• Title/Summary/Keyword: 스트리밍 미디어

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Exportation of Korean TV programs in American Media Market (Focused on Digital Distribution) (국내 방송 프로그램의 미국 시장 수출 활성화 방안 (스마트 유통을 중심으로))

  • Lee, Moon-Haeng
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.127-137
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    • 2015
  • American media market produces and consumes video contents the most in the world. Recently, Korean media contents appeals more than ever to Americans who consume them through online streaming service. This phenomenon reveals a green light which shows a need to seek for new methods in concentrated export area of Korean broadcasting market. To revitalize the exportation in this market, more differentiated strategies of exportation are needed. Therefore, in this study, we find out the activation plans to increase the exportation in American market. Through secondary data analyses with articles, home pages of each Korea TV station and depth interviews of executives of exportation of Korean broadcasting company.

Development of Adaptive Streaming Systems for Hybrid TV Service (하이브리드TV서비스를 위한 적응형 스트리밍 시스템 개발)

  • Choi, Seungcheol;Kim, Yunhyoung;Lee, Man-Kyu;Choi, Seokrim
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.7
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    • pp.467-476
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    • 2014
  • Recently, various services which use the fused form of broadcasting and communication are being offered over the Internet globally. To provide various interactive services through connected smart TV on wired or wireless network, the seamless multimedia service is key feature. In this paper, Dynamic Adaptive Streaming over HTTP (DASH)is adopted to develop cost-effective adaptive streaming system for Open Hybrid TV(OHTV) service. This system can provide seamless adaptive streaming service for IP VOD, Video Clips, Ad insertion which are defined in OHTV.

Design and Implementation of Intelligent IP Streaming Module Based on Personalized Media Service (개인 맞춤형 미디어 서비스 기반 지능형 IP 스트리밍 모듈 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.2
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    • pp.79-83
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    • 2009
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Agent-based Adaptive Multimedia Streaming Considering Device Capabilities and Dynamic Network Conditions (무선 단말의 처리능력과 동적 네트워크 환경을 고려한 에이전트 기반의 적응적 멀티미디어 스트리밍 기법)

  • Jang, Minsoo;Seong, Chaemin;Kim, Jingu;Lim, Kyungshik
    • IEMEK Journal of Embedded Systems and Applications
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    • v.10 no.6
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    • pp.353-362
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    • 2015
  • In order to provide smart devices with high quality multimedia streaming services, an adaptive streaming technique over HTTP has been received much attention recently and the Dynamic Adaptive Streaming over HTTP (DASH) standard has been established. In DASH, however, the technique to select an appropriate quality of multimedia based on the performance metrics measured in a smart device might have some difficulties to reflect the capabilities of other neighboring smart devices and dynamic network conditions in real time. To solve the problem, this paper proposes a novel software agent approach, called DASH agent (DA), which gathers and analyzes the device capabilities and dynamic network conditions in real time and finally determines the highest achievable quality of segment to meet the best Quality of Experience (QoE) in current situations. The simulation results show that our approach provides higher quality of multimedia segments with less frequency of quality changes to lower quality of multimedia segments.

Design and Implementation of a Content Manager in the Multimedia Steaming Framework (멀티미디어 스트리밍 프레임워크에서 컨텐츠 관리자의 설계 및 구현)

  • Hong, Yeong-Rae;Kim, Hyeong-Il;Lee, Seung-Ryong;Jeong, Byeong-Su;Yun, Seok-Hwan;Jeong, Chan-Geun
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2S
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    • pp.733-743
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    • 2000
  • This paper describes design and implementation of a content manager in the Integrated Steaming Framework Architecture (ISSA) that is proposed by the authors. The ISSA can provide an environment to develop multimedia streaming applications under heterogeneous distributed systems. The goal of ISSA is to extend the limitations of existing streaming systems. It can support diverse media formats and high level programming environment for streaming application developers. Moreover, it is independent from underlying networks and operating systems, and compatible with the global real-time multimedia database system(BeeHive) so that streaming media is efficiently retrieved, stored, and serviced. The role of a content manager is important in the ISSA environment since it manages an information of media that are provided by the server, and allow users to access media more easily by means of conveying that information to the streaming server, Web server, and client efficiently. The proposed content manager is not only to meed these requirements, but also to provide streaming information to media source and transport manager in order to be an efficient streaming. Furthermore, it supports database transaction processing by using the database connector.

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Enhanced Congestion Control for Resilient Video Streaming (Resilient Video Streaming을 위한 향상된 혼잡 제어 기법)

  • Jin, Hyun-Seok;Kim, Gwang-Hun;Park, Jong-Min;Lee, Chang-Hwan;Lee, Dong-Man
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10d
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    • pp.193-198
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    • 2006
  • 멀티미디어 데이터를 이종의 수신자에게 안정적으로 전달하고자 하는 것은 인터넷에서 중요한 주제 중의 하나이다. 특히, 최근에 소개된 계층형 MDC(Layered Multiple Description Coding) 기법은 오버레이 멀티캐스트에서 이 문제를 효율적으로 해결하는데 중요한 접근방법이다. 그러나, 이 과정에서 저속 수렴(slow convergence)과 참가 실험(join experiment) 동안에의 손실과 같은 문제가 새롭게 발생하게 되었다. 본 논문에서는 비디오 스트리밍 서비스에서 위의 문제를 해결할 수 있는 효율적인 계층형 멀티캐스트 혼잡 제어 기법을 소개한다. 여기서 제시하는 기법의 가장 특징적인 점은 사용자가 수신할 계층(layer)의 수를 결정하기 위하여 패킷페어(packet-pair)방식에 기반한 수신률 조절 메커니즘을 사용하는 것이다. 결과적으로 본 논문에서는 수신자가 최적의 전송률에 빠르게 수렴하면서도 손실을 최소화할 수 있는 종단-대-종단간 혼잡 제어 기법을 제시한다.

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An Efficient Overlay Multicast Scheduling for Composite Stream in P2P Environment (P2P 환경에서 복합 스트림 서비스를 위한 효율적인 오버레이 멀티캐스트 스케줄링)

  • Kim, Jong-Gyung;Choi, Sung-Uk
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.6
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    • pp.233-241
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    • 2008
  • The overlay multicast that has been recently presented as an alternative for the IP multicast needs scheduling method that can apply the system resource and the network bandwidth for the many users. We propose a efficient overlay multicasting network policy for multimedia services with composite stream service topology. And in order to evaluate the ability of the proposed scheme's performance, We test the performance of multi_casting nodes with RTT values, the bandwidth attrition rate for building the network topology and MOR effects with Overcast[5] The result of simulation shows improves about $8{\sim}20%$ of performance.

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The Improved Encryption Algorithm to Delievry Media content for Contents Delivery Network. (콘텐츠 딜리버리 네트워크에서 미디어 콘텐츠 제공을 위한 향상된 암호화 알고리즘 연구)

  • Park, Chulwoo;Kim, Woobin;Kim, Keecheon
    • Annual Conference of KIPS
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    • 2014.04a
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    • pp.404-407
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    • 2014
  • CDN(Content Delivery Network)은 사용자의 콘텐츠 요청에 대해 캐쉬 서버의 부하를 줄이기 위해 사용자와 가장 인접한 캐쉬 서버를 통하여 사용자에게 보다 빠르게 콘텐츠를 제공 하도록 되어있다. 현재까지의 연구는 대용량 콘텐츠 스트리밍 서비스를 위한 속도적 측면만 고려하고 있으며 콘텐츠를 빠르게 제공하기 위하여 같은 콘텐츠를 여러 캐싱서버로 분산하여 보안성이 충분하지 못한 단점이 있다. 하지만 사용자에게 충분한 보안성을 갖춘 대용량 콘텐츠를 제공하려면 암호화 연산의 증가로 인하여, 속도적 측면이 감소하므로 CDN의 본연의 기능을 잃을 수 있다. 그러므로 본 논문에서는 해시기반 스크램블링을 이용한 암호화 기법의 보안의 취약성을 분석하고 이를 극복하기 위해 보안성을 향상시킨 RECOS(Robust Encryption for COntent Secure)기법을 제안한다. 제안 기법은 시뮬레이션에서 기존 기법과 제안 기법의 속도를 비교하였으며, 기존 기법의 취약성 분석을 통하여 제안 기법의 향상된 보안성을 보였다. 결과적으로 기존의 해시기반 암호화 기법과 비교하여 속도에 차이가 거의 없음에도 불구하고 향상된 보안성을 보였다.

Analysis of Structure and Content of Entertainment OTT: Focus on WWE Network (엔터테인먼트 OTT 구조와 콘텐츠의 분석: WWE Network를 중심으로)

  • Han, Sukhee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.3
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    • pp.41-51
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    • 2019
  • This study explores the structure and the content of WWE Network, an entertainment Over The Top(OTT) produced in the United States. These days, a lot of companies all around the globe provide Internet streaming service OTT, and Netflix could be a great example of that. This study focuses on researching WWE Network of World Wrestling Entertainment(WWE). WWE Network is distinguished in a way that it is based on wrestling which combines sport and entertainment, and it is a suitable subject as it is not of wide range. Through this, it not only studies the structure and the content of WWE Network, but also explores the general market of OTT.

Performance Analysis of 6DoF Video Streaming Based on MPEG Immersive Video (MPEG 몰입형 비디오 기반 6DoF 영상 스트리밍 성능 분석)

  • Jeong, Jong-Beom;Lee, Soonbin;Kim, Inae;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.773-793
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    • 2022
  • The moving picture experts group (MPEG) immersive video (MIV) coding standard has been established to support six degrees of freedom (6DoF) in virtual reality (VR) by transmitting high-quality multiple immersive videos. The MIV exploits two approaches considering tradeoff between bandwidth and computational complexity: 1) eliminating correlation between multi-view videos or 2) selecting representative videos. This paper presents performance analysis on intermediate synthesized views on source view positions and synthesized pose traces using high-efficiency video coding (HEVC) and versatile video coding (VVC) for above-mentioned two approaches.