• Title/Summary/Keyword: 스트리밍 미디어

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The Technology of Connected Car (커넥티드 카의 기술)

  • Shim, Hyun-Bo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.590-598
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    • 2016
  • It comes into the spotlight as the new Blue Ocean in which the connected car industry in which the car and mobile communication technology is convergence. All sorts of infortainments services connecting with the portable electronic device(Smart phone, tablet PC, and MP3 player) and car are rapidly grown. The Connected car emphasizes the vehicle connectivity with the concept that the car has communication with the around on a real time basis and it provides the safety and expedience to the operator and using the thing of Internet (IoT) in the car and supports the application, presently, the entertainment service including the real-time Navigation, parking assistant function, not only the remote vehicle control and management service but also Email, multimedia streaming service, SNS and with the platform. Intelligent vehicle network is studied as the kind according to MANET(Mobile Ad Hoc Network) for the safety operation of the cars of the road and improving the efficiency of the driving.

A Multicast-Based Handover Scheme for the IEEE WAVE Networks (IEEE WAVE 네트워크를 위한 멀티캐스트 기반 핸드오버 기법)

  • Lee, Hyuk-Joon;Yoon, Seok-Young;Lee, Sang-Joon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.10 no.2
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    • pp.112-121
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    • 2011
  • The IEEE WAVE standard specification does not support handover operation since it is designed to transmit mainly the ITS-related messages that are limited in length. More advanced multimedia applications such as Internet browsing and streaming of video clips produced by CCTVs, however, require handover support such that a sequence of data packets can be received seamlessly while an OBU's association with the RSUs changes. This paper presents a new handover scheme that can operate without performance degradation in the cases where there are multiple RSUs in the areas of handover by making use of the IEEE 802.11f IAPP Move-notify messages, based on the fast handover scheme with proactive caching by disassociation messages introduced previously. Experimental results from the simulation shows that the proposed handover scheme outperforms the scheme based solely on multicast.

Hybrid Scheduling Algorithm for Guaranteeing QoS of Real-time Traffic in WCDMA Enhanced Uplink (WCDMA 개선된 상향링크에서 실시간 트래픽의 서비스 품질을 보장하는 하이브리드 스케줄링 알고리즘)

  • Kang, You-Jin;Kim, Jun-Su;Sung, Dan-Keun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.11A
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    • pp.1106-1112
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    • 2007
  • As a demand for high speed uplink packet services increases, the WCDMA enhanced uplink, also known as high speed uplink packet access (HSUPA), has been specified in release 6 by 3GPP. This HSUPA will provide various types of multimedia services, such as real-time video streaming, gaming, VoIP, and FTP. Generally, the performance of HSUPA is dominated by scheduling policy. Therefore, it is required to design a scheduling algorithm considering the traffic characteristics to provide QoS guaranteed services in various traffic environments. In this paper, we propose a scheduling algorithm considering the traffic characteristics to guarantee QoS in a mixed traffic environment. Finally, the performance of the proposed scheduling algorithm is evaluated in terms of average packet delay, packet delay jitter, and system throughput using a system level simulator.

Fast Decision Method of Adaptive Motion Vector Resolution (적응적 움직임 벡터 해상도 고속 결정 기법)

  • Park, Sang-hyo
    • Journal of Broadcast Engineering
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    • v.25 no.3
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    • pp.305-312
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    • 2020
  • As a demand for a new video coding standard having higher coding efficiency than the existing standards is growing, recently, MPEG and VCEG has been developing and standardizing the next-generation video coding project, named Versatile Video Coding (VVC). Many inter prediction techniques have been introduced to increase the coding efficiency, and among them, an adaptive motion vector resolution (AMVR) technique has contributed on increasing the efficiency of VVC. However, the best motion vector can only be determined by computing many rate-distortion costs, thereby increasing encoding complexity. It is necessary to reduce the complexity for real-time video broadcasting and streaming services, but it is yet an open research topic to reduce the complexity of AMVR. Therefore, in this paper, an efficient technique is proposed, which reduces the encoding complexity of AMVR. For that, the proposed method exploits a special VVC tree structure (i.e., multi-type tree structure) to accelerate the decision process of AMVR. Experiment results show that the proposed decision method reduces the encoding complexity of VVC test model by 10% with a negligible loss of coding efficiency.

Design of Network-adaptive Transmission Architecture for Guaranteeing the Quality of Virtualization Service (가상화 서비스의 QoS 보장을 위한 네트워크 적응적인 전송 구조 설계)

  • Kim, Sujeong;Ju, Kwangsung;Chung, Kwangsue
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.7
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    • pp.1618-1626
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    • 2013
  • Virtualization service processes all operation including the data creation, storing, and disposal in a server and transmits processed data as the streaming media form. Therefore, client can use the same environment as the traditional desktop environment without considering the type of device. Virtualization service should consider not only the video quality but also the delay bounds and continuity of video playback for improving the user perceived Quality of Service(QoS) of streaming service. In this paper, we propose a network-adaptive transmission architecture that focuses on guaranteeing QoS requirements for virtualization service. In order to provide those, the proposed architecture have the transmission rate adaptation function based on available bandwidth and the content bit-rate control function based on sender buffer state. Through each function, proposed architecture guarantee the delay bounds and continuity of virtualization contents playback. The simulation results show that proposed network-adaptive transmission architecture provides a improve performance of throughput and transmission delay.

Hybrid Error Concealment Algorithm for Intra-Frame in H.264 (H.264의 인트라 프레임을 위한 하이브리드 에러 은닉 알고리즘)

  • Yim Chang-Hoon;Kim Won-Jung;Lim Hye-Sook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.8C
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    • pp.777-785
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    • 2006
  • H.264 is the prominent video coding standard in various applications such as real-time video streaming and digital multimedia broadcasting, since it provides enhanced compression performance, error resilience tools, and network adaptation. Since compressed video stream is vulnerable to packet loss, error resilience and error concealment(EC) tools are essential for the transmission of video over the Internet. In this paper, we first propose a simple temporal EC method that improves the EC performance for intra-frame in H.264 when the amount of motion is relatively small. Then we propose a new hybrid EC method for intra-frame in H.264, which combines the spatial EC and temporal EC adaptively. The simulations are performed in packet-lossy environments, and the proposed hybrid EC method shows about 0.5-4dB PSNR improvement compared to the conventional spatial EC method that is used for intra-frame in H.264.

Design and Implementation of a H.264 Video player based on DirectShow via Bluetooth (블루투스를 이용한 DirectShow기반의 H.264 동영상 플레이어의 설계 및 구현)

  • Park, Tae-Jun;Cho, Tai-Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.4
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    • pp.493-498
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    • 2009
  • Bluetooth is a popular wireless data transmission method with low power consumption, but it has low data transmission rate. Thus, although many video stream players of a local or network file exist, there have been few players of video stream transmitted via Bluetooth. MPEG-4 AVC/H.264 codec is one of video codecs available with best compression rates for a certain quality, so a H.264 encoder seems to be adequate for video stream to be transmitted via Bluetooth. In this paper, we present a DirectShow filter based player of video stream encoded by H.264 codec, which is transmitted via Bluetooth. Details on the design and implementation of this program are described. Experimental results are shown to demonstrate the validity of the implemented program using various video samples.

CLO (Cross Layer Optimization) Technique for Multi-view Video Streaming Service over WiBro Network (WiBro망에서의 다시점 비디오 스트리밍 서비스를 위한 계층 간 최적화 방식)

  • Son, Jung-Hyun;Cho, Ye-Jin;Suh, Doug-Young;Park, Gwang-Hoon;Kim, Kyu-Heon
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.719-731
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    • 2008
  • This paper defines QoE (Quality of Experience) for multi-view video streaming service over WiBro and proposes the CLO (Cross-Layer Optimization) algorithm can maximize this. Proposal CLO algorithm contains from physical layer to video layer. Under the time-varying wireless channel condition, the CLO technique takes view-wise and the temporal priority of the multi-view video into consideration in order to decide the transmission of frames and its FEC level. At the handover situation, it is shown through computer simulation that the optimal quality of the multi-view video can be achieved using the minimum amount of resources if the proposed CLO technique is applied.

HBase-based Automatic Summary System using Twitter Trending Topics (트위터 트랜딩 토픽을 이용한 HBase 기반 자동 요약 시스템)

  • Lee, Sanghoon;Moon, Seung-Jin
    • Journal of Internet Computing and Services
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    • v.15 no.5
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    • pp.63-72
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    • 2014
  • Twitter has been a popular social media platform where people post short messages of 140 characters or less via the web. A hashtag is a word or acronym created by Twitter users to open a discussion about certain topics and issues that have a very high percentage of trending. Since the hashtag posts are sorted by time, not relevancy, people who firstly use Twitter have had difficulty understanding their context. In this paper, we propose a HBase-based automatic summary system in order to reduce the difficulty of understanding. The proposed system combines an automatic summary method with a fuzzy system after storing the streaming data provided by Twitter API to the HBase. Throughout this procedure, we have eliminated the duplicate of contents in the hashtag posts and have computed scores between posts so that the users can access to the trending topics with relevancy.

A Study on Colour Recognition Based on Aspect Ratio (형태의 비율에 따른 색채 지각 관련 연구)

  • Hong, Ji-Young;Shin, Jin-Seob
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.4
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    • pp.123-128
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    • 2020
  • Technology in digital video has changed the functions of the digital video field based on various platforms, including streaming, on-demand, interactive, and data-based services. The displays that provide the visual representations of these digital video contents have also been improving with various changes. There is a variety of display screen ratios currently available, with the ratio of the display screen being based on the intended purpose. This study conducted a psychophysics experiment to examine the correlation between colour properties and shape ratio based on the display screen ratio, and then analysed the results. The colours used in the experiment were visual perception-based Munsell colours, and the hue, brightness, and chroma attributes were analysed according to the shape ratio to examine colour properties. The analysis of the results of this study defined the significance of the study as basic data for future studies on colour property changes based on shape ratio, and suggested directions for future studies.