• Title/Summary/Keyword: 시각문화교육

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The effect of slide presentation of representative cultural space to enhance students' cultural discriminating abilities - focusing on oriental latticeworks - (디자인의 문화적 특성 판별력을 향상시키기 위한 시각교재의 효과 - 동양의 창살을 중심으로 -)

  • 김경숙;이연숙;정현원;심재희;박지연;김연정
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 1999.04a
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    • pp.75-78
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    • 1999
  • The purpose of the study wast to determine the effect of slides exposure of different cultural architecture and interiors on students discriminating abilities of cultural differences among China, Japan, and Korea. Pre-test post-test experimental design was used. To measure students cultural discriminating abilities, a scale of 48 graphic items representing latticeworks of 3 countries was designed. For the treatment, 20 pictures showing representative architecture and interior spaces of each country thereby a total of 60 slides was selected. Subjects were 118 undergraduate students majoring in interior design. After measuring students' critical ability, the slide images were shown in country's order without explanation. After the exposure, post measures with the same instruments were done. To find the statistically significant difference, paired t-test was used. result indicated that the slide exposure have direct and positive influence on students cultural discriminating abilities. Therefore the model can be efficiently used in the educational setting to give student experience of cultural diversity.

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서울출판인포럼 조찬모임, 이해찬 교육부 장관 초청

  • Kim, Ji-Won
    • The Korean Publising Journal, Monthly
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    • s.238
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    • pp.16-16
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    • 1998
  • 서울출판인포럼은 지난 10일 서울 조선호텔에서 가진 조찬모임에 이해찬 교육부 장관을 초청, '교육과 출판' 을 둘러싼 광범위한 의견을 나눴다. 이장관은 교육부가 초.중.고 권장도서목록을 올해 안에 선정할 수 있도록 30명으로 이뤄진 '새로운공동체추진위원회'(가칭)를 이달 25일까지 발족시키고, 이를 강력히 실천할 수 있도록 지역단위의 '새교육공동체 시민모임'의 정착에 간접지원하겠으며, 독서가 학교 교과과정의 한 형태로 자리잡을 수 있도록 제도화하겠다고 밝혔다. 교육의 입장에서 바라본 이장관의 독서와 출판에 대한 시각과 함께 출판인과 나눈 대화 내용을 정리해 싣는다.

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Method and Case Study of Decision Tree for Content Design Education (콘텐츠 디자인교육을 위한 의사 결정 트리 활용 방법과 사례연구)

  • Kim, Sungkon
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.283-288
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    • 2019
  • In order to overcome the students' lack of information and experience, we developed a content planning tree that utilizes a decision tree. The content planning tree consists of a tree trunk creation step in which students select a theme and a story to develop, a parent branch generation step for selecting a category that can be developed based on the story, a child branch generation step for selecting the interesting "effect" method of producing the content effectively, a leaf generation step for selecting a multimedia expression 'element' to be visualized. The educational model was applied to game planning design and information visualization lectures, and provides examples of the categories, effects, and elements used in each lecture. The model was used for 145 team projects and the efficiency was confirmed by a step-by-step learning process.

A Study on the Current Status and Improvement of Cultural Arts Education in the 4th year University Early Childhood Education Curriculum -Focused on metropolitan universities- (4년제 대학교 유아교육과의 교과과정 중 문화예술교육의 현황과 개선에 관한 연구)

  • Park, Joo-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.1
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    • pp.360-372
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    • 2017
  • Cultural arts education helps in the holistic development of children and enhances their language skills and creative thinking. This type of education not only fosters emotional intelligence, but has also been proven to play a positive role in helping children understand different cultures. Based on these findings, in recent times, interest in cultural arts education has been focused on the importance of experiencing art in childhood and the development of artistic ability. A high standard of cultural arts education is desirable, in which regular classes are held based on the close cooperation of teachers, with extensive knowledge and sense of the cultural arts, and cultural arts experts. Therefore, it is necessary to include extensive cultural arts education in the training of early childhood educators, considering the importance of early childhood cultural arts education. This study suggested ways to improve the academic curriculum and develop plans to enhance the expertise of early childhood teachers in the field of cultural arts by analyzing the academic curriculum of early childhood education courses in 4-year universities in the metropolitan area.

Evaluation and Future Tasks of Education for International Understanding in Korea (한국 국제이해교육의 평가와 과제)

  • Kim, Hyunduk
    • Korean Journal of Comparative Education
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    • v.18 no.4
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    • pp.57-81
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    • 2008
  • Comparing to those of the US and European countries, the education for international understanding(EIU) in Korea has a relatively short history. It has been accelerated since Korean government put an emphasis on globalization of the country in 1990s. However, it was not until the beginning of 2000s that academic discussion on EIU has really begun. This study evaluated the development of EIU in Korea and proposed future directions based on its assessment. First of all, EIU in Korea needs to invite more diverse actors beyond UNESCO. Being an interdisciplinary subject, EIU requires more supports from and cooperations among professionals in diverse fields. The main themes in EIU, such as global interdependence, global perspectives, cross-cultural understanding need to be more emphasized, and the global issues such as peace and human rights need to be integrated into the framework of EIU. Based on the analyses of current EIU practices and the forgoing discussions, some recommendations were proposed for the improvement of EIU in Korean schools. In addition, the relationship between EIU and multicultural education was discussed and some suggestions were focused on the ways to improve their cooperation as the world becomes more closer and the Korean society moves into a multicultural society.

Development of a Sound Art Programming Course for Non-Majors (비전공자를 위한 사운드 아트 프로그래밍 교과목 개발)

  • Kwon Hyunwoo
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.71-79
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    • 2024
  • This study developed a sound art programming course using pure data to foster computational thinking and convergence of art and technology in college students who are non-computer majors. This paper presents an example of operating a curriculum that designed and developed a sound art-centered music programming subject using Pure Data, derives educational outcomes and improvement measures for classes, and presents a creative convergence education program of technology and art. It has a purpose. For the study, we looked at examples of educational programs that combine art and technology, as well as pure data and sound art, and based on this, we designed and developed a sound art programming course for non-majors. The curriculum was operated based on the developed subjects, and the results showed increased interest in programming through art and technology convergence classes, active class participation through autonomous choice, creation of a new perspective on art, improvement of computational thinking skills, collaboration and communication. The educational effect of ability enhancement was confirmed. We expect that this study will be able to present a new perspective on the convergence education of art and technology, including artistic diversity and understanding of new media according to the development of media.

Visualization of 33 Avalokitesvara-Bodhisattva according to the Wishes (기원에 따른 33관음의 시각화)

  • Kim, Kyungdeok;Kim, Youngduk
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.240-247
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    • 2018
  • In this paper, we implement a digital content that visualizes 33 Avalokitesvara-Bodhisattva according to the wishes of the public. The 33 Avalokitesvara-Bodhisattva is described in the Avalokitesvara-Bodhisattva tale that is found in the ancient literature "Memorabilia of the Three Kingdoms" as Tangible Cultural Heritage. Also, it is easily found in a wall painting of traditional Buddhist temples. The 33 Avalokitesvara-Bodhisattva is the saint of mercy that transforms into 33 various forms according to the wishes of the public. The Avalokitesvara-Bodhisattva tales deal with differences in the types of wishes of the public, and the tales have been speeded like wildfire among the people. So, in this paper, we classify them into 4 groups by the wishes (healing, security, academic achievement, disaster relief) of the public, and then analyze its symbolism and activity of the 33 Avalokitesvara-Bodhisattva. Also, we implement a 2D digital content that represents visually it according to the wishes of the public. Applications of the implemented visual content are as follows; development of character, game, and digital storytelling associated with traditional culture, education service for Buddhist doctrines, etc.

A Semiotic Approach to Modern Visual Arts (시각예술의 기호학 연구)

  • 남택운
    • The Journal of the Korea Contents Association
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    • v.3 no.2
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    • pp.1-10
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    • 2003
  • A semiotic approach to modem visual arts has emerged since French post-structuralism was introduced to Anglo -American academics by "deconstruction" or "postmodemi sm." It views a work of art as a sign, which is its math odical assumption and, at the same time, makes its appli cation more accessible. In the milieu of modem visual arts' effort to be intimate with general audience, modem art photography is now fared with the request to be a familar and universal domain, instead of being left only in photo books as artistic and academic achievements. More specifically, various photo images puter graphics to such megaexhibitions as "Gwangju Biennale,. "Media City Seo ul," and "Pusan International Art Festival," are main objects of study. A coherent and scientific analysis of visual semitotics is still on the way, however, it is an urgent task how to read and interpret a photo image with multiple meanings. This study argues that visual seniotics can be a powerful tool to enhance the understanding of art photography. After all, seniotics is a product of age; we live in the age of legibility, that is, of reading the work of art well as the social events and phenomena. art well as the social events and phenomena.

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New Year Picture, a Visual Educational Medium in the Qing Dynasty (청대 시각적 교육매체로서의 연화)

  • Lee, Eunsang
    • 중국학논총
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    • no.27
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    • pp.147-166
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    • 2009
  • New year pictures prevailed from 1660s to 1860. Especially, the reign period of Emperor Qianlong(r. 1736-1795) was the period of prosperity. The period of 1660s when new year pictures were started to be popular was the reign period of Emperor Kangxi(r. 1662-1722) was just started and corresponded to Emperor Kangxi's promulgation of "Sacred Edict." Chinese operas such as Peking opera were very popular among common people in the period from 1660s to 1860 when new year pictures prevailed. Qing emperors as foreign ruler chose the way of ruling their people by means of cultural influence in stead of military power. However their culture effort was not efficient toward the majority of illiterate people. New year pictures offered every information about the world through visual icons to the illiterate people at that time who perceived the world by means of seeing. They met the world through visual information offered by new year pictures. New year pictures were the stronger visual medium to spread and educate "Sacred Edict" to illiterate subjects than any other guide books published by elite officers.

An Application Plan for Religious 'Symbolic Didactics' in Religious Media Pedagogic and Popular Culture -Development of a Teaching & Learning Example Focusing on "The Da Vinci Code"- (대중문화 속 종교유사성에 관한 종교미디어교육 연구 -<다빈치 코드>를 사례로 한 '상징교수법' 교수학습 모형 개발-)

  • Moon, Hye-Sung
    • Korean journal of communication and information
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    • v.42
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    • pp.7-43
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    • 2008
  • In this paper, a new viewpoint and practical education method were presented on educational culture related to today's religions and media. For this purpose, this paper considered the theories of religious media pedagogic and the concept of symbo1ic didactics relating to religious symbols in popular culture. In this paper, a total of eight cases of applying symbolic didactics were developed using the example of "The Da Vinci Code", based on the theoretical framework of religious media education and symbolic didactics. For this, the education methods and contents of religious media education were integrated with the teaching plan model of "action and development oriented media education". In order for this education to be applied effectively, experimental studies have to be carried out verifying the learning effects regarding this education. In particular, education for teachers who will tarry out this education is needed. This is because, in media education, the efficiency of education is significantly affected by the capacity of the one who is teaching.

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