• Title/Summary/Keyword: 스마트폰 교육

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Effects of Self-evaluation using Smartphone Recording on Nursing Students' Competency in Nursing Skills, Satisfaction, and Learning Motivations: Focusing on Foley Catheterization (자율실습교육에서 스마트폰 동영상을 활용한 자가평가 학습법이 간호술기 수행능력, 자율실습만족도, 학습동기에 미치는 효과: 유치도뇨를 중심으로)

  • Chang, Eunhwa;Park, Soohyun
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.24 no.2
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    • pp.118-127
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    • 2017
  • Purpose: The purpose of this study was to identify effects of self-evaluation using smartphone recording on competency in nursing skills, satisfaction and learning motivations in nursing students'. The setting was the open laboratory hours. Methods: A quasi-experimental pre/post-test design was conducted in September 2015. The participants were 82 sophomore nursing students from one University. The experimental group did self-evaluation by watching recorded video clips of their performance. The control group did not have any self-evaluation. The primary outcomes were scores from the foley catheterization checklist, scores from a student satisfaction tool, and scores from a learning motivation tool. Data were analyzed using ${\chi}^2$ test, Fisher's exact test, independent t-test, and paired t-test. Results: There was a significant higher mean score in levels of satisfaction by students in the experimental group compared to the control group (t=2.26, p=.027). In addition, improvement in communication skills by the experimental group was significantly higher than improvement in the control group (t=3.96, p<.001). Conclusion: Findings show that self-evaluation using smartphone recordings has positive effects on increasing both communication skills and satisfaction with practice during open laboratory hours. These results indicate that, self-evaluation using smartphone recording is useful as a supplement to traditional open laboratory education.

English E-Learning System Based on .NET Framework (.Net Framework를 이용한 영어 이러닝 시스템)

  • Jeon, Soo-Bin;Jung, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.2
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    • pp.357-372
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    • 2012
  • Existing e-learning systems not only require complex admission processes but also do not give stepwise education methods according to individual learners' characteristic. These circumstances cause learners to lose educational interest so that their educational efficiency decreases. In particular, the present e-learning systems do not provide educational approaches suitable for infant and elementary children. Under this system, the e-learning education for children does not proceed completely without guardians. To solve this problem, we design and implement an English e-learning system for elementary children based on friendly and comfortable user interfaces. For children, the proposed system reflects their age and individual interesting per each e-learning stage. This system supports both the Web application platform and smart phone application platform for various client requirements. The proposed system manages 3 classes as English learning content. Learners can experience their own English e-learning course in each class, which is compiled by current educational ability. In addition to the general functions in e-learning system, the proposed system develops content buffering algorithm to reduce data traffic in server.

Strategies for Economic Development through Mobile and Case Studies in Africa (모바일을 통한 아프리카 경제발전 전략 및 사례 연구)

  • Yu, Jieun;Kim, Sunyoung;Lee, Hwansoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.4
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    • pp.387-399
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    • 2014
  • This study proposes strategies for economic development through mobile in Africa where mobile emerges as an infra to solve socioeconomic problems. It analyzes economy and ICT industry in Africa and studies several cases that are utilized in agriculture, finance, education, and healthcare. It also examines economic development theory and the impact of broadband on economic growth and development. It is necessary to leapfrog to mobile to achieve an information society and a compact industrialization based on ICT because fixed-line is very poor and expensive in Africa. Building a mobile broadband infra, supporting a dissemination of low-end smartphones and a government's support for mobile contents are necessary to achieve a leapfrogging development through mobile in Africa. The findings of this study provide additional insights for Korean ICT companies to consider a business in Africa.

Design and Implementation of a common API for building a system of mobile Web Services (모바일 웹서비스 시스템 구축을 위한 공통 API 설계 및 구현)

  • Kwon, Doowy;Park, Suhyun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.3
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    • pp.101-108
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    • 2014
  • Many businesses, government offices, educational institutions, according to the characteristics of each business and information system is used. However, prevalence of smart phones and a wide range of mobile devices with services, which requires users with mobility, according to the latest mobile services and in many places, and is under development. Interworking between existing systems and mobile systems to be set aside for the development cost and time, a waste of human resources is getting worse. Also, in many places to provide mobile services to existing systems need to fix the problem is coming. In this paper, to solve the problem of interworking between existing systems and mobile systems for the data transfer and processing of existing server, web services server, and mobile systems has been developed between the library.

A Design Study of Standard Indicators for Evaluating the Technical Performance of an NCS Core Vocational Competence System (직업기초능력 평가시스템의 기술성능 평가를 위한 표준지표 설계 연구)

  • Kim, Seung-Hee;Chang, Young-Hyeon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.111-117
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    • 2017
  • The National Competency Standards (NCS) was designed to implement a competence-based society and solve the problem of inconsistency between the industrial field and education, training, and certification system. This study designed and developed the Korean NCS core vocational competence system, in accordance with the NCS, as an infrastructure to solve fundamental problems such as re-education and the social costs that are incurred in the workplace. Further, this study designed and developed standard indicators to evaluate the technical performance of the system for the global advancement of the Korean NCS core vocational competence system. The NCS core vocational competence system has been developed as an appropriate response type for multiple devices such as computers, tablet PCs, and cellular phones. For the global advancement of the Korean NCS core vocational competence system, this study designed and developed 10 performance evaluation indicators in accordance with 10 global standards, such as linkage-target operating system, interface protocol, packet format, encryption, class component, simultaneous access number, supervisor-to-testtaker response speed, server-to-admin response speed, auto-recovery speed for test answers, and real-time answer transmission speed.

Development library for Implementing mobile services environment (모바일 서비스 환경구현을 위한 라이브러리 개발)

  • Kwon, Doowy;Park, Geunghong;Park, Su-hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.252-253
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    • 2013
  • Many businesses, government offices, educational institutions, according to the characteristics of each business and information system is used. However, prevalence of smart phones and a wide range of mobile devices with services, which requires users with mobility, according to the latest mobile services and in many places, and is under development. Interworking between existing systems and mobile systems to be set aside for the development cost and time, a waste of human resources is getting worse. Also, in many places to provide mobile services to existing systems need to fix the problem is coming. In this paper, to solve the problem of interworking between existing systems and mobile systems for the data transfer and processing of existing server, web services server, and mobile systems has been developed between the library.

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A Study on an Operational Optimization Algorithm of Software Basic Education (소프트웨어 기초 교육의 최적 운영 알고리즘에 관한 연구)

  • Goo, Eun-Hee;Woo, Chan-Il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.2
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    • pp.587-592
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    • 2019
  • The importance of software technologies is becoming more prominent because of the competition to secure a competitive edge in software, which has been intensified since the emergence of smartphones and IoT. Thus, to assure the initiative in the global software industry and to foster superior human resources, there is a growing need for outstanding software development professionals. This paper analyzes the factors that affect the basic perception of software, the need for software development, and the enhancement of software coding ability based on a compulsory software class, which aims to increase the workforce of the converged software industry. The analysis shows that among other technical practices to enhance coding ability, learner-centered technical contents showed the most positive effect regarding the recognition and motive of development and are an essential factor in improving coding skills. The findings indicate that the need for program development and active involvement in the development of the program are the most important factors in improving the practical ability. The analysis presents meaningful results by suggesting a methodology for improving software development capabilities.

Analysis of IT Technology through the Trends in Home Video Game Console (가정용 게임기 동향을 통해 본 IT 기술 분석)

  • Bae, Jung-Min;Bae, Yu-Mi;Jung, Sung-Jae;Jang, Rea-Young;Sung, Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.675-678
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    • 2014
  • One time, Home video game console's penetration was as comparable to the personal computer's penetration, growth has slowed since the advent of smartphones, tablets and moblie devices. But game console actively introducing new IT technologies not available in the pc games and mobile games, still keeping a firm position in the relevent market. In this paper Home video game console's history, contemporary trends, and learn about trends in the company, New IT technologies applied to gaming was analyzed. Home video console market become the arena of New IT technologies according to the introduction of New IT technologies such as gesture recognition technology, speech recognition technology, media facade technology, virtual reality technology.

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A Study on the Correlations among the Empathy Ability, Peer Relationships, and Smartphone Addiction of Children: The Mediating Effect of Empathy Ability (아동의 공감능력, 또래관계, 스마트폰 중독의 관계 연구: 공감능력의 매개효과 검증)

  • Jang, Eun Jung
    • Journal of Child Welfare and Development
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    • v.16 no.2
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    • pp.47-66
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    • 2018
  • This study aimed to identify any possible correlations among the empathy ability, peer relationships, and smartphone addiction of upper-grade elementary school students; the effects of empathy ability and peer relationships on smartphone addiction; and to verify the mediating effect of the empathy ability between peer relationships and smartphone addiction. To this end, the empathy ability, peer relationship, and smartphone addiction tests were conducted among 154 six-grade elementary school students in Gyeonggi and Our findings were as follows; First, in terms of the correlations among empathy ability, peer relationships, and smartphone addiction, the empathy ability and peer relationships were shown to have a positive correlation while the empathy ability and smartphone addiction turned out to have a negative correlation, which was also the case between peer relationships and smartphone addiction. Second, when it came to the effects of the empathy ability and peer relationships on smartphone addiction, the emotional empathy as part of the empathy ability and the esteem out of peer relationships were shown to have a negative effect on smartphone addiction, indicating that an increase of emotional empathy and esteem resulted in less smart phone addiction. Third, in terms of the effect of peer relationships on smartphone addiction with the empathy ability as a medium, peer relationships and smartphone addiction were shown to be partially mediated by the empathy ability. These findings are meaningful in that they could serve as the basic data for the development of smartphone addiction prevention programs for elementary school students.

Design of Intelligent Intrusion Context-aware Inference System for Active Detection and Response (능동적 탐지 대응을 위한 지능적 침입 상황 인식 추론 시스템 설계)

  • Hwang, Yoon-Cheol;Mun, Hyung-Jin
    • Journal of Convergence for Information Technology
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    • v.12 no.4
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    • pp.126-132
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    • 2022
  • At present, due to the rapid spread of smartphones and activation of IoT, malicious codes are disseminated using SNS, or intelligent intrusions such as intelligent APT and ransomware are in progress. The damage caused by the intelligent intrusion is also becoming more consequential, threatening, and emergent than the previous intrusion. Therefore, in this paper, we propose an intelligent intrusion situation-aware reasoning system to detect transgression behavior made by such intelligent malicious code. The proposed system was used to detect and respond to various intelligent intrusions at an early stage. The anticipated system is composed of an event monitor, event manager, situation manager, response manager, and database, and through close interaction between each component, it identifies the previously recognized intrusive behavior and learns about the new invasive activities. It was detected through the function to improve the performance of the inference device. In addition, it was found that the proposed system detects and responds to intelligent intrusions through the state of detecting ransomware, which is an intelligent intrusion type.