• Title/Summary/Keyword: 스트리밍 버퍼

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An Efficient WLAN Device Power Control Technique for Streaming Multimedia Contents over Mobile IP Storage (모바일 IP 스토리지 상에서 멀티미디어 컨텐츠 실행을 위한 효율적인 무선랜 장치 전력제어 기법)

  • Nam, Young-Jin;Choi, Min-Seok
    • The KIPS Transactions:PartA
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    • v.16A no.5
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    • pp.357-368
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    • 2009
  • Mobile IP storage has been proposed to overcome storage limitation in the flash memory and hard disks. It provides almost capacity-free space for mobile devices over wireless IP networks. However, battery lifetime of the mobile devices is reduced rapidly because of power consumption with continuous use of a WLAN device when multimedia contents are being streamed through the mobile IP storage. This paper proposes an energy-efficient WLAN device power control technique for streaming multimedia contents with the mobile IP storage. The proposed technique consists of a prefetch buffer input/output module, a WLAN device power control module, and a reconfigurable prefetch buffer module. Besides, it adaptively determines the size of the prefetch buffer according to a quality of the multimedia contents, and it dynamically controls the power mode of the WLAN device on the basis of power on-off operations while streaming the multimedia contents. We evaluate the performance of the proposed technique on a PXA270-based mobile device that employs the embedded linux 2.6.11, Intel iSCSI reference codes, and a WLAN device. Extensive experiments reveal that the proposed technique can save the energy consumption of the WLAN device up to 8.5 times with QVGA multimedia contents, as compared with no power control.

Design and Implementation of a Realtime Video Player on Tiled-Display System (타일드-디스플레이 시스템에서 실시간 동영상 상영기의 설계 및 구현)

  • Choe, Gi-Seok;Yu, Jeong-Soo;Choi, Jeong-Hooni;Nang, Jong-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.4
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    • pp.150-157
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    • 2008
  • This paper presents a design and implementation of realtime video player that operates on a tiled-display system consisting of multiple PCs to provide a very large and high resolution display. In the proposed system, the master process transmits a compressed video stream to multiple PCs using UDP multicast. All slaves(PC) receive the same video stream, decompress, clip their designated areas from the decompressed video frame, and display it to their displays while being synchronized with each other. A simple synchronization mechanism based on the H/W clock of each slave is proposed to avoid the skew between the tiles of the display, and a flow-control mechanism based on the bit-rate of the video stream and a pre-buffering scheme are proposed to prevent the jitter The proposed system is implemented with Microsoft DirectX filter technology in order to decouple the video/audio codec from the player.

Analysis of call blocking probability and queuing modeling using call admission control in the CDMA system with the WLAN (WLAN이 연동된 CDMA 시스템에서 Call Admission Control을 이용한 호 차단확률 분석과 Queuing 모델링)

  • 안치훈;기영민;김동구;류승문
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.4
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    • pp.17-24
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    • 2004
  • Call blocking probabilities of streaming data service in CDMA system with access point(AP) of WLAN are analyzed for different cell geometry of base station and AP and queuing is modeled. The considered system leads to successful handoffs between the APs of WLAN. Blocking probabilities are enumerated as a function for ratio of base station and AP sizes, their locations and the number of buffer in the queue. Results show that blocking probability is not influenced by base station and AP locations but mainly by ratio of their sizes. For CDMA system of radius 100m, 5 buffers in the queue and 7㏈ noise rise(NR), in order to obtain 1% call blocking probability, a cell with hot spot of radius 20m has more 0.6Erlang than that of radius 60m.

Design of Network-adaptive Transmission Architecture for Guaranteeing the Quality of Virtualization Service (가상화 서비스의 QoS 보장을 위한 네트워크 적응적인 전송 구조 설계)

  • Kim, Sujeong;Ju, Kwangsung;Chung, Kwangsue
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.7
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    • pp.1618-1626
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    • 2013
  • Virtualization service processes all operation including the data creation, storing, and disposal in a server and transmits processed data as the streaming media form. Therefore, client can use the same environment as the traditional desktop environment without considering the type of device. Virtualization service should consider not only the video quality but also the delay bounds and continuity of video playback for improving the user perceived Quality of Service(QoS) of streaming service. In this paper, we propose a network-adaptive transmission architecture that focuses on guaranteeing QoS requirements for virtualization service. In order to provide those, the proposed architecture have the transmission rate adaptation function based on available bandwidth and the content bit-rate control function based on sender buffer state. Through each function, proposed architecture guarantee the delay bounds and continuity of virtualization contents playback. The simulation results show that proposed network-adaptive transmission architecture provides a improve performance of throughput and transmission delay.

P2Prefix : Efficient Broadcasting Streaming Scheme Based on P2P Caching (P2Prefix : P2P 캐싱 기반의 효율적인 브로드캐스트 스트리밍 기법)

  • Lee, Chi-Hun;Choi, Young;Choi, Hwang-Kyu
    • Journal of Internet Computing and Services
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    • v.8 no.2
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    • pp.77-87
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    • 2007
  • A typical VOD service allows that a number of remote clients playback a desired video from a large collection of videos stored in one or more video servers. The main bottleneck for a VOD service is the network bandwidth connecting to the VOD server to the client due to the high bandwidth requirements. Many previous researches have shown that VOD server can be greatly improved through the use of multicast, broadcast, or P2P scheme. Broadcast is one of the most efficient techniques because it can transmit a stream to many users without additional network bandwidth. But the broadcast has long latency time. In order to overcome the drawback, in this paper, we propose P2Prefix broadcast scheme that can solve the service latency time, which is the problem of broadcast scheme, by using P2P caching as well as minimizing the client buffer requirement.

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High definition VOD contents management system design of H.264 basis (H.264기반의 고화질 VOD 콘텐츠관리시스템(CMS) 설계)

  • Min, Byoung-won;Oh, Yong-sun;Lee, Jung-man
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.465-468
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    • 2008
  • Recently, VOD market is getting increased and most of public, educational organization, enterprises are providing service as content managing system of WMV standard subordinated to Window OS of Microsoft company. VOD CMS of WMV standard have problem that frequent cut-off, small-size of screen, and image quality which is also chronic problem. In order to solve this problem, technology solving the problem has developed through minimization of buffering time, screen size, high quality sound, and high quality image by image codec and streaming engine which is H. 264. But there are still a problem that systematic management of contents or distribution is difficult. This study expected that there would be a effect preoccupying significant stand of world wide H.264 high quality image mobile VOD managing market by securing domestic on-line VOD contents integrated managing technology by designing system for image VOD contents management having a limit in wmv market and combining H.264 which is new technology.

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A Buffer Management Algorithm based on the GOP Pattern and the Importance of each Frame to Provide QoS for Streaming Services in WLAN (WLAN에서 스트리밍 서비스이 QoS를 제공하기 위한 GOP 패턴 및 프레임 중요도에 따른 버퍼 관리 기술)

  • Kim, Jae-Hyun;Lee, Hyun-Jin;Lee, Kyu-Hwan;Roh, Byeong-Hee
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.372-375
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    • 2008
  • IEEE 802.11e standardized the EDCA mechanism to support the priority based QoS. And the virtual collision handler schedules the transmission time of each MAC frame using the internal back-off window according to the access category(AC). This can provides the differentiated QoS to real-time services at the medium traffic load condition. However, the transmission delay of MAC frame for real-time services may be increased as the traffic load of best effort service increases. It becomes more critical when the real-time service uses a compressed mode video codec such as moving picture experts group(MPEG) 4 codec. That is because each frame has the different importance. That is, the I-frame has more information as compared with the P- and the B-frame. In this paper, we proposed a buffer management algorithm based on the frame importance and the delay bound. The proposed algorithm is consisted of the traffic regulator based on the dual token bucket algorithm and the active queue management algorithm. The traffic regulator reduces the transmission rate of lower AC until that the virtual collision handler can transmit an I-frame. And the active queue management discards frame based on the importance of each frame and the delay bound of head of line(HoL) frame when the channel resource is insufficient.

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A Kernel-level RTP for Efficient Support of Multimedia Service on Embedded Systems (내장형 시스템의 원활한 멀티미디어 서비스 지원을 위한 커널 수준의 RTP)

  • Sun Dong Guk;Kim Tae Woong;Kim Sung Jo
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.6
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    • pp.460-471
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    • 2004
  • Since the RTP is suitable for real-time data transmission in multimedia services like VoD, AoD, and VoIP, it has been adopted as a real-time transport protocol by RTSP, H.323, and SIP. Even though the RTP protocol stack for embedded systems has been in great need for efficient support of multimedia services, such a stack has not been developed yet. In this paper, we explain embeddedRTP which supports the RTP protocol stack at the kernel level so that it is suitable for embedded systems. Since embeddedRTP is designed to reside in the UBP module, existing applications which rely ell TCP/IP services can proceed the same as before, while applications which rely on the RTP protocol stack can request HTP services through embeddedRTp API. EmbeddedRTP stores transmitted RTP packets into per session packet buffer, using the packet's port number and multimedia session information. Communications between applications and embeddedRTP is performed through system calls and signal mechanisms. Additionally, embeddedRTP API makes it possible to develop applications more conveniently. Our performance test shows that packet-processing speed of embeddedRTP is about 7.5 times faster than that oi VCL RTP for multimedia streaming services on PDA in spite that its object code size is reduced about by 58% with respect to UCL RTP's.