• Title/Summary/Keyword: 수학가치

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Pre-service teachers' motivation in group activities for developing knowledge for teaching and practical competency: The case of the task value (교수 지식과 실천적 역량을 위한 그룹 활동에서 예비교사들의 동기: 과제 가치 사례)

  • Choi, Song-Hee;Kim, Dong-Joong
    • The Mathematical Education
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    • v.60 no.3
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    • pp.341-362
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    • 2021
  • The purpose of this study is to explore the qualitative characteristics of pre-service teachers' motivation while they are participating in group activities for developing mathematical essay assessment problem and revising it. For this purpose, we analyzed individual factors about group learning activities as well as contextual factors about practical competency (in developing and revising mathematical essay assessment problem through collecting data of student responses to the problem). As results of data analyses, autonomy, among individual factors regarding group learning activities, was one of the main characteristics in attainment value, utility value, and intrinsic value, whereas task, authority, and grouping, among contextual factors regarding practical competency, appeared to have a positive impact on task value. These results suggest how to think of specific ideas and articulate them in designing a curriculum to develop student-evaluation expertise for pre-service teachers.

Effects of Learning through Scratch-Based Game Programming on Students' Interest in and Perceived Value of Mathematics Curriculum (스크래치 활용 게임 프로그래밍 학습이 수학교과 흥미와 가치인식에 미치는 영향)

  • Song, JeongBeom
    • Journal of The Korean Association of Information Education
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    • v.21 no.2
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    • pp.199-208
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    • 2017
  • The present study investigates the potential of an educational programming game as a strategy for enhancing effective domains of mathematics curriculum, which has been criticized as a problem of education in Korea. The process of programming Fortress, an educational game, in conjunction with the lesson on the trigonometric function as part of the middle school mathematics curriculum, was designed for instruction and learning, and its effectiveness was tested. The study was conducted using a nonequivalent pretest-posttest experimental design. Research procedures included the following steps: (1) both the experimental and the comparison groups participated in four classes to understand and apply the concept of the trigonometric function, and (2) the experimental group participated in Fortress game programming activities using Scratch, which was designed in this study, while the comparison group participated in solving a real-life trigonometric problem - calculating the height of a building using the concept of trigonometry. The results of the t-test showed that students' interest and perceived value of the mathematics curriculum were significantly higher in the experimental group than in the comparison group. However, the results of analysis of covariance (ANCOVA) using pretest scores of the interest and perceived value showed the influence of pretest scores on posttest scores for the interest level, although the effect of the experiment on the perceived value of the mathematics curriculum was more significant.

A Design and Effect of STEAM PBL based on the History of Mathematics (수학사를 활용한 융합적 프로젝트기반학습(STEAM PBL)의 설계 및 효과 분석)

  • Lee, Minhee;Rim, Haemee
    • School Mathematics
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    • v.15 no.1
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    • pp.159-177
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    • 2013
  • This study is a case study of STEAM education. We have developed teaching and learning materials, suggested teaching method, and analysed the result for exploring the potential and effect of STEAM. The content of this study is based on the history of mathematics. Science (S) is related to the 24 divisions of the year, the height of the sun, the movement of heavenly bodies. Technology (T) is related to the exploration with graphic calculators. Engineering (E) is related to design sundial and research on the design principles. Art (A) is related to literature review about mathematical history, the understanding of the value of the mathematics. Mathematics (M) is related to the trigonometric functions. We have considered that Project-Based Learning is proper teaching and learning for STEAM education, we have designed the STEAM PBL and analysed the results focused on the developing integrative knowledge, mathematical attitude including mathematical value, the competencies of 21 century. The result of this study is as follows. We find that STEAM education activates students' collaboration, communication skills and improves representation and critical thinking skills. Also STEAM education makes positive changes of students' mathematical attitudes including the values of the mathematics.

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College Students' Conceptions of Mathematics: A Comparison of Korean Students and American Students (대학생의 수학 개념: 한국 학생과 미국 학생의 비교)

  • JKang, Ok Ki
    • Journal of Educational Research in Mathematics
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    • v.13 no.1
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    • pp.1-12
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    • 2003
  • 이 논문은 수학적 개념의 뜻과 과 중요성을 살펴본 다음, 연구자가 소속되어 있는 한국의 대학생과 연구자가 연구년 동안 강의한 바 있는 미국의 대학생이 갖고 있는 수학적 개념의 수준에 대하여 조사하여 보고, 그 차이점을 비교하여 수학교육의 개선을 위한 시사점을 찾아보고자 하였다. 본 연구는 수학적 개념을 수학적 지식의 구성, 수학적 지식의 구조, 수학적 지식의 현상, 수학을 행하기, 수학적 아이디어의 가치 인식, 구성으로서의 학습, 유용한 노력으로서의 수학으로 분류하고 각 개념에 대한 양국 학생들의 인식 정도를 설문조사 방식으로 조사하였다. 본 연구에서 한국 학생들은 수학적 개념에 대한 7개의 영역 중에서 '수학적 지시의 현상', '수학을 행하기'를 제외한 5개의 영역에서 더 높은 수준을 보였다. 앞으로 한국의 수학교육은 수학을 실제로 행하는 활동을 더욱 강조하여야 할 것이다.

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문제 해결력을 기르기 위한 과제학습(Project)방법에 관한 고찰

  • Kim, Jae-Ho;Nam, Seung-In
    • Communications of Mathematical Education
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    • v.9
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    • pp.83-96
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    • 1999
  • 학교에서 가르치는 것과 학교 밖에서 실행되고 있는 것과는 서로 연결성을 유지하면서 통합을 이루어야 된다고 볼 때, 교과서 위주의 형식화되고 구조화된 내용만으로 이루어지는 제한된 학습활동은 수학과 교육과정에서 요구하는 수준의 문제해결을 기대하기가 어렵다. 본고에서는 학생들의 수학적 경험과 관련된 실생활 중심의 과제(Project)를 공동으로 해결하는 과정에서 학생 개개인이 자신의 지적 능력에 따른 역할을 가치 있게 수행함으로써 문제 해결력을 향상시킬 수 있는 방안에 대해서 살펴보고자 한다.

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탐구주제로서의 원주율 값의 상수성과 아르키메데스의 계산법

  • Choe, Yeong-Gi;Hong, Gap-Ju
    • Proceedings of the Korea Society of Mathematical Education Conference
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    • 2007.06a
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    • pp.21-28
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    • 2007
  • 학교수학의 내용 중에는 수학적으로 깊은 의미를 가지고 있지만, 교실수업에서는 자명한 것으로 취급되어 그 중요성이 간과되고 있는 것이 있다. 본 연구에서는 원주율의 값이 상수라는 익숙한 사실을 그 구체적인 예로 들어 수학적 의미를 재음미하는 한편, 아르키메데스가 원주율을 계산한 방법 속에서 교육적 시사점을 찾아 탐구주제로서의 원주율의 가치를 부각시키고자 한다.

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Effectiveness of math-social science conjoined program on students' attitudes toward in mathematics (고등학교 사회 수학 융합 프로그램이 수학 교과 태도에 미치는 효과성 분석)

  • Kim, Hyung Won;Ko, Ho Kyoun
    • Journal of the Korean School Mathematics Society
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    • v.20 no.3
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    • pp.239-254
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    • 2017
  • The study in this paper considers how high school students' attitudes toward and interest in mathematics could be promoted by conjoining the learning of ma thematics with the learning of social science topics. Survey instrument was dev eloped to measure student attitudes toward mathematics and social science subje cts and to evaluate student beliefs on learning mathematics embedded in social science topics. Data were collected from high school students in Korea by admi nistering pre- and post-tests: students were intervened with examples of math problems embedded in certain social contexts. The findings indicate that high sc hool students' experience of solving mathematics problems embedded in social c ontexts positively affects the promotion of their attitudes toward and beliefs on both mathematics and social science subjects.

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