• Title/Summary/Keyword: 스마트앱

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A Study on Current Status and Prospects of Global Food-tech Industry (세계 푸드테크 산업의 동향과 전망)

  • Jang, Woo-Jung
    • Journal of the Korea Convergence Society
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    • v.11 no.4
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    • pp.247-254
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    • 2020
  • The socio-cultural and economic changes following the Fourth Revolution are driving the growth of the food tech industry. Korea's food tech industry is still focused on delivery apps and the smart farms, robot market including artificial intelligence are in its infancy. In the United States, alternative meat companies are already included in unicorn companies, while Korea, the fourth largest importer of beef, lacks alternative meat development. France, Europe's largest agricultural country, is focusing on Agtech. China has developed the Internet and online e-commerce market with the world's number one population. Korea also needs to change regulations that focus on the past industry and various food tech industries should be developed through political and business-driven research and investment.

A study on Promotional App Development Using an Interactive Movie (인터랙티브 영상을 이용한 프로모션 앱 제작 연구)

  • Yoo, Wang-Yun
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.429-437
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    • 2014
  • Product promotion App is developed using an interactive video in order to overcome the existing ATL marketing limitations and to respond to target age groups and lifestyle changes. The product promotion App which is positioned as a smart care center by analyzing customer needs with the Customer Journey Map, is comprised of 3 categories such as interest, information and management reflecting media characteristics of smart mobile contents. It intends to induce viral promotions with comical and interactive alopecia simulator directly described by a specialist doctor which ensures reliability of products. In addition, it is made for customers to continuously manage the alopecia through management tools, and company can expect an effect of being used as a core tool for marketing activities by offering promotional information along with product feedbacks.

The Development of Real-Time Leak Monitoring System for Management of Hazardous Material Pipeline (유해물질 이송관로 파손누출 실시간 예방 및 감시 기술개발)

  • Chae, Sookwon;Seo, Jaesoon;Kim, Joonseok
    • Journal of the Society of Disaster Information
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    • v.12 no.2
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    • pp.122-129
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    • 2016
  • In this study, a dual structured pipe for a preventive monitoring on a accident damage, a smartphone app program for a survey and a construction data collection and a server program for a real-time monitoring were developed. A pilot system was installed in the test field to analyze effects of a system developed in this study. The data for a damage prevention was detected by the attached sensors on the pipe. Exclusion was tested by the pressure sensors to be installed at regular intervals. The app and server programs was enabled to the real-time data collection and real-time monitoring linked by VRS survey equipments and a smartphone.

Avoiding Automatic Android App Analysis by Detecting Random Touch Generation (무작위 터치 발생 탐지를 이용한 안드로이드 앱 자동 분석 회피에 관한 연구)

  • Yun, Han Jae;Lee, Man Hee
    • Convergence Security Journal
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    • v.15 no.7
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    • pp.21-29
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    • 2015
  • As the number of malicious Android applications increases rapidly, many automatic analysis systems are proposed. Hoping to trigger as many malicious behaviors as possible, the automatic analysis systems are adopting random touch generation modules. In this paper, we propose how to differentiate real human touches and randomly generated touches. Through experiments, we figured out that the distance between two consecutive human touches is shorter than that of random generation module. Also we found that the touch speed of human is also limited. In addition, humans rarely touch the outer area of smartphone screen. By using statistics of human smartphone touch, we developed an algorithm to differentiate between human touches and randomly generated touches. We hope this research will help enhance automatic Android app analysis systems.

Senior Emergency Management System Using Self-Learning Information Analysis (자가 학습 행동 분석 기반의 시니어 응급관리시스템)

  • Lee, Duk-Hee;Lee, Young-Sik;Kim, Chong-Kyen;Choi, Chul-Jae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.1011-1018
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    • 2021
  • With the continuous increase of the senior population, it is necessary to introduce the 4th industrial revolution applied technology into the health and welfare field. In addition, a senior emergency management system centered on Nono Care is established due to the shortage of young people, which requires strategization of a welfare delivery system in which senior colleagues notify emergency relief facilities directly in case of an emergency. In this paper, senior emergency management system is designed to collect and analyze individual activities and inactivity information through senior self-learning through smartphone app and to predict emergency situations with voice and image registration information through smartphone app menu.

A Case Study on Design Classes using Blended Learning -Focused on Team Project and Smart Device App-based Learning- (혼합학습(Blended Learning)을 적용한 디자인 수업 실증사례 연구 -팀 프로젝트와 스마트디바이스 앱 기반 학습을 중심으로-)

  • Kim, Jin Hee;Kim, Hye Kyun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.2
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    • pp.271-284
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    • 2021
  • This study presents the educational utility of blended learning by analyzing the effectiveness of learning after class by blending team project learning and smart device app-based learning methods. Qualitative analysis and survey analysis were conducted and the results were as follows. First, team project activities based on task resolution were conducted freely through detailed activities such as sharing roles, planning meetings, and coordinating opinions. Team activities were carried out with respect and consideration, team member bonding, and a sense of responsibility. Second, the smart device app is recognized as a medium for work and communication, and fast feedback has been made, making it highly impactful on classroom activities. Third, in terms of learning satisfaction, most learners showed an interest in the course and were satisfied with the project results. The smart device app was used as a learning and communication medium for personal and team activities and was analyzed as a blended method applicable to classes that conduct practical activities as an efficient tool to further activate project activities.

Development and Effect of Smartphone App-based Emergency Coping Education Program for Caregivers (요양보호사를 위한 스마트폰 앱 기반 응급상황대처 교육프로그램 개발 및 효과)

  • Kim, Soon Ock
    • Journal of Korean Public Health Nursing
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    • v.35 no.3
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    • pp.368-383
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    • 2021
  • Purpose: The purpose of the study was to develop a smartphone app-based emergency coping education program to improve caregivers' emergency coping abilities and identify the program's effect on knowledge, attitudes and confidence in first aid. Methods: The study was conducted with 80 caregivers in elderly care facilities and home care centers. A total of 40 participants were assigned to experimental and control groups of caregivers working in elderly care facilities and home care centers using a nonequivalent control group pretest-posttest design. The data were analyzed using the 𝝌2-test and the independent t-test with the SPSS 25.0 program. Results: The experimental group had higher scores and a statistically significant increase in knowledge(t=6.26, p<.001), attitude(t=5.25, p<.001), confidence(t=3.38, p<.001) and emergency coping abilities(t=8.83, p<.001) was observed in comparison to the control group. Conclusion: The smartphone app-based emergency coping education program has proven the effectiveness of education by improving the ability of caregivers to cope with emergencies, suggesting the need to expand and apply it to more caregivers. In order to maximize the learning effect, app-based educational content should be developed in more diverse areas along with follow-up research with various education contents.

Analysis of the Level of Primary School Students about Secure Apps (안전한 앱에 대한 초등학교 학생의 수준 분석)

  • Ko, Yeong Hae;Kim, Chong Woo
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.143-149
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    • 2014
  • We study the level on the knowledge, attitudes, and practice of primary school (grades 3-6 students ) for the safe use of smart devices, and identify student status for the safe use of smart devices, and suggests ways of appropriate data collection, analyzing of data. Through this research, for the safe use of smart devices in education showed that the effect is very insignificant and the knowledge and practice of smart devices are widely recognized. We will suggests the suitable education contents for the smart devices safe use for primary school students. These education will be made up of 'smart devices safety using' and we will expect that primary students will be able to cultivate the 'smart devices security awareness'.

Extended API Design and Implementation for HTML5 based Smart TV Platform (HTML5 기반 스마트 TV 플랫폼을 위한 확장 API의 설계와 구현)

  • Lee, Dong-Hoon;Kim, Ho-Youn;Park, Dong-Young;Lee, Eun-Hyang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.185-188
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    • 2013
  • 본 논문은 스마트 TV 플랫폼에서 실행되는 앱이 TV 에 특화된 기능을 수행하기 위해서 필요한 스마트 TV확장 API 의 정의와 그 구현에 대한 내용을 소개한다. 2013 년 3 월 TTA 에서 제정된 "HTML5 기반 스마트 TV 플랫폼" 표준은 스마트 TV 용으로 제작된 하나의 앱이 다양한 TV 수신기에서 동일한 사용자 경험(UX)을 바탕으로 실행될 수 있는 TV 플랫폼 표준이며, 이는 HTML5 를 포함하는 최신 W3C 기술 규격을 기반으로 하고 있다. 본 논문에서는 표준에 기술된 사항 중 채널과 프로그램과 같이 TV 에 특화된 기능으로 W3C 에 규격범위에 포함되지 않아 새롭게 정의된 확장 API 의 구조 및 기능에 대해서 설명한다. 확장 API 는 앱, 방송, 수신기의 세가지 항목으로 분류되어 상세한 인터페이스 기능을 정의하고 있으며 스마트 TV 플랫폼의 window 객체 아래에 전역 속성으로 계층 구조를 이루도록 설계되었다. 스마트 TV 앱은 이러한 확장 API 를 호출하여 방송과 연계된 다양한 서비스를 실현할 수 있다. 또한 본 논문은 확장 API 의 유효성 검증을 위하여 표준을 준수하여 구현된 수신기 플랫폼과 앱의 구현과 동작 사례를 제시하고 있으며, 유럽의 스마트 TV 방송 규격인 HbbTV 와의 비교를 통해서 API 의 장단점과 지원 범위를 확인하고 개선 방향을 모색한다.

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App contents plans for convergence education of French literature (프랑스 문학의 융합교육을 위한 앱 콘텐츠 설계)

  • Nam, Sukhee
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.281-286
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    • 2014
  • Humanities knowledge makes the learners overcome the boundaries of study and can be applied variously by means of contents for study. This paper suggests application contents plans designed as the learning tools for blended learning, which can be sure of the possibility to the extension of other fields. Literary education with application contents has effects followings: First, smart device based on the web under the ubiquitous circumstances has the information system like the neuron's. So the application selects the necessary information and makes the contents for infusion into the education. Also it provides with more abundant and extended information system. With this approach, learners are able to get further literary knowledge and promote the ability for tapping them for new knowledge as well. Lastly, literature applied to the class with web contents is based on the foundation that creates new knowledge necessary for culture, arts, and so on. As a result, the education using web contents achieves the boundless of study, which is the final goal of the blended learning.