• Title/Summary/Keyword: 스마트러닝

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The Effect of Smart Learning User' Learning Motivation Factors on Education Achievement through Practical Value and Hedonic Value (스마트 러닝 이용자의 학습 동기요인이 실용적 가치와 헤도닉 가치를 통해 교육성과에 미치는 영향)

  • Mun, Jung Won;Kwon, Do soon;Kim, Seong Jun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.3
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    • pp.63-83
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    • 2021
  • The appearance of education is also rapidly changing in social changes represented by social networks. And the development of information and communication technology is also having a widespread effect on the education field. In the era of untact caused by Covid-19, education through smart learning is having a greater effect on students as well as adult learners more quickly and broadly. In addition, smart learning is not just limited to learning content, but is developing into personalized, convergence, and intelligent. The purpose of this study is to identify the factors of ARCS motivation theory that can determine the learning motivation of smart learning users, and to empirically study the casual relationship between these factors on education achievement through practical value and hedonic value. Specifically, I would like to examine how the independent variables ARCS motivation factors (attention, relevance, confidence, and satisfaction) affect learners' education achievement through the parameters of practical value and hedonic value. To this end, a research model was presented that applied the main variables of attention, relevance, confidence, and satisfaction, which are four elements of ARCS motivation theory, a specific and systematic motivational strategy to induce and maintain learners' motivation. In order to empirically verify the research model of this study, a survey was carried out on learners with experience using smart learning. As a result of the study, first attention was found to have a positive effect on the hedonic value. Second, relevance was found to have a positive effect on the hedonic value. Third, it was found that confidence did not have a positive effect on the practical value and the hedonic value. Forth, satisfaction was found to have a positive effect on the practical value and the hedonic value. Fifth, practical value was found to have a positive effect on the education achievement. Sixth, hedonic value was found to have a positive effect on the education achievement. Through this, it can be seen that the intrinsic motivation of learners using smart learning affects the education achievement of users through intrinsic and extrinsic value. A variety of smart learning that combines advanced IT technologies such as AI and big data can contribute to improving learners' education achievement more effectively and efficiently. Furthermore, it can contribute a lot to social development.

Human Skeleton Keypoints based Fall Detection using GRU (PoseNet과 GRU를 이용한 Skeleton Keypoints 기반 낙상 감지)

  • Kang, Yoon Kyu;Kang, Hee Yong;Weon, Dal Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.2
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    • pp.127-133
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    • 2021
  • A recent study of people physically falling focused on analyzing the motions of the falls using a recurrent neural network (RNN) and a deep learning approach to get good results from detecting 2D human poses from a single color image. In this paper, we investigate a detection method for estimating the position of the head and shoulder keypoints and the acceleration of positional change using the skeletal keypoints information extracted using PoseNet from an image obtained with a low-cost 2D RGB camera, increasing the accuracy of judgments about the falls. In particular, we propose a fall detection method based on the characteristics of post-fall posture in the fall motion-analysis method. A public data set was used to extract human skeletal features, and as a result of an experiment to find a feature extraction method that can achieve high classification accuracy, the proposed method showed a 99.8% success rate in detecting falls more effectively than a conventional, primitive skeletal data-use method.

Automatic Walking Guide for Visually Impaired People Utilizing an Object Recognition Technology (객체 인식 기술을 활용한 시각장애인 자동 보행 안내)

  • Chang, Jae-Young;Lee, Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.2
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    • pp.115-121
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    • 2022
  • As city environments have recently become crowded, there are many obstacles that interfere with the walking of the visually impaired on pedestrian roads. Typical examples include ballads, parking breakers and standing signs, which usually do not get in the way, but blind people may be injured by collisions. To solve such a problem, many solutions have been proposed, but they are limited in applied in practical environments due to the several restrictions such as outside use only, inaccurate obstacle sensing and requirement of special devices. In this paper, we propose a new method to automatically detect obstacles while walking on the pedestrian roads and warn the collision risk in advance by using only sensors embedded in typical mobile phones. The proposed method supports the walking of the visually impaired by notifying the type of obstacles appearing in front of them as well as the distance remaining from the obstacles. To accomplish this goal, we utilized an object recognition technology applying the latest deep learning algorithms in order to identify the obstacles appeared in real-time videos. In addition, we also calculate the distance to the obstacles using the number of steps and the pedestrian's stride. Compared to the existing walking support technologies for the visually impaired, our proposed method ensures efficient and safe walking with only simple devices regardless of the places.

A Study on the Application of Object Detection Method in Construction Site through Real Case Analysis (사례분석을 통한 객체검출 기술의 건설현장 적용 방안에 관한 연구)

  • Lee, Kiseok;Kang, Sungwon;Shin, Yoonseok
    • Journal of the Society of Disaster Information
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    • v.18 no.2
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    • pp.269-279
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    • 2022
  • Purpose: The purpose of this study is to develop a deep learning-based personal protective equipment detection model for disaster prevention at construction sites, and to apply it to actual construction sites and to analyze the results. Method: In the method of conducting this study, the dataset on the real environment was constructed and the developed personal protective equipment(PPE) detection model was applied. The PPE detection model mainly consists of worker detection and PPE classification model.The worker detection model uses a deep learning-based algorithm to build a dataset obtained from the actual field to learn and detect workers, and the PPE classification model applies the PPE detection algorithm learned from the worker detection area extracted from the work detection model. For verification of the proposed model, experimental results were derived from data obtained from three construction sites. Results: The application of the PPE recognition model to construction site brings up the problems related to mis-recognition and non-recognition. Conclusions: The analysis outcomes were produced to apply the object recognition technology to a construction site, and the need for follow-up research was suggested through representative cases of worker recognition and non-recognition, and mis-recognition of personal protective equipment.

A Study on the Change of Editing Style in YouTube Short-From Content (Youtube 숏폼 콘텐츠의 편집스타일 변화에 대한 연구)

  • Kim, Mimi;Byun, Daniel H.
    • Trans-
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    • v.13
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    • pp.59-90
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    • 2022
  • Short-form content, which means "short video content within 10 minutes," is rapidly emerging as a recent trend among MZ generations based on the fact that it can be viewed whenever there is a short running time, and they are physically short, colorful, and deliver a lot of information in a compressed time, showing differences in both long-form content and format. In addition, entertainment videos such as information delivery videos, eating shows, web entertainment, and dance challenges are mainly produced and distributed, so there is no need to take expertise as a creative work of video experts, and consumers often become producers by directly participating in production using low-end equipment such as smartphones. For these reasons, shortform content creates new image styles rather than general existing image forms such as long-form contents, and this study focuses on changes in editing styles. This study summarized the following five characteristic changes by analyzing the editing style of short form content that has changed compared to long form content according to the 'visual' aspect. The use of frames, memes, screen division, blue screen, and subtitles are included, and by organizing each characteristic, we identified the editing style of shortform content that has emerged as a recent trend and learned about the changes.

Water Education for Public Servants of Developing Countries in the post COVID-19 world (포스트 코로나 시대, 개도국 공무원 대상 물 교육)

  • Kim, Saebhom;Sung, Sukkyung;Choi, Younggyun
    • Journal of Appropriate Technology
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    • v.7 no.2
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    • pp.248-256
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    • 2021
  • After the COVID-19 pandemic, hand hygiene has become more important to prevent and reduce infection. To manage and provide water to ensure safe handwashing, water governance and the role of public servants are also getting critical. Many organizations have given their priority to capacity building of public servants. In the Strategic Plan for the ninth phase of the Intergovernmental Hydrological Programme (2022-2029), 'Water education in the Fourth Industrial Revolution' is included as a priority. In Korea, ODA in the field of water and sanitation is emphasized in Korea's 3rd Mid-term Strategy for Development Cooperation (2021-2025). Also, KOICA and various water-related organizations have been organizing water education programs for developing countries. This study presents the direction for water education for public servants in developing countries in the post COVID-19 through the education program cases of the International Centre for Water Security and Sustainable Management established by the agreement between the Korean government and UNESCO in 2017. The study suggests that water-related organizations should cooperate with each other to prevent duplication of water education contents. It also suggests that blended learning should be actively utilized for the improvement of education program effectiveness. Lastly, the study emphasizes that education demand for the water technologies related to the fourth industrial revolution and smart water management is increasing, which should be considered when water-related organizations create online content or design education programs.

A Study on the Compensation Methods of Object Recognition Errors for Using Intelligent Recognition Model in Sports Games (스포츠 경기에서 지능인식모델을 이용하기 위한 대상체 인식오류 보상방법에 관한 연구)

  • Han, Junsu;Kim, Jongwon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.5
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    • pp.537-542
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    • 2021
  • This paper improves the possibility of recognizing fast-moving objects through the YOLO (You Only Look Once) deep learning recognition model in an application environment for object recognition in images. The purpose was to study the method of collecting semantic data through processing. In the recognition model, the moving object recognition error was identified as unrecognized because of the difference between the frame rate of the camera and the moving speed of the object and a misrecognition due to the existence of a similar object in an environment adjacent to the object. To minimize the recognition errors by compensating for errors, such as unrecognized and misrecognized objects through the proposed data collection method, and applying vision processing technology for the causes of errors that may occur in images acquired for sports (tennis games) that can represent real similar environments. The effectiveness of effective secondary data collection was improved by research on methods and processing structures. Therefore, by applying the data collection method proposed in this study, ordinary people can collect and manage data to improve their health and athletic performance in the sports and health industry through the simple shooting of a smart-phone camera.

Design and Implementation of Sandcastle Play Guide Application using Artificial Intelligence and Augmented Reality (인공지능과 증강현실 기술을 이용한 모래성 놀이 가이드 애플리케이션 설계 및 구현)

  • Ryu, Jeeseung;Jang, Seungwoo;Mun, Yujeong;Lee, Jungjin
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.79-89
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    • 2022
  • With the popularity and the advanced graphics hardware technology of mobile devices, various mobile applications that help children with physical activities have been studied. This paper presents SandUp, a mobile application that guides the play of building sand castles using artificial intelligence and augmented reality(AR) technology. In the process of building the sandcastle, children can interactively explore the target virtual sandcastle through the smartphone display using AR technology. In addition, to help children complete the sandcastle, SandUp informs the sand shape and task required step by step and provides visual and auditory feedback while recognizing progress in real-time using the phone's camera and deep learning classification. We prototyped our SandUp app using Flutter and TensorFlow Lite. To evaluate the usability and effectiveness of the proposed SandUp, we conducted a questionnaire survey on 50 adults and a user study on 20 children aged 4~7 years. The survey results showed that SandUp effectively helps build the sandcastle with proper interactive guidance. Based on the results from the user study on children and feedback from their parents, we also derived usability issues that can be further improved and suggested future research directions.

Graph Convolutional - Network Architecture Search : Network architecture search Using Graph Convolution Neural Networks (그래프 합성곱-신경망 구조 탐색 : 그래프 합성곱 신경망을 이용한 신경망 구조 탐색)

  • Su-Youn Choi;Jong-Youel Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.649-654
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    • 2023
  • This paper proposes the design of a neural network structure search model using graph convolutional neural networks. Deep learning has a problem of not being able to verify whether the designed model has a structure with optimized performance due to the nature of learning as a black box. The neural network structure search model is composed of a recurrent neural network that creates a model and a convolutional neural network that is the generated network. Conventional neural network structure search models use recurrent neural networks, but in this paper, we propose GC-NAS, which uses graph convolutional neural networks instead of recurrent neural networks to create convolutional neural network models. The proposed GC-NAS uses the Layer Extraction Block to explore depth, and the Hyper Parameter Prediction Block to explore spatial and temporal information (hyper parameters) based on depth information in parallel. Therefore, since the depth information is reflected, the search area is wider, and the purpose of the search area of the model is clear by conducting a parallel search with depth information, so it is judged to be superior in theoretical structure compared to GC-NAS. GC-NAS is expected to solve the problem of the high-dimensional time axis and the range of spatial search of recurrent neural networks in the existing neural network structure search model through the graph convolutional neural network block and graph generation algorithm. In addition, we hope that the GC-NAS proposed in this paper will serve as an opportunity for active research on the application of graph convolutional neural networks to neural network structure search.

A Study on the Construction Equipment Object Extraction Model Based on Computer Vision Technology (컴퓨터 비전 기술 기반 건설장비 객체 추출 모델 적용 분석 연구)

  • Sungwon Kang;Wisung Yoo;Yoonseok Shin
    • Journal of the Society of Disaster Information
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    • v.19 no.4
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    • pp.916-923
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    • 2023
  • Purpose: Looking at the status of fatal accidents in the construction industry in the 2022 Industrial Accident Status Supplementary Statistics, 27.8% of all fatal accidents in the construction industry are caused by construction equipment. In order to overcome the limitations of tours and inspections caused by the enlargement of sites and high-rise buildings, we plan to build a model that can extract construction equipment using computer vision technology and analyze the model's accuracy and field applicability. Method: In this study, deep learning is used to learn image data from excavators, dump trucks, and mobile cranes among construction equipment, and then the learning results are evaluated and analyzed and applied to construction sites. Result: At site 'A', objects of excavators and dump trucks were extracted, and the average extraction accuracy was 81.42% for excavators and 78.23% for dump trucks. The mobile crane at site 'B' showed an average accuracy of 78.14%. Conclusion: It is believed that the efficiency of on-site safety management can be increased and the risk factors for disaster occurrence can be minimized. In addition, based on this study, it can be used as basic data on the introduction of smart construction technology at construction sites.