• Title/Summary/Keyword: 시각도

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A Study on Efficient Network Topology Visualization using Node Centrality (노드 중심성을 이용한 효율적 네트워크 토폴로지 시각화 연구)

  • Chang, Beom-Hwan;Ryu, Jemin;Kwon, Koohyung
    • Convergence Security Journal
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    • v.21 no.2
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    • pp.47-56
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    • 2021
  • Network topology visualization has been studied a lot since the past and developed with many tools. The network topology has strength in understanding the overall structure of a network physically and is useful for understanding data flow between nodes logically. Although there are existing tools, not many can be utilized efficiently while using the general network node data structure and express the topology similar to the actual network structure. In this paper, we propose an efficient method to visualize topology using only connection information of network nodes. The method finds the central node by using the centrality, the influence of nodes in the network, and visualizes the topology by dynamically segmenting all nodes and placing network nodes in 3D space using the weight of the child node. It is a straightforward method, yet it effectively visualizes in the form of an actual network structure.

The Simplification of information visualization using metaphor (메타포를 적용한 정보시각화의 단순화)

  • Kim, Sungkon
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.303-310
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    • 2021
  • A method for developing a visual information concept that analogously compares and analyzes macroscopic data changes in a simple form is needed. The development of the visual information concept requires the selection of visualization form, selection of rhetorical effects, and selection of digital expression elements. Among them, an example of a rhetorical effect selection method for effectively delivering visual information to a user is presented. In this study, metaphorical rhetoric, which allows data comparison and analysis from a macroscopic point of view, was selected for stock price analysis by period and industry. We present a two-dimensional three-stage shape change using a dandelion with spreading cockle hair as a metaphor and a three-dimensional three-stage shape change information expression method using a coral peony flower that changes shape and color according to time as a metaphor. Using this rhetorical metaphor, it is possible to compare macroscopic trading changes and stock prices by industry.

Web based Fault Tolerance 3D Visualization of IoT Sensor Information (웹 기반 IoT 센서 수집 정보의 결함 허용 3D 시각화)

  • Min, Kyoung-Ju;Jin, Byeong-Chan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.1
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    • pp.146-152
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    • 2022
  • Information collected from temperature, humidity, inclination, and pressure sensors using Raspberry Pi or Arduino is used in automatic constant temperature and constant humidity systems. In addition, by using it in the agricultural and livestock industry to remotely control the system with only a smartphone, workers in the agricultural and livestock industry can use it conveniently. In general, temperature and humidity are expressed in a line graph, etc., and the change is monitored in real time. The technology to visually express the temperature has recently been used intuitively by using an infrared device to test the fever of Corona 19. In this paper, the information collected from the Raspberry Pi and the DHT11 sensor is used to predict the temperature change in space through intuitive visualization and to make a immediate response. To this end, an algorithm was created to effectively visualize temperature and humidity, and data representation is possible even if some sensors are defective.

Expiration Date Notification System Based on YOLO and OCR algorithms for Visually Impaired Person (YOLO와 OCR 알고리즘에 기반한 시각 장애우를 위한 유통기한 알림 시스템)

  • Kim, Min-Soo;Moon, Mi-Kyung;Han, Chang-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1329-1338
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    • 2021
  • There are rarely effective methods to help visually impaired people when they want to know the expiration date of products excepted to only Braille. In this study, we developed an expiration date notification system based on YOLO and OCR for visually impaired people. The handicapped people can automatically know the expiration date of a specific product by using our system without the help of a caregiver, fast and accurately. The proposed system is worked by four different steps: (1) identification of a target product by scanning its barcode; (2) segmentation of an image area with the expiration date using YOLO; (3) classification of the expiration date by OCR: (4) notification of the expiration date by TTS. Our system showed an average classification accuracy of about 86.00% when blindfolded subjects used the proposed system in real-time. This result validates that the proposed system can be potentially used for visually impaired people.

Subspace analysis of Poisson Model to extract Firing Characteristics in Visual Cortex (시각 피질의 발화 특성 추출을 위한 포아송 모델의 부공간 해석)

  • Lee, Youngseok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.15 no.1
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    • pp.1-7
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    • 2022
  • It has been found through physiological experiments that the visual neurons constituting the human visual cortex do not respond to all visual stimuli, but to a visual stimuli with specific conditions. In order to interpret such physiological experiments, a model that can simulate the firing characteristics of neurons including a linear filter with random gain was proposed. It has been proven through experiments that subspaces are formed. To verify the validity of the implemented model, the distribution of values for two pixels randomly extracted from four different visual stimulus data was observed. The difference between the two distributions was confirmed by extracting the central coordinate value, that is, the coordinate value with the most values, from the distribution of the total stimulus data and the spike ignition stimulus data. In the case of the entire set, it was verified through experiments that the stimulus data generating spikes is a subset or subspace of the entire stimulus data. This study can be used as a basic study related to the mechanism of spikes in response to visual stimuli.

A Study on VR Game Production Techniques to Improvement of Visual Immersion (시각적 몰입감 향상을 위한 VR 게임 제작 기법 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.11
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    • pp.457-462
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    • 2021
  • This study is about production techniques that can improve visual immersion in VR games. First, we reviewed the theory of VR games, current status, visual and immersion through prior work, and selected samples to extract key components that can improve visual immersion in VR games. and, VR games were produced and developed by applying the concept of COVID-19, which is currently popular around the world. As a result, the resolution of technical Element's, frame rate, viewing angle, brightness of lighting, design quality, and Contextual Element's storytelling, background, directing, color, texture, interest and fun because is Significant results that can induce and improve immersion were obtained, and in the end, smooth gameplay was realized. Through this research process and results, it is expected that it will be a basic data in the field of production and development of VR games that can induce and improve users' visual immersion in the future.

Persuasive Effects Depending on the Type of Creative Ads in Social Media and User Sensitivity and Empathy (SNS 미디어의 크리에이티브 유형과 사용자의 민감성 및 공감적 이해에 따른 설득 효과)

  • Kim, Jae-Young
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.145-154
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    • 2022
  • The purpose of this study is to investigate the difference in advertising effect of visual rhetoric type of Facebook ads depending on the user sensitivity and level of empathy. The experiment was designed as a between-subjects factorial design (visual rhetoric type) × 2 (brand sensitivity) × 2 (level of empathic understanding). The results of the experiment performed to analyze the strategies of Facebook ads for ads effectiveness can be summarized as follows: a three-way interaction effect for persuasive effects was found among the type of visual rhetoric, brand sensitivity, and empathic understanding for both types of visual rhetoric. Breaking down it by type of rhetoric, no interacting effect was observed between brand sensitivity and empathic understanding levels for the visual simile ads in most of the dependent variables. For the visual metaphor ads, however, the brand sensitivity and empathic understanding levels were found to have interaction effect in all dependent variables.

Aesthetics of the Seeing-in the Phenomenological Reflection to the Seeing (시선의 미학: 시선에 관한 현상학적 반성)

  • Kim, Hee-Bong
    • Journal of Korean Philosophical Society
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    • no.89
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    • pp.37-67
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    • 2010
  • The 21 Century is definded as an age of culture or image characterized by the fact, that modern society are being overwhelmed with virtual reality, that is full of visual images. The cultural concentration on the visual image and the excessive tendency to attend it become not only today but also ever as the leading style of culture. Nevertheless, it is particularly noteworthy that the visual image has become so one of the basic conditions of modern society, that one holds it as the society of the spectacle. So can the problem of seeing that resulted from the oculocentric culture, that is the problem of the fundamental relationship between the world and the eyes of human beings, be examined in the phenomenological sense. For this study, I believe that 『Phenomenologie de la Perception』 of Merleau-Ponty provides a important approach. The theme of this study is to refer, first, how man has dealt with the seeing in the history of philosophy, such as Plato, Kant, and Merleau-Ponty, who although not the anti-oculocentricism, but also makes serious reflection about an excess of visual images. Second, it is to explain what characteristics and problems are located in these considerations, and thirdly, it must be brought into the light, what is the essence of the seeing with regard to the beauty, the truth and the morality.

Efficient Video Service Providing Methods for Mobile of Indoor AP Terminals (실내 AP간 단말 이동에 따른 효율적인 동영상 서비스 제공 방안)

  • Hong, Sung-Hwa;Kim, Byoung-Kug
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.585-587
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    • 2022
  • The visual motivation between AP devices is NTP-based visual motivation through the access of the Internet through the internal wired LAN, but this has several seconds of visual difference in hundreds of milliseconds (msec) depending on the network. The frame for the output of the video will vary depending on the application, but usually 24 (image) frames are output to the screen in one second. Therefore, the visual synchronization between peripheral devices can be performed through the adjacent moving camera device, not the wired method. The programming method of generating API for synchronization command when creating an application for visual synchronization and delivering it to AP through MAC may differ from the time in synchronization command according to the environment of the operating system at the transmission side and the situation of the buffer queue of the MAC. Therefore, as a method to solve this problem, the renewal of visual information in the device driver terminal controlling MAC can be much more effective.

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Effects of Sensory Integration Therapy and Home-Based Sensory Integration on Visual Attention in Children with Down Syndrome (감각통합치료와 가정프로그램 중재병행이 다운증후군 아동의 시각적 주의력에 미치는 효과: 단일사례연구)

  • Son, Ji-Won;Lee, Hye-Rim
    • The Journal of Korean Academy of Sensory Integration
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    • v.21 no.2
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    • pp.12-23
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    • 2023
  • Objective : The purpose of this study was to investigate the effect of sensory integration therapy and home program intervention on the visual attention of children with Down syndrome. Methods : This study used a single subject design for one child with Down syndrome, Sensory integrated treatment intervention was conducted once a week for 16 weeks, and home programs were conducted four times a week for 16 weeks. Changes in visual attention were measured after intervention in the target child. Results : After the intervention, the average values of object gaze, object horizontal pursuit, and object vertical pursuit time increased compared with the baseline period. In object gaze, object horizontal pursuit, and object vertical pursuit, a section higher than the ±2 standard deviation of the baseline period was observed during the intervention period. Conclusion : This study confirmed that the combination of sensory integrated therapy and home program intervention improved visual attention and visual perception in children with Down syndrome, and it is meaningful that it presented an effective intervention method.