• Title/Summary/Keyword: 시각적 표현

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Modeling and Retrieval of Moving Objects (움직임 객체 모델링 및 검색)

  • 복경수;김미희;조기형;유재수
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04b
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    • pp.127-129
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    • 2002
  • 본 논문에서는 시간의 변화에 따른 공간적 변화론 갖는 움직임 객체를 효과적으로 검색하기 위한 모델링 및 검색 기법을 제안한다. 멀티미디어 데이터에 포함된 움직임 객체는 객체의 움직임 방향뿐만 아니라 객체의 공간적인 크기 변화가 매우 중요하다. 제안하는 모델링에서는 객체의 공간적인 위치를 MBR로 표면하고 MBR의 변화에 따른 객체의 궤적 정보를 표현하여 이를 통한 다양한 검색을 수행한다. 또한 객체가 속한 프레임의 시각적인 특징과 객체의 시각적인 특징 변화를 표현하여 이를 통한 시각적인 유사도 검색을 지원한다.

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A Study on the Visual Effects of Non-Photorealistic Rendering Animation focusing on 'Paperman,' a Short Animation (넌-포토리얼리스틱(Non-Photorealistic) 렌더링 애니메이션의 시각 효과 기법 - 단편 애니메이션 Paperman을 중심으로)

  • Park, Sung-Won
    • Cartoon and Animation Studies
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    • s.40
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    • pp.139-155
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    • 2015
  • Animation is completed in accordance with the original planning of visual direction in the process of post-production. Especially, a variety of visualization skills to meet the planning idea are directed in editing and compositing processes such as rendering and shading in the production of 3D animation. Therefore, the studies how to implement these visual effects have been conducted since the emergence of the animation. The rendering method which appears in the recent animations so often is the effect of 2D animation style although it is applied by 3D technique. 3D animation can be classified as two types including photo realistic and non-photo realistic renderings. The former is to render the images realistically while the latter is to highlight the formative effect with analogue style free from the realism of the photographs. Visual effect of 2D animation is non-realistic, that is, non-photo realistic rendering. The animations produced by this method have the depth of 3D animation expression in terms of space and animating, and can direct the viewer-friendly analogue style visuals, which are widely used as a post-production effect. Hence in this study, we selected a short animation, 'Paperman,' one of Disney's animations, produced by cartoon rendering method which belongs to the class of non-photo rendering technique in 3D graphics, as our subject. We analyzed their techniques and visual effects of the scenes expressed by cartoon rendering method so as to understand whether they meet the original direction idea with the composition work. In addition, we expect further developments of post-production methods, exceeding the limit of graphic expression in alignment with the trend that has become more various in the types and genres of non-photo rendering.

Realistic 3-dimensional using computer graphics Expression of Human illustrations (컴퓨터그래픽스를 이용한 사실적인 3D 인물 일러스트레이션의 표현)

  • Kim, Hoon
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.79-88
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    • 2006
  • A human face figure is a visual symbol of identity. Each different face per person is a critical information differentiating each person from others and it directly relates to individual identity. When we look back human history, historical change of recognition for a face led to the change of expression and communication media and it in turn caused many changes in expressing a face. However, there has not been no time period when people pay attention to a face more than this time. Technically, the advent of computer graphics opened new turning point in expressing human face figure. Especially, a visual image which can be produced, saved, and transferred in digital has no limitation in time and space, and its importance in communication is getting higher and higher. Among those visual image information, a face image in digital is getting more applications. Therefore, 3d (3-dimensional) expression of a face using computer graphics can be easily produced without any professional techniques, just like assembling puzzle parts composed of the shape of each part ands texture map, etc. This study presents a method with which a general visual designer can effectively express 3d type face by studying each producing step of 3d face expression and by visualizing case study based on the above-mentioned study result.

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A Study on Visual Expressions and Advertisement Models - With a focus on apartment brands (시각적 표현과 광고 모델에 관한 연구 -아파트 브랜드를 중심으로)

  • Choi, Hyang
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.179-184
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    • 2018
  • The purpose of this study was to investigate changes to visual expressions in apartment sales ads in newspapers since the 2000s. For this purpose, the study compared and examined advertisements in 2010~2018 for their content. Apartment sales ads in the newspapers of Busan were analyzed according to the types of visual expressions and advertisement models. The brands(national and local brands) were categorized according to the types of visual expressions(copywriting-centric, visual-centric, and mixed ones) and whether an advertisement model was used or not(used and not used). The findings show that visual-centric ads were most used in apartment sales ads by national brands in 2010~2011 and recorded a higher usage rate by local brands during the same period. In 2017~2018, mixed forms of visual expressions were used more in the ads. The percentage of visual-centric ads made a considerable decrease among local brands. As for the use of advertisement models, most of the brands used one in 2010~2011, but advertisement models almost disappeared in apartment sales ads in 2017~2018. These differences were more prominent among local brands. The findings indicate that there were differences in expressive strategies in apartment sales ads among brands. The findings are expected to provide useful practical implications for the visual expression strategies of apartment sales ads.

A Study on Efficient Development Plan For Various Game Contents Demand Status (다양한 게임콘텐츠 요구현황에 따른 효율적 개발방향 연구)

  • Oh Hyun-Ju
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.149-152
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    • 2005
  • 콘텐츠 융합을 통한 오락과 커뮤니케이션의 대표적인 매체이자 사회적 구성물로 발전해 온 게임산업은 다양한 주제와 다양한 시각의 접근으로 폭넓은 연령층과 여성유저의 참여 확대 현황을 보이고, 이러한 현황은 캐주얼게임과 여성선호게임의 성장을 가져왔다. 이에 따라 유저들의 요구사항은 더욱 다양해지고 있고 이러한 게임개발을 위해 시각적 표현은 더욱 중요한 자리를 차지하게 된다. 캐주얼게임과 여성선호게임들의 성공요인들을 통해 그 중에서 시각적인 표현요소들의 중요성과 영향력, 그리고 앞으로의 개발방향에 대하여 제시한다.

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A Study on the Diversity of Lesson Flow and Visual Representations of Common Denominator Fraction Addition and Subtraction in Elementary Mathematics Textbooks (초등 수학 교과서의 동분모 분수 덧셈과 뺄셈 단원의 차시 흐름 및 시각적 표현 다양성에 대한 연구)

  • Kang, Yunji
    • Education of Primary School Mathematics
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    • v.26 no.3
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    • pp.125-140
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    • 2023
  • In elementary school mathematics, the addition and subtraction of fractions are difficult for students to understand but very important concepts. This study aims to examine the teaching methods and visual aids utilized in the context of common denominator fraction addition and subtraction. The analysis focuses on evaluating the lesson flow and the utilization of visual representations in one national textbook and ten certified textbooks aligned with the current 2015 revised curriculum. The results show that each textbook is composed of chapter sequences and topics that reflect the curriculum faithfully, with each textbook considering its own order and content. Additionally, each textbook uses a different variety and number of visual representations, presumably intended to aid in learning the operations of fractions through the consistency or diversity of the visual representations. Identifying the characteristics of each textbook can lead to more effective instruction in fraction operations.

Visual Expression Effect by Digitization of Embroidery Design (자수 디자인의 디지털화에 의한 시각적 표현효과)

  • Kyung Ja Paek
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.407-413
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    • 2023
  • The purpose of this study is to provide basic information about various methods to easily affix unique embroidery effects to clothes due to the current expansion of digital fashion technology. A comparison of design techniques using virtual and real clothing was used to show the visual expression of embroidery designs. Actual embroidery motifs were created using a computer embroidery machine, DTP embroidery motifs were made by utilizing digitalization techniques, and digital motifs were produced. Then patch pocket type T-shirts were produced using each embroidery technique to compare the visual expression effects on clothing. The results of this comparison are as follows: for real clothing color (3.5), texture (4.0), gloss (3.8), and thickness (3.5). It was found that the color and thickness of the embroidery floss was visually sufficiently show the design texture and gloss. In terms of the embroidery design on virtual garments, the resutls of color (3.8), texture (4.3), gloss (3.9), and thickness (3.6) showed a high degree of similarity to the non-virtual results, confirming that digitized embroidery motifs are also a tool that can fully realize unique embroidery effect.

A Study on Multiplication Expression Method by Visual Model (시각적 모델에 따른 곱셈식 표현 방법에 대한 연구)

  • Kim, Juchang;Lee, Kwnagho
    • Education of Primary School Mathematics
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    • v.22 no.1
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    • pp.65-82
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    • 2019
  • In this study, students' multiplication expression method according to visual model was analyzed through paper test and eye tracking test. As a result of the paper-pencil test, students were presented with multiplication formula. In the group model (number of individual pieces in a group) ${\times}$ (number of group) in the array model (column) ${\times}$ (row), but in the array model, the proportion of students who answered the multiplication formula in the (row) ${\times}$ (column). From these results, we derived the appropriate model presentation method for multiplication instruction and the multiplication expression method for visual model.

A Three Schematic Analysis of Information Visualization (정보시각화에 대한 스킴모형별 비교 분석)

  • Seo, Eun-Kyoung
    • Journal of the Korean Society for Library and Information Science
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    • v.36 no.4
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    • pp.175-205
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    • 2002
  • Information visualization in information retrieval is a creating tool that enables us to observe, manipulate, search, navigate, explore, filter, discover, understand, interact with large volumes of data for more rapidly and far more effectively to discover hidden patterns. The focus of this study is to investigate and analyze information visualization techniques in information retrieval system in the three-schematic levels. In result, it was found that first, scientific data, documents, and retrieval result information are visualized through various techniques. Second, information visualization techniques which facilitate navigation and interaction are zoom and pan, focus+context techniques, incremental exploration, and clustering. Third, the visual metaphors used by the visualization systems are presented in the linear structure, hierarchy structure, network structure, and vector scatter structure.

A Study on Textual transformation for the filming of Webtoon - Analysing visual composition of Secretly Greatly(2013) - (웹툰의 영화화에 대한 텍스트 변용에 관한 연구 - <은밀하게 위대하게>의 시각적 구성요소 분석을 중심으로 -)

  • Kim, Eun Ju;Kim, Geon
    • Design Convergence Study
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    • v.14 no.1
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    • pp.83-98
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    • 2015
  • This study will examine the visual composition by which Secretly Greatly, in a circumstance that even the good original Manhwas or Webtoon have not made a hit on the market until now, could attract the spectator, in other word, illustrate the analogousness of the images through analysing visual texts. The study draw, first of all, a meaning of the box office performance caused by analogousness of image, that is similarity between the webtoon and film. In addition, the study will come up with an answer to the question that the webtoon, not in a temporary trend but in a sustainable form, can make itself develop. For this, the study suggests a meaning, worth and importance of the transformation, analysing visual components of a webtoon to film adaptation, Secretly Greatly. It primarily ranges over visual components, mise-en-scène identified with its expression formula, frame to frame changes and colour and tone. The examination sets the cinema's visual expression manner against the webtoon's on their concrete components: the size of scene, movement, color and tone, narrative condition and its background, spatial composition and depth, contrast, expression manner and disposition manner.