• Title/Summary/Keyword: 스마트 웨어러블 기기

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The Interface between Wearable Devices and Metaverse: A Study on Soccer Game Character Ability Mapping using Mi Band (웨어러블 디바이스와 메타버스의 접점: 미밴드를 이용한 축구 게임 캐릭터 능력치 매핑 연구)

  • Hyun-Su Kim;Mi-Kyeong Moon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1345-1352
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    • 2023
  • With the development of virtual reality (VR) and blockchain technology, Metaverse is being used in various fields such as games, education, and social networking. At the same time, shipments of wearable devices such as smartwatches are growing every year, becoming more and more integrated into people's daily lives. This study presents a new possibility of reflecting the user's body signals measured through the combination of the two phenomena in the metaverse character. Various biometric information such as the user's heart rate and amount of exercise collected through the smartwatch are reflected on the character in the metaverse, allowing the user's physical condition to be reflected in the virtual world. Through this, Metaverse is expected to provide a new experience that can be called 'extended reality' beyond simple virtual reality, improve user's satisfaction with Metaverse, and suggest a direction for the development of smartwatches.

Smart Wireless Charging Technology (스마트 무선충전 기술)

  • Moon, J.I.;Kim, S.M.;Kim, S.W.;Cho, I.K.;Sohn, S.H.;Lee, H.J.
    • Electronics and Telecommunications Trends
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    • v.32 no.3
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    • pp.89-97
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    • 2017
  • 전자기장(電磁氣場, Electromagnetic field)을 이용하는 무선전력 전송기술은 오래전부터 관련 연구가 시작되었다. 최근 스마트폰의 새로운 시장발굴을 위한 산업체의 노력과 새롭고 편리한 기능을 요구하는 소비자의 욕구를 충족시키는 해법 중 하나로 무선전력 전송기술을 이용한 무선충전 기술이 관심을 받기 시작하면서 다양한 스마트기기에 적용되고 있다. 또한, 무선충전 기술이 적용 가능한 웨어러블 기기와 IoT 기기, 그리고 전기자동차 시장의 확대가 기대되고 있어 수년 내 무선충전 기술은 현재보다 빨리 높은 수준에 도달할 것이며, 산업체의 시장선점과 표준화 경쟁이 치열할 것으로 예상된다. 본고에서는 이러한 무선충전 기술의 발전 동향과 표준화 동향을 소개하고, 향후 무선충전 기술의 발전 방향에 대해 논하고자 한다.

Mobile Healthcare and Security (모바일 헬스케어와 정보보안)

  • Woo, SungHee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.755-758
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    • 2016
  • The use of smart phones has had a great impact on the mobile internet business. It shows a lot of growth in the healthcare sector not only commerce, advertising, billing, games, video content, media, amd O2O business. The United States has eased the regulations for healthcare apps smart phone devices in 2015, and China has established a five-year road map to solve shortage of doctors and hospital beds by utilizing mobile devices such as wearable in the same year. The application of wearable devices in the medical field is gradually increasing in Korea too, but there is a security problem as leading challenge. Security incidents in non-ICT sectors such as financial, medical, etc. have increased by using ICT each year. Personal information leakage is also increasing in field likely occurring the potential secondary damages such as financial fraud, illegal promotions, insurance and pharmaceutical companies abuse. In this study, we analyze malwares as the mobile threats, the five risks of mobile smart phone, mobile use cases and the mobile threat countermeasures for healthcare.

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CNN-Based Hand Gesture Recognition for Wearable Applications (웨어러블 응용을 위한 CNN 기반 손 제스처 인식)

  • Moon, Hyeon-Chul;Yang, Anna;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.23 no.2
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    • pp.246-252
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    • 2018
  • Hand gestures are attracting attention as a NUI (Natural User Interface) of wearable devices such as smart glasses. Recently, to support efficient media consumption in IoT (Internet of Things) and wearable environments, the standardization of IoMT (Internet of Media Things) is in the progress in MPEG. In IoMT, it is assumed that hand gesture detection and recognition are performed on a separate device, and thus provides an interoperable interface between these modules. Meanwhile, deep learning based hand gesture recognition techniques have been recently actively studied to improve the recognition performance. In this paper, we propose a method of hand gesture recognition based on CNN (Convolutional Neural Network) for various applications such as media consumption in wearable devices which is one of the use cases of IoMT. The proposed method detects hand contour from stereo images acquisitioned by smart glasses using depth information and color information, constructs data sets to learn CNN, and then recognizes gestures from input hand contour images. Experimental results show that the proposed method achieves the average 95% hand gesture recognition rate.

Emergency Support System using Smart Device (스마트 기기를 활용한 응급 지원 시스템)

  • Jeong, Pil-seong;Cho, Yang-hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.9
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    • pp.1791-1798
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    • 2016
  • Recently, research about ESS(Emergency Support System) has been actively carried out to provide a variety of medical services using smart devices and wearable devices. Smart healthcare provides a personalized health care service using various types of bio-signal measuring sensors and smart devices. For the smart healthcare using a smart device, it is need to research about personal health monitoring using a smart wearable devices, and also need to research on service methods for first aid measures after an emergency. In this paper, we proposed about group management based emergency support system, that is monitoring about personal bio signal using smart devices and wearable devices to protect patient's life. The system notices to the medical volunteers based on the position information when an emergency situation. In addition, we have designed and implemented an emergency support system providing the information of the patient on the display when transmitting a picture of a patient using a smart device to the server.

A Description Tool for Healthcare Media Services in MPEG IoMT (웨어러블 기반의 헬스케어 미디어 서비스를 위한 MPEG IoMT 서술툴)

  • Yang, Anna;Lee, Dae-Gyu;Lee, Yejin;Kim, Jae-Gon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.11a
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    • pp.98-100
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    • 2017
  • IoT 및 웨어러블 환경에서의 미디어 서비스를 위한 MPEG IoMT(Internet of Media Thing) 표준에서는 헬스케어 미디어 서비스도 주요 유스 케이스(use case)로 고려되고 있다. 본 논문에서는 효율적인 헬스케어 미디어 소비를 위한 IoMT 메타데이터 스키마를 제시한다. 제안하는 Pseudo-DICOM 스키마(schema)는 의료미디어 표준인 DICOM(Digital Imaging and Communication in Medical) 데이터의 헤더에 포함되는 의료기기, 환자, 미디어 등에 대한 정보를 기술하기 위한 것이다. 본 논문의 유스 케이스에서는 제안된 스키마에 따라 기술된 이들 정보를 스마트 글래스로 획득한 구조현장 비디오와 함께 병원으로 제공함으로써 이 비디오를 쉽게 DICOM 데이터로 변환하게 하여 효율적인 재생 및 저장 관리를 지원한다.

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Eye Management Program using Detection of Eyes Blink Frequency (눈 깜빡임 수 검출을 이용한 안구 관리 프로그램)

  • Han, Sang-Wook;Won, Ye-Ji;Lee, Hwa-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.693-696
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    • 2019
  • IT 기술은 끊임없는 발전을 거듭하고 있으며 현 인류는 기계와 더불어 살고 있다. Desktop, 스마트폰, 노트북 및 태블릿PC는 물론이고, 스마트 워치와 같은 '웨어러블 디바이스(Wearable Device)'의 등장으로 기계 속 세상에 그들과 함께 살고 있다하여도 과언이 아니다. 단연 잦은 기기 사용으로 인해 가장 영향을 크게 받는 인간의 신체 부위는 '눈'이다. 휴대용 기기(Portable Device)는 휴대에 용이해야 한다는 특징 때문에 그 크기가 점차 작아지고 있다. 따라서 작은 기기에 부착된 화면 역시 크기가 감소하였다. 장시간 작은 화면을 집중하여 보게 되면 눈의 피로가 금방 쌓이게 된다. 이로 인해 안구 건조 증 및 시력 저하 발생률이 증가하게 되는데, 영상처리 기술을 이용하여 안구의 깜박임을 감지하고 일정 수치 이하로 깜박임 횟수가 미달될 경우에 안구 운동을 권장하는 프로그램을 개발 하였다.

Study on Usability Evaluation for Wearable Computer : Evaluation Scale for User-Centered Smart Jacket Design (웨어러블 컴퓨터에 대한 사용성 평가 연구 - 사용자 중심의 스마트 자켓 디자인을 위한 평가척도)

  • 육형민;전명훈;오창영;손영우
    • Science of Emotion and Sensibility
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    • v.7 no.3
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    • pp.7-13
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    • 2004
  • To develop the scale of usability evaluation on smart jacket for everyday life, we selected four types of smart jackets based on the result of previous study and evaluated their usability. Considering both the embedded machine and the purpose, smart jackets can be classified four types. As the result of previous study, sixty items for evaluation of user experience were constructed. In this study, we extracted ten categorization factors from the results of usability evaluation of smart jackets. Also, the relative importance of usability factors varied according to the types of smart jackets. These results suggest that not only usability factors themselves but also the order of priority of usability evaluation can vary according to the type of smart jacket in design process.

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An Analysis of the Emotional Design Types of Smart Jewelry. (스마트 주얼리의 감성적 디자인 유형 분석.)

  • Noh, Young-Ran;Choi, Yeun-Jeong
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.423-428
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    • 2019
  • As areas of ICT devices expand due to development of fourth industry, Smart Jewelry is being released. Jewelry is not only a fashion tool to dress up the human body as it merges with the functional aspects of smart devices, but it also delivers the information needed to improve users' living conditions and the interaction of the information needed is likely to be expanded. Although wearable Jewelry is not widely popular with consumers due to its recognition that it is a Smartphone aid and technical limitations, it needs to be ultra-smallized and improved in design. By analyzing emotional types according to design, materials, and colors, focusing on the current wearable jewelry products, the company aims to contribute to enhancing the value of creative smart jewelry by thinking about how smart jewelry will stimulate people's emotions.

An Analysis of Foreign Sports Industry as a Promising Technology (해외 스포츠산업 유망기술의 특징 분석)

  • Lee, Eun-Ji;Rim, Myung-Hwan
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.367-368
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    • 2015
  • 스포츠 분야에 과학기술이 적용되면서 3D 영상, 빅 데이터, 스마트폰/패드, 웨어러블 기기 등이 활용되고 운동 역학, 스포츠 측정기술 등과 결합되어 경기력 향상, 체력 증진, 건강, 재미, 즐거움을 더해주는 다양한 스포츠 용품들이 출시되고 있는 추세이다. 본 연구는 국내 스포츠산업의 경쟁력을 향상시키기 위해 해외에서 출시되거나 적용되고 있는 스포츠 용품들을 조사하여 이를 통해 유망기술의 특징을 분석하고 반영하고자 한다.

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