malware in a Convolutional Neural Network (CNN). As a result, the original image showed the highest accuracy and F1-score at 98.77%, and reproducibility also showed the highest score at 98.55%. For the median filter, the highest precision was 99.19%, and the lowest false positive rate was 0.008%. Using the LBP technique confirmed that the overall result was lower than putting the original ELF file through the median filter. When the results of putting the original file through image processing techniques were classified by majority, it was confirmed that the accuracy, precision, F1-score, and false positive rate were better than putting the original file through the median filter. In the future, the proposed system will be used to classify malware families or add other image processing techniques to improve the accuracy of majority vote classification. Or maybe we mean "the use of Linux O/S distributions for various architectures has increased" instead? If not, please rephrase as intended.